Post by blackarmchair on Mar 31, 2009 10:42:18 GMT -5
I played a 1200pt C&C game with deathwing last night (sorry no pix, camera is being difficult).
My List:
+ 1 Command Platoon
- 1 HSO with Plasma Pistol, Carapace Armor, Refractor Field, Iron Discipline
- 3 Guardsmen with Plasmaguns
- 1 Medic with a Stormbolter
- 1 Anti-Tank Support Squadron
- 3 Sharpshooter Lascannon Teams
+ Infantry Platoon (Ren's)
- Major Ren (JO) with Plasma Pistol, Carapace Armor, Refractor Field, Iron Discipline
- 3 Guardsmen with Plasmaguns
- 1 Medic with a Stormbolter
- 3 Infantry Squadrons w/ Sharpshooters
- 1 Sergeant with a laspistol and close-combat weapon
- 1 Missile Launcher Team
- 1 Grenade Launcher
- 6 Guardsmen with Lasguns
- 1 Infantry Squadron w/ Sharpshooters
- 1 Sergeant with a laspistol and close-combat weapon
- 1 Grenade Launcher
- 8 Guardsmen with Lasguns
+ Infantry Platoon (Kern's)
- Lieutenant Kern (JO) with Plasma Pistol, Carapace Armor, Refractor Field, Iron Discipline
- 3 Guardsmen with Plasmaguns
- 1 Medic with a Stormbolter
- 3 Infantry Squadrons w/ Sharpshooters
- 1 Sergeant with a laspistol and close-combat weapon
- 1 Missile Launcher Team
- 1 Grenade Launcher
- 6 Guardsmen with Lasguns
+ Hardened Veteran Squadron
- 1 Hardened Veteran Sergeant w/ Plasma Pistol
- 3 Plasmaguns
- 6 Veterans with Shotguns
+ Leman Russ Demolisher
- Hull-Mounted Lascannon, Sponson Plasma Cannons, Extra Armor
+ Leman Russ Demolisher
- Hull-Mounted Lascannon, Sponson Multi-Meltas, Extra Armor
His List:
+ Marine HQ Squadron With a Drop Pod
- 1 Apothecary, 1 Marine with Power Sword, 1 Marine with Melta, 2 Marines with Flamers
+ 2 Terminator Squadrons
- 2 Terminators with Thunderhammers and Stormshields, 2 Terminators with Lightening Claws, 1 Terminator with Power Sword and Assault Cannon
+ 1 Terminator Squadron with Belial
- 2 Terminators with Thunderhammers and Stormshields, 2 Terminators with Lightening Claws, 1 Terminator with Power Sword and Assault Cannon and Belial (with Thunderhammer and Stormshields)
+ 1 Venerable Dreadnought
- Multi-Melta, Stormbolter, Dreadnought close-combat weapon(s)
The Game:
We played on a 5x3ft table, with moderate amounts of terrain most notably a shelled-out square in my deployment zone and a small ruined building (which we count as a concrete city structure) on his side of the building.
I deployed first(pitched), carefully spacing out 3 infantry squadrons, my lascannons and my HSO squad to try to block any good landing zones for his drop pod. I also deployed both my russes In an "L" shape with my point inside them. He Deployed his Dreadnought and 1 squadron inside the building holding his point.
Turn 1:
I moved some of my Missile Launchers up onto terrain for a better vantage point, then fired my lascannons on his dreadnought. 1 miss, 1 failure, 1 pen but he made his cover save.
He deep-struck his drop pod near my point with about 30 guns facing his marines and a terminator squadron about 1.5ft behind the pod but lost one due to a difficult terrain test. His terminator with the assault cannon fired and hit 2 wounds on a guard squad but we made our cover saves. His flamer marines were able to take out an entire guardsman squad thanks to happy dice gods.
Turn 2:
I deep-struck the remainder of my infantry near his Dreadnought and his point in his deployment zone. This consisted of the 2 officer squads and 2 infantry squad; my Vets unfortunately failed to come in. I also deployed my last infantry squad behind my tanks within 3in of my tanks. I moved some of my men back on my side into better position and unloaded my lasguns on his marines killing 2. I then Demolishered the marine squad killing 2 more. My HSO squad unloads their plasmas on his terminator squad killing 3. I fired my heavy weapons on his Dreadnought destroying his multi-melta. My plasma squads fired on the terminators in the building killing 1.
