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Post by darienfaust on Jul 1, 2009 1:02:27 GMT -5
I found ymmot's all tac squad list, and wondered if i could come up with something similar
HQ Captain >Bolter Troops Tactical Squad A Segeant & 9 Space Marines Lascannon Tactical Squad B Segeant & 9 Space Marines Lascannon Tactical Squad C Segeant & 9 Space Marines Missile Launcher, Flamer Tactical Squad D Sergeant & 9 Space Marines Missile Launcher, Flamer Heavy Support Devastator Squad A Sergeant & 4 Space Marines 4 Heavy Bolters Devastator Squad B Sergeant & 4 Space Marines 4 Heavy Bolters
c & c please
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Post by control on Jul 1, 2009 3:22:48 GMT -5
How many points is it? Looks fun though. I´d probably take some assault squads or something because, no matter how many bolters you have, you´ll eventually get charged.
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Post by darienfaust on Jul 1, 2009 3:54:46 GMT -5
i was keeping it at 1,000 pts. i figured it'd be useful as a starter army. you know, as in to teach those who are new to the game.
i guess tac squad d can be changed into an assault squad.
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Post by ElegaicRequiem on Jul 1, 2009 11:44:33 GMT -5
This list looks like it could be fun. I'd remove tac squad d, and give the two dev squads razorbacks. But then it wouldn't be all infantry... At least give the captain some cool toys to take advantage of his nice cc abilities.
This list would depend on the terrain and positioning of the units to win, but it would still be quite interesting, regardless.
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Post by Melissia on Jul 1, 2009 15:40:10 GMT -5
I agree, add in some assault squads (at least one that can combat squad anyway).
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Post by darienfaust on Jul 4, 2009 0:04:07 GMT -5
with Requiem's post, i just realized just how much you'll have to think about tactics when using this list.
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Post by Kaikelx on Jul 4, 2009 9:56:16 GMT -5
I'd say replace a tac squad or two with an assault squad, and maybe start tricking out the captain.
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Post by shugotenshi47 on Jul 4, 2009 16:36:31 GMT -5
I wouldn't use it against guard at least. You get gunned down half way across the table even against all infantry guard.
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Post by Melissia on Jul 4, 2009 16:38:08 GMT -5
I wouldn't use it against guard at least. You get gunned down half way across the table even especially against all infantry guard. Fix'd. Do not doubt the power of tons and tons of heavy weapons.
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Post by Kaikelx on Jul 4, 2009 17:57:49 GMT -5
I'd only use it against Guard if it were objectives, and if I was by far the superior tactician.
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Post by Hetfiltrator on Jul 4, 2009 18:50:19 GMT -5
This force will be run into the ground by even a single main battle tank Drop the heavy bolters for myssile launchers and don't complain to me about ap 6 I've killed more FIRE WARRIORS with frag myssiles than I have heavy bolters plus they can provide decent anti tank support.
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Post by Kaikelx on Jul 4, 2009 21:22:25 GMT -5
The Tac squads hold the Anti-Tank support. Believe or not, Marines are better shots with both the missile Launcher and the Lascannon. It wouldn't get torn up by a single tank. It'd take more like 2 LRMBTS, supporting fire from the Guardsmen and their heavy weapons, along with some other vehicle types. Which is what most Guard players bring. Which is also why I would never play this list against a Guard player unless I was a much better player.
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Post by Deleted on Jul 5, 2009 17:58:46 GMT -5
Ive never been a fan of Devastator units, i think the points could be better spent...Keep the 4 troops units and use the points used by the devs to buy some assualt units
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Post by Kaikelx on Jul 5, 2009 18:36:45 GMT -5
I was never a fan either. Tac squads could get the heavy weapons for cheaper. If you have points to spare after trimming down, getting an assault squad or two, and tricking out your captain, see if you can fit in a Terminator squad or a Dreadnought. Although the Dreadnought acting as infantry would kinda be stretching it......
