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Post by ElegaicRequiem on May 19, 2009 2:08:20 GMT -5
So, this is a thread for Repentia tactica. Post all the crazy ideas for fielding them here. What to do with them is fairly strait-forward, but the other units supporting them have an effect on their use.
Feel free to also share stories.
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Post by Ymmot (M.I.A) on May 19, 2009 11:48:39 GMT -5
I'ma paint up some repentia and use them just for this...
I got a priest I'm going to stick with them, hopefully get shot a few times and fail my morale test then boom, crazy chainsaw banzai charge into the nearest enemy transport!
anyway...what ever happens it should be fun.
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Post by Melissia on Jun 12, 2009 17:12:59 GMT -5
Unless you use a certain fifth edition C:IG character and ally in one unit of Repentia, there are no tactics with Repentia.. They simply charge towards the nearest unit because that's what their rules force them to do.
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Post by Sister Galatea(M.I.A) on Jun 12, 2009 17:26:02 GMT -5
They charge and are more than often gunned down. But they sure do look pretty the two rounds they are on the table! =)
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Post by Melissia on Jun 12, 2009 17:39:13 GMT -5
Of course, if the enemy has a number of heavy bolters or other AP4 weaponry, they'll die a lot faster. It's a good chunk of points lost relatively quickly when they're gunned down by Guard bearing heavy bolters.
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Post by Sister Galatea(M.I.A) on Jun 12, 2009 17:42:15 GMT -5
It doesn't take much to drop them, that's for sure..=(
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Post by ssgtdude (M.I.A) on Jun 13, 2009 11:24:13 GMT -5
Even if you have to charge towards the nearest enemy nothing says you can't have other things screen them to give them the cover save that they so desperately need.
USe the available terrain, vehicles, conscripts, etc. to make them more of a viable choice. Remember just because you have a 6" move with the holy rage of another 6" doesn't mean you have to use all 12" of it.
Also, you can not move a unit through a unit if there isn't room for them to move. This helps a lot if you want to make them survive a bit longer.
Don't forget in your Apoc games they can be transported in the Stormlord as well though. A nice little surprise for them to be transported and popping out near the enemy with the open top rule.
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Post by Melissia on Jun 13, 2009 14:55:28 GMT -5
Can't use the available terrain. They pretty much move towards the nearest enemy unit, regardless of terrain.
Also, they cannot be transported by ANYTHING. It is in their rules.
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Post by Ymmot (M.I.A) on Jun 13, 2009 15:26:56 GMT -5
my only bright idea would be to try and screen them behind troops and tranports...
sorta start them in the back and gradually push them further forward by using your other troops to provide them with an opening.
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Post by ElegaicRequiem on Jun 13, 2009 16:01:20 GMT -5
Even if you have to charge towards the nearest enemy nothing says you can't have other things screen them to give them the cover save that they so desperately need. Also, you can not move a unit through a unit if there isn't room for them to move. This helps a lot if you want to make them survive a bit longer. These are the nifty ideas I'm looking for! Just had another idea: would the incoming order be able to hold them in place for a turn?
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Post by Melissia on Jun 13, 2009 16:53:30 GMT -5
According to the C:WH FAQ, I would say no. They cannot go to ground or do anything that would stop them from moving the maximum movement towards the enemy.
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Post by ssgtdude (M.I.A) on Jun 17, 2009 7:37:44 GMT -5
Can't use the available terrain. They pretty much move towards the nearest enemy unit, regardless of terrain. That doesn't mean that you can't put a tank line in front of them, or that you can't move them through the terrain. If the nearest enemy is on the other side. Biggest problem they have with this rule is that you can be "led" around on a goose chase across the board. The Tau are very capable of this. The scene of a few dozen screaming women with Evisorators chasing a Battle suit, or Stealth team comes to mind. Neither can Carnifex, but in Apoc you can. Besides they have to get to the battle some how. They certainly don't walk across the universe to get there. Apoc has different rules that allow for us to use things like that. I will look into this further then. If it is a matter that they can't I know a Sister player who is going to be eating the bottom of my boot after I plug it up his backside.
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Post by Sister Galatea(M.I.A) on Jun 17, 2009 8:03:45 GMT -5
When they make the new Dex for the ladies, I am hoping they really fix this unit by granting them mobility. 5E running has helped a little, but honestly, something like a 12 inch assault would be nice and kind of fitting.
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Post by Melissia on Jun 17, 2009 8:40:06 GMT -5
ssgtdude: Page 29, C:WH. Section "Sisters Repentia"
I doubt Apocalypse has rules that circumvent these, especailly since this is the first time I've heard of it, and I've seen discussions of apocalypse strategies fo the Sisters.
