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Post by Deleted on Dec 10, 2004 16:27:13 GMT -5
Any good tips on fighting Necrons?
And
The army building seems comfusing. I went over it in the codex, and am used to WHFB army building. What is a basic army size, and how much of what can you have in that?
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Post by Deleted on Dec 22, 2004 9:39:18 GMT -5
only 1 necron player where i play never played him
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Post by Sheepz on Dec 24, 2004 18:31:03 GMT -5
Anything that ignores their save. Battle tanks of all descriptions, Rockets, Las, Plasma, (Not melta, you want him at arms length). Remember, Necrons will only go down to a Lasgun once in 36 shots, according to the maths.
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Post by Colonel Tasalof on Dec 26, 2004 19:54:10 GMT -5
wow once in 36 shots. Thankgoodness i have never played them! So you reacon rockets. What about heavy bolters to spray their bodies with lead?
Colonel Tasalof
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Post by Deleted on Jan 17, 2005 11:23:25 GMT -5
what is da we'll be back thingy the cursed peoples have?
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Post by Deleted on May 8, 2005 17:33:22 GMT -5
we'll be back seems to be (I dont have the codex to refer to), as long as there is one 'live' model nearby all the 'dead' ones can get up on a roll (I can't remember if its 4+ or 6). If your gonna target a unit of warriors, hit them with everything, put them all down in a turn and they'll stay down as long as they aint bunched up with other stuff. I took meltas as part of a tourny list, so when the necron player pulled the teleportation (not with a monolith tg, with some wargear on his lord) and dropped his squad at point blank the meltas toasted a couple permanantly (instant death still works, there aint no comming back for the small puddle of liquid metal on the floor, this aint the movies). Also learn which units count towards his phase out value (i.e. not scarabs, destroyers, dunno what else don't count) and concentrate on them, it takes a lot, but you can force him out of the game killing just the warriors, without having to hunt down destroyers etc. (nbot that they ever stay hidden). All this info's from the one game I've played against them so far, so i dunno how accurate it is!
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Post by Deleted on May 10, 2005 5:46:00 GMT -5
I think that the best way to beat the necs is to get them to phase out. (ie. 75% of his force permenently dead). As what was mentioned by almostsilentbob.
Dont get distracted by all his other fancy nasties like pharias, wriaths or the lord. Much to hard to kill. Concentrae fire on the closes, biggest group of warriors and make sure that they fall down.
The "we'll be back" rule that the necs have only work with the following: *the same unit type is within 6" *a tomb spyder is within 12" and there is another same unit type on the table *a necron lord with a resurection orb I think that about it. I'm running this from memory.
And "we'll be back" works on a roll of 4+
So with that in mind: *look for isolated groups of necs and take them down. *kill tomb spyders ASAP *pray to the Emperor that the necs you killed stay dead.
Im still debating weather it is better to take instant death weapons such as Lascannons or Missile launchers Or take quantaty over quality weapons like Heavy bolters or Autocannons. take
Thats my thought of the matter, hope it helps.
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Post by Deleted on May 10, 2005 18:21:16 GMT -5
I've played Necrons a few times and Phased them out each time. Mostly it was do to the fact that both players would deepstrike right into my laasgun range. Rapid fire range. They would deepstrike Flayed Ones and Scarab Swarms. Can't shoot, can't attack. Bye Bye ;D. Other things I've done is Charge them for C.C. You loose alot of good troops that way though. Soften them up with CANNON fire . This is the last army I played against the Crons. All Foot Slogger Army. 1505 Pts - IG: Basic Regiment Army Command Platoon (HQ) - 487 Command Squad 3 [137] Plasma Gun (x3) Heroic Senior Officer 1 [96] Bolt Pistol; Power Fist Carapace Armour Veteran 1 [11] Lasgun; Medic Anti Tank Squad #1 [95] Missile Launcher (x3); Lasguns (x3) Anti Tank Squad #2 6 [95] Missile Launcher (x3); Lasguns (x3) Special Weapons Teams #3 [80] Lasguns (x3); Meltagun (x3) Special Weapons Teams #4 [80] Lasguns (x3); Meltagun (x3) Storm Troopers (Elites) 5 98 Deepstrike Ability; Hellguns (x3); Meltagun (x2); Frag Grenades; Krak Grenades Storm Trooper Veteran Sergeant 1 [23] Deepstrike Ability; Bolt Pistol; Power Weapon; Frag Grenades; Krak Grenades Hardened Veterans (Elites) 86 Lasguns (x1); Meltagun (x3) Hardened Veteran Sergeant 1 [24] Bolt Pistol; Power Weapon Carapace Armour Infantry Platoon (Troops) 0 - - - - - - - - - 249 Command Squad 3 [87] Plasma Gun (x3) Junior Officer 1 [46] Bolt Pistol; Power Weapon Veteran 1 [11] Lasgun; Medic Infantry Squad 9 [82] Lasguns; Plasma Gun Veteran Sergeant 1 [18] Bolt Pistol; Close combat Weapon Carapace Armour