Post by treadiculous on Apr 29, 2009 9:42:53 GMT -5
Ello All!
I thought you might like this little tutorial in making City Blocks / Ruins.
The complete design takes around 4 hours to make, and you will have either 4 very tall (5 floor) buildings, 8 smaller (3 floor) ones, or loads of ruins of 1 floor.
The design is great as within 30 mins or so you can have buildings which are use-able in a game. (as long as you have the materials needed to hand, namely a knife, and some paper clips).
The finished version for all four towers took me about 4 / 5 hours.
step 1: order a pizza or dig through your recycling. (..yes these are made of card, but don't worry as the finished design is solid enough to support lead miniatures on every level).
step 2: cut away all the edges so you have just the 2 large squares of card (keep the section which is on the bottom front and is a folded section, shown on the upper right of the image - these make nice tank traps / walls, I will show these in another post).
step 3: although not that clear in the image, I have divided the square into a grid, each floor is approx 3" and I have made 3 vertical lines so I will have a total of 4 walls.
step 4: cut the square of card in 2, and score down the other two lines so the card folds.
step 5: On the ground floor draw a window and door, on the floors above draw a square arch starting from the height of the floor of that level, cut the two sides and the top of the section but just score the bottom section, this will fold down and become the floor.
If you want it to be really solid then make the floors on one side of the section about a millimetre or so lower than the other, so that when the floors are folded down they are flat on top of each other.
step 6: repeat this process on each floor of each section, and you will have one half of a large city block.
step 7: This is the clever bit!... using the other square piece, repeat the process as before making the floors of each level slightly lower than on the previous 2 sections, the reason for this is that when the pieces are pushed together they form a small tower, and this can only be achieved if the floors don't meet at the same heights - useful for storage, and for making towers which have access, as well as a removable side section to represent being blown up during a game.
step 8: you should now have 4 tall sections of tower which feel quite wobbly.. but are beginning to resemble the final result.
step 9: reinforcing the sides of the towers with strips made from other slimmer parts of the pizza box will greatly reduce the wobble.
step 10: glue, staple or paper clip these in place down the two outer edges of the tower (glue is best, but if you are in a rush for a game...)
step 11: now glue, staple or paper clip the floors in place, I tend not to use a ruler or anything when making these and often find that one side will be slightly lower than the other making the floors meet better folded one way than the other, but even if they are identical they should hold together well.
At this point you have some very basic but effective towers, which can be used in a game if needed...
step 12: Put some glue on to the underneath of the floor part which will be the top part of the floor (that sounds weird, I reckon you're better to look at the image!). I f you slide the floor around a bit this will make sure you have a nice spread of glue.
step 13: Once the glue is dry you will have four corners which can make either:
or:
and a lower view of the previous:
step 14: I cut away the topmost verticals as they don't really add any aesthetics and would snag on sleeves etc, And I used these pieces to reinforce the corners of each tower.
step 15: With the remaining sections of card I cut them into pieces of random size, I was lucky enough to get a section of corrugated card in the box too! If you wanted to make a less Orky / ruined feel then these would be very suitable for walls and windows.
step 16: I then glued all these pieces to the tower, I admit that this is one of the more time consuming areas as I get a little fussy here!
as a wall of buildings:
as two towers:
as one big tower:
step 17: Painting!.. well, there's one more step to go yet... take a knife or sharp pencil and attack the buildings until you are satisfied they look good and shot up.
step 18: Paint the bullet / missile holes black... use a big brush and dilute the paint so it spreads into all the little gaps easily, and messy bits will soon get covered up.
step 19: Mix up a good grey colour, starting with it being more dark grey / black, paint all four then begin again with the first using progressively lighter tones, finishing with dry brushing white to pick out details.
And here they are on a board with some of the smaller variants, as well as barricades made up from left over random pieces of card.
When I put them alongside some of my collection of buildings I realised these towers are huge, and would take 2 turns of movement (without running) to reach the top.. fantastic for snipers!
We normally use these as AV 11 (meaning ork shoota boys can't demolish a biulding) and have 1 structure point / damage table roll, meaning models inside are at considerable risk of attacks on the biulding... as these ones are sooo tall maybe we will allow for 2 structure points...
other rules we use are that for every floor the S of the hit from falling debris / falling to the floor goes up by 2, starting at S3. so from the top of these its a S11 hit!
Maybe time for some stormtrooper sniper base jumpers...
PS sorry all the images are HUGE... I will try and reduce them somehow... probably at source, the reload to photobucket...
