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Post by fatuous on Sept 25, 2007 5:28:09 GMT -5
Ok, medics.
I tend to take them for my CSs. But there is slight problem, and I think I have a good solution, but wanted some feedback.
My main problem is how they work. They only make any difference if u fail an armour save. But usually with a guard squad, u aren't going to get one (most guns punch straight thru flak armour).
A typical cs for my cp is
HSO Medic Standard bearer master vox flamer/nade launcher commisaar
I'll often give my HSO and Commisaar carapace armour. Now if I give my 2 vets carapace armour also, would this then make the armour save for the squad 4+ as the majority have that save, or do u still have to use the lowest save, therefore no one will get one against bolters.
Hope that makes some kind of sence, any answers or suggestions much appreciated.
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Post by Turtleboy(AWOL) on Sept 28, 2007 4:34:08 GMT -5
you go with majority save, and when it's a tie between the two, you go with the better save.
I typically just stick my dudes in cover and then they get cover saves, which are technically a save (which counts for the medic!). a failed cover save is savable as long as it's not instakilling. if it's different then please do say, cuz I'll have been doing it wrong all along, but I'm pretty sure that cover saves count as negate-able for the medkit.
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Post by fatuous on Sept 28, 2007 5:21:42 GMT -5
Yeah I'm pretty sure that they do. As far as I'm aware it works on any failed saves. Alot of my enemies take flamers tho . Cheers for the reply
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Post by Turtleboy(AWOL) on Sept 28, 2007 7:10:26 GMT -5
yeah flamers suck unless you've got carapace...at which point heavy flamers suck
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Post by Rolling Thunder on Sept 28, 2007 12:35:49 GMT -5
yah, but I can count on one hand the number of armies that can take heavy flamers. Catachans, Witch hunters, daemonhunters.
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Post by Turtleboy(AWOL) on Sept 28, 2007 19:33:22 GMT -5
marines too (landspeeder tornado and terminators - though they're often more likely to go with the assault cannon option).
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Post by Rolling Thunder on Sept 29, 2007 8:46:39 GMT -5
Oh yeah, forgot about that...
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Post by fatuous on Oct 2, 2007 8:51:01 GMT -5
And wraith lords unless that changed with the new codex.
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Deleted
Deleted Member
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Post by Deleted on Oct 4, 2007 0:39:51 GMT -5
Marines, Guard, Chaos, Daemon and which hunters, probably eldar and tau, and tyranids might have something heavy flamer like. So really most armies can take them somewhere. But I still like my carapace armor.
To answer the actual question, why not just take the carapace doctrine? It's pricey but rolling saves against bolters is handy. This way your officers get it with the squad too. It would also negate your issue of mixed saves. If you've already got an army painted up and such, then never mind though.
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Post by fatuous on Oct 4, 2007 4:32:28 GMT -5
I've played around trying the carapace doc. It is useful but generally makes ur guys too expensive to field proper hoardes, and still not good enough troops to be uber. Is nice to have a save tho.
Was looking for a sneakier cheaper point cost way of getting more saves for the CS to make the most of the medic.
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Post by Turtleboy(AWOL) on Oct 5, 2007 5:30:07 GMT -5
carapace armor is great if you plan on footslogging forward out of the trees we inevitably deploy and pretty much live in, infantry-wise.
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