Post by akaiyou on Apr 30, 2009 6:19:05 GMT -5
<In the future, please indicate the amount of points and the date the game was played in the title. Thanks.>
This Game was a 2 on 1 using a single FO chart. My opponents are beginners to 40k so do feel free to offer them advice (i'll pass on the link to the BatRep) but please keep it constructive.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/1.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/2.jpg)
Ronny's Hive Fleet Luna - Splinter Fleet Kappa
HQ:
5 Warriors
Enhanced Senses +1 BS; Twin-linked Devourer;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Barbed Strangler;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
5 Warriors
Enhanced Senses +1 BS; Twin-linked Devourer;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Barbed Strangler;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
Elite:
3 Lictor
Feeder Tendrils; Flesh Hooks; Rending Claws; Scything Talons
Troops:
20 Gaunt Brood
Devourer; Without Number
32 Hormagaunts
Toxin Sacs +1 St; Scything Talons
Heavy Support:
1 Carnifex
Adrenal Glands +1 WS; Scything Talons (x2)
1 Carnifex
Enhanced Senses +1 BS; Scything Talons (x1); Venom Cannon
Notes:
Hive Fleet Luna
Kill Points = 9
(theme-talons/devourers)
Total Roster Cost: 1497
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/3.jpg)
John's Orks Warband
HQ:
1 Warboss
Power Klaw; Twin Linked Shoota; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Cybork Body
Elite:
5 Lootas
Defffguns; Furious Charge; Mob Rule; Waaagh!
Troops:
5 Nobz
Count as Troop Troops; Big Choppa (x5); Slugga (x5); Furious Charge; Mob Rule; Waaagh!
20 Gretchin
Grot Blasta; It's a Grot's Life
2 Runtherd
Grabba Stikk (x2); Slugga; Furious Charge; Squig Hound
20 Boyz
Choppa & Slugga; Big Shoota (x2); Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole
Fast Attack:
3 Deffkoptas
Choppa; Twin Linked Rokkit Launcha (x3); Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta
Heavy Support:
1 Killer Kans
Dreadnought CCW; Rokkit Launcha (x1)
Total Roster Cost: 741
Nick's Space Marine Chapter
HQ:
1 Master of the Forge
Artificer Armour; Frag Grenades; Krak Grenades; Servo Harness; Power Sword; Plasma Pistol; Add Servitor Unit
1 Servo Harness
3 Servitor Unit
Servo Arm (x3)
1 Servo Arm
Elite:
1 Dreadnought
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter
1 Dreadnought
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter
Troops:
7 Scout Squad
Bolt Pistol (x9); Bolter (x5); Camo Cloaks; Sniper Rifle (x3); Heavy Bolter w/Hellfire Shells
1 Sergeant
Bolt Pistol; Bolter; Camo Cloaks
7 Scout Squad
Bolt Pistol (x9); Bolter (x5); Camo Cloaks; Sniper Rifle (x3); Heavy Bolter w/Hellfire Shells
1 Sergeant
Bolt Pistol; Bolter; Camo Cloaks
Heavy Support:
1 Thunderfire Cannon
Total Roster Cost: 776
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/4.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/5.jpg)
The opposition fails to seize the initiatize and so the Tyranids begin their movement phase quickly moving to capture the two objectives furthest away.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/6.jpg)
Nothing particularly eventful happens during the Tyranids first turn as they focus on moving. The carnifex's venom cannon shakes the killa kan and the warriors barbed strangler fails to do anything against the lootas. The SMs on the other hand are able to cause quite some damage with their Thunderfire Cannon which manages to cause several wounds on the warriors killing off 3 in one volley.
