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Post by Deleted on Apr 11, 2009 5:48:38 GMT -5
So, we've got most of the important stuff from the codex right here on our shiney lovely message board. Points, special rules, orders, characters and the like. Has anyone constructed a potential army list yet? Ok, there may be some changes, misremembered facts, but the contributions seem mostly complete, and tally with BolS and Warseer, so it's we can be fairly confident they're pretty spot-on. Anyone going Special Forces? All penal (Chuckle)? OR maybe some tread heads are mentally constructing an armoured list to grind the opposition into the dirt? It'd be fun to see if anyone's got a more or less complete list already worked out.
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Post by Julian Sharps on Apr 11, 2009 5:53:21 GMT -5
Already got one thrown together for the 08th Corvis. Lots of grenadiers and tanks with air support and deep strikers (even a stealth element). I'll put it up once I've played a few games with it.
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Post by inquisitor0sylver on Apr 11, 2009 9:35:22 GMT -5
Ok, I've played a few games with the new codex and this is the army list I've settled into so far for 1500 points.
HQ Command Squad 50 base Commander has Plasma Pistol +10 2x Meltaguns+20, Vox +5, and Carapace armor +20, Krak Grenades +5 Chimera with Heavy Bolter turret and Heavy Bolter Sponson + Storm Bolter +65 195 points
Troops Veterans 70 Grenadiers +30 3x Plasma Guns +45, Plasma Pistol +10, Vox Chimera with Multilaser Turret and Heavy Flamer Sponson + Stormbolter +65 225 points
Troops Veterans 70 Grenadiers +30 3x Plasma Guns +45, Plasma Pistol +10, Vox Chimera with Multilaser Turret and Heavy Flamer Sponson + Stormbolter +65 225 points
Troops Veterans 70 Grenadiers +30 3x Meltaguns +30, Shotguns, Vox Chimera with Multilaser Turret and Heavy Flamer Sponson + Stormbolter +65 200 points
Troops Veterans 70 Grenadiers +30 3x Meltaguns +30, Shotguns, Vox Chimera with Multilaser Turret and Heavy Flamer Sponson + Stormbolter +65 200 points
Heavy Support: Leman Russ Squadron Vanquisher 155 Lascannon +15, Heavy bolter Sponsons +20, Storm Bolter +10, Dozer Blades +10, Knight commander Pask +50 270 points Vanquisher 155 3x Heavy Bolters +20 and Storm Bolter +10 185
1500 Points.
For 1850 games I was planning on running a hellhound and a 2 Hydra Flak Tanks/a Basilisk and another Vanquisher. In HUGE games I plan on having 3 valkeries with Stormtrooper squads plus 6 russes, 3 hydras, and a basilisk and hellhound or two. Oh yeah, and 1 or 2 Vanquisher Macharius Heavy tanks...
So far this list has done AWESOMELY. I just need to: 1. Stay out of close combat at all costs. 2. Actually learn to hit things with my Vanquishers. 3. Spread out my units so that 1 chimera exploding does not run a squad off the table, pin a squad, and kill my commander (Damned Chaos Havocs...).
Oh, and if you noticed I didn't include a medic here. The reason is that every time I've used him he has died VERY fast and not saved much of anyone. 2 Bodyguards are a better call for the same price with the number of weapons that ignore FNP for Guardsmen.
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Post by inquisitor0sylver on Apr 11, 2009 9:37:11 GMT -5
Oh yeah, and I'm debating the merits of taking a techpriest with 3 servitors as they are actually USEFUL now (They fix on a 5+ base and they do it in the SHOOTING phase now.)
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Post by dragoon6 on Apr 11, 2009 9:45:04 GMT -5
I've looked at a couple of Ideas, Including an Airborne Ranger Infantry ( Vets in valks), Creed led Horde, and vehicle spam. of those Ideas, the Rangers seem to be the Meanest, followed by the vehicles, but the Infantry will be the most reliable of the lists I think. 4 platoons, 4 squads each. Grenade Launchers 2 Company Commands, one with creed and Kell 6 Lascannons, 6 Missle Launchers, 6 auto-cannons.
and that's about it folks.
