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Post by The Refined Gentleman (M.I.A) on Feb 13, 2008 15:47:25 GMT -5
see something i posted on the "by god they're strong" post on the IG inf section for details on my problem.
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Post by mardaddy on Feb 13, 2008 18:13:25 GMT -5
OK, so here's my noob approach to this challenge.
Assuming they are on foot? This is the joy, because you CAN knock them out before they reach you. If them getting into assault is your DOOM, I mean, the GAME KILLER for you; then go ahead and shift those weapons that you WERE going to shoot at the Landraider/Predator/Rhino/Razorback and knock out the termies first. Yea, the vehicles will survive longer, but they are not the TERMIES OF DOOM, are they? A 6in move is quite a few turns to the other end of the table.
Assuming they are in a Landraider? Oh, yea, that is the toughy, and yes, there is not much more you can do but mass firepower to immobilize the LR as quickly as possible, if not knock it completely out and eject them (see on foot)
Assuming they teleport in? The obvious... pie plates and Hellhounds, lascannons, krak missiles, etc. the moment they arrive. You know they are not moving for a round, so GET YOUR GUYS OUT OF ASSAULT RANGE if you can. If you cannot, well, past history has proved that one squad is going to be GONE no matter what, so move them forward to meet the Termies. But do not assault them, let HIM do that HIS turn, since they will have initiative anyways; the goal is to eat any extra inches of movement they WOULD have gotten if you left them in place...
Salute the doomed squad, tell 'em you'll make sure those letters get to their loved ones, and SAVE YOUR OTHER SQUADS by moving the next unit(s) to be "chain-attacked" out of range of what would be the consolidation when the termies DO win on his turn.
If you are moving the intended target unit that cannot escape closer to the enemy, you rob them of those extra inches of movement that may be the deciding factor in determining the ability to chain-attack through your lines. If they lose that ability to consolidate into more CC, well, 2+ regular and 5+ Invuln can only survive so long against massed firepower...
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Post by Woz on Feb 13, 2008 19:59:38 GMT -5
...........no matter what, so move them forward to meet the Termies. But do not assault them, let HIM do that HIS turn, since they will have initiative anyways; the goal is to eat any extra inches of movement they WOULD have gotten if you left them in place...I think it'd be better to assault. If you don't then you have to face a round of stormbolter fire and the Termies get the +1 A for charging. Better to get stuck in and get the extra attacks.
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Post by mardaddy on Feb 13, 2008 20:25:09 GMT -5
Buuuuuut, if you go back to his original post on it - he is talking about assaulty termies - all Lighting Claws and a Thunder Hammer with a Termie Chappie and Libbie It was the whole, re-roll to hit on the charge, re-roll to wound with the claws that was decimating a squad a phase and allowing them to move into the next. You WANT him to destroy the whole squad so he is free of CC for massed fire.Man, if I'm not careful, I may get the idea I know what I'm talking about...
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Post by Deleted on Feb 13, 2008 21:05:58 GMT -5
There are so many ways to blast termies into so much expensive paste, but I see those topics have been thoughoughly covered (DEMOLISHER!!!). If all else fails, and their hitting your line is inevitable, send in a squad