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Post by Inquisitor Lord Graenis on Apr 16, 2009 20:26:29 GMT -5
As new 'dex isn't out yet, I thought I would post this here. Right. This is a thread for all of the normal and broken tactics you can pull off with any unit from the new codex. We already have some winners with combining the Psyker squads with either the Cullexus or the Callidus assassins. I will update this post with new ones as they are posted. Based of using your IG with the DH/WH codices: Bell of Lost Souls Almost Auto-Kill: Put a Primaris Psyker in a Psyker Battle Squad, use the leadership power on target enemy, have Callidus blast target enemy with Neural Shredder. as target enemy is at leadership 1 (or 0 if it can't be lower than 1) thats almost a guarenteed kill. Multiple Shooter of Doom: Surround a Cullexus Assassin with Psyker Battle Squads, Primaris Psykers, Grey Knight Terminators and Inquisitors with psychic powers. Watch the animus attacks sky rocket. Swamp and Shoot: The "Swamp and Shoot" is primarily a defensive tactic that goes great with Chenkov. Have the conscripts charge something like a nob biker squad after shooting it. With Chenkov nearby it will take 2 rounds of combat for them to die and run most games. You let them live through 2 rounds of combat then use "Send in the Next Wave" to immediately remove them from combat and bring them back onto the table at full strength. Then fire at the target uber unit of cheese and repeat as necessary. All-in-one vets: a Vet squad with all the trimmings, ie. Chimera, plasma, lascannon. It can take out marine units, vehicles, AND Monstrous Creatures... at 235-240 points per unit, maybe a good addition to an already made army. but wouldn't have this as the main backbone, for cost effectiveness. but this may change when it has been tested. has a weakness against hordes, so mount a vet squad with some anti-swarm weapons (flamer and demo charge ) in a chimmy to tag along.
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Post by ElegaicRequiem on Apr 16, 2009 20:38:12 GMT -5
Don't you need the special character to break-off w/ the conscripts?
Love the thread title, btw...
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Post by Inquisitor Lord Graenis on Apr 16, 2009 20:41:59 GMT -5
I'm not sure about that, as I didn't see the full post before tinternet cut out. And thanks, I try to be imaginative
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Post by inquisitor0sylver on Apr 16, 2009 21:25:12 GMT -5
No, the conscript kiting is risky as it relies on your actually running out of combat. With conscripts you will reliably lose combat if you charge so this is what you do to pull off that tactic.
The "Swamp and Shoot" is primarily a defensive tactic that goes great with Chenkov. Have the conscripts charge something like a nob biker squad after shooting it. With Chenkov nearby it will take 2 rounds of combat for them to die and run most games. You let them live through 2 rounds of combat then use "Send in the Next Wave" to immediately remove them from combat and bring them back onto the table at full strength. Then fire at the target uber unit of cheese and repeat as necessary.
Let it be known that cheese vs cheese = delicious!
Personally I'm debating the merits of the "All in one" veteran squad (3 PLasmas and a Lascannon in a Chimera.). It costs about 235-240 points per squad, but two of these squads can wipe out any marine unit in the game and kill vehicles AND kill monstrous creatures. Their only weakness is hordes (For them I think that a 3 flamer vet squad with a demo charge is key.). What are your thoughts on this unit of cheese?
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Post by WestRider on Apr 17, 2009 2:30:13 GMT -5
I'm planning on a Vet Squad like that, with Bastonne along for Bring It Down or Fire on My Target.
Other than what's been mentioned, I think my Squadron of 3 Executioners, when properly charge-screened, are going to be worth far more than their 690 Points.
This might get FAQ'd, but as it stands, any Units with more than one Barrage Weapon fire them together as a Multiple Barrage. This includes Vehicle Squadrons, so take an Artillery Squadron with a Griffon and two Colossus. Fire the Griffon's shot first, to take advantage of the Re-roll, and then scatter the Colossus shots off that. Works best against large Units, or when a couple of Squads are sort of bunched up together in Cover.
Similarly, take a Mortar in a Company Command Squad with a Master of Ordnance. Fire the Mortar as the first shot, and then the Master's shot simply Scatters in contact with that one.
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
Posts: 212
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Post by GuardsmanPatch on Apr 17, 2009 3:13:46 GMT -5
I rather think this guy is Waaaaay ahead of us on this one, so I'll leave it to him... Bell of Lost Souls
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Post by Inquisitor Lord Graenis on Apr 17, 2009 5:49:07 GMT -5
yeah but his is based off using the WH/DH codex. this is more from the IG codex, but will post that link in the main post.
and Sylver, that sounds good, but I wouldn't rely on it as the basis of troops, but thats just my senses going 'point sink' as its almost a tenth of my total army list. (2500)
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Post by commissargaunt on Apr 17, 2009 8:21:49 GMT -5
yeah, I see some possible "2 minimum sized vets squads as compulsory troops" armies that then go tanks insane, or play the 3 psykers squads and a Culexus slice of cheese.