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Post by The Refined Gentleman (M.I.A) on Apr 11, 2009 10:06:33 GMT -5
Monians- Command squad w camo cloaks 4-6 vet squads w camo cloaks, sgt w power weapon, various spec weaps "Count as" ratlings Sly Morbo Sentinals (dirty cheap ;D) Some armoured support (most probably from another regiment)
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Post by Willem on Apr 11, 2009 10:12:04 GMT -5
i have a few
HQ company comander 50 + oficer of the fleat 30 =80
platoon 1 comand squad 30 platoon 1 squad 1 50 lascanon 20 =70 platoon 1 squad 2 50 lascanon 20 =70 platoon 1 squad 3 50 lascanon 20 =70 platoon 1 squad 4 50 lascanon 20 =70 platoon 1 squad 5 50 lascanon 20 =70
platoon2 comand squad 30 platoon2 squad1 50 platoon2 squad2 50 platoon2 squad3 50 platoon2 squad4 50 platoon2 squad5 50
platoon3 comand squad 30 platoon3 squad1 50 platoon3 squad2 50 platoon3 squad3 50 platoon3 squad4 50 platoon3 squad5 50
hevy suport1 leaman russ1 150 + hevy bolters 20 = 170 hevy suport1 leaman russ2 150 + hevy bolters 20 = 170
hevy suport2 hydra1 75
hevy suport3 leaman russ vanquisher 155
i dont know what comand squad upgrades are and wen i find out what a vox net work will cost i will put one in too
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Post by Willem on Apr 11, 2009 10:17:24 GMT -5
my sekond list
is just a crap load of infentry with hevy bolters and lascanons
no tanks or any thing
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Post by WestRider on Apr 11, 2009 19:04:54 GMT -5
I run a pretty standard Gunline, so my list isn't changing that much. Hang on, I typed up a first draft list for the new Dex last night, let's see if I can find it. Here we are:
Company Commander, Bolter, PowerFist. The Command Squad has a Regimental Standard, 2 Meltaguns, and a Flamer. An Officer of the Fleet is attached, and the Squad has a Chimera with Camo Netting. (These guys chill in the Hull Down Chimera, using the Mobile Command Vehicle Rule to give Bring It Down and Fire on My Target Orders to the Lascannon Squads.) 212/212
Ordo Hereticus Inquisitor Lord with Power Weapon, Bolt Pistol, Psychic Hood, 3 Acolytes (Psychic Defense and he unlocks the Eversor. Might even drop him down to just 3 Servo Skulls if I need to scrape a few Points.) 100/312
Eversor Assassin 95/407
Platoon Command Squad, Mortar (Hides and boosts the Line Squads with Orders as necessary. Might try to stick some Special Weapons in here as a Counter-Attack Unit) 35/442 3x Infantry Squad, each with Heavy Bolter and Plasmagun 225/667 2x Heavy Weapons Squad, each with 3x Lascannon 210/877
Platoon Command Squad, 3xMeltagun, Flamer 65/942 3x Infantry Squad, 2x Meltagun, 1 Flamer (These guys are generally going to run together as one big Squad. I might even bump them up to 40 or 50 strong.) 175/1117 Special Weapons Squad, 2x Meltaguns, Demo Charge 75/1192
2x Infantry Squad, 1 Melta, 1 Flamer, 2 Chimeras 225/1417
Leman Russ Executioner with Lascannon, Plasma Sponsons (One of the few things in this list that's non-negotiable. I've been waiting years for the Rules for this thing to finally live up to the Model) 245/1662
Leman Russ Demolisher with Heavy Bolter, Plasma Sponsons 205/1867
Basilisk 125/1992
Scatter a few Bolt Pistols around to eat up those last few Points, and I think there's something workable here. Definitely going to be shuffling a few things around, and I'm thinking of swapping in a Medusa with Bastion-Breacher Shells for either the Demolisher or the Basilisk. At some point I also want to fool around with Knight-Commander Pask in an Exterminator or Vanquisher, but I don't think that'll make it into the OFCC List.
The various Command Squads are likely to change, and it's possible that the Armoured Fist Squads may disappear entirely in favour of a stronger Footslogging Advance and maybe some Outflankers. Penal Legion Squads can Outflank and are Scoring, Sentinels coming in from the edge are always fun.
I'm also considering dropping the Special Weapons Squad to stick a Priest in that Advance Platoon. I'm planning on generally running that as one big 30-strong Squad, so his Re-Rolls should do a fair bit of good there. Might try to squeeze a Commissar in there, too.
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Post by aeonian on Apr 12, 2009 13:58:13 GMT -5
I'm doing a ground pounder Ranger Battalion, meaning - lots of snipers, lots of fire support, and as much camo as possible. They're still a horde and they can't infiltrate, but I think they'll be decently effective.
