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Post by Deleted on Jan 28, 2007 3:11:35 GMT -5
I just got 2 used sentinels from a friend, and one happens to be armed with a flamer. The four others I have are 3 lascannons and 1 multilaser, so I was wondering if anyone could give me some advice on unit combos that a heavy flamer armed sentinel would fit into well, or any other neat tricks to try out with it. Thanks,
-Ben
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Post by Colonel Grammissar Azalar on Jan 28, 2007 6:19:17 GMT -5
A Drop Sentinal.
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Post by Deleted on Jan 28, 2007 14:09:22 GMT -5
Well that'd be cool but I have all of my doctrines filled up. It might be fun to try out drop troops a little though...
-Ben
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Post by Colonel Grammissar Azalar on Jan 28, 2007 14:11:14 GMT -5
I think a Sentinal can take a Flamer anyway, its a Catachan Sentinal.
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Post by Deleted on Jan 28, 2007 16:23:07 GMT -5
I know I can use it army list wise, I mean fitting it in tactically.
-Ben
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Post by Deleted on Jan 28, 2007 16:28:49 GMT -5
Use it to closely support Infantry in tight quarters. Negates cover and such.
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Post by Colonel Grammissar Azalar on Jan 28, 2007 16:29:57 GMT -5
Tacitcally.
CITIES OF DEATH!
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Post by Deleted on Jan 28, 2007 18:48:25 GMT -5
Well I play almost exclusivley City games. I'm thinking about having it muck about with an armored fist squad with a flamer and help them smoke folks out of the ruins. Should be a hoot.
-Ben
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Post by Deleted on Jan 28, 2007 20:23:04 GMT -5
As I was saying... use it up close to support infantry in tight quarters
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Post by Deleted on Jan 28, 2007 21:46:47 GMT -5
Yeah that's basically the plan.
-Ben
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Post by Deleted on Jan 29, 2007 8:44:48 GMT -5
So I've developed a whicked plan...
I'll use 2 Heavy Flamer armed sentinels and an armoured fist squad.
The Chimera will take point on a flank, and the sentinels will be shortly behind it. This way it's superior armor(not by a ton, but enough to block bolters and pulse rifles) will save my sentinels.
When the 3 units reach there destination, the 2 sentinels will flame the hell out of whatever is in front of them, followed by the disgorging, and rapid firing, of the armored fist squad. The sentinels will then assault, holding whatever the squad in question is in place and unable to respond. This will enable the squad to move into cover or also assault on the next turn.
While not great against tactical or terminator marines, i feel that this tactic will work well agaisnt Tau firewarriors, orks, marine scouts (local marine player ussually trys to outflank me with 10 of the buggers) and just about anyone not in power armor. Can't wait to try it out.
-Ben
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Post by Deleted on Jan 29, 2007 18:48:06 GMT -5
More like flame the hell into them... plus.. with a str 5 flame template on marines even... x2 can be devesating
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Post by Deleted on Jan 30, 2007 6:37:35 GMT -5
i agree that double st5 flames on marines is enough to make them roll a ton of saves and fail some of them at least.. could always move it forward with a hellhound though then its 2 str 5 and a str6 flame attack thats always fun but using sentinals are support for the chimeras is a good idea though.. will have to adopt that idea myself if i dont stop deep striking my force on their heads
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