shockwave
Conscript
Note, I am a flithy Xenos.
Posts: 23
|
Post by shockwave on Jun 15, 2007 13:30:39 GMT -5
Think this is perhaps more of a rules question, but....
I'm looking at taking Light Infantry, for my Heavy Weapons Platoon. Now the idea that i had was to take 3 squads give 1 Light Infantry deploy the others as my first choice for the likes of Push back (Thinking no Tanks for this list) Macharian Cross for the platoon command with a second near by.
Deploy the infiltrating unit, out on a wing in an attempt to flank shot something (Thinking AT squads mostly), while using the 2 Macharian Cross's to pull the first two out of harms way.
To me this seems to be a solid but obvious tactic, but i've yet to see any guard players (Around these parts at least) do something like this. Hence i'm wondering about the legallity.
[EDIT] Bugger, just noticed that this is in Tanks, thought I had put it in Tactics. Sorry.
|
|
|
Post by Turtleboy(AWOL) on Jun 15, 2007 13:44:17 GMT -5
I'll move it over there for you bud.
I like the idea. you're talking about 'push back' like in cleanse type missions where you get to deploy first and can push an enemy back into his corner if you get to put one down first and get aggressive in your field position turf grab?
I think it'd work really well, though I'm not sure you'd need 2 mecharian crosses (or are you thinking of chain redeploying that squad back a bit then back a bit again with the second cross?).
|
|
shockwave
Conscript
Note, I am a flithy Xenos.
Posts: 23
|
Post by shockwave on Jun 15, 2007 13:53:43 GMT -5
Thanks for moving it.
Well since you put down the entire platoon as a deployment (Baring the inflitrator) If you had 2 Squads you can achieve a great circumfrence of push back. You need two Macharian Cross's so that you can save both from certain death.
And yes, i'm talk about the likes of Cleanse and others (Secure and Control??)
|
|
|
Post by Turtleboy(AWOL) on Jun 15, 2007 14:04:11 GMT -5
just going off your thought, which actually made this occur to me, but couldn't you chain mecharian cross your heavy weapon squad all the way back to your main batte lines? I'll explain:
deploy heavy weapon squad as part of a heavy weapon platoon as far forward as possible. command squad 6" back. 2 platoon hqs from troop choices go 6" behind that. command hq goes 6" further back. all officers get the cross.
so you get to use your crosses. heavy weapon squad is pulled back 6" by the heavy weapon platoon officer.
both those squads are then pulled back by the platoon command squads.
the heavy weapon squad is then pulled back again by the command platoon.
bam, you've just given yourself 12" of extra no-mans land (a huge + for a guard army) AND your heavy weapon squad is in a support position tucked safely behind main lines.
would that work?
|
|
|
Post by Turtleboy(AWOL) on Jun 15, 2007 14:06:53 GMT -5
drat this is a moot point. it says in the entry for the macharian cross what units it can be used on, and there's nothing for heavy weapon squads mentioned - they can't be redeployed great thought though!
|
|
shockwave
Conscript
Note, I am a flithy Xenos.
Posts: 23
|
Post by shockwave on Jun 15, 2007 14:17:20 GMT -5
Strange how they fall under the title of "Guard infantry squad" for Doctrines but under the more relaxed "Infantry squad" They fall to list them?? What gives?
Doesn't matter though it is still do able. Can't explain now go to go to work.
|
|
|
Post by Turtleboy(AWOL) on Jun 15, 2007 18:31:10 GMT -5
you'd just have to sacrifice the squad of say heavy bolters. that's all I can think of, and it's probably a better option since that woulda been alot of points in macharian crosses anyway.
|
|
shockwave
Conscript
Note, I am a flithy Xenos.
Posts: 23
|
Post by shockwave on Jun 15, 2007 23:50:18 GMT -5
Ok, here goes. But first a Disclaimer 1, This will not work under Alpha level missions. 2, Not really doable if your a fan of Guard tanks.
You give Light infantry to all your Heavy Weapon Platoons, not because you want to Inflitrate them (Though you will want to take advantage of that) but to put Troops first on the deployment order.
So, now you use your Infantry Platoon Squads for the push back (Remnants work well for this), use the Macharian Cross to save them (If your so inclined) after you've put down your Heavy Weapons. Overall cost about 80 pts (40 to Inflitrate 4 Squads 40 on the Macharian Cross's) which is less then 6% in a 1500 point list. All you have to do now is "Pull" them back somewhere useful and make sure you get somewhere good with your Inflitrate.
|
|
|
Post by Turtleboy(AWOL) on Jun 17, 2007 2:18:58 GMT -5
that's a really ingenious way to accomplish using macharian crosses to make a huge no-mans land in cleanses! I can see no downside to it other than you're paying 80pts for an edge in MOST not >all< cleanse missions. I'd be interested to hear how this could be useful in other scenarios as forming some effective uses in a diverse number of situations is really what would make this whole idea work to the point where it was an asset rather than, essentially, a weak link (lots of points for not much). gotta remember that 80pts is a well armed 10 man line squad, which losing shouldn't be dismissed lightly.
|
|
shockwave
Conscript
Note, I am a flithy Xenos.
Posts: 23
|
Post by shockwave on Jun 18, 2007 17:40:04 GMT -5
I'd be interested to hear how this could be useful in other scenarios as forming some effective uses in a diverse number of situations is really what would make this whole idea work to the point where it was an asset rather than, essentially, a weak link (lots of points for not much). Weak link? Wouldn't go that far. remember there is three missions that has "push back" Cleanse, Seek and Destroy, and Recon it is just more pronounced in Cleanse. 12" extra no mans land is VERY good for guard as you have said yourself (Even Recon where you are pushing them back from your Deployment and thus their Victory Conditions). Well, since I'm going for no Leman Russ's each one dropped is going to get me around 2 squads, no? Serious tactic, no so serious army.. Though for more "Conventional" armies i could see 2 Sentinels getting dropped for the same bonus. Remember 48" (Missile Launcher Anti-tank Teams) can be virtually considered anyway on the table. Also since using this "Tactic" (Though it is sounding more like a "Strategy" more i think about it) is that to take Full advantage of it you have to go with almost solely Heavy Weapon platoons as you Heavy Support, thus little or no Armour (Baring Sentinels) thus every thing deploys in Escalation. Just thoughts.
|
|
shockwave
Conscript
Note, I am a flithy Xenos.
Posts: 23
|
Post by shockwave on Jun 22, 2007 19:36:33 GMT -5
So no one else thinks this tactic is viable??
Kind of hoping it wasn't just me.
|
|
|
Post by Turtleboy(AWOL) on Jun 23, 2007 10:54:02 GMT -5
they're just not as elite as us *wink* and thus can't understand the advance-ness of our thoughts *chuckles and ducks thrown fruit*
I'm still wondering why not drop all the macharian cross business and just put a heavy weapon squad of heavy bolters as far forward as possible as a throw away, then put everything else as far back as you can.
it means the enemy will score a 6" charge and d6" massacare move and that's probably why, so nevermind.
what about a command platoon to a heavy weapon platoon? you'll have plenty and they don't lose anything by moving - heck give them a grenade launcher or two. then just do the whole bait thing with them. deploy them far forward then use them to flee back to your main lines (man that'd be a sucky job - 'ok bob, your turn to go be bait!'). drawing out the enemy is a classic strategy, and doing so in a fashion that enhances your ability to unload mass firepower death into them for an extended period is even more strategically sound.
I would consider an inquisitor lord with the witch-hunter wargear that allows you to deploy first more than I'd consider the macharian crosses.
|
|