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Post by darienfaust on Jul 12, 2009 22:08:32 GMT -5
i actually forgot i started this thread ;D
from your comments, the way to go would be: -add assault marines -replace the dev squad bolters with missile launchers (not complaining, hetlan. personally i am a fan of missile launchers. just thought the heavy bolters would force other infantry units to go to ground) -maybe replace the dev squads with the assualt marines
i'll put up an updated list when i can for further scrutiny.
thanks for the comments!
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Post by fatuous on Jul 13, 2009 7:02:30 GMT -5
I'd seriously consider adding some dreadnaughts. They walk, therefore they are inf But otherwise, yeah quite liking the list. Lots of troops, so I would avoid replacing any troop choices with non scoring ones, as that is what will win u games with this list. Devs with ML is prob better than heavy bolters, and like ur lascannons in ur tac squads. I wouldnt take 2 devs tho. in fact I'd drop1 for a dread and the other for assualt marines.
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Post by Kaikelx on Jul 13, 2009 10:49:17 GMT -5
Titans walk. They are most definitly NOT infantry
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Post by Deleted on Jul 17, 2009 0:37:32 GMT -5
Against IG, I'd take out a Tac squad and some accessories and take a Vanilla Termie squad to drop in during the game. This would serve a dual role of taking fire from your Tacs and possibly making the other player panic and overcommit.
Or you could be a bastard and take an HQ, two basic tac squads, and as many TH/SS Termies as possible.
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Post by Kaikelx on Jul 17, 2009 10:24:59 GMT -5
From what I've heard from Reds, you might wanna consider investing in some Sternguard vets at higher levels..
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Post by RedsandRoyals on Jul 17, 2009 10:29:32 GMT -5
I just said they were pretty good, they're not a "must have". Take what I say about SM with a grain of salt, since I haven't played with their units, only killed them.
Reds
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Post by Kaikelx on Jul 17, 2009 10:37:24 GMT -5
And that's why I said "Might"
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Post by RedsandRoyals on Jul 17, 2009 10:52:18 GMT -5
And that's why I said "Might" I know. Just don't go around blaming your advice on me. Reds
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Post by Kaikelx on Jul 17, 2009 10:52:40 GMT -5
Hey....my advice isn't bad....Not THAT bad.....
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Post by darienfaust on Jul 17, 2009 22:19:32 GMT -5
ok, i tweaked the list. how about this one:
HQ Captain Bolt Pistol, Lightning Claw, Jump pack Elites Dreadnought Heavy Flamer Troops Tactical Squad A Segeant & 9 Space Marines Lascannon Tactical Squad B Segeant & 9 Space Marines Lascannon Tactical Squad C Segeant & 9 Space Marines Missile Launcher Tactical Squad D Sergeant & 9 Space Marines Missile Launcher Fast Attack Assasult Squad Sergeant & 4 Space Marines 2 Flamers and 2 Plasma Pistols
it goes over by a point, though. and i contemplated in making the Captain a "disciple" of Shrike, with a pair of lightning claws. he can join the assault squad. the Dreadnought is there to provide additional fire support. hopefully his assault cannon can force 'go to grounds' on the enemy, so that the combat squad can maneuver through cover and get a better firing lane.
Sidebar (ok, i'm not sure if this is even allowed in most tourneys, but what the heck)
Tac Squad D can be replaced by Elites Veteran Squad Sergeant & 7 Space Marines Multi-melta
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Post by ElegaicRequiem on Jul 17, 2009 23:16:36 GMT -5
Don't see why that wouldn't be allowed. I don't think you should ever take a single lightning claw over a power sword. Otherwise you don't get the bonus attack. I also have a personal problem with 5 man assault squads, and their survival rate...
Now you have to comment on my biker list.
Edit: Looking above, the high cost of the dev squad's heavy weapons is due to the sgt's fancy 'I'ma give a guy in my squad BS5 today' wargear. Too lazy to reach to the bottom of my chair to look up the name... Use that on a plasma cannon for good times against other MEQs.
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