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Post by commissargaunt on Mar 27, 2009 14:59:49 GMT -5
I was just wondering what you guys think will be the unit that will have all comers cowering in fear. personally i think it will be 3 bassies (and the prospect of 9!!!!! ) Also the 3 Russes looks very mean with mega pie plate death and better side Armour. but i would like to hear what you think. I would also like it if everyone that had a look voted cos then we can see everyone's views.
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Post by WestRider on Mar 27, 2009 16:50:00 GMT -5
None of the above: The Leman Russ Executioner. That thing has just about everyone at the local store soiling themselves in fear already. Especially since they know I've got 3 of them already
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Post by littlemac on Mar 27, 2009 18:14:28 GMT -5
Infantry all the way. That many lasgun shots are bound to do some damage!
More lasguns!
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Post by nicholasakira on Mar 27, 2009 22:31:59 GMT -5
The infantry? I'd figured one of the heavy-hitting artillery pieces would have gotten the majority of the votes. Why is everyone so behind the flashlights when the deathstrike is supposed to be on its way?
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Post by dragoon6 on Mar 28, 2009 0:52:16 GMT -5
It's not the lasguns that have me going when it comes to the infantry, it's the man portable heavy weapons. Auto-cannonos get VERY mean when ordered to hunt tanks against all but the heaviest vehicles. What was a fairly reliable trasport popper in this dex, becomes 6 Krak Missles. A frightening prospect indeed for anything up to AV 12, particularly orc and Eldar cehicles ( open-tooped for orcs, skimmer rules for eldar...)
The idea that I will more infantry, that is more effective, than I have now..... I mean, I think what I can accompisk with the guys I have on the ground NOW, and it's a little scary to think what'll happen then.
Dragoon 6
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Post by scythexv8 on Mar 28, 2009 4:55:41 GMT -5
The infantry getting cheaper and the relocation of special and heavy weapons teams from the HQ section to the platoon section is indeed logical and allows for very useful self supporting formations, but I'd go for the Valkyrie. Never underestimate the mobility provided by a fast skimmer. It may allow you to place a special weapon squad with flamers right next to an Ork squad or tyranid swarm when needed or even transfer that infantry squad 18" away on an objective in the last turn. It goes without saying that it will require very careful consideration on how to use it since any opponent worth his/her salt will go for it with medium strength heavies to deny you mobility, but it's definitely worth it's points. It's something the guard never had before(at least I've never been too keen on IA flyers; too disruptive for the game) and something I intend to make full use of. Plus, real world army operations operate under the combined arms practice using all ground troops, mechanized forces and aerial insertions, so no problem there.
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Post by commissargaunt on Mar 28, 2009 5:24:52 GMT -5
what people have been saying about the Deathstrike is that it will be REALLY points heavy and not that brilliant. apparently more than a LR demolisher
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Post by norge187 on Mar 28, 2009 10:28:03 GMT -5
As far I'm concerned the Company T.O.O. has been completely reshaped. This grants us the ability to really specialize our platoons. Moving the HW squads into the Platoon give's us a tactical advantage and the "orders" rules truly make those stock Infantry platoons a force to be reckoned with. I wonder if the other rumor about 2 special weapons in a squad instead of a HW is true. If so it only makes our stock squads that much more important in how they are equipped.
Much of this though is still rumor and until the codex is in my hand I will take most with a grain of salt.
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Taisac
Guardsman
Prepare for Glory!
Posts: 63
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Post by Taisac on Mar 28, 2009 11:47:06 GMT -5
I recognice that the infantry of the Imperial Guard deserve their votes just for being what they have always been and what their future promises, but Ive been thinking lately that a real Artillery barrage of a 3 Basilisk Squadron will be devastating. 1 vote for the bassie. Also the manticore, since i first read its mechanism I decided I will have one of those in every list. Can you notice I like artillery ? =D. Air Transport its great, they can bring fire support also great, 1 or 2 of them are making their way to my army, but I believe that they are going to be so beautifull in the battlefield that they are going to last 1 turn in at least their first 10 games. Tanks Squadrons look awesome but if they do work as a squadron they will have its limitations, all part of the balance maybe. DeathStrike, maybe not one of the most versatile, but hey! who wouldn´t like to see a God Damn Big Blast in the form of a Nuke Explosition in the middle of the enemy lines?. That and the nervous faces of your enemies turn after turn trying to destroy it before it fires, jajaj new objective based mission: Destroy the DeathStrike before it fires!. New line Sentinels, great!, I like them a lot. Where is that Marine Slaying Tank? Better and more vehicles, better and more infantry, better and more special rules: This new codex will be awesome.
