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Post by Deleted on Oct 5, 2007 16:48:43 GMT -5
I am thinking of gitting some commisars but the frendly fire rule is pissing me off. Opinions plz!
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Post by Deleted on Oct 5, 2007 18:14:45 GMT -5
a ld of 10 is nothing to joke at. especially with the vox net as your entire army now has ld 10. more often then naught you wont be killing anyone if you combine the Iron Discipline and commissar as your hq is now encouraging your troops with ld 10 all around.
all in all they are usefull.
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Post by Turtleboy(AWOL) on Oct 5, 2007 18:17:27 GMT -5
I'm not sure the +1 Ld conveys down the vox. this issue has been discussed before in the past and I believe that the Ld10 only applies to a HSO and the squad he's commanding. don't quote me as I don't have the 'dex infront of me to prove my point however.
also, if your officer is executed, the master vox net dies completely. the commissar isn't an officer and so can't use the vox.
I think if you're going for a commissar to add some melee punch to your squad, you definately want to consider die hards (ignore outnumbered modifiers on leadership checks in melee) and/or a trademark item which gives you that rerollable leadership that works in melee (unlike the standard).
***edit***
alright, since another thread was misquoting the Ld10 for a whole army thing, I went ahead and grabbed my dex and looked it up. here's the deal:
this means that only when the squad itself is forced to make a leadership test do they get the +1 Ld bonus.
as mentioned above, a commissar is not an 'officer' so may not use voxes either, if the officer is executed.
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Post by Deleted on Oct 5, 2007 20:41:05 GMT -5
I am thinking of gitting some commisars but the frendly fire rule is urineing me off. Opinions plz! Friendly fire? These men are cowards! Running from the Emperor's call of duty! Its worth it in my opinion. Also somewhere, I don't remember where, it states that if there is no Officer present, then the Commissar just shoots a Guardsmen. It isn't that big of a lost. When in turn you get... A powerful close combat warrior. A cool looking model. You don't run away. I myself think its fun and adds flavor to an army. I wouldn't bother with a vox net, too expensive. Just a good officer and a bolt pistol to his head should work. As in, your Platoon Officers, and a Commissar if you want. Just stay in your circle of 12. Its your choice in the end, and your opinion. I myself can't wait for the new Commissar models. They're so cool!
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Post by Turtleboy(AWOL) on Oct 5, 2007 22:58:24 GMT -5
yeah I'm gonna include a commissar just cuz of the new models I've been waiting for a redo on the commissar line for a long time now. I'm so glad they're finally bringin' it!
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Post by Deleted on Oct 5, 2007 23:49:53 GMT -5
I lurv my commissars, they let me get some attacks off with a decent assault model for once, the advisors rule really rocks my house. Plus, they are very fluffy and as has been already said, the models are pretty ^_^ personally i've got a steel legion one, a female commissar from games day 98 and i've got a DK commissar preorded
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Post by twerd on Oct 5, 2007 23:58:20 GMT -5
yeah I'm gonna include a commissar just cuz of the new models I've been waiting for a redo on the commissar line for a long time now. I'm so glad they're finally bringin' it! me too
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Post by Commissar on Oct 7, 2007 15:57:52 GMT -5
Yeah, they are worth it. Even for fluff. I am so glad they got the new models.
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Post by knight (M.I.A) on Oct 7, 2007 16:13:06 GMT -5
Depending a bit on your army list and fluff, but most of the time they're worth their points
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Post by Commissar on Oct 7, 2007 21:32:27 GMT -5
yeah totally. Really needed for moral.
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Post by Deleted on Oct 9, 2007 19:17:29 GMT -5
Commie + 50-man Conscript team + Flamers = Dakka!
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Post by Commissar on Oct 9, 2007 20:11:55 GMT -5
LoL, yes it does!
