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Post by Inquisitor Macala on Jul 16, 2009 15:56:50 GMT -5
So, a friend of mine asked to play a Planet Strike match without a points limit, just field everything the FO chart allows. I agreed. Now, he doesnt realize how many Grey Knights I have... would it be unsporting to run nothing but Grey Knights that assault turn one, led by Stern and a plucky Lord in a Crusader w/ a teleport homer against Eldar? I dont know if I can bring myself to do that...
Your thoughts?
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Post by Kaikelx on Jul 16, 2009 15:59:22 GMT -5
Do it, but offer him the chance to add in the points limit/surrender
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Post by Deleted on Jul 16, 2009 16:00:21 GMT -5
I would rather use IG. I counted one day that you can sink 1900+ points in 1 troop slot with IG, getting every upgrade and the most expensive weapons etc., and using vehicle squadrons with all the possible upgrades isn't very nice either.
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Post by The Envoy (AWOL) on Jul 16, 2009 16:00:37 GMT -5
Do it, but offer him the chance to add in the points limit/surrender Pretty much the best way to go about it.
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Post by metcalfedan on Jul 16, 2009 17:12:47 GMT -5
I counted one day that you can sink 1900+ points in 1 troop slot with IG I just wet myself with glee...
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Post by starwoof on Jul 16, 2009 18:20:29 GMT -5
Solution: Induct Guard Platoons. Now you can do both.
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Post by Inquisitor Macala on Jul 17, 2009 15:45:53 GMT -5
Solution: Induct Guard Platoons. Now you can do both. Oooo. That never even crossed my mind... and i can take commissars... Ouch...
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Post by WestRider on Jul 18, 2009 0:31:16 GMT -5
I was bored a while back and worked it out: an IG Army maxes out at 24,549 Points for a full Standard FOC. I'm not bored enough right now to figure out how much more you can fit into a PlanetStrike FOC, but I think your friend would really prefer playing with a Points Limit.
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Post by metcalfedan on Jul 19, 2009 2:32:25 GMT -5
Are you going to be the attacker then? Because if the Eldar are attacking, watch-out for those Swooping Hawks - They are nasty!
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Post by Inquisitor Macala on Jul 19, 2009 20:12:26 GMT -5
Yeah, I Was the attacker. We did the match today, and he still wanted no points limits... he thought all his Fire prisms and wraithguard were enough.... They were not. I beat him turn four, haha. I ran all my GK's... and full IG platoons with Chenkov and the Tallarn guy. Add the GK dreads... Horrible stuff. I think his farseer is missing a few limbs... haha.
Thanks for the tips guys. Next up... fighting his Super heavies with an armoured company....
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Post by Ignatius on Jul 19, 2009 21:55:48 GMT -5
Sweet. Nice to see someone else stomping on the eldar. You got a report for us or are you just teasing us?
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Post by mardaddy on Jul 20, 2009 0:31:14 GMT -5
Macala, recall also that just ONE force org of Grey Knights can field as many as 14 Landraiders; 2 HQ transports, 3 EL transports, 6 TR transports, 3 HV.
I have about 2,500pts pure GK I can run if I wanted too, but prefer to use a DH w/Inducted IG as my, "all-comers."
The only Eldar player we have at the store plays an all-Ranger/Pathfinder army with three Wraithlords, I went with two minimal Stormie squads and three maxed-out FA choices and & 5 squads of Termies (2 HQ, 3 EL) teleporting into his lines one after another...
Shredded his undefeated record with his "hang-back-and-gunline-em-with-sniperfire" list and caused him to abandon playing that army anymore...
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Post by WestRider on Jul 20, 2009 1:02:29 GMT -5
How do you figure, Mardaddy? The only Units in the Dex that can take a Land Raider as a Dedicated Transport are Inquisitors and a single Inquisitor Lord. 7 Land Raiders max.
Also, against Eldar, the Land Raider is barely more survivable than a Chimera. Lance Weapons are the bane of those things.
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Post by mardaddy on Jul 20, 2009 2:40:39 GMT -5
Regarding tactics, I agree, lances open them like butter, but since the OP was talking unlimited points... points-holes would not matter...
Believe you may be right after closer inspection... I was led astray by the entry on pg 32: *the Landraider may carry up to ten Grey Knights in power armor or five Grey Knight Terminators*
Seemed completely reasonable that it would not list the capacity unless they were able to take them as transports; but the entry is STILL under "Heavy Choices," not under, "Transports," so... 7 it is (1 HQ Inq, 3 EL Inq, 3 HV), but only the 3 HV can carry GK's, and only if they board them after initial deployment.
No fear, as I have NEVER tried to field a LR as a TR transport anyways.
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Post by Deleted on Jul 20, 2009 4:20:02 GMT -5
I have myself grown rather tired in planetstrike (already) as all the games we have had in our group have been about how many units can the attacker get to touch objectives, not about can he touch them. With the amount of elites and FA the attacker can take it's almost impossible to stop him from having units at the objectives, unless you manage to swamp the area with so much troops that you can tie him down.
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Post by ElegaicRequiem on Jul 20, 2009 10:00:20 GMT -5
I think it should get better once people get the hang of being the defender. It seems like a different way of thinking than a normal game. And some of the defender stratagems need a FAQ.
