Post by akaiyou on Apr 5, 2009 14:08:03 GMT -5
Multiple Detachment Game (read the rulebook if you do not know what that is)
My Black Legion
HQ:
1 Daemon Prince
Close Combat Weapon; Fearless; Lash of Submission (x1); Mark of Slaanesh
1 Daemon Prince
Close Combat Weapon; Fearless; Lash of Submission (x1); Mark of Slaanesh
1 Chaos Terminator Sorceror
Force Weapon (x1); Twin Linked Bolter (x1); Lash of Submission; Mark of Slaanesh
Elite:
5 Terminators
Power Fist (x2); Power Weapon (x3); Combi-flamer (x3); Twin Linked Bolter (x1); Heavy Flamer (x1); Icon of Khorne; Mark of Khorne
5 Terminators
Power Weapon (x5); Combi-plasma (x4); Heavy Flamer (x1); Icon of Nurgle; Mark of Nurgle
5 Terminators
Power Weapon (x5); Combi-plasma (x4); Heavy Flamer (x1); Icon of Slaanesh; Mark of Slaanesh
5 Terminators
Power Weapon (x5); Combi-melta (x3); Twin Linked Bolter (x1); Heavy Flamer (x1); Icon of Tzeentch; Mark of Tzeentch
Troops:
9 Chaos Space Marines
Plasmagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Plasmagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Meltagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Meltagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Flamer (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Flamer (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Khorne Berzerkers
Fearless; Furious Charge; Mark of Khorne; Rhino
1 Skull Champion
Bolt Pistol; Power Fist; Fearless; Furious Charge; Mark of Khorne
1 Rhino
Twin Linked Bolter
9 Khorne Berzerkers
Fearless; Furious Charge; Mark of Khorne; Rhino
1 Skull Champion
Bolt Pistol; Power Fist; Fearless; Furious Charge; Mark of Khorne
1 Rhino
Twin Linked Bolter
Heavy Support:
1 Predator
Twin Linked Lascannon
1 Predator
Twin Linked Lascannon
3 Obliterators
5 Havocs
Heavy Bolter (x3); Lascannon (x1)
5 Havocs
Autocannon (x1); Heavy Bolter (x3)
5 Havocs
Autocannon (x1); Heavy Bolter (x3)
Total Roster Cost: 4000
DISCLAIMER: My opponent's list are an ESTIMATE of what they had during the game going off memory until I receive the actual lists from them. I repeat this is an ESTIMATE if u do not know what the word means please look it up in your dictionary. I've had to respond to many posts in the past that completely ignore the fact that i mentioned that im making an estimate.
The Orks
HQ:
1 Warboss
Power Klaw; Slugga; Stikkbombs; Bosspole
Elite:
10 Lootas
Defffguns; Waaagh!
Troops:
29 Boyz
Choppa & Slugga; Big Shoota (x3); Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Waaagh!