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Deleted
Deleted Member
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Post by Deleted on Mar 28, 2009 15:29:39 GMT -5
The mass number of infany will be our great for us. I do like the ablity to drop in a great aoumnt of arty. I am already run 3 bask. But with the new tanks and all these new toys will work for awhile and than armys will find ways to knock out new tanks. The massive amoount of troops will be hard for most list. Yeah horde list die quickly But they will work in a favor all the buz going on about IG is tanks. So many player will uping there At. Than once we drop out all thos guard troops. There heavy AT list will sufer. Also one thing like out, not really a unit but tactic. Is the amount of templates we can feild. We can drop high amount of templates. Both blast and flame. We can cover a board in temp each shooting phase. With mortar cheeper and more usefull and new melta and plasm blast tanks and the amount of flames going. That will make up for our low BS. On small boards horde list will be going down.
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Post by aeonian on Mar 28, 2009 16:00:01 GMT -5
The infantry all the way. With the "Fire in Ranks!" Order, gunline guard becomes immensly lethal...especially at close range when firing on rapid fire. For example, arm each squad with lasguns (including the sergeant) and a single grenade launcher/flamer, and you get 27 flashlight shots and a S3/S4 template from each squad that passes its order test. It kinda reminds me of Starship Trooper, if you've all seen it. If you have, you'll know what I mean: those scenes as the troopers become more experienced at killing the bugs, they surround each "brood" or arachnids, firing fully automatic and slowly walking forwards, just like painting an area with paint, circling around each edge until you've reached the center. Air Cavalry and drop troops (especially the elite style DT's) will be better than ever before. With stormies with Ap3 standard weapons and hardened veterans with 'pace as troops, all you need is valkyries, and possibly even not (rumours of Grav-Chute upgrades have reached my and your ears, yes?). Stealth armies are very doable, and they can even match other stealth armies like eldar. Again, hardened veterans as troops, give them camo cloaks, snipers and flamers plus they can infiltrate and outflank. With that Catachan Devil sergeant wotshisface, you can make one of your elite units even better than the others! Horde Guard (not necessarily gunline at all) is also much easier to do - with the reduced cost of platoons, cheaper special weapons and the ability to group your squads into a conscript style mob, coupled with the "Rally!" order, you can litteraly make a wave of nigh fearless warriors who will simply keep charging and shooting and then close in for the mob assault. we can rival orks! Infantry, my friends, is the way to go! Sure, our vehicles can support us, but the basic infantry platoon/Hardened veteran squad will be our true asset, and I cannot wait to see how you all, my "friends" design your new guard armies. Oorah!
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Post by commissargaunt on Mar 28, 2009 18:00:42 GMT -5
i personally will be going infantry heavy with arty and most probably valk STs (simply because the model is awesome and so are the AP3 hellguns they have. 2 of the 5 people i most regularly play are MEQs (1 SMurf 1 Necron) and i shall enjoy stripping them of those pesky 3 up saves.
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Post by nicholasakira on Mar 28, 2009 18:06:54 GMT -5
what people have been saying about the Deathstrike is that it will be REALLY points heavy and not that brilliant. What, you mean it can't turn a whole battlefield instantly into a heap of nuclear sludge the way it should? What good is a ballistic missile that can't do just that?
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Post by commissargaunt on Mar 28, 2009 18:41:40 GMT -5
I know personally i would love to have it kept to apocalypse where it belongs in all of its insane destructive glory.