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Post by Rolling Thunder on Jun 17, 2009 8:43:33 GMT -5
12 inch assault? What? Dear god, does their fanatical desire to repent suddenly cause them to sprout an extra pair of legs and gallop into the enemy?
Eversors have 12" assault, and that is because they are literally inhuman killers. Rough Riders have it, because they are on horses.
Now, to fix Repentia, I would give them Fleet, cut their cost to 18 or 17 a model, or give them Feel No Pain.
Or I'd take some Stormtroopers, and laugh mercilessly while roaring 'Your Powered Armour cannot save you Now!!!' and frothing at the mouth.
Mmmmm...Repentia's in a Valkyrie...illegal, but infinitely cool.
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Post by Melissia on Jun 17, 2009 8:56:26 GMT -5
They don't have powered armor for stormtroopers to shoot through. A simple heavy bolter wil go through their armor.
I've seen attempts to fix Repentia with tiny changes such as that on the BnC. Such as 15 points each with feel no pain or a 5+ invulnerable save. They still proved to be disastrously easy to kill and due to a lack of ability to control they were still never worth the points.
Repentia are going to need more than just a small, simple fix in order to be worth taking.
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Post by Ymmot (M.I.A) on Jun 17, 2009 9:14:04 GMT -5
yeah...
total special rule re-write, it could happen.
but I think Repentia will always be vulnarable to enemy shooting, thats the trade off your having a whole unit of chainfists.
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Post by Melissia on Jun 17, 2009 9:29:45 GMT -5
That's perfectly fine. But what they need is a Land Raider esque transport that they can assault out of. Price is its own limitation if they were able to be mounted in land raiders-- after all, 250 points for the raider, and another 250 for the passengers. Not exactly a light investment.
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Post by ssgtdude (M.I.A) on Jun 17, 2009 9:39:35 GMT -5
Melissa, I don't doubt what you have to say on the matter as you seem to be much more versed in this subject than I am. I do need to look at the rules and see what it says. I was under the impression with the Apoc that there is a rule that allows for units that normally can not be transported to use superheavy transports (i.e. Storm Lord, Skullhammer).
I'll probably not have a chance to look for it until this Saturday though as I am in the process of moving my residence, the Office I work at, and assisting in opening a new urgent care. Not to mention that the Office is shifting over from a paper charting system to the elctronic charting. Each of these all have their own small amount of hair pulling frustration (i.e the toilet at the new house needs to be mounted else if you are drunk you will fall over).
Please bear with me.
I do love my girls though. Added in with the Sisters they are great.
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Post by Melissia on Jun 17, 2009 9:43:36 GMT -5
I gave ya a direct quote from the C:WH codex. Until ya can find the supposed line in the Apoc rulebook (I do not have it, as I have never had the points for an Apoc level army), I will remain highly skeptical. In general, Sisters perform remarkably poorly in apoc because GW does not support them properly in that game mode.
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Post by ssgtdude (M.I.A) on Jun 17, 2009 10:04:00 GMT -5
I gave ya a direct quote from the C:WH codex. Until ya can find the supposed line in the Apoc rulebook (I do not have it, as I have never had the points for an Apoc level army), I will remain highly skeptical. In general, Sisters perform remarkably poorly in apoc because GW does not support them properly in that game mode. I saw the direct quote. IN game terms with the game lawyers there ends up being a difference in how things are worded. (I am not one of them, but do know several of them). A transport and a superheavy transport are just as different as a hotshot lasgun and a las gun. Both are las-guns perse, but different in just enough of a way that the FRSRF orders don't work on the former. Same with transports and super heavy transports. Super heavies, I believe allow you to transport units that normally can't be transported. I will look for the rule when I get the chance. If I can confirm it I will be sending my girls out with the Stormlord and disembarking in the face of the enemy as well as assaulting once I am there.
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Post by Rolling Thunder on Jun 17, 2009 10:27:41 GMT -5
In apoc, you simply put them on the frontlines and have them (if going first) either chew through the enemy frontline troops, force him to alter his deployment plans or hold up his men from behind fortifications (if deploying second).
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Post by ssgtdude (M.I.A) on Jun 17, 2009 10:37:00 GMT -5
Would you be able to dictate that they have the scout move if you have Creed as your HQ?
I can see outflanking them in a regular game if that is the case.
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Post by Melissia on Jun 17, 2009 11:23:17 GMT -5
As long as creed does not have to join them to have it effect them (like a certain Marine commander).
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Post by ssgtdude (M.I.A) on Jun 17, 2009 11:51:31 GMT -5
Nope he doesn't have to join. Think the rule is that you can give one infantry or vehicle unit scout ability.
I'll look at this too.. Because that there would make a difference with them being in on the side of more survivable then.
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