END OF TURN 1 RESULTS
Tyranids - 1/3
SMs/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/7.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/8.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/9.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/10.jpg)
All 3 Lictors arrive from reserves together, deep striking into the area terrain pieces. The lictors then proceed to assault and wipe out the Lootas from the face of the board and safely retreat back into cover. The venom cannon does absolutely nothing as it misses both shots, the warriors being limited on targets also do little, while the gaunts advance and the hormagants take cover and patiently wait for a target to get near. The CC fex charges forward.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/11.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/12.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/13.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/14.jpg)
The enemy forces receive their due reinforcements in the form of the Boyz mob and the Deffkoptas unit. The Boyz and gretchin shoot up the Lictors who fail their 2+ cover saves miserably and die with one of those lictors dying at the hands of an angry Gretchin in assault. The Thunderfire Cannon conties to make swiss cheese out of the Warriors and the Dreadnaughts begin to attack the CC fex. The Deffkoptas focus their missiles on the Devourer Gaunts in an effort to stop their advance having failed all their shots they assault in only to meet with their end at the hands of a Kamehameha tossing Gaunt. The deffkoptas are wiped out. While the carnifex gets assaulted by the 2 dreadnaughts who miss most of their attacks surprisingly and eat 4 return attacks from the carnifex that ends up blowing the prettier of the dreadnaughts.
NOTE: Yes I made a mistake in labeling Turn 3 and 4 a turn early. This was all during turn 2.
END OF TURN 2 RESULTS
Tyranids - 2
SMs/Orks - 0
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/15.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/16.jpg)
During turn 3 things got pretty heated as the nids try their best to shoot up the advancing orks only to find that their guns have been cursed by the machine spirit for the whole game, simply for not having guns made of metal. The CC Fex rushes towards the dreadnaughts but is not in range to assault and the Venom Cannon once against does nothing as it misses it's shots. The devourer gautns shoot up the scouts and assault killing about 4 scouts. A very poor turn of events for the Nids.
The opposition on the other hand gets some more luck on their side as their Nobz make it into battle coming from reserves and their forces continue to advance. The Thunderfire Cannon keeps trying to wipe out the warriors at the back however they have become fewer in number and more spread out and thus reducing the damage done greatly.The carnifex dies at the hands of the remaining dreadnaught
END OF TURN 3 RESULTS
Tyranids - 1/3
SMs/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/17.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/18.jpg)
The tyranids begin their turn 4 by movnig up all the hormagants from their cover along with the lictor. With the intent to launch them at the Nobz and maybe even the scouts nearby. Rolling 6s on their difficult terrain roll things looked good, however their RUN roll was a 1 and thus they were unable to all make it out of the difficult terrain or get much distance for their assault leaving them in a dangerous position. The devourer gaunts get beaten by the scouts who had lost combat the previous turn and are forced to fall back with only 1 gaunt remaining to tell the tale. Worst possible case scenario for a Without Number unit...only 1 model left.
The Hormagants along with the lictor declare their assault against the Dreadnaught nearby in an effort to guarantee an assault and roll their difficult terrain test getting a 6 allowing them enough distance to multiple assault the Nobz as well. They leap into action and a huge battle ensues. The Lictor rends through the dreadnaught but only manages to Stun it forcing the dreadnaught to fight at -1 attacks. The Hormgants in base with the dreadnaught cannot harm it but the other 20 Hormagants in range of the Nobz have a field day as they unleash 60 attacks with re-rolls on the small squad of Nobz. Completely wiping the unit out along with their warboss once they force them to make 21 saves. The Lictor hits and runs out of there.
The opposition keeps their advance coming after suffering a major loss in the nobz squad. While making the synapse collapse in the tyranid's side of the field.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/19.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/20.jpg)
The tyranids turn 5 sucked as the only good thing that came from it was the venom cannon immobilising and shaking the killa kan after which of course he carnifex charged in and died having been fatally wounded the previous turn by focused shooting from the scouts. The devourer gaunt charged into the Master of Forge unit and died quickly FINALLY!. The enemies then draw their attention right back to the Warriors and mercilessly wipe them out. The dreadnaught funnily enough kills 0 Hormagants but keeps them in place and unable to capture any objectives.