I'm also loving the Ld reduction then template kill of the Psyker squad and Callidus assassin combo. I reckon that that may become an awesome slice of extra mature cheddar quite soon ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D;D ;D;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Post by Inquisitor Lord Graenis on Apr 17, 2009 8:25:45 GMT -5
just look out for guard armies at next years GT as thats how we are going to be able to tell how op we are in tournament play cause everyone knows GT players are the masters of cheese.
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Post by commissargaunt on Apr 17, 2009 8:58:40 GMT -5
Indeed.
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Post by ElegaicRequiem on Apr 17, 2009 11:34:06 GMT -5
New priests are more user-friendly. You need one to take Arco-flagellants. Priest + Creed = Scouting Arco-flagellants. Main problem of getting them into your enemy's face: solved. Furthermore, Creed + command vehicle + "For the honor of Cadia" + 6 stimm-boosted Arco-flagellants = (D6 {although you want to roll 5's so they don't die} +1) x 6 power weapon attacks (that's 35 if you roll 6's, oh, and furious charge is +1 to initiative, right? then I5). I can almost guarantee that this will get errata'd so that you can't give orders to A-f's either at all, or once you activate the stimms, so use it while you can!
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Post by inquisitor0sylver on Apr 17, 2009 12:03:57 GMT -5
I find it baffling that no one has raised the following 2 points: 1. Psyker Squads have no armor and T3, and are therefore REDICULOUSLY easy to kill off. 2. Any kind of assassin has 2 wounds with T4 and a 4+ invulnerable. 16 hits from lasguns = 4-6 wounds = 1 dead Assassin.
While potent, I think that psyker squads are psyker assassin combos are going to turn out to be expensive paper tigers (About 300-400 points for 1 full squad Plus a culexus.).
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Post by commissargaunt on Apr 17, 2009 12:07:43 GMT -5
put the psykers in a chimera, that would toughen them up a bit ;D also yes an expensive paper tiger it may be, but one that's gonna give you some NASTY ASS paper cuts if you go anywhere near it ;D
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Deleted
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Post by Deleted on Apr 17, 2009 14:11:04 GMT -5
Well, one idea would...you...Hmmm. I can't think straight. The pretty girl in the 'Civony' advert is there, beaming away and I can't think straight. She has perfectly white teeth, seems to own some undulating grass land, and has what looks like wings made out of curtain netting. It's like someone knows what I'd put on my match.com preferences, and put it right there in that ad! What's REALLY winning me over is the 'for free' written right next to her. What are they implying? Someone really has read my mind...
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Post by ElegaicRequiem on Apr 17, 2009 14:56:24 GMT -5
HAHA! Me too! Eye-catching advertisement at its finest. Don't forget the one that says, "Start your journey now, my Lord."
Anyway, about my previous post: it's in the WH errata that you need to use the WH priest. Not a big deal, but...
Edit: Wait, WH priests would be better anyway, since the WH still have the armory section layout. Give the priest power armor so he gets a saving throw. I'd forgotten about my half-finished power armor priest (he's on my desk somewhere).
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Deleted
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Post by Deleted on Apr 17, 2009 15:53:48 GMT -5
umm i may be wrong but im pretty sure if u remove the conscripts and bring them back on at full strength dint they count as a kill point every time u do it
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Post by dragoon6 on Apr 17, 2009 20:23:23 GMT -5
yes it does. you don't "respawn" the unit, you get a new one.
dragoon 6
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leinadyor
Captain
A little to the left.
Posts: 171
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Post by leinadyor on Apr 20, 2009 0:53:29 GMT -5
I just realized this, if you take Creed you can scout/flank an entire squadron of Demolishers. Tell me that wouldn't just ruin someone's day?
Danny
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Deleted
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Post by Deleted on Apr 20, 2009 7:07:52 GMT -5
he can not make squadrons outflank
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Post by WestRider on Apr 20, 2009 10:59:08 GMT -5
Tactical Genius lets a single Infantry or Vehicle Unit Outflank. A Tank Squadron is certainly still a Vehicle Unit.
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Post by aeonian on Apr 20, 2009 11:59:04 GMT -5
No, it says in parenthesis that he cannot make a squadron outflank.
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Post by WestRider on Apr 20, 2009 13:24:46 GMT -5
Could you give me a Page Number on that? I'm not seeing it.
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leinadyor
Captain
A little to the left.
Posts: 171
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Post by leinadyor on Apr 20, 2009 18:22:20 GMT -5
Pg 57, bottom left Tactical Genius.
There are no limitations on this ability...
Danny
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Post by Julian Sharps on Apr 20, 2009 20:03:07 GMT -5
Why does GW insist on using the ill-defined term "unit" so much? Do they mean a squad? An FOC choice? A single model? This drives me insane (more so than usual).
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Deleted
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Post by Deleted on Apr 20, 2009 22:39:04 GMT -5
An Force Organization Chart?
An Imperial hero?
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