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Post by Deleted on May 12, 2007 12:36:51 GMT -5
ive been playing WHFB for a while, so i have some knowlidge about some things, but still very green I wanted to try out 40k cause i like the futuristic tuch of warhammer, and i really liked the idea of having transport trucks riding up into the midst of the enemy, dropping out and shooting stuff i have talked with some people about this idea, and from what i gathered this is playing guard So i wondered, is this a viable tactic? load up the chimeras (as many as i can get) with stormtroopers or/and ogryns and whatnot, take the battle to the enemy? side question: is there an army where this tactic is good?
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Post by sammy1979 on May 12, 2007 12:52:39 GMT -5
this is a fully valid tactic and the mechanised doctorine is the base for it. many ig players use this technique. i myself use a variation on the theme in large scale battles this tactic is not best suited for battles under 2000pts though so if your planning to become a ig nutter then go for it. however i may suggest that against races such as tau or necron you will get your but kicked. ground pounders being the best tactic for these Ig will give you scope to play both styles at a reasnable cost (both financial and points wise) hope this gives you a few pointers
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Post by Colonel Grammissar Azalar on May 12, 2007 13:16:46 GMT -5
I, as a Seasoned Guard player, and a Veteran 40K player in the eyes of my Local GW Staff recommend you stay away from the Mechanised Doctorine for the moment, due to its complicatedness.
Your best bet is to start simple, a basic 1,500 Point Army, If you like, I could draw you up a basic list.
But that is your choice
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Post by thefishki345 on May 13, 2007 1:24:50 GMT -5
lol yeah... stay away from mechanised for now but thats up to you, imperial guard's strength is in numbers and firepower, so you could either: a) go with numbers and firepower or b) surprise the enemy by having a bucketload of ogryns in chimera's (still with a couple of troops suppourting)
or you can do what you want lol and in answer to your side question propably tyranids, except they dont get transport vehicles, they get fleet of claw lol.
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Post by Colonel Grammissar Azalar on May 13, 2007 8:54:13 GMT -5
A Chimera can hold 12 Guard. And since an Ogryn takes up 2 spaces, you need to a squad of 5, and then you need and officer or Commissar within 6 inches, so your best bet is to take the Independant commissar Doctorine and attach a Commissar
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Post by Deleted on May 13, 2007 17:16:19 GMT -5
ogryns can take chimeras if they have a ogryn bone head champ or something i think, not needing a commissar or general within 6" + they can start the game mounted in a chimera without any problem as they where talked in to entering the chimera before the game started (IIRC)
i played around with the army codex today, and this is what i ended up with:
docts: carapice armour ogryn squads storm trooper squads
3x 6 ogryns, with bone 'ead - carapice armour (i dont know if they can have that special equiptment, tho i didnt understand why not) - chimera
2x 9 stormtroopers + 1 veteran - 4 plasma gun - 2vox operator - 2chimera 2x 9 stormtroopers + 1 veteran - 4 flamers - 2vox operator - 2chimera
chimera comes with smoke upgrades(all of them) and they have A weapon in the turret and the hull, dont know witch one is most usefull tho..
would this work? (i know i need a HQ - but other than that?)
(it comes out to be around 1600 points)
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Post by Deleted on May 14, 2007 4:41:31 GMT -5
u gotta be strict to ureself on points....which is a gud thing...1600 is a tad bit over the limit of 1500...unless ure going for 1750...which means getting that command squad in there to fill up the points. note on this is...that you have no troops (unless of course i mis understood the 'storm trooper squads' to be actually another term for grenadiers) and you're gonna have to spend a doctrine point on grenadiers...it basically means ure stormtroopers become troop choices rather than elites...but they cant infiltrate or deep strike...but that doesn't matter since they're all in chimeras =D
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Post by fatuous on May 14, 2007 10:33:22 GMT -5
And unfortunately I'm pretty sure that u can not give ogryns carapace as they do not come under the deffinition of IG infantry unit (see the section in the intro to doctrines, I think it is bottom left of the page).
Regarding being mobile, I actually think somethink like the Sisters of battle may be better for driving forward in tanks and shooting, as they can take rhinos which has more entry points. I'm sure it will work with chimeras, but u only have 1 exit at the back. You can still take storm troopers tho, so may be an option for u.