End of Turn 5 Results
Tyranids - 0/3
SMs/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/21.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/22.jpg)
During the Tyranid turn 6, the warriors manage to wipe out the Gretchin Conga line that had started the previous turn. In one big volley of shooting. The devourer gaunts finally respawn coming from the table edge towards the objective. The lictor worried about the nearby scouts unit being able to capture the center objective, rushes in and contests it while getting a 3+ cover save from the crater (yes I know craters are supposed to give a 4+ save in 5th edition but the store guy wanted us to keep it to a 5+ save for some reason so dont ask) The warriors also move in range of the retreating gaunts who regain their sense of killing and camp at the objective shooting orks down.
The enemies point ALL their guns at the lictor who takes wave after wave of shooting and manages to dodge every single thing with a mighty 3+ cover save. The Master of the Forge losing his cool charges in to finish things personally with his servo-arms and power sword. He laucnhes his attacks but not before the lictor launches his attacks first! Killing off 2 of the servitors and taking 1 wound himself from the Master of Forge who missed of his attacks. The lictor wins combat but the Master of the Forge passes his morale check.
End of Turn 6 Results
Tyranids - 1/3
SMS/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/23.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/24.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/25.jpg)
The tyrandis focus all their attakcs on the nearby Boyz unit killing off about 15 from incoming shots from the warriors and gaunts. However the Orks pass their morale check they will not back down so easily. The dreadnaught finally manages to kill off 1 hormagant and the Master of The Forge meets his end as the Lictor rolls really well and causes 2 rending wounds on the unit killing off a servitor and leaving the Master of Forge with one wound left to which he fails his saving throw and dies unexpectedly. The lictor then cuts open the master of the forge's skull and steals his ability.
The enemies aim for the draw at this point as I am winning on objectives they decide to simply move their Ork Squad just outside of the 1" range of the devourer gaunts while still being just barely within 3" of the objective the gaunts held. The scouts attempt to shoot down the warriors but fail. The game ends in a draw.
END OF TURN 7 RESULTS
Tyranids - 0/3
SMs/Orks - 0/3
DRAW GAME[/color]
This Game was a 2 on 1 using a single FO chart. My opponents are beginners to 40k so do feel free to offer them advice (i'll pass on the link to the BatRep) but please keep it constructive.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/1.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/2.jpg)
Ronny's Hive Fleet Luna - Splinter Fleet Kappa
HQ:
5 Warriors
Enhanced Senses +1 BS; Twin-linked Devourer;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Barbed Strangler;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
5 Warriors
Enhanced Senses +1 BS; Twin-linked Devourer;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Barbed Strangler;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
1 Warriors
Enhanced Senses +1 BS; Scything Talons (x1); Deathspitter;
Elite:
3 Lictor
Feeder Tendrils; Flesh Hooks; Rending Claws; Scything Talons
Troops:
20 Gaunt Brood
Devourer; Without Number
32 Hormagaunts
Toxin Sacs +1 St; Scything Talons
Heavy Support:
1 Carnifex
Adrenal Glands +1 WS; Scything Talons (x2)
1 Carnifex
Enhanced Senses +1 BS; Scything Talons (x1); Venom Cannon
Notes:
Hive Fleet Luna
Kill Points = 9
(theme-talons/devourers)
Total Roster Cost: 1497
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/3.jpg)
John's Orks Warband
HQ:
1 Warboss
Power Klaw; Twin Linked Shoota; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Cybork Body
Elite:
5 Lootas
Defffguns; Furious Charge; Mob Rule; Waaagh!
Troops:
5 Nobz
Count as Troop Troops; Big Choppa (x5); Slugga (x5); Furious Charge; Mob Rule; Waaagh!
