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Post by Woz on Apr 7, 2008 16:05:20 GMT -5
I'm not saying it's a good use of points. Just pointing out that everything can be countered. Besides if you're playing a 10,000 point game then keeping 500 pts of stormies in reserve isn't that much.
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Post by lordcastellenjon on Apr 7, 2008 17:04:31 GMT -5
OKAY got to say this I flank marched a hell hound and 2 squads of stormies behind my opeenats baneblade the other day (and the squad was RIGHt behind the bane blade) and well I had kitted one of the sqauds out with nothing but krak granades (that was there best they could take) and I charged them at the baneblades rear armour...... well lets just say 4 out of the ten man squad survived the exsplosion that insued the age old technique of force them to roll tomeny divce and they will fail still aply to the baneblade. it aint invincable as stormer's elit shown me boy that was a good kill from those guys
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Post by Deleted on Apr 11, 2008 20:25:41 GMT -5
"Quickly, men! run up to that massive tank and throw these highly viotiale bombs onto it!" Not how i want to spend my day.
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Post by acolyte on Apr 12, 2008 4:54:50 GMT -5
lets look at it thou, for the price of a BB you can get lots of guns, and force lots of rolls, it dies, or use stormies as said, force rolls, it dies. or my favourate, drop troopers all hit it a 12" for army, dies in one turn you now out number 2/1 or 3/2 in most games. i hate tanks cos, well, the die easy at bad times
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Post by lordcastellenjon on Apr 12, 2008 4:57:59 GMT -5
lol true GW plz bring out a new vihacal damge chart we need are tanks to be buffed up alot
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Post by Deleted on Oct 5, 2008 23:17:13 GMT -5
I know this is gonna sound crazy, but in my opinion Baneblades shouldn't be any colour at all... no-one should have them! No, before you send for the Platoon Commissar to have me dragged off in shackles let me explain. There was once one a simpler time, in which the rules were Third Edition, and the tanks were vulnerable to clever tactics. 14 armour or not, it wasn't impossible to get some krak grenades close up and blow it to smithereens... Nowadays the latest rules and models seem to be appealing to the 'magpie' group as sammy1979 so aptly put it; big guns, lots of '10's in the stat lines and wounds for vehicles? Come on! Now, I find that my characterful, fluffed up army designed to represent a vaugely plausable External Expeditionary Force, with years of patient modelling and backgrounding, can be pipped to the post by any John Q. Noob with a Baneblade and a thoroughly misplaced sense of trust in armour values. Maybe it's just me getting cynical in my old age (18 ) but who doesn't yearn for the days of old, where the requirement of becoming a General in the Imperial Guard exceeded that of the Cadian PDF Recouperation Center for the Terminialy Bewildered? Where tactics mattered and Baneblades were but a mention in the rulebook? There, that's my rant over, but on the flip side of the coin the model does look stunning, and as a born-and-bred die-hard tread-head I can't deny that I've been tempted by the Baneblade. And if it does appeal to the 'magpie' lot and get them into the game, it can't be bad I suppose. I'm 22 bro Even I have to control my want to shoot at them, either way they help alot, b/c if they aren't attracting fire, they are laying it down, (and sometimes they lay it down WHILE being shot at).
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Post by Rolling Thunder on Oct 6, 2008 13:16:06 GMT -5
Baneblades- cool, but unnecessary. Anyone cannkill a baneblade, with the right combination of AT fire (missile launchers to the flanks) deepstriking suicide-units with more firepower than god and so on.
Look at the stats: 2 Missile Launcher teams fire 6(krak) shots at the Baneblade's side armour. 3 hit, and 1 penetrates. Statistically, that beast has either now lost a structure point, it's main cannon or D3" movement (rendering it utterly helpless). Or it can't fire a certain weapon. ANd you can go the the next turn. And the next. And the next, and eventually it it going to bit the dust.
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Post by Deleted on Oct 6, 2008 15:10:50 GMT -5
Baneblades- cool, but unnecessary. Anyone cannkill a baneblade, with the right combination of AT fire (missile launchers to the flanks) deepstriking suicide-units with more firepower than god and so on. Look at the stats: 2 Missile Launcher teams fire 6(krak) shots at the Baneblade's side armour. 3 hit, and 1 penetrates. Statistically, that beast has either now lost a structure point, it's main cannon or D3" movement (rendering it utterly helpless). Or it can't fire a certain weapon. ANd you can go the the next turn. And the next. And the next, and eventually it it going to bit the dust. Anyone with the right kind of firepower can kill any tank, its just the probability of getting those conditions favorable. The thing is, the baneblade under a decent commander, won't allow you to get in range b/c you'll be outgunned and he'll have a number of supporting units helping. If someone expects to field a lone baneblade with nothing else that you should be obligated to smack that player in his or her back of the head. Example, I would support my BB with 10 leman russes (mix of variants), and they would probably be on the flanks. The trick to killing a baneblade is also its structure points, its not like "OOh i got a lucky dice to glance/penetrate " and hope for a good roll to eliminate its combat effectiveness. It has 9 seperate weapons that all have the potential to do great harm on enemy forces, (you eliminate the main gun, you still ahve a demo cannon, and vice versa, you still have 2 lascannons (or 4 with the 2 sponson per side variant, up to 4 twin linked heavy bolters, a co-axial autocannon, a front mounted twin linked bolter, and a pintle hvy stubber. Even if it couldn't move, it still only moves a Flashing speed of 6" anyways, so immobilising it is nearly a moot point. You also have to consider, yes those rocket teams might get lucky, but what are the probability of them actually doing enough harm to it for it to count which by then, they'll have any number of ordinance pouring on top of them for which they'll get no cover saves.
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Dutch
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Post by Dutch on Oct 6, 2008 15:16:59 GMT -5
I think we all have to thank the lord the ole' baneblade isn't allowed in *REAL* WH40k.
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Post by Deleted on Oct 6, 2008 15:24:23 GMT -5
I think we all have to thank the lord the ole' baneblade isn't allowed in *REAL* WH40k. Define "Real" WH40k? You can use whatever models you want, as long as its agreed upon by both sides. You probably wouldn't be able to use it in a Regulation/Tourney game, but those get boring after awhile, gotta spice things up some. (imo)
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Post by starwoof on Oct 6, 2008 17:02:21 GMT -5
I think we all have to thank the lord the ole' baneblade isn't allowed in *REAL* WH40k. Define "Real" WH40k? Not apocalypse.
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Post by Deleted on Oct 7, 2008 16:05:57 GMT -5
That's what i figured, never heard it said like that before.
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