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Post by thefishki345 on May 5, 2007 1:41:33 GMT -5
not necessarily
"the power of the imperial guard does not come from their sheer numbers or their powerful tanks but in the guardsmen himself"
and in my 1000 point army i have 1 leman russ with 2 hvy bolter sponsons, pintle heavy stubber, hull lascannon and batllecannon and a chimera with multilaser and heavy flamer.
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Post by skizoman333 on May 6, 2007 12:10:26 GMT -5
im insulted that hellhounds arnt classed as a tank
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Post by knight (M.I.A) on May 6, 2007 17:22:50 GMT -5
Not sure if you got a different codex, but in my IG codex Hellhounds are marked as tanks...
And normally I'd say 1 tank is already too many...
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Post by thefishki345 on May 7, 2007 4:16:57 GMT -5
lol i field 2 tanks in a 1000 point game (if a chimera is classed as a tank XD)
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Post by knight (M.I.A) on May 7, 2007 13:10:48 GMT -5
Chimera = Tank Hellhound = Tank LR Battletank = Tank LR Demolisher = Tank Basilisk = Tank, open topped Sentinal = Walker, open topped
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Post by Woz on May 7, 2007 15:19:20 GMT -5
Chimera = Tank Hellhound = Tank LR Battletank = Tank LR Demolisher = Tank Basilisk = Tank, open topped Sentinal = Walker, open topped hellhound = Guard Cooker
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Post by skizoman333 on May 7, 2007 15:22:08 GMT -5
noo, sorry, i meant that the guy who started this forum didnt class hellhounds as "tanks" per say, yet a bassie did. i didnt mean it rules wise
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Post by Deleted on May 24, 2007 8:35:39 GMT -5
it really depends on the army i'm playing.My Valhallens are mechanised prety much so each HQ has a chimera,an AF squad with a chimera,a hell hound,a demolisher to support the conscripts and maybe a basalisk or a LR varient.
my talarins and ( or cource) jump troops don't use tanks but my new grenadier army will use alot of them i think.I'm definately a tread head.
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Post by twerd on May 26, 2007 22:10:16 GMT -5
My 1500pt army has 1 leman russ, 1bassie and 1 chirmera.
Here's a tip give a hardend vetran squad 3 flamers put them in a chiremra and throw them into the enemy lines. Exllent against nids, orks and tau fire warrors who die to the flamers and your guardsme by the droves.
i haven't tried this out against space marines yet though.
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Post by Turtleboy(AWOL) on Jun 5, 2007 5:03:30 GMT -5
the nice thing about guard is that the army is based on diversity. one army has x traditions and strategies/tactics, the next has y, the next has z, etc practically ad infinitum. how many is too many tanks? depends on your guard army in my opinion. I DID experience a very difficult time working with infantry only, so for sanities sake, I recommend at least a couple chimerae and a hellhound to create a 'brick of mobile cover' as per madmans mechanized strategy. deploy your 20 troops behind the 2 chimerae and 'hound on a flank and walk them up the board with practically complete cover all the while dishing out a horrendous amount of pain from the vehicles as they push forward. I think madman was more of a 'max move forward and dismount/pop smoke then go from there' type guy, but I'm of the thought that deploying dismounted for 1st turn safeties sake is good when coupled with a 6" rough terrain modification assisted push forward while keeping a tight formation designed to present only the prime armor values on your vehicles to the enemy. 6" means you can dish out a bucket of heavy weapons fire dice from your chimerae and hellhound as you take ground and your infantry basically are ignored due to the fact they're out of LOS behind mobile cover. either way, a couple vehicles seems like a good idea for 'taking ground 101' - beyond that it seems to sway far more into the 'optional' side of things. seriously though, who can resist a bunch of leman russes?
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Post by Deleted on Jun 5, 2007 18:55:32 GMT -5
When i am playing a big 2000/2500 point army i am using tons of tank, i am a tread head, i use 2 leamn russ battle tanks and a bsilisk, and 3, yes i ment 3 hellhounds ;D
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Post by Colonel Grammissar Azalar on Jun 6, 2007 4:00:16 GMT -5
At the moment, My tank loadout is 2 Leman Russ MBT, One doubleing as a Vanquisher in Friendlys, but all that will change soon, I will soon be adding a Leman Russ MBT and a Hellhound, Plus 2 Sentinals,
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Post by Rolling Thunder on Sept 23, 2007 14:05:51 GMT -5
Demolishers stop assault armies like the 65 ton mechnical lump of concrete they are
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Post by Deleted on Oct 28, 2007 17:11:30 GMT -5
i play armored companies so i generally only have about 30 infantry...