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Post by The Refined Gentleman (M.I.A) on Apr 12, 2009 14:30:03 GMT -5
From the downloaded version i've compiled a 550 pt army list (this is with the special character for Varlon made by Aeon, heres the link: commissar.proboards.com/index.cgi?board=Music&action=display&thread=5444&page=1). Monian 37th army list (5th ed guard 'dex) w spec char-545pts HQ Colonel Varlon – 130pts Elites -Major Klienval (sly morbo rules) – 65pts The major is the former commander of the infamous F company (or “Falk up” company as it is now known to the troopers). Back in the days of Colonel Corwight, he sent to entier 1000 strong company into a suicidal assualt against the Tau fortress on Bekruass V. It was the bloodiest day in the history of the regiment. Klienval survived by hiding amonst the dead. He was not the man he used to be. He never spoke again, he only ever appears when receiving orders. In battle he is possessed with phycotic rage and is said to be haunted by the faces of the 999 Monians who died in Corwights famous falk up. Troops -A company command (veterans)-110pts Major Coraz (vet sgt w power weapon) 5 veterans w lasguns 2 w meltaguns 1 w flamer 1 w vox caster -A company, 1st squad (veterans)-110pts Sgt Hailbrach (vet sgt w power weapon) 5 veterans w lasguns 2 w meltaguns 1 w flamer 1 w vox caster -C company command (veterans)-130pts Major Forzak (vet sgt w plasma pistol + power weapon) 5 veterans w lasguns 2 w plasmaguns 1 w grenade launcher 1w vox caster
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Post by Willem on Apr 12, 2009 15:40:18 GMT -5
we could have an almost armord company 1 squad of 3 leamans unless we can tak 1 demolisher 1 squad of 3 medusas 3 devil dogs and the infentry are all in cimearas
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Post by Julian Sharps on Apr 12, 2009 17:45:04 GMT -5
Personally, if I were to do an Armored Company list, I'd take the requisite Company Command section and two grenadier squads (mount 'em all in chimeras), a Russ squadron or two, a squadron of Banewolves, a Hydra battery and fill the rest out in Vendettas, Techpriests and/or Storm Troopers.
Keep the company commander and the Grenadiers close together for orders (because Chimeras are mobile command vehicles, officers can give orders from within them) and use them for anti-infantry along with the banewolves and maybe a Russ squadron. Let the Hydras provide anti-skimmer fire from the rear and leave the antitank stuff to the other Russ squad (maybe a Vanquisher or two among them) and the Vendettas.
Personally, I'm beginning to think that my current list may include too much armor, but I can't exactly take heavy weapons squads since Infantry Platoons don't have the options I need ('pace and better shooting). The role formerly taken up by my autocannon teams is now covered by Hydras, and my old heavy bolter squads are essentially split up between the Vendetta and all the other tanks with hull-mounted heavy bolters.
Now why, you may ask, am I avoiding the new Infantry Platoons, which are debatably one of the best things that has ever happened to the Guard? The answer is simple: fluff. Troopers in the Corvis regiments are supposed to be elite volunteers who spend years in military academy learning tactics and honing combat skills to the point where they are about on the same level as Storm Troopers in combat ability, and have almost the same equipment. They use combined arms tactics that involve infantry, armor, stealth elements and sometimes even air support, each with a role to perform for the operation to succeed. If I ever play with vanilla infantry platoons, it will be either because there are elements from another detachment involved or for some reason Corvis trooper cadets are seeing action before they're ready.
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Post by Willem on Apr 13, 2009 19:49:03 GMT -5
hydras should be an eleat choise
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Post by jazzadazza on Apr 13, 2009 22:30:53 GMT -5
Im going with a special forces type US army Rangers type army.