Rumors are that it will have a 3"+D3 blast radius WHAT THE HELL! its a cruise missile for god's sake and however powerful they make it unless it has special rules it still cant insta-kill a Carnifex which is just plain silly. A Deathstrike missile could own a carnifex if four or five missile launchers can.
GAH!
anyways the rest of the dex is looking to be pretty awesome, although i'm a bit nerfed about the ogryns initiative, even if they have FNP and a better save they will still be owned by marines. unless we get furious charge he he he.
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Deleted
Deleted Member
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Post by Deleted on Mar 28, 2009 22:03:56 GMT -5
Ogryn are rumored to get something called Brutal Charge or Frenzy.
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Post by Machine Gun Kelly on Mar 29, 2009 2:56:31 GMT -5
My vote went to three LMR. Personally I think that the infantry will be the scariest unit. But all gamers who don´t play guard and think that they are rubbish will not. They'll be more scared of the prospect of three tanks as one choice.
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Post by WestRider on Mar 29, 2009 3:45:11 GMT -5
There's been some discussion of the Russ Squadron over on Ordo Fanaticus, and a lot of people have pointed out that the Squadron Rules hamper heavy Tanks much more than they do lighter Vehicles or Walkers.
First off, you have to fire all of them at the same target. If several lighter Vehicles concentrate their firepower on one target, it's rarely going to be overkill, but how often is your opponent going to have a single Unit worth pointing three Russes at?
Secondly, once someone gets into CC with any member of the Squadron, that starts throwing hits onto all of them. A good CombatFex can wipe an entire Russ Squadron out in a single Turn with a bit of luck, aided by:
Vehicles in Squadrons treat Immobilized results as Wrecked instead. This takes it up to a 50% chance of losing a Tank per Penetrating Hit and allows them to be Destroyed by Glancing 6s. Major increase in vulnerability there.
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Post by norge187 on Mar 29, 2009 11:39:40 GMT -5
though all that is so very true this will force you to prioritize your target selection. Plus If properly screened I really don't think it will be an issue. I dunno it all really depends on how you play. I will try and get a few games in with that squadron rule and i'll see how I fair.
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Post by commissargaunt on Mar 29, 2009 14:03:55 GMT -5
But remember there is nothing that says you don't have to play individual Russes, as i see it if a vehicle CAN be bought in a squadron if you buy only one it doesn't count as a Squadron, so you can still get the same Russ as you're getting now.
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Post by WestRider on Mar 29, 2009 18:28:25 GMT -5
@norge: Don't get me wrong, I'm not saying that Russ Squadrons are going to be useless, I'm just saying that they're probably actually a fairly balanced choice, not some kind of Über-Unit.
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Post by nicholasakira on Mar 29, 2009 20:49:51 GMT -5
Well, I still think Deathstrike is the scariest concept.
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Post by norge187 on Mar 29, 2009 21:23:35 GMT -5
@norge: Don't get me wrong, I'm not saying that Russ Squadrons are going to be useless, I'm just saying that they're probably actually a fairly balanced choice, not some kind of Über-Unit. That I can totally agree with. It will really depend on what special rules will be attached to them, to quite possibly make them effective. Well, I still think Deathstrike is the scariest concept. It truly is, i'm just surprised that they will let us use those in a stock 40k game. Apoc I can understand...but regular 40k it just seem's a little overkill. Don't get me wrong I enjoy overkill but this thing is nuts.
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Post by inquisitor0sylver on Mar 30, 2009 0:09:03 GMT -5
Well l really doubt that anyone wlLL see thls but thls poll remlnded me of an old comlc l stumpled upon on devlantart. Took me 10 mlnutes but l found lt agaln.
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Post by Count Elakor on Mar 30, 2009 2:06:32 GMT -5
that sais what the IG inf can do in a simple and understandable way. for those who dont understand: 500 lasguns+rapid fire+orders=close to 1000 shots-misses-not wounds-saves=about 350 dead marines.
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Post by Ogryn Crazy! on Mar 30, 2009 13:00:10 GMT -5
or.............
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