20 Boyz
Big Shoota (x2); Shoota; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Bosspole
20 Boyz
Big Shoota (x2); Shoota; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Bosspole
20 Boyz
Big Shoota (x2); Shoota; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Bosspole
Fast Attack:
15 Stormboyz
Choppa; Slugga; Stikkbombs; Rokkit Pack
3 Deffkoptas
Choppa; Twin Linked Rokkit Launcha (x3); Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta
5 Warbikers
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Warbike
1 Biker Nob
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Warbike
Total Roster Cost: 1498
Tau Empire
HQ:
1 Commander Shas'o
Hard-wired Multi-tracker; Missile Pod; Plasma Rifle; Targeting Array
Troops:
12 Fire Warrior
Pulse Rifle (x12)
1 Devilfish
Burst Cannon; Smart Missile System; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Targeting Array
12 Fire Warrior
Pulse Rifle (x12)
1 Devilfish
Burst Cannon; Smart Missile System; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Targeting Array
12 Fire Warrior
Pulse Carbine (x12)
1 Devilfish
Burst Cannon; Smart Missile System; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Targeting Array
6 Fire Warrior
Pulse Rifle (x6)
6 Fire Warrior
Pulse Rifle (x6)
Heavy Support:
1 Hammerhead Gunship
Railgun; Smart Missile System; Targeting Array; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Target Lock
1 Hammerhead Gunship
Railgun; Smart Missile System; Targeting Array; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Target Lock
1 Hammerhead Gunship
Railgun; Smart Missile System; Targeting Array; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Target Lock
Total Roster Cost: 1592 (While making the battle report I realized he had 2 more squads of 6 fire warriors unacceptable for him to be over on points)
Space Marines
HQ:
1 Space Marine Captain
1 ...in Terminator Armour
Iron Halo; Storm Bolter; Power Fist
Elite:
4 Terminator Squad
Power Fist (x4); Storm Bolter (x4)
1 Terminator Armour
1 Sergeant
Power Sword; Storm Bolter
1 Terminator Armour
Troops:
4 Scout Squad
Bolt Pistol (x4); Camo Cloaks; Sniper Rifle (x4); Sergeant Telion
1 Sergeant Telion
Bolt Pistol; Scout Armour; Stalker Pattern Boltgun
9 Scout Squad
Bolt Pistol (x9); Shotgun (x9)
1 Sergeant
Bolt Pistol; Shotgun
9 Scout Squad
Bolt Pistol (x9); Combat Blade (x9)
1 Sergeant
Bolt Pistol; Combat Blade
Heavy Support:
4 Devastator Squad
Bolt Pistol (x4); Bolter (x3); Power Armour; Missile Launcher (x1)
1 Sergeant
Bolt Pistol; Bolter; Signum
1 Signum
1 Predator
Twin Linked Lascannon; Lascannon Spoonsons
1 Predator
Twin Linked Lascannon; Lascannon Spoonsons
Total Roster Cost: 1202 (Yes after rebuilding his list off memory I realized he was 200 points over. He's new to 40k so i forgive him this once)
The "Chaos Haters" (lol) won the 1st turn and choose their board edge and deployed spreading their strength across the length of the board. I on the other hand seeing this decided that the best course of action is to completely avoid the Orks as much as possible as they don't have the range in their guns nor the moblity to be a problem until turn 3~ my 'evil' deployment kekeke...
I seized the initiative for the very first time and as rude as it was, I couldn't help but jump and scream "YEEEEEEEEEEEEEEEEEEEEEESZ!" I've played about 30 or more games since 5th edition came out it was about damn time that I seize the stupid initiative for once! And doing it for the first time in a big game like this felt like losing my virginity to a supermodel. I couldn't wish for a better time to roll that sweet 6.
Ok enough of my excitement over the initiative seizing. I decided to completely ignore everything on the right side and focus on everything straight ahead of me. And so I moved everything forward and used my 3 lashes to yank the scouts all the way to my side of the board because i wanted to assault them with the space marines and daemon princes in order to kill them and hopefully get some more movement as I move up to assault and then roll D6s to consolidate. My predators damaged his predators killing 1 and my havocs wrecked havoc on the lootas and the shoota boyz infront of me.
As planned the scouts got daemon slapped and served their purpose in propelling my units forward. I earned 2 kill points from killing the predator and the scouts turn 1.
At Mike's request (The Ork player) this is a pic of how fruity the scouts look with their girl scouts pose.
David's Tau Hammerhead's looking menacingly cool.
The Chaos "Haters" gear up as they rush to support their flank that's come under attack by the dark crusaders.
The fire warriors single-handedly pwned 1 daemon prince after pulse-whipping him into submission. The rest of the army concentrated their fire on the remaining daemon prince. Effectively eliminating 2 lashes from the board.
The Khorne Berserkers disembarked from their Rhino Transport and moved to approach the Shoota Boyz, Lootas and Fire Warriors who had dared to kill the Daemon Prince's of Chaos. The rhino's then retreated to a safer location and 2 units of chaos marines equipped with meltaguns embarked.
The sorcerer lashed the bikers and brought them into assault range of the nearby chaos marine unit. Having positioned themselves in a sword and shield battle plan. The Black Legion completed it's preparations to sacrifice the blood of their opponents to the Chaos Gods.