Infantry Squad 9 [80] Lasguns; Grenade Launcher Veteran Sergeant 1 [18] Bolt Pistol; Close combat Weapon Carapace Armour Infantry Platoon (Troops) 0 - - - - - - - - - 278 Command Squad 4 [76] Heavy Bolter; Lasguns (x1); Plasma Gun (x2) Junior Officer 1 [46] Bolt Pistol; Close combat Weapon Carapace Armour Infantry Squad 9 [107] Lascannon; Lasguns; Plasma Gun Veteran Sergeant 1 [18] Bolt Pistol; Close combat Weapon Carapace Armour Infantry Squad 9 [95] Missile Launcher; Lasguns; Grenade Launcher Veteran Sergeant 1 [18] Bolt Pistol; Close combat Weapon Carapace Armour Sentinel (Fast Attack) 1- 55 Lascannon Sentinel (Fast Attack) 1- 55 Lascannon Heavy Weapon Platoon (Heavy Support) 197 Command Squad 4 [87] Lascannon; Lasguns (x1); Grenade Launcher (x2) Junior Officer 1 [46] Bolt Pistol; Close combat Weapon Carapace Armour Anti Tank Squad #1 [110] Lascannon (x3); Lasguns
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Post by Deleted on Apr 25, 2007 17:53:11 GMT -5
OUCH, i hate playing Necrons.The one guy that is in my group that plays is so hard to beat that i tend to avoid him.I have tried the concentrate fire thing and it works well.I guess i will have to add a las cannon hvy weapons platoon to the army and see how that works,and my demolisher ,basalisk and more plasma. by the way, do any of you agree that the glancing ona 6 rule is BS ?i could see it with the elites and things but the weenies ?NEVER play an armoured column against necrons,i learned the hard way lol.
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Post by Deleted on Apr 25, 2007 17:59:46 GMT -5
oh yea, basic army...it may seem confusing if you have never been in the military or have played other armies.
The I.G. are based off modern armies with a company command which is usually your captain,master sgt and a few other guys.
Then you have your LT. and the squads under him,usually 4 to a platoon,and 4 platoons to a company.
If you look at it in the way of the codex you would need the company command which is the captain and his crew,then the LT. and his platoon,sgts and troopers for 1 troop, then a second troop would be an armoured fist unit which is 1 chimera and a squad of guys or another platoon, or at least 2 squads of gun babies( conscripts).
Alot of people don't understand becouse they are used to playing marines that all you need is 5 men for a troop instead of 25.I hope that helped,i get long winded some times LOL.
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Post by thefishki345 on Apr 25, 2007 19:19:30 GMT -5
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Post by Deleted on Apr 26, 2007 18:00:02 GMT -5
My appologies, i though this was a forum to discuss imperial guard things and how to beat our oponents.I will quote the forum rules here: Please refrain from forum arceology. Ie, don't dig up threads like 10 pages back, unless it's really necessary. Try to write why you did it, so we mods/admins don't lock it on sight.
Was it nessecary ? i don't know but i was having trouble with necrons and wanted to discuss it.Would it be better to start up a new thread or bring back an old one that people have already talked on and brought up some things on.Maybe we can bring this back and talk about it more. and a friendly reminder doesn't start off with " uh dude". I have been enjoying this forum page ,reading it and commenting on it.I have been playing IG for about 6 yrs now and i think there is always more to learn and thats why i came here.It would be a shame not to bring up things from the past from time to time and rehash them.
So i guess my good reason for bringing this back up was i was having trouble with a necron player and wanted some advice.I hope thats a good enough reason to bring it back up.cheers and i appologise again if i have done something wrong.cheers mate =)
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Post by thefishki345 on Apr 26, 2007 18:16:40 GMT -5
oh, ok sorry man, i didnt mean to make my remark to be mean or rude so i apologize, i just thought you were posting in random old stuff to get your post count up but dont worry, i see your reason and its OK, and yeah it would be good to bring back some old posts from time to time, but some people post on threads that are about 5 years old just to add a remark like "i hate necrons aswell" or something like that, but its OK if you give advice and stufff because you may have been able to revive it. again i apologize if you thought i offended you or anything. cheers
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Post by Deleted on Apr 26, 2007 18:26:49 GMT -5
no worries, i think there was just a bit of bad communication communication. /reminds self to flog the comm officer later.Ceers mate =)
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Post by thefishki345 on Apr 26, 2007 18:38:29 GMT -5
haha, lol, yep no problem
*shakes hand*
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Post by Deleted on Apr 27, 2007 9:00:59 GMT -5
Back to the NECRON scum....how can u not ignore a necron monolith tearing up the field by spraying guass at ure scared guardsmen! plus...u still all the other necron warriors to deal with...how do u guys deal with it?