(lots of Valks)
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Post by aeonian on Apr 14, 2009 19:00:55 GMT -5
It looks like according to the poll I put int he General IG board, you guys either want me to play desert raiders (which is what I want to play) or scottish catachans. I've decided on a desert raider list, as it seems more tactical to me. So here it is (contrary to my above post, I will not be making a rangers army. You, my comrades, have spoken H.Q: Captain Torin 50 pts Bolter, Camo cloak Medic, Vox-caster, Sniper rifle, plasma gun Camo cloaks master of the ordnance 157 pts Troops: Platoon 747 Lieutenant Carlson 100 pts (Captain Al'raihm) Medic, Vox-caster, Heavy flamer 155 pts Squad 1: vox, grenade launcher Squad 2: vox, grenade launcher Squad 3: vox, flamer Squad 4: vox, flamer Squad 5: vox, flamer Specialist Squad 1: demo charge, 2 melta bombs 315 pts Troops: Ranger Unit 281 Camo cloaks, 3x sniper rifles, Autocannon, Vox-caster 135 pts Troops: Ranger Unit 286 Camo cloaks, 3x sniper rifles, Autocannon, Vox-caster 135 pts Fast Attack: Devil dog 130 pts Fast Attack: Devil dog 130 pts Total: 1157 Gotta figure out a way to shave off a couple points...
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Post by commissarbob on Apr 15, 2009 12:39:53 GMT -5
Verdun Iron Dogs, 1,500 point 'meatgrinder' list
HQ Company command squad Senior Officer with refractor field, power weapon, and bolt pistol. 4 veterans with med pack, company standard, heavy flamer, and meltagun. Advisor, Master of Ordinance with 2 body guards.
TROOPS Platoon 1 Platoon Command squad Commander Chenkov 4 guardsman with med pack, platoon standard, heavy flamer, and meltagun.
2 squads of 10 guardsmen with grenade launcher and auto cannon in each squad. Conscript squad, 49 member.
Platoon 2 Platoon Command squad Commander with power weapon and bolt pistol. 4 guardsman with med pack, platoon standard, heavy flamer, and meltagun.
3 squads of 10 guardsmen with grenade launcher and auto cannon in each squad.
Heavy weapon squad, 3x mortar teams.
Heavy weapon squad, 3x auto cannon.
Veteran squad 7 Shotguns, 2 Meltaguns, 1 heavy flamer, all have meltabombs, 1 demolition charge.
HEAVY SUPPORT Griffon heavy mortar battery (3x griffon heavy mortar emplacements, Forgeworld rules)
***Option – replace veteran squad with Hellhound or Bane wolf w/ dozer, smoke, searchlight and one additional conscript bringing conscript squad to 50 and an even 1500 pts.
It fits the WWI infantry wave nicely...
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Post by Inquisitor Lord Graenis on Apr 16, 2009 19:19:41 GMT -5
Voltren 501st Grenadier Corps and 87th Armoured Company 2500 in total (not sure about the turret weapon costs for chimera) this is a very bare bones anti meq army Company Command Squad 125 Power Weapon, Bolt Pistol, 4 flamers, Chimera - Heavy Bolter, Heavy Flamer Veteran Squad 185 Chimera - Heavy Bolter, Heavy Flamer, Grenadiers, 3 Meltaguns Veteran Squad 185 Chimera - Heavy Bolter, Heavy Flamer, Grenadiers, 3 Meltaguns Veteran Squad 175 Chimera - Heavy Bolter, Heavy Flamer, 2 Meltaguns 3 Banewolf (130) 390 Chemical Cannon, Heavy Flamer 3 Banewolf (130) 390 Chemical Cannon, Heavy Flamer 3 Banewolf (130) 390 Chemical Cannon, Heavy Flamer 3 Leman Russ Executioner (220) 660 Plasma Cannons (not squadrened... yet ) reasons behind, banewolf chemical cannon, Flamer template, poisoned, and ap3.... yes please. Auto-hitting, wounding on 2+ and ignoring those smurf saves AND cover saves? what guard commander can resist, plus you have the heavy flamer to mop up the rest 3 fast moving vet squads each with melta guns, in their pillbox of doom. with the command squad boxed in as it were (think and arrow formation of geese...) for orders for the squad that needs it most. 3 executioners.... just got to love the executioner plasma cannon
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Post by commissargaunt on Apr 17, 2009 5:02:02 GMT -5
that is frankly going insane on the tank front!!!!! thats 16 tanks! 12 of which are battle tanks!!!
MEQ forces FEAR US MWHAHAHAHHAHAHA!!!
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Post by Inquisitor Lord Graenis on Apr 17, 2009 5:36:33 GMT -5
nah, the LR aren't squadrened. I couldn't justify the points but this is as High as I will be going before Apoc.... even more tanks and vet squads ah wait. I see what you meant now. still a bit tired. Yup. Each tank/squadron is moving in support of a vet squad or acting independantly. I like to call it an armoured spearhead aproach.
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