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Post by cheminhaler on Sept 9, 2009 9:28:30 GMT -5
The Book of St. Lucius provides the ability to use the UNMODIFIED leadership of the carrier to any model within 6" of the carrier, for all morale and pinning checks. It's basicly Stubborn on steroids. I see. Stubborn is good. Right, so if I take two sisters out then I can get 4 Books, which will give me 4 Ld 9 bubbles, and 2 Ld 10 bubbles. So far so good. ElegaicRequiem - Doh! *headbutts table* Maybe I should carry the book around with me.
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Post by Melissia on Sept 10, 2009 12:38:38 GMT -5
Actually it's better than stubborn. Stubborn doesn't effect pinning checks, the BoSL does.
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Post by cheminhaler on Sept 11, 2009 9:49:39 GMT -5
1500 points
HQ Canoness - inferno pistol, power weapon, frag grenades, Book of St Lucius
+5 Celestians - veteran sister superior - boltpistol, power weapon, bolters (x4), Imagifier, frag grenades.
Troops 17 Battle Sisters - veteran sister superior - boltpistol, power wpn, Book of St Lucius, bolters (x14), meltaguns(x2), frag grenades.
Troops 10 Battle Sisters - veteran sister superior - boltpistol, cc wpn, Book of St Lucius, bolters (X7), flamers(x2), frag grenades
Troops 18 Battle Sisters - veteran sister superior - boltpistol, cc wpn, Book of St Lucius, bolters(x15), meltagun(x2), frag grenades
Troops 18 Battle Sisters - as above
Heavy Support 10 Retributors - veteran sister superior - Book of St Lucius , bolters, heavy bolters (x4), frag grenades
Heavy Support 10 Retributors - as above
2000 points
HQ Canoness - boltpistol, power weapon, Book of St Lucius, digital weapons, frag grenades Troops 16 Battle Sisters - veteran sister superior - boltpistol, cc wpn, Book of St Lucius, bolters(x13), meltaguns(x2), frag grenades
Heavy Support 10 Retributors - veteran sister superior - bolter, Book of St Lucius, bolters, heavy bolters (x4)
I decided to take 5 sisters away to pay for the Books. If you want you could take away all frags from Retributors, and add in an eviscerator on a veteran sister superior, and a Book of St Lucius (or melta bombs) on the Celestian superior. I like it now!
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Post by ElegaicRequiem on Sept 11, 2009 10:35:17 GMT -5
Ah, the power stake. An excellent cc weapon for killing psyker scum. Make sure your I is higher against pyskers with force weapons...
Edit: Looked it up on a hunch -- the power stake is still a two-handed weapon. For ten points more, you could be dishing out some more dangerous attacks with the blessed weapon.
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Post by cheminhaler on Sept 11, 2009 11:05:45 GMT -5
Or I could get two power weapons for the power stake! I'll ponder this tonight. I don't want to lose the inferno pistol, because I love that model.
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Post by Melissia on Sept 11, 2009 12:28:06 GMT -5
You can have both the inferno pistol and the blessed weapon at the same time. You just don't get a second close combat attack.
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Post by cheminhaler on Sept 12, 2009 9:29:47 GMT -5
I would prefer the extra attack, so I went for 2 power weapons instead.
To give me extra zing in cc, I added digital weapons for one canoness.
However I will make an extra model in power armour with an eviscerator. This will be a special conversion, and used as a substitute for the first canoness (as a trial). Inferno pistol + power weapon = eviscerator
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Post by Melissia on Sept 12, 2009 21:33:46 GMT -5
A Blessed Weapon is master-crafted, don't underestimate how useful that is.
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Post by cheminhaler on Sept 13, 2009 8:20:30 GMT -5
Well I could take the frags off the retributors and that would give me enough for a blessed weapon. Maybe from the Mordheim Sisters of Sigmar range?
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Post by Melissia on Sept 14, 2009 8:23:17 GMT -5
A Blessed Weapon can be any two-handed weapon. Three examples listed in second edition Codex: Sisters of Battle are a two-handed power sword, a massive power axe, and a power flail which has hooks at the end of its chains.
Be creative!
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Post by cheminhaler on Sept 14, 2009 8:33:28 GMT -5
I think I'll use a WH inquisitor (the plasma pistol one), chop off the hands and then give her a hand from the Empire Wizards set (the large sword one). The other hand will be the boltpistol hand from the Hellhound Tank commander. The sword from the Empire Wizards will look suitably large, but I don't know whether to use the flaming sword or the normal one. The flaming one will be trickier to paint.
You are now my canoness, and can order me to do anything!
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Post by Melissia on Sept 14, 2009 11:47:21 GMT -5
Either one can work. The flaming sword would be more epic though.
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Post by cheminhaler on Sept 15, 2009 5:39:39 GMT -5
OK. So my blessed weapon will be the Flaming Bastard Sword of St Betty of Kremlov.
I can't wait to try the conversion out. She won't have a boltpistol, so the other hand will be empty, unless I bend the arms and have the other one touching the hilt. Hmmmm.
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Post by Nightwolf on Oct 11, 2009 23:37:33 GMT -5
May I also recommend evening out the tact squads. Why is one 10?Shift the sisters around til they are even (16x3 +15x1). If you are not going to put them into a rhino max out or even out. I would also add everiserators like they are halloween candy.
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Post by cheminhaler on Oct 12, 2009 8:50:26 GMT -5
Thanks for the advice, Nightwolf. I'm about 1/3 of the way into the Sisters army, and now it's going to be 3000 points including 5 Grey Knight terminators, a Canoness with Blessed weapon, and the rest of the points on Seraphim.
The reason for the uneven squad sizes is that in a small 500 point game I would use the flamer squad as a distraction while the meltagun squad move in for the kill. Also I built the army up in 250 point increments, so it breaks down into 500, 750, 1000, 1250, 1500, etc. I don't think it breaks down perfectly like my guard armies, but I still like to have lists that break down for smaller games.
Eviscerators. Hmm.. Melissia was saying the same thing. What I will do is attempt to make a conversion using a spare superior with plasma pistol/chainsword - probably it will involve moving the arms or cutting them off and repositioning them to accomodate a huge chainsaw. Eventually I'll have loads of spare superiors and stormbolter sisters, so I'll try to convert one and see how it turns out. Working with metal is so much harder than plastic, but I can get back into it.
Thanks for the advice!
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Post by Nightwolf on Oct 12, 2009 18:52:18 GMT -5
I would also recommend some inducted guard to go tank sniping. a platoon lascannon heavy with other anti armor toys.
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Post by cheminhaler on Oct 13, 2009 6:14:38 GMT -5
A good idea, except I lose Faith points. In Apoc. games I'll have loads of IG - at least 6000 points, and 3000 of Sisters. Eventually. Do you play Space Wolves, by the way? My new obsession.
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Post by Nightwolf on Oct 13, 2009 7:07:03 GMT -5
You will only lose one faith point but the ability to pop tanks at a distance more then makes up for it. i would recommend a platoon or a vet squad tooled for the tank sniping. It would end up less then a 10 sister squad point wise.
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Post by cheminhaler on Oct 13, 2009 11:05:52 GMT -5
OK I'll switch my Sisters and IG around occasionally to get my missile launchers working for the ecclesiarchy.
'Over the hills and far away' is from Sharpe's rifles, no? 'King George commands and I obey...'
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Post by Nightwolf on Oct 13, 2009 18:32:56 GMT -5
I would go lascannon ,plasmagun and a laspitol+chainsword for the sgt.
The song predates Sharpe by around 200 years but yes it is from that series.
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