"The GODS favor us! ANNIHILATE THEM ALL!!!" - Black Legion Sorcerer
Things all go as planned as the lootas, the shootas and a unit of tau fire warriors all fal under the dark blade of chaos. And the Deffkoptas are made to fall back while the Bikers encounter quite the speed bump in a unit of Chaos Marines willing to make hte ultimate sacrifice for the Glory of Chaos.
The enemies respond to the pressure with fierce fury and terrifying might as the fire warriors disembark en mass and let loose on the khorne berserker units shooting them right back to hell. The Orks having missed a lot of the fighting declare their mighty WAAGH! and plow right through the walls as the Warboss rushes to claim the heads of as many champions as he can.
Their point made. The forces of chaos would NOT be allowed to escape certain death as the anti-chaos forces respond in kind. Killing off a unit of chaos space marines as the stormboyz and scouts aid the bikers. The predator takes out one of the chaos predators and the hammerheads take care of the other one.
This battle is far...far from over.
Reinforcements arrived! 3 units of terminators the chaos gods must be very pleased. Khorne, Tzeentch and Nurgle terminators make their appearance. The 2 squads of chaos marines with melta guns disembark to try and make short work of those devil fishes up ahead. And the sorcerer joins up with a squad of chaos marines with plasmaguns. Shooting phase begins and he lashes the deffkoptas closer to rapid fire at them however this is a questionable move as they were not within rapid fire range at the time of lashing and since the sorcerer is part of the unit all 'shooting' takes place simultaneously. Leaving a gray area for interpretation.
So no shots were fired from the sorcerer unit, instead the havocs handed the deffkoptas a volley of fire from which they had no escape. The terminators made short work of the storm boyz and the rest of the havocs joined with the obliterators to annihilate the scout squad. (and i just realized that i completely forgot that I had killed the deffkoptas during the game). The nurgle terminators killed most bikers and left only a nob which was forced to fall back for the rest of the game. All firewarrior squads in proximity fell victim to the fury of the Khorne Berserkers who made short work of them all earning 3 Kps for Chaos.
It is time for payback as the anti-chaos forces receive their own reinforcements with some deep striking terminators who confront the chaos terminators in a bid for control of the area. The hammerheads and predator blow up a rhino. The shoota boyz swarm the tzeentch terminators and the devil fishes pumped shot after shot into the berserkers who are ultimately crushed and ripped apart by the Warboss's remaining unit.
This is a close hard fought battle. Matched blow for blow turn after turn. However the war nears it's climax.
Slaaneesh terminators arrive to replace the fallen Tzeentch Terminators in taking out the 2 ork units. Unloading on the Ork unit nearby wiping those shoota boyz off the table. The few remaining chaos marines with melta guns attack the devil fish and the Tau HQ crisis suit, who gets instant killed by melta fire. The sorcerer lashes a hidden unit of fire warriors behind the devil fish bringin them in rapid fire range of the chaos marine unit with plasma guns near by. terminators jumped the space marine terminators and destroyed them all while all 3 havoc units unloaded on the Warboss and his entourage who hid in cover. Obliterators attempted to kill of a hammerhead but only managed to destroy it's railgun. Good enough.
During their 4th turn the hammerheads retreated to a safer location and overall their whole army began to retreat as we advanced deeper into their ranks. During their shooting phase they managed to pick off the 3 remaining marines in one of the melta units and the orks shot up the slaaneesh termies which turned futile and it was Telion's scout squad who finally did something and killed a terminator. The Orks blew up a Rhino and killed a couple chaos marines but received heavy damage as well in the process, certain death awaited the Warboss at the hands of the Aspiring Champion.
After seeing the results from turn 4 and their armies unable to over power the lure of Chaos. My opponents unanimously agreed to surrender themselves as I would without a doubt have sacrificed many more bodies to the Chaos Gods during turn 5 and they would find themselves unable to match.
The Black Legion triumphs.