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Post by Deleted on Oct 28, 2007 20:53:54 GMT -5
i'm starting an Afika korp ary and they will have 9 tanks (1 bassy 2 leman rus (one of each) 2 hell hound 4 chimeras)in 1750 pts battles and i'll ad an other chimera and hellhounds in 2000 pts battles.
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Post by telecustom on Oct 31, 2007 18:01:26 GMT -5
When it comes to a standard 1500 pt list, I go with 2 LR and 1 Basilisk. The hot steel that the Basilisk brings can really put a hurtin' on most of your enemies. I usually keep a unit back to protect my rear line. This allows me to cut down any deep stikers that try to roll up my Artillery.
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Post by trooperlucky573 on Nov 2, 2007 2:31:17 GMT -5
The key is moderation and balance, even in an Armoured Company setting. Generally I have a Vanquisher, 2x Leman Russ, 2x Armoured Fist, a Demolisher and a light vehicle (hellhound, or salamander) or a sentinel troop to round out the force. If you're going to use lots of tanks, adjust strategy to get used to not having alot of, or any indirect fire, as artillery need units left behind to guard them from deep strikers. The down side is you have to be very aggessive and take risks on terrain and enemy movement, because tanks are best if moving, if for no other reason than they'll be harder to hit in assault.
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Post by mccaptain on Nov 28, 2007 18:17:33 GMT -5
I'm building a 2000pt mechanized doctrine army using grenadiers as well. It has 8 chimeras 2 russes and 1 demolisher. The Chimeras will be carrying 30 guardsmen, 2 command squads, 2 grenadier squads, and a mortar support squad (which I'll leave dismounted). I'll also be dropping in 2, 5man Stormtrooper squads from the sky. This sound like a valid idea? I just like the idea of rolling 11 pieces of armor forward. If any one would like to look at the full roster and make suggestions, I have it posted. Thanks
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Post by telecustom on Nov 28, 2007 22:00:24 GMT -5
mccaptain: From what I understand, if you are using the Mech Doctrine all models must have a chimera. That would keep your Stormtroopers from being able to Deep Strike or Infiltrate. I may be totally off, but I have been working on a very similar list and have hit some of the same obsticles. I do love the rumble of armor as it rolls through my enemies.
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Post by Commissar on Nov 29, 2007 0:19:31 GMT -5
Yeah...thats true...poor kasrkin gotta drive to their objectives! Meh. Cant be all too bad. Besides, its armour, people cringe at its sight. And then cringe in their drawers.
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Post by mccaptain on Nov 29, 2007 2:59:45 GMT -5
telecustom: I broke out the Codex and had a look. Mechanized Doctrine reads: "All Guard Infantry must take a Chimera transport." If you flip back a page and look up the definition of Guard Infantry it does not include Stormtroopers in the list. I may be way off base but it seems to let the Stormies off the hook. That would make since too in my opinion. Special forces guys act on their own initiative anyway. Its only fitting ;-) Let me know if you find out anything different.
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Post by Commissar on Dec 2, 2007 2:02:23 GMT -5
I guess that makes sense, I heard it different elsewhere though...
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Post by ssgtdude (M.I.A) on Dec 2, 2007 11:08:25 GMT -5
My load out for a 2500 point game is I Russ with standard load out 1 Bassie with indirect fire 1 Hellhound 2 immolators
Considering the Hell hound tends to be the one that draws the most fire I tend to have a tech priest with three tech servitors follow it. The unit has saved my back side more times than a dozer blade or extra armor ever will so I have found for myself the investment is something worth keeping in my list.
I also tend to start the deployment with the tech priest in base contact with the Bassie and Hell hound. to avoid any first round mishaps.
BTW the tech priest has the honorifica as part of the war gear since she is out in the battle lines and not just sticking back in the rear with the gear.
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Post by Commissar on Dec 2, 2007 13:24:12 GMT -5
Cool plans, I never thought hell hounds would work.
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