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Post by Deleted on Apr 27, 2007 10:08:34 GMT -5
my latest idea is lots and lots of troops ,stay in cover ,take a few las cannon squads and plasma and demo charges in my special weapons teams.Oh, and no tanks since they have done nothing but get destroyed fast.Thats all i can come up with lately, going to try it this weekend probably.I'll let you all know what happens.
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Post by thefishki345 on Apr 27, 2007 19:13:07 GMT -5
well, i have never fought necrons but some experienced player said that the monolith isnt really that threatening, its just there for scare factor apparently so try to ignore it as much as you can or... maybe plasma and meltas and lascannons on everything!
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Post by sammy1979 on Apr 29, 2007 5:29:03 GMT -5
the problem with the monolith is you can ignore it while its on the other side of the table but once it gets in range of your troops it makes a mess of all your inf. melta arn't so good as you have to be to close to fire the thing i normally equip my tanks with hunter killer missles and take pot shots at it while its on the other side of the table then when its up close i endevour to nail the thing with everything i got. as i stated earlier at close range its a nightmare. however when facing rons everythings a nightmare at close range.
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Post by Warmaster Stabwhiskers on Apr 29, 2007 7:26:12 GMT -5
Lascannons and Missile Launchers, if they get close , use the frags
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Post by Deleted on Apr 30, 2007 2:21:43 GMT -5
yeah...ile prob grap some special w squads armed with demo charges...cos my friend always has his monolith nearby cos he knows i play an inf. company...thnx guys
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Post by thefishki345 on Apr 30, 2007 4:57:39 GMT -5
great, im not looking forward to facing necrons.
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Post by sammy1979 on Apr 30, 2007 6:38:42 GMT -5
there very hard my advice for sequence of targets are to go for the lords if the got that damn reseruction orb then tomb spiders then the pariahs dont let them get close so a fast a manouvarble force is best with bags of missle launchers and and las cannons as stated by stabby. however if you get into hand to hand your screwed also dont bother with two many guardsmen take the grenadier doctorine and bags of stormtroopers as flashlights dont do jack. you need the extra power of the hellguns. thats my advice any way guys.
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Post by Deleted on May 3, 2007 6:56:17 GMT -5
I played a 1750 pt game against the best local necron player in my area.This guy usually holds his monolith in reserve.It's a really nasty trick to hold out till the end.I housed the guy for the first time using this list, and if it looks like the valhalen docs it's becouse i play valhallens normally lol.
Docs: Priests conscript platoons heavy weapon platoons close order drill vet squads
Hq : So with bolt pistol and PS, carapace armour Commisar with bolt pistol and power sword,carapace armour Priest with eviscerater,carapace armour medic,plasma,las cannon Platoon 1 HQ: JO w/ bolt pistol and power sword Commissar bolt pistol and power sword medic,plasma gun,las cannon sq 1: vet sgt w/bolter,auto canon, plama gun sq 2: as above s2 3: as above
troop 2 : conscript platoon sq 1: 10 men, grenade launcher, heavy bolter sq 2: as above sq 3: as above Heavy wpn platoon HQ : Jo with bolt p and cc. medic,plasma gun,las cannon sq 1: 3 las cannon teams sq 2: 3 missile launcher teams
HS: 2 basalisks with armoured crew compartment Elites Vet squad 1 vet sgt with bolt p. and power sword,i missile launcher,3 plasma guns sq 2: as above sq 3: as above all infiltrating
won the first turn, i opened fire on one squad of warriors, all down.I opened up on the second squad of warriors, all down.by turn 3 he was phasing out. I didn't actually design this army list against him, it was just one i had been kicking around but it sure worked well.
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Post by Deleted on May 8, 2007 16:17:21 GMT -5
I find that necrons, baring the destroyers, tend to be a very slow army if they dont deepstrike, so usually its good to take 1 or 2 high range/ordinance weapons to thin them out. if they deep strike or try to flank yu with destroyers, try to either to take a large C.C buff group and charge them (for destroyers) or to just give them a huge can of buttkicking with meltas, plasmas, lasguns, and anything else available (in case of deepstriking), of course, remember to keep a close eye on the objective, perhaps by keeping an armoured fist squad in the back flanks to whip out during the last 2 turns. In short, kill before they kill yu and be prepared to sacrifice a couple of units for the sake of reaching the objective (but if the objective is voctory points yur probably already there
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