My Black Legion
HQ:
1 Daemon Prince
Close Combat Weapon; Fearless; Lash of Submission (x1); Mark of Slaanesh
1 Daemon Prince
Close Combat Weapon; Fearless; Lash of Submission (x1); Mark of Slaanesh
1 Chaos Terminator Sorceror
Force Weapon (x1); Twin Linked Bolter (x1); Lash of Submission; Mark of Slaanesh
Elite:
5 Terminators
Power Fist (x2); Power Weapon (x3); Combi-flamer (x3); Twin Linked Bolter (x1); Heavy Flamer (x1); Icon of Khorne; Mark of Khorne
5 Terminators
Power Weapon (x5); Combi-plasma (x4); Heavy Flamer (x1); Icon of Nurgle; Mark of Nurgle
5 Terminators
Power Weapon (x5); Combi-plasma (x4); Heavy Flamer (x1); Icon of Slaanesh; Mark of Slaanesh
5 Terminators
Power Weapon (x5); Combi-melta (x3); Twin Linked Bolter (x1); Heavy Flamer (x1); Icon of Tzeentch; Mark of Tzeentch
Troops:
9 Chaos Space Marines
Plasmagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Plasmagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Meltagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Meltagun (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Flamer (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Chaos Space Marines
Flamer (x2); Chaos Glory
1 Aspiring Champion
Bolt Pistol; Power Fist; Bolter
9 Khorne Berzerkers
Fearless; Furious Charge; Mark of Khorne; Rhino
1 Skull Champion
Bolt Pistol; Power Fist; Fearless; Furious Charge; Mark of Khorne
1 Rhino
Twin Linked Bolter
9 Khorne Berzerkers
Fearless; Furious Charge; Mark of Khorne; Rhino
1 Skull Champion
Bolt Pistol; Power Fist; Fearless; Furious Charge; Mark of Khorne
1 Rhino
Twin Linked Bolter
Heavy Support:
1 Predator
Twin Linked Lascannon
1 Predator
Twin Linked Lascannon
3 Obliterators
5 Havocs
Heavy Bolter (x3); Lascannon (x1)
5 Havocs
Autocannon (x1); Heavy Bolter (x3)
5 Havocs
Autocannon (x1); Heavy Bolter (x3)
Total Roster Cost: 4000
DISCLAIMER: My opponent's list are an ESTIMATE of what they had during the game going off memory until I receive the actual lists from them. I repeat this is an ESTIMATE if u do not know what the word means please look it up in your dictionary. I've had to respond to many posts in the past that completely ignore the fact that i mentioned that im making an estimate.
The Orks
HQ:
1 Warboss
Power Klaw; Slugga; Stikkbombs; Bosspole
Elite:
10 Lootas
Defffguns; Waaagh!
Troops:
29 Boyz
Choppa & Slugga; Big Shoota (x3); Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Waaagh!
20 Boyz
Big Shoota (x2); Shoota; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Bosspole
20 Boyz
Big Shoota (x2); Shoota; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Bosspole
20 Boyz
Big Shoota (x2); Shoota; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Bosspole
Fast Attack:
15 Stormboyz
Choppa; Slugga; Stikkbombs; Rokkit Pack
3 Deffkoptas
Choppa; Twin Linked Rokkit Launcha (x3); Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta
5 Warbikers
Choppa; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Warbike
1 Biker Nob
Power Klaw; Slugga; Twin-linked Dakkagun; Exhaust Cloud; Warbike
Total Roster Cost: 1498
Tau Empire
HQ:
1 Commander Shas'o
Hard-wired Multi-tracker; Missile Pod; Plasma Rifle; Targeting Array
Troops:
12 Fire Warrior
Pulse Rifle (x12)
1 Devilfish
Burst Cannon; Smart Missile System; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Targeting Array
12 Fire Warrior
Pulse Rifle (x12)
1 Devilfish
Burst Cannon; Smart Missile System; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Targeting Array
12 Fire Warrior
Pulse Carbine (x12)
1 Devilfish
Burst Cannon; Smart Missile System; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Targeting Array
6 Fire Warrior
Pulse Rifle (x6)
6 Fire Warrior
Pulse Rifle (x6)
Heavy Support:
1 Hammerhead Gunship
Railgun; Smart Missile System; Targeting Array; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Target Lock