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Post by sammy1979 on May 14, 2007 14:06:47 GMT -5
im not sure about ogryn armour as norg drennog is equiped with carapace armour so that would give you a president for that
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Post by Deleted on May 14, 2007 16:42:45 GMT -5
- i got to have storm trooper squads and then i need grenadiers yes, thats right - it doesnt suprise if ogryns cant have capriace armour, tho im not quite familiar with all the terms - i am aiming for a 1750 army (if im going for an army at all) ok, i think i got the rules covered now? that what i have now is legal? (unless capriace armour isnt legal on ogryns, then i just got 30 points free, and a open doctrine spot) - so what do i need for HQ? how does it work? it stands on the troop selection that i need an HQ with a junior officer and his staff, does this mean that i need that ontop of the obligatory HQ? (meaning i have to get 2 HQ?) two side questions: - someone tell me more about the sisters of battle? i like their models, but i havent got an army book for them, how are they similar, and are they better than stormtroopers? (do they got an stormsistertroopers selection?) - is space marines a better option to play this way? i read somewhere that they had the best transport wheikle? (i hate that word, hope you understand)
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Post by Deleted on May 15, 2007 3:37:43 GMT -5
i was just reading the sisters of battle codex like 2 days ago at my store...but now i've fergot like the 'story' to their overall army. But point wise...they are cheaper than space marines and are one point more than stormtroopers. Stats wise...they are weaker than marines and have almost the same stats as storm troopers...except the sisters have power armour as well. they have different speacial weapons options than storm troopers and can have more ppl in a squad
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Post by fatuous on May 15, 2007 6:20:18 GMT -5
Sisters are basically SMs with lower T and WS, they have power armour and a bolter, and you can still take ST is u want to, they are listed as Inquisitorial storm troopers, but I'm not sure if they can infiltrate and DS (like grenadiers, they can't either. NB, you don't have to take ST doc and grenadiers, greandiers will do, DL the latest codex from the GW site). With sisters u have access to lots of flamer and melta weapons, and I mean, you can take ALOT. They can take chimeras or rhinos. U can also take inquisitors, and then assasins. They also have access to faith points that are a special type of magic, so often u can make em invincible and stuff like that, but can't remember all of em.
If you want a really shooty, mobile army with serious staying power then sisters may be a good option, and compared to marines they are pretty cheap.
Back to the IG and command squads.
U have to take 1 HQ choice in a legal army. With IG you choose an officer, either HSO, SO or JO and included in his points cost u also get his staff of 4 guards. You can then attached fire support, anti tank, special weapons and/or sentinel squads to this command platoon which all count as 1 HQ choice. This is actually a really good plus for IG players, as it means that you can deploy your heavy weapon squads last, rather than at the begining which u would do if they were heavy choices. So that can be a real plus. If you don't want a whole squad for your leader, then u can always take a special character. The draw back with doing that IMO is you can not take a master vox unit or company standard with out a command platoon.
In a general game, my HQ platoon consists of
HSO (or a JO with honorificus), plus his squad. Some times I take a standard bearer, some times a master vox, some times both. Usually a medic and a special weapon of some sort, plus a commissar. 2 or 3 hw squads, usually autocannons, mortars or missile launchers.
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Post by Deleted on May 15, 2007 8:44:59 GMT -5
oooooo then battle sisters is very tempting more than IG that is - but i also find that the models in the tyranids range are very cool - what to do, what to do! - i am on a bus while writing this, but ill come back to you when i get to where im going
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Post by fatuous on May 15, 2007 10:26:34 GMT -5
on a bus lol.
My little bro has sisters and they have some cool stuff. My only problem with them is that all of the mini's are lead and I like plastic cos it is easier to work with when converting. they are a pretty good army tho, and the inquisitors are fun to model and play with. U can also ally with SM, grey knights and imp guard v easily. I'd suggest spending abit of time on the Games work ship web site and reading thru the different armies and having a look at the models, see what u like the look of.
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Post by Deleted on May 15, 2007 11:29:42 GMT -5
fuc* yeah buss xD i was at a 30 minute stop, and i found a unprotected internett, yay for me ^^
well, im going to check out GW site then - thanks for all help and all!
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Post by Deleted on May 16, 2007 7:34:58 GMT -5
watch ure lingo oma...the MODS are watching ya...lol go fer sisters/stormtrooper army
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