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Post by ssgtdude (M.I.A) on Jul 20, 2009 16:17:38 GMT -5
I have myself grown rather tired in planetstrike (already) as all the games we have had in our group have been about how many units can the attacker get to touch objectives, not about can he touch them. With the amount of elites and FA the attacker can take it's almost impossible to stop him from having units at the objectives, unless you manage to swamp the area with so much troops that you can tie him down. I concur. the planet strike rules are heavily in favor of the attacking force. They have more stategems, the firestorm, and other nifty tools in which to make the game heavily in thier favor. Up to and including that if an objective is destroyed it is still an objective and it doesn't matter what unit touches it so long as it touches it. Regardless of how many forces on the defense are "holding" it. I have grown rather tired of the entirety of the rule set due to the major problem of the attacker always wins scenario
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Post by Deleted on Jul 20, 2009 22:24:24 GMT -5
...but only the 3 HV can carry GK's, and only if they board them after initial deployment... I argued with an Ork player about the whole "dedicated transport" =/ "transport capable" thing over his Burna Boyz + Mek in a Battlewagon... Only Dedicated transports can have units embarked in them at the beginning of the game? Just to make sure we are clear here...
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Post by WestRider on Jul 20, 2009 23:09:12 GMT -5
Any Transport can have a Unit Embarked on it at the Start of the Game. Dedicated Transports are simply more restricted: only the Unit for which they are purchased may start the game in them.
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Post by Rolling Thunder on Jul 21, 2009 12:49:46 GMT -5
As something of a 'Strike veteran, I must disagree. Planetstrike is not, in fact, unbalanced. You are simply playing it wrong.
Some tips: Never go for the 'castle' defence, shown in the rulebook. It fails miserably as you wind up bunching your infantry up and being slaughtered by the Firestorm, you lose any flexibility and it basically hands the initiative to him.
Instead, you need to stop thinking 'dogged, resolute defence' and start thinking 'evil-minded bastard'. And I mean evil. Set up the objectives on tiny, ruined buildings between two massive gunlines of entrenched infantry. Place at least two of them directly at the board edge. Cover any non-building space in craters, barricades - anything that will force him to make dangerous terrain checks as he lands. Leave the armour in reserve and bring them on to blast away at his nicely-bunched infantry as they land, knocking away at them with battlecannons.
Set up crossfires, like so
Combined Squad (18") Objective (18") Combined Squad
This forces him to either go for the squad, and risk dying either as he lands on them or being shot to pieces, or going for the objective, and being shot to pieces.
Seriously, it's just a matter of getting into the correct mindset.
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Post by ssgtdude (M.I.A) on Jul 22, 2009 7:47:53 GMT -5
RT you and I really need to get a game in so you can see my play style.
In the sanctioned games at the store all the objectives were the entire model not just a counter ( Skyshield, Bastian, chaos ruins, etc...)
I don't start with anything on board model wise as most my army outflanks to begin with. Leaving him only to firestorm the objectives themselves. Thereby making them into dangerous terrain.
The assaulting army has been holding back their fast attack and jumping onto objectives at the last moment. Regardless of how many troops are already there. Usually using only disabled vehicles to just touch the base of the model in question.
The rule set is unbalanced as it doesn't give any thought to any worlds that are highly prepared for such invasions (Think Cadia here). The rules even state that even if it is a lone model against any number of troops if they can't repel a lone model how do they expect to repel the reserve force that comes in afterward? My answer, more body's and troops that you also have waiting to come in. Some of the high tithe worlds have more troops on planet then are out in the system. Remember the tithe usually is only a tenth of the populations military not a tenth on the home planet. With a 90% of your combat ready troops on planet it would not make sense to me that an assault would be decided in such a decisive manner.
Not to mention the advantages that are already there for the assaulting army with two times the number of stategems at their disposal.
The contested objective rule needs to be brought back into the fold.
As an assaulter I normally will use Chaos reigns pre-game to give their 2+ save deployed forces into a building and take that lone scout or sniper team out into the no cover area that the prior unit had been deployed in. First turn of my shooting is then to target that building with said 2+ armor save unit with Teleport Barrage. Bye bye uber unit.
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Post by Deleted on Jul 28, 2009 20:22:26 GMT -5
RT means to use small (not the Skyshield, in particular) buildings in the game, and use those as objectives.
Basically make the smallest possible pieces of terrain count as the objectives.
And covering the board with craters/ruins is highly called for, since the defender is the one who sets up what the attacker is charging into. It doesn't have to be a "friendly" board for the attacker.
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Post by Kaikelx on Jul 28, 2009 21:14:09 GMT -5
Of course, isn't it so that the more terrain there is, there are more preliminary strikes?
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Post by WestRider on Jul 28, 2009 21:26:28 GMT -5
Only the number of Objectives drives up the size of the FireStorm. You can put as much Non-Objective Terrain down as you like without affecting the number of Blasts you get hit by.
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Post by Lord General Armstrong on Jul 29, 2009 1:00:35 GMT -5
i love planet strike. I always win as the defender. (only played 5 games of it)
what i do is keep all my stuff in reserve put about 50 quad guns on the board have have about 8 bastons about half has void shieds with battlecannon, lascannon and heavy bolter emplacements.
then on my after his second turn 4 out of my 8 chimeras and 6 out of my 12 russ tanks came in and completly smashed him. God planet strike is cool.
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