1 Hammerhead Gunship
Railgun; Smart Missile System; Targeting Array; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Target Lock
1 Hammerhead Gunship
Railgun; Smart Missile System; Targeting Array; Decoy Launchers; Disruption Pod; Flechette Discharger; Landing Gear; Multi-Tracker; Target Lock
Total Roster Cost: 1592 (While making the battle report I realized he had 2 more squads of 6 fire warriors unacceptable for him to be over on points)
Space Marines
HQ:
1 Space Marine Captain
1 ...in Terminator Armour
Iron Halo; Storm Bolter; Power Fist
Elite:
4 Terminator Squad
Power Fist (x4); Storm Bolter (x4)
1 Terminator Armour
1 Sergeant
Power Sword; Storm Bolter
1 Terminator Armour
Troops:
4 Scout Squad
Bolt Pistol (x4); Camo Cloaks; Sniper Rifle (x4); Sergeant Telion
1 Sergeant Telion
Bolt Pistol; Scout Armour; Stalker Pattern Boltgun
9 Scout Squad
Bolt Pistol (x9); Shotgun (x9)
1 Sergeant
Bolt Pistol; Shotgun
9 Scout Squad
Bolt Pistol (x9); Combat Blade (x9)
1 Sergeant
Bolt Pistol; Combat Blade
Heavy Support:
4 Devastator Squad
Bolt Pistol (x4); Bolter (x3); Power Armour; Missile Launcher (x1)
1 Sergeant
Bolt Pistol; Bolter; Signum
1 Signum
1 Predator
Twin Linked Lascannon; Lascannon Spoonsons
1 Predator
Twin Linked Lascannon; Lascannon Spoonsons
Total Roster Cost: 1202 (Yes after rebuilding his list off memory I realized he was 200 points over. He's new to 40k so i forgive him this once)
The "Chaos Haters" (lol) won the 1st turn and choose their board edge and deployed spreading their strength across the length of the board. I on the other hand seeing this decided that the best course of action is to completely avoid the Orks as much as possible as they don't have the range in their guns nor the moblity to be a problem until turn 3~ my 'evil' deployment kekeke...
I seized the initiative for the very first time and as rude as it was, I couldn't help but jump and scream "YEEEEEEEEEEEEEEEEEEEEEESZ!" I've played about 30 or more games since 5th edition came out it was about damn time that I seize the stupid initiative for once! And doing it for the first time in a big game like this felt like losing my virginity to a supermodel. I couldn't wish for a better time to roll that sweet 6.
Ok enough of my excitement over the initiative seizing. I decided to completely ignore everything on the right side and focus on everything straight ahead of me. And so I moved everything forward and used my 3 lashes to yank the scouts all the way to my side of the board because i wanted to assault them with the space marines and daemon princes in order to kill them and hopefully get some more movement as I move up to assault and then roll D6s to consolidate. My predators damaged his predators killing 1 and my havocs wrecked havoc on the lootas and the shoota boyz infront of me.
As planned the scouts got daemon slapped and served their purpose in propelling my units forward. I earned 2 kill points from killing the predator and the scouts turn 1.
At Mike's request (The Ork player) this is a pic of how fruity the scouts look with their girl scouts pose.
David's Tau Hammerhead's looking menacingly cool.
The Chaos "Haters" gear up as they rush to support their flank that's come under attack by the dark crusaders.
The fire warriors single-handedly pwned 1 daemon prince after pulse-whipping him into submission. The rest of the army concentrated their fire on the remaining daemon prince. Effectively eliminating 2 lashes from the board.
The Khorne Berserkers disembarked from their Rhino Transport and moved to approach the Shoota Boyz, Lootas and Fire Warriors who had dared to kill the Daemon Prince's of Chaos. The rhino's then retreated to a safer location and 2 units of chaos marines equipped with meltaguns embarked.