20 Gretchin
Grot Blasta; It's a Grot's Life
2 Runtherd
Grabba Stikk (x2); Slugga; Furious Charge; Squig Hound
20 Boyz
Choppa & Slugga; Big Shoota (x2); Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!; Bosspole
Fast Attack:
3 Deffkoptas
Choppa; Twin Linked Rokkit Launcha (x3); Furious Charge; Hit & Run; Mob Rule; Scouts; Deffkopta
Heavy Support:
1 Killer Kans
Dreadnought CCW; Rokkit Launcha (x1)
Total Roster Cost: 741
Nick's Space Marine Chapter
HQ:
1 Master of the Forge
Artificer Armour; Frag Grenades; Krak Grenades; Servo Harness; Power Sword; Plasma Pistol; Add Servitor Unit
1 Servo Harness
3 Servitor Unit
Servo Arm (x3)
1 Servo Arm
Elite:
1 Dreadnought
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter
1 Dreadnought
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter
Troops:
7 Scout Squad
Bolt Pistol (x9); Bolter (x5); Camo Cloaks; Sniper Rifle (x3); Heavy Bolter w/Hellfire Shells
1 Sergeant
Bolt Pistol; Bolter; Camo Cloaks
7 Scout Squad
Bolt Pistol (x9); Bolter (x5); Camo Cloaks; Sniper Rifle (x3); Heavy Bolter w/Hellfire Shells
1 Sergeant
Bolt Pistol; Bolter; Camo Cloaks
Heavy Support:
1 Thunderfire Cannon
Total Roster Cost: 776
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/4.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/5.jpg)
The opposition fails to seize the initiatize and so the Tyranids begin their movement phase quickly moving to capture the two objectives furthest away.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/6.jpg)
Nothing particularly eventful happens during the Tyranids first turn as they focus on moving. The carnifex's venom cannon shakes the killa kan and the warriors barbed strangler fails to do anything against the lootas. The SMs on the other hand are able to cause quite some damage with their Thunderfire Cannon which manages to cause several wounds on the warriors killing off 3 in one volley.
END OF TURN 1 RESULTS
Tyranids - 1/3
SMs/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/7.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/8.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/9.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/10.jpg)
All 3 Lictors arrive from reserves together, deep striking into the area terrain pieces. The lictors then proceed to assault and wipe out the Lootas from the face of the board and safely retreat back into cover. The venom cannon does absolutely nothing as it misses both shots, the warriors being limited on targets also do little, while the gaunts advance and the hormagants take cover and patiently wait for a target to get near. The CC fex charges forward.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/11.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/12.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/13.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/14.jpg)
The enemy forces receive their due reinforcements in the form of the Boyz mob and the Deffkoptas unit. The Boyz and gretchin shoot up the Lictors who fail their 2+ cover saves miserably and die with one of those lictors dying at the hands of an angry Gretchin in assault. The Thunderfire Cannon conties to make swiss cheese out of the Warriors and the Dreadnaughts begin to attack the CC fex. The Deffkoptas focus their missiles on the Devourer Gaunts in an effort to stop their advance having failed all their shots they assault in only to meet with their end at the hands of a Kamehameha tossing Gaunt. The deffkoptas are wiped out. While the carnifex gets assaulted by the 2 dreadnaughts who miss most of their attacks surprisingly and eat 4 return attacks from the carnifex that ends up blowing the prettier of the dreadnaughts.
NOTE: Yes I made a mistake in labeling Turn 3 and 4 a turn early. This was all during turn 2.
END OF TURN 2 RESULTS
Tyranids - 2
SMs/Orks - 0
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/15.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/16.jpg)
During turn 3 things got pretty heated as the nids try their best to shoot up the advancing orks only to find that their guns have been cursed by the machine spirit for the whole game, simply for not having guns made of metal. The CC Fex rushes towards the dreadnaughts but is not in range to assault and the Venom Cannon once against does nothing as it misses it's shots. The devourer gautns shoot up the scouts and assault killing about 4 scouts. A very poor turn of events for the Nids.
