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Necrons
Sept 1, 2007 14:18:58 GMT -5
Post by Deleted on Sept 1, 2007 14:18:58 GMT -5
purge the metal beasts! i see so many necro players and i enjoy the challenge with guard but i dont wanna lose like the first time after killing 1 necron -.- hiding behind a monolith anyway share the exp u have had so other people dont make the same mistake as i. althought i did win a match with a necron opponent that had a titan haha phase rule i kno basically that killing the necron lord is a high priority.. thats if it has a rez orb ... i use a vindicare because it allows my troops to fire its weapons elsewhere. theres also those scarabs which should be takin out with instant death preferably... the monolith is also high priority as far as im concerned with that anti melta armor guass weapons and a portal, things dont look good lastly deep strike worx as necrons tend to hide there infantry scared of the phase out rule, i managed to phase them out with grey knight terminators
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Necrons
Sept 2, 2007 0:18:32 GMT -5
Post by twerd on Sept 2, 2007 0:18:32 GMT -5
bassies and leman russes are good for taking them out
Lords and monmiliths: lassconns (6 preferably) or more lass canons or more lasscaonons or for the lord a 50 constrip platoon rapid firing in to him
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Necrons
Sept 2, 2007 0:22:27 GMT -5
Post by Deleted on Sept 2, 2007 0:22:27 GMT -5
Harvest the bodies of the unworthy for the C'tan lords! Ha, i play necrons, have for about a year now, and have faced many guard. Biggest thing i hate is when he loads up lascannons, lascannons in every squad, tons of anti tank squads, and leman russes, for the reason i'm sure you know, instant death=no We'll be back! Thats the best way to kill them, kill the lord, instant kill the warriors, phase out, win. This has happened to me a few times, luckly, i have found ways to counter this strategy ;D, but yeah, thats the guarentee, load up on intant kill weapons.
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Necrons
Sept 2, 2007 1:28:47 GMT -5
Post by Deleted on Sept 2, 2007 1:28:47 GMT -5
i have found ways to counter this strategy. What do you do exactly?
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Necrons
Sept 2, 2007 8:58:48 GMT -5
Post by Deleted on Sept 2, 2007 8:58:48 GMT -5
from wut ive been hearing....avoid the monlith...and simply take out the warriors untill phase out....otherwise ure just wasting ure time taking pop shots out of that huge hunka metal...chances are ure not gna do anythn to it the whole game. So yeah i think russes ...or if u wanna save points....bassies....just pummel them
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Necrons
Sept 2, 2007 20:28:15 GMT -5
Post by Deleted on Sept 2, 2007 20:28:15 GMT -5
i have found ways to counter this strategy. What do you do exactly? Destroyers, long range, 3 shots, can move 12" and still fire, can only insta kill with str 10 weapons, and they ge we'll be back, 5 in a squad, slaughters infantry, and can also tear apart tanks thanks to the gauss wepons rule, simple easy, but expensive. But hey, as long as it gets the job done, and they clear one heck of path for my warriors.
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Necrons
Sept 3, 2007 7:08:46 GMT -5
Post by Mabus on Sept 3, 2007 7:08:46 GMT -5
yeah, one of my friends likes to use destroyers and heavy destroyers. Battle cannons are good against them though! ask him......
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Necrons
Sept 6, 2007 4:32:54 GMT -5
Post by Turtleboy(AWOL) on Sept 6, 2007 4:32:54 GMT -5
killing a monolith is no harder than killing a leman russ with lascannon shots to its front armor. if you've got a couple AT squads it might pay off to dedicate them to taking down the monolith. from what I understand, it allows them to teleport a squad from their current position and gain an extra we'll be back roll for all the necrons that failed their initial one in that round (I think). the only place the monolith is tougher is vs. meltaguns and lets face it, guard don't do meltaguns very well (with the exception of stormtroopers w/ deepstrike) is in that you don't get the extra d6 for AP when in the meltaguns prime range. other than that, monoliths are just a matter of killing an ordinary armor 14 target
that being said though, killing the warriors generally pays off if the enemy has a low 'necron' count - if you see a bunch of extra stuff like big ol' scarab swarms then you might be able to get away with a phase-out attack.
if you've got to face the necrons and they don't present you with an easy option about how to phase them out, then it's another ballgame altogether. that's when you start looking at killing the monolith and dealing with the scarabs and whatnot. flamers make a mess of scarabs, but you gotta watch out for how quick they are - I'd recommend a hellhound to deal with them, it's the only way you'll get a flame template on them with their rate of movement (they can move 24" if I remember correctly).
destroyers are tough but are essentially the same as dealing with marines on bikes - hit them with heavy weapons and they fold - I'm not sure if they can turboboost to gain an invuln save or not.
obviously pie plates are good, though I'd leave the demolisher on the shelf because with the teleporting business, and the fact that necrons are a shooty army, you can count on them staying at arms length which means it'll just draw your demolisher out into the open. the standard leman russ will enable you to sit back and shell the necrons at any range which is a huge plus, just don't let the russ get flanked!
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Necrons
Sept 6, 2007 4:52:50 GMT -5
Post by sammy1979 on Sept 6, 2007 4:52:50 GMT -5
bassies are the buisness end when dealling with rons use them in turn 1 to noble any one with a resserection orb ignore monolith initially as its should be miles away and its very powerful wepons are mega short range! force them to close with you i found that mortars and bassises are great for this, then as they get in range massed fire from h/bolters do a good number on the normal warriors. also be careful of flayed ones popping up all over the place, if they do simply step back a bit and bring on the steel rain ! all in all the best killing is done by heavy guns not troops! as rons shred everything when the get in range, so stick your boys behind cover then blast them. Then to finish off either sents with las cannons or hunting lance equipped rough riders to ride them down, by the time the monolith is in range some lascannoned sents (X3) can start poping shots off even with its 14 all round, by turnl 3 or 4 the lascannons will have finished the job just nicely
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Necrons
Sept 8, 2007 14:21:17 GMT -5
Post by Deleted on Sept 8, 2007 14:21:17 GMT -5
btw the monolith can deep strike and it has many special rules such as steel plating vs melta guns a special portal thing where the necron player can mess you around tryin to get his troops hiding them everytime behind the monolith or jus somewhere that cant be seen. ok so you use lascannons or you could use a demolisher turret and thats it but i lack lascannons in my army... i think demolisher is best because if i hit which is likely seen as it cant exactly scatter off a monolith and additionally i get an extra dice and choose the highest which is great... thats if those guass weapons dont mass and glancing hit u down... yeah i could be outmanervoured but a demolisher has sponsons as alternative and extra side armour also if i have 2 deep striking grey knight units i should move forward to support them... making sure im in cover or what not ..going off topic is imperial guard mostly leman and lascannon...seems that way when i read posts i think avoiding is 1 thing but countering is another thing... i mean couldnt i just take a drop troop or light infantry doctrine and outmanevour... risky with light armor :S
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