The sorcerer lashed the bikers and brought them into assault range of the nearby chaos marine unit. Having positioned themselves in a sword and shield battle plan. The Black Legion completed it's preparations to sacrifice the blood of their opponents to the Chaos Gods.
"The GODS favor us! ANNIHILATE THEM ALL!!!" - Black Legion Sorcerer
Things all go as planned as the lootas, the shootas and a unit of tau fire warriors all fal under the dark blade of chaos. And the Deffkoptas are made to fall back while the Bikers encounter quite the speed bump in a unit of Chaos Marines willing to make hte ultimate sacrifice for the Glory of Chaos.
The enemies respond to the pressure with fierce fury and terrifying might as the fire warriors disembark en mass and let loose on the khorne berserker units shooting them right back to hell. The Orks having missed a lot of the fighting declare their mighty WAAGH! and plow right through the walls as the Warboss rushes to claim the heads of as many champions as he can.
Their point made. The forces of chaos would NOT be allowed to escape certain death as the anti-chaos forces respond in kind. Killing off a unit of chaos space marines as the stormboyz and scouts aid the bikers. The predator takes out one of the chaos predators and the hammerheads take care of the other one.
This battle is far...far from over.
Reinforcements arrived! 3 units of terminators the chaos gods must be very pleased. Khorne, Tzeentch and Nurgle terminators make their appearance. The 2 squads of chaos marines with melta guns disembark to try and make short work of those devil fishes up ahead. And the sorcerer joins up with a squad of chaos marines with plasmaguns. Shooting phase begins and he lashes the deffkoptas closer to rapid fire at them however this is a questionable move as they were not within rapid fire range at the time of lashing and since the sorcerer is part of the unit all 'shooting' takes place simultaneously. Leaving a gray area for interpretation.
So no shots were fired from the sorcerer unit, instead the havocs handed the deffkoptas a volley of fire from which they had no escape. The terminators made short work of the storm boyz and the rest of the havocs joined with the obliterators to annihilate the scout squad. (and i just realized that i completely forgot that I had killed the deffkoptas during the game). The nurgle terminators killed most bikers and left only a nob which was forced to fall back for the rest of the game. All firewarrior squads in proximity fell victim to the fury of the Khorne Berserkers who made short work of them all earning 3 Kps for Chaos.
It is time for payback as the anti-chaos forces receive their own reinforcements with some deep striking terminators who confront the chaos terminators in a bid for control of the area. The hammerheads and predator blow up a rhino. The shoota boyz swarm the tzeentch terminators and the devil fishes pumped shot after shot into the berserkers who are ultimately crushed and ripped apart by the Warboss's remaining unit.
This is a close hard fought battle. Matched blow for blow turn after turn. However the war nears it's climax.
Slaaneesh terminators arrive to replace the fallen Tzeentch Terminators in taking out the 2 ork units. Unloading on the Ork unit nearby wiping those shoota boyz off the table. The few remaining chaos marines with melta guns attack the devil fish and the Tau HQ crisis suit, who gets instant killed by melta fire. The sorcerer lashes a hidden unit of fire warriors behind the devil fish bringin them in rapid fire range of the chaos marine unit with plasma guns near by. terminators jumped the space marine terminators and destroyed them all while all 3 havoc units unloaded on the Warboss and his entourage who hid in cover. Obliterators attempted to kill of a hammerhead but only managed to destroy it's railgun. Good enough.
During their 4th turn the hammerheads retreated to a safer location and overall their whole army began to retreat as we advanced deeper into their ranks. During their shooting phase they managed to pick off the 3 remaining marines in one of the melta units and the orks shot up the slaaneesh termies which turned futile and it was Telion's scout squad who finally did something and killed a terminator. The Orks blew up a Rhino and killed a couple chaos marines but received heavy damage as well in the process, certain death awaited the Warboss at the hands of the Aspiring Champion.
After seeing the results from turn 4 and their armies unable to over power the lure of Chaos. My opponents unanimously agreed to surrender themselves as I would without a doubt have sacrificed many more bodies to the Chaos Gods during turn 5 and they would find themselves unable to match.
The Black Legion triumphs.