I thought you might like this little tutorial in making City Blocks / Ruins.
The complete design takes around 4 hours to make, and you will have either 4 very tall (5 floor) buildings, 8 smaller (3 floor) ones, or loads of ruins of 1 floor.
The design is great as within 30 mins or so you can have buildings which are use-able in a game. (as long as you have the materials needed to hand, namely a knife, and some paper clips).
The finished version for all four towers took me about 4 / 5 hours.
step 1: order a pizza or dig through your recycling. (..yes these are made of card, but don't worry as the finished design is solid enough to support lead miniatures on every level).
step 2: cut away all the edges so you have just the 2 large squares of card (keep the section which is on the bottom front and is a folded section, shown on the upper right of the image - these make nice tank traps / walls, I will show these in another post).
step 3: although not that clear in the image, I have divided the square into a grid, each floor is approx 3" and I have made 3 vertical lines so I will have a total of 4 walls.
step 4: cut the square of card in 2, and score down the other two lines so the card folds.
step 5: On the ground floor draw a window and door, on the floors above draw a square arch starting from the height of the floor of that level, cut the two sides and the top of the section but just score the bottom section, this will fold down and become the floor.
If you want it to be really solid then make the floors on one side of the section about a millimetre or so lower than the other, so that when the floors are folded down they are flat on top of each other.
step 6: repeat this process on each floor of each section, and you will have one half of a large city block.
step 7: This is the clever bit!... using the other square piece, repeat the process as before making the floors of each level slightly lower than on the previous 2 sections, the reason for this is that when the pieces are pushed together they form a small tower, and this can only be achieved if the floors don't meet at the same heights - useful for storage, and for making towers which have access, as well as a removable side section to represent being blown up during a game.
step 8: you should now have 4 tall sections of tower which feel quite wobbly.. but are beginning to resemble the final result.
step 9: reinforcing the sides of the towers with strips made from other slimmer parts of the pizza box will greatly reduce the wobble.
step 10: glue, staple or paper clip these in place down the two outer edges of the tower (glue is best, but if you are in a rush for a game...)
step 11: now glue, staple or paper clip the floors in place, I tend not to use a ruler or anything when making these and often find that one side will be slightly lower than the other making the floors meet better folded one way than the other, but even if they are identical they should hold together well.
At this point you have some very basic but effective towers, which can be used in a game if needed...
step 12: Put some glue on to the underneath of the floor part which will be the top part of the floor (that sounds weird, I reckon you're better to look at the image!). I f you slide the floor around a bit this will make sure you have a nice spread of glue.
step 13: Once the glue is dry you will have four corners which can make either:
or:
and a lower view of the previous:
step 14: I cut away the topmost verticals as they don't really add any aesthetics and would snag on sleeves etc, And I used these pieces to reinforce the corners of each tower.
step 15: With the remaining sections of card I cut them into pieces of random size, I was lucky enough to get a section of corrugated card in the box too! If you wanted to make a less Orky / ruined feel then these would be very suitable for walls and windows.
step 16: I then glued all these pieces to the tower, I admit that this is one of the more time consuming areas as I get a little fussy here!
as a wall of buildings:
as two towers:
as one big tower:
step 17: Painting!.. well, there's one more step to go yet... take a knife or sharp pencil and attack the buildings until you are satisfied they look good and shot up.
step 18: Paint the bullet / missile holes black... use a big brush and dilute the paint so it spreads into all the little gaps easily, and messy bits will soon get covered up.
step 19: Mix up a good grey colour, starting with it being more dark grey / black, paint all four then begin again with the first using progressively lighter tones, finishing with dry brushing white to pick out details.
And here they are on a board with some of the smaller variants, as well as barricades made up from left over random pieces of card.
When I put them alongside some of my collection of buildings I realised these towers are huge, and would take 2 turns of movement (without running) to reach the top.. fantastic for snipers!
We normally use these as AV 11 (meaning ork shoota boys can't demolish a biulding) and have 1 structure point / damage table roll, meaning models inside are at considerable risk of attacks on the biulding... as these ones are sooo tall maybe we will allow for 2 structure points...
other rules we use are that for every floor the S of the hit from falling debris / falling to the floor goes up by 2, starting at S3. so from the top of these its a S11 hit!
Maybe time for some stormtrooper sniper base jumpers...
PS sorry all the images are HUGE... I will try and reduce them somehow... probably at source, the reload to photobucket...