He walked in another terminator squad to deal with my plasmas - this worked very well as the terminators accidentally the entire squad in close combat then massacre moved closer to me into terrain. His dreadnought close-combatted my infantry squad and killed 3 forcing them to flee. His terminators in the bulding fired their stormbolters on my HSO squad (those that had LoS did anyway) but failed to kill any guardsmen due to my medic. He moved the terminators he had previously deep-struck closer to my men but was out of assault range. His last marine had a melta and was all up in my demolisher's business; fired.......MISSED! LRD is safe for the turn!
Turn 3:
My Vets come in!! Yay!!! I deep-strike them and they just BARELY fail to scatter off the table on his side. I move one of my tanks and tank-shock the marine in front of the other one. This allows one of my infantry squads to finish his melta marine. My plasma squads kill his last terminator in my deployment zone. My lascannons fire on the dreadnought immobilizing it, I fired on it again with one of the officer squads nearby, killing it. I fired on the terminators in the building killing 2. I fired on his terminators in cover killing 1.
He moved his Terminators closer to my men and fired off some shots killing a few guardsmen. His Termies inside the structure fired and unfortunately killed my last Junior Officer.
Turn 4:
I made my movement closer to his table edge and began firing. My LRDs killed off 3 terminators in cover (leaving 1), and my plasma squads killed another terminator in the building. I then ran the remainder of my men closer.
He fires his last remaining terminator with the assault cannon but - humerously enough - fails to hit with any (1s and 2s baby). His terminators in the structure fired their stormbolters and kills the medic. His Dreadnought did fired his stormbolter but hit nothing.
Turn 5:
I start the turn by moving everything closer. I fired my demolisher at the building itself hoping that my Vets would be able to rush over and contest the point realizing that those 2 remaining Terminators have ridiculous staying power. Unfortunately both scattered off injuring a few of my own Vets in the process. His Dreadnought exploded, his final terminator in cover died, and I put a wound on belial.
He fired his Apothecary's bolter killing 2 plasmagunners from my vet squad and making them run.
Turn 6:
Another attempt to break the structure fails, his terminators are no longer in LoS of my men and are still holding the point.
He does nothing.
No turn 7....
DRAW! Each side is contesting a point; though it should be noted that he had 3 terminators left whereas I had 2 LRDs, 1 ATSS, 1 HSO squad, half a vet squad and 4.5 infantry squadrons. LAME! But considering I was facing deathwing I think I fared well.
My List:
+ 1 Command Platoon
- 1 HSO with Plasma Pistol, Carapace Armor, Refractor Field, Iron Discipline
- 3 Guardsmen with Plasmaguns
- 1 Medic with a Stormbolter
- 1 Anti-Tank Support Squadron
- 3 Sharpshooter Lascannon Teams
+ Infantry Platoon (Ren's)
- Major Ren (JO) with Plasma Pistol, Carapace Armor, Refractor Field, Iron Discipline
- 3 Guardsmen with Plasmaguns
- 1 Medic with a Stormbolter
- 3 Infantry Squadrons w/ Sharpshooters
- 1 Sergeant with a laspistol and close-combat weapon
- 1 Missile Launcher Team
- 1 Grenade Launcher
- 6 Guardsmen with Lasguns
- 1 Infantry Squadron w/ Sharpshooters
- 1 Sergeant with a laspistol and close-combat weapon
- 1 Grenade Launcher
- 8 Guardsmen with Lasguns
+ Infantry Platoon (Kern's)
- Lieutenant Kern (JO) with Plasma Pistol, Carapace Armor, Refractor Field, Iron Discipline
- 3 Guardsmen with Plasmaguns
- 1 Medic with a Stormbolter
- 3 Infantry Squadrons w/ Sharpshooters
- 1 Sergeant with a laspistol and close-combat weapon
- 1 Missile Launcher Team
- 1 Grenade Launcher
- 6 Guardsmen with Lasguns
+ Hardened Veteran Squadron
- 1 Hardened Veteran Sergeant w/ Plasma Pistol
- 3 Plasmaguns
- 6 Veterans with Shotguns
+ Leman Russ Demolisher
- Hull-Mounted Lascannon, Sponson Plasma Cannons, Extra Armor
+ Leman Russ Demolisher
- Hull-Mounted Lascannon, Sponson Multi-Meltas, Extra Armor
His List:
+ Marine HQ Squadron With a Drop Pod
- 1 Apothecary, 1 Marine with Power Sword, 1 Marine with Melta, 2 Marines with Flamers
+ 2 Terminator Squadrons
- 2 Terminators with Thunderhammers and Stormshields, 2 Terminators with Lightening Claws, 1 Terminator with Power Sword and Assault Cannon
+ 1 Terminator Squadron with Belial
- 2 Terminators with Thunderhammers and Stormshields, 2 Terminators with Lightening Claws, 1 Terminator with Power Sword and Assault Cannon and Belial (with Thunderhammer and Stormshields)
+ 1 Venerable Dreadnought
- Multi-Melta, Stormbolter, Dreadnought close-combat weapon(s)
The Game:
We played on a 5x3ft table, with moderate amounts of terrain most notably a shelled-out square in my deployment zone and a small ruined building (which we count as a concrete city structure) on his side of the building.