The opposition on the other hand gets some more luck on their side as their Nobz make it into battle coming from reserves and their forces continue to advance. The Thunderfire Cannon keeps trying to wipe out the warriors at the back however they have become fewer in number and more spread out and thus reducing the damage done greatly.The carnifex dies at the hands of the remaining dreadnaught
END OF TURN 3 RESULTS
Tyranids - 1/3
SMs/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/17.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/18.jpg)
The tyranids begin their turn 4 by movnig up all the hormagants from their cover along with the lictor. With the intent to launch them at the Nobz and maybe even the scouts nearby. Rolling 6s on their difficult terrain roll things looked good, however their RUN roll was a 1 and thus they were unable to all make it out of the difficult terrain or get much distance for their assault leaving them in a dangerous position. The devourer gaunts get beaten by the scouts who had lost combat the previous turn and are forced to fall back with only 1 gaunt remaining to tell the tale. Worst possible case scenario for a Without Number unit...only 1 model left.
The Hormagants along with the lictor declare their assault against the Dreadnaught nearby in an effort to guarantee an assault and roll their difficult terrain test getting a 6 allowing them enough distance to multiple assault the Nobz as well. They leap into action and a huge battle ensues. The Lictor rends through the dreadnaught but only manages to Stun it forcing the dreadnaught to fight at -1 attacks. The Hormgants in base with the dreadnaught cannot harm it but the other 20 Hormagants in range of the Nobz have a field day as they unleash 60 attacks with re-rolls on the small squad of Nobz. Completely wiping the unit out along with their warboss once they force them to make 21 saves. The Lictor hits and runs out of there.
The opposition keeps their advance coming after suffering a major loss in the nobz squad. While making the synapse collapse in the tyranid's side of the field.
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/19.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/20.jpg)
The tyranids turn 5 sucked as the only good thing that came from it was the venom cannon immobilising and shaking the killa kan after which of course he carnifex charged in and died having been fatally wounded the previous turn by focused shooting from the scouts. The devourer gaunt charged into the Master of Forge unit and died quickly FINALLY!. The enemies then draw their attention right back to the Warriors and mercilessly wipe them out. The dreadnaught funnily enough kills 0 Hormagants but keeps them in place and unable to capture any objectives.
End of Turn 5 Results
Tyranids - 0/3
SMs/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/21.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/22.jpg)
During the Tyranid turn 6, the warriors manage to wipe out the Gretchin Conga line that had started the previous turn. In one big volley of shooting. The devourer gaunts finally respawn coming from the table edge towards the objective. The lictor worried about the nearby scouts unit being able to capture the center objective, rushes in and contests it while getting a 3+ cover save from the crater (yes I know craters are supposed to give a 4+ save in 5th edition but the store guy wanted us to keep it to a 5+ save for some reason so dont ask) The warriors also move in range of the retreating gaunts who regain their sense of killing and camp at the objective shooting orks down.
The enemies point ALL their guns at the lictor who takes wave after wave of shooting and manages to dodge every single thing with a mighty 3+ cover save. The Master of the Forge losing his cool charges in to finish things personally with his servo-arms and power sword. He laucnhes his attacks but not before the lictor launches his attacks first! Killing off 2 of the servitors and taking 1 wound himself from the Master of Forge who missed of his attacks. The lictor wins combat but the Master of the Forge passes his morale check.
End of Turn 6 Results
Tyranids - 1/3
SMS/Orks - 0/3
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/23.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/24.jpg)
![](http://img.photobucket.com/albums/v630/0RaktaK0/40K/April%2029/25.jpg)
The tyrandis focus all their attakcs on the nearby Boyz unit killing off about 15 from incoming shots from the warriors and gaunts. However the Orks pass their morale check they will not back down so easily. The dreadnaught finally manages to kill off 1 hormagant and the Master of The Forge meets his end as the Lictor rolls really well and causes 2 rending wounds on the unit killing off a servitor and leaving the Master of Forge with one wound left to which he fails his saving throw and dies unexpectedly. The lictor then cuts open the master of the forge's skull and steals his ability.
The enemies aim for the draw at this point as I am winning on objectives they decide to simply move their Ork Squad just outside of the 1" range of the devourer gaunts while still being just barely within 3" of the objective the gaunts held. The scouts attempt to shoot down the warriors but fail. The game ends in a draw.
END OF TURN 7 RESULTS
Tyranids - 0/3
SMs/Orks - 0/3
DRAW GAME[/color]