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Post by Rolling Thunder on Oct 10, 2007 11:23:37 GMT -5
I remember a particularly amusing incident where a commissar killed abbadon the despoiler with two hits (the 50 man coscript platoon had obliterated his termie bodyguard and taken off two of his wounds). God but that was cool.
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Post by Deleted on Oct 11, 2007 10:10:34 GMT -5
thanks I think I'll get the 3 old ones and the 3 new ones. I spose if I want a battle won my guys are going to die regardless.
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Post by Deleted on Dec 30, 2007 8:25:49 GMT -5
commisars are worth it! Using my special Leadership combo, (commisar, Heroic senoir + standard) I have never failed leadership!
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Post by 9th Company on Jan 7, 2008 6:41:30 GMT -5
also, if your officer is executed, the master vox net dies completely. the commissar isn't an officer and so can't use the vox.
Are you sure about that? I alway thought they were officers. They have access to officer only wargear in the armoury. I thought the commissar would "assume" the role of the officer and would therefore be able to use the vox.
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Post by syphon on Jan 7, 2008 8:05:42 GMT -5
That's why we need Errata and a revised FAQ. WHERE ARE YOU WITH YOUR PROMISES, GW!?
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Post by Deleted on Jan 7, 2008 8:50:36 GMT -5
Hell yeah a Commissar is worth the risk. Anyway, a trademark icon and the added Ld from the Commissar makes any officer in question pretty safe from a las round in the head.
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Post by Deleted on Jan 7, 2008 8:58:28 GMT -5
You only kill the officer when they fail a leadership test.
Let's be honest, with the squad size of a command squad, if they fail a leadership they are probably fleeing and reduced to a unit strength where they can't rally. I'd rather lose the officer than the whole unit.
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Post by Deleted on Jan 8, 2008 5:32:50 GMT -5
My point was that with the right wargear your officer will rarely get executed.
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Post by 9th Company on Jan 8, 2008 9:54:41 GMT -5
I spoke with a member of staff from my local store and he said the Commissar can use the Vox since they are both part of the squad. I guess some official clarification is needed! Regardless, commissars are more than work it! Killing your own men to ensure others fight on, very Imperial Guard IMO, plus the new models are the nicest that the Imperial Guard can use. Like others have said, a tooled up officer should very rarely fail a moral test so you should be alright.
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Post by fatuous on Jan 9, 2008 7:52:59 GMT -5
Commissars are officers....... but there is no where in their rules that state that they have the command special rule that a command squad officer has. (remember the the vox basically amends the command special rule to cover the whole table, it is the officer himself that is the main cog in the mechanism, not the vox). So unfortunately, I don't believe that commissars can use the vox. U'll notice that Gaunt does have the command rule, as he is a colonel. Schaffer on the other hand doesn't, as the last chancers won't break while he is alive. Bit annoying tho as he can't keep normal squads in check (and las chancers can take vox's). The commissar vox issue should be clearly written down as to whether it does or doesn't go down the vox. Alas I suspect it doesn't End of the day commissars are still worth taking, altho a little more freedom would be nice (yes the doc independent options is nice, but take up docs, and force org spaces IMO), plus they benefit from doctrines like hardened fighters!!! Awesome.
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Post by The Refined Gentleman (M.I.A) on Jan 9, 2008 14:47:41 GMT -5
of course they're worth it! whats the harm in one more dead guardsman?
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Post by Deleted on Jan 10, 2008 6:03:55 GMT -5
If I have to be a wise- guy, I'd say you're wrong. Commisars are not officers, but they can take officer wargear. "Commisars may take officer wargear" I think the codex says. This is why they can't use vox.
Probobly, the reason why chancers can take vox is if they would lose shaffer? But who on earth would kill shaffer instead of a criminal?
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Post by sammy1979 on Jan 10, 2008 6:40:41 GMT -5
i always thought they could use a vox, as i thought after a officer is dead you use the next highest leadership, and as long as the vox caster is there it can be used,
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