I deployed first(pitched), carefully spacing out 3 infantry squadrons, my lascannons and my HSO squad to try to block any good landing zones for his drop pod. I also deployed both my russes In an "L" shape with my point inside them. He Deployed his Dreadnought and 1 squadron inside the building holding his point.
Turn 1:
I moved some of my Missile Launchers up onto terrain for a better vantage point, then fired my lascannons on his dreadnought. 1 miss, 1 failure, 1 pen but he made his cover save.
He deep-struck his drop pod near my point with about 30 guns facing his marines and a terminator squadron about 1.5ft behind the pod but lost one due to a difficult terrain test. His terminator with the assault cannon fired and hit 2 wounds on a guard squad but we made our cover saves. His flamer marines were able to take out an entire guardsman squad thanks to happy dice gods.
Turn 2:
I deep-struck the remainder of my infantry near his Dreadnought and his point in his deployment zone. This consisted of the 2 officer squads and 2 infantry squad; my Vets unfortunately failed to come in. I also deployed my last infantry squad behind my tanks within 3in of my tanks. I moved some of my men back on my side into better position and unloaded my lasguns on his marines killing 2. I then Demolishered the marine squad killing 2 more. My HSO squad unloads their plasmas on his terminator squad killing 3. I fired my heavy weapons on his Dreadnought destroying his multi-melta. My plasma squads fired on the terminators in the building killing 1.
He walked in another terminator squad to deal with my plasmas - this worked very well as the terminators accidentally the entire squad in close combat then massacre moved closer to me into terrain. His dreadnought close-combatted my infantry squad and killed 3 forcing them to flee. His terminators in the bulding fired their stormbolters on my HSO squad (those that had LoS did anyway) but failed to kill any guardsmen due to my medic. He moved the terminators he had previously deep-struck closer to my men but was out of assault range. His last marine had a melta and was all up in my demolisher's business; fired.......MISSED! LRD is safe for the turn!
Turn 3:
My Vets come in!! Yay!!! I deep-strike them and they just BARELY fail to scatter off the table on his side. I move one of my tanks and tank-shock the marine in front of the other one. This allows one of my infantry squads to finish his melta marine. My plasma squads kill his last terminator in my deployment zone. My lascannons fire on the dreadnought immobilizing it, I fired on it again with one of the officer squads nearby, killing it. I fired on the terminators in the building killing 2. I fired on his terminators in cover killing 1.
He moved his Terminators closer to my men and fired off some shots killing a few guardsmen. His Termies inside the structure fired and unfortunately killed my last Junior Officer.
Turn 4:
I made my movement closer to his table edge and began firing. My LRDs killed off 3 terminators in cover (leaving 1), and my plasma squads killed another terminator in the building. I then ran the remainder of my men closer.
He fires his last remaining terminator with the assault cannon but - humerously enough - fails to hit with any (1s and 2s baby). His terminators in the structure fired their stormbolters and kills the medic. His Dreadnought did fired his stormbolter but hit nothing.
Turn 5:
I start the turn by moving everything closer. I fired my demolisher at the building itself hoping that my Vets would be able to rush over and contest the point realizing that those 2 remaining Terminators have ridiculous staying power. Unfortunately both scattered off injuring a few of my own Vets in the process. His Dreadnought exploded, his final terminator in cover died, and I put a wound on belial.
He fired his Apothecary's bolter killing 2 plasmagunners from my vet squad and making them run.
Turn 6:
Another attempt to break the structure fails, his terminators are no longer in LoS of my men and are still holding the point.
He does nothing.
No turn 7....
DRAW! Each side is contesting a point; though it should be noted that he had 3 terminators left whereas I had 2 LRDs, 1 ATSS, 1 HSO squad, half a vet squad and 4.5 infantry squadrons. LAME! But considering I was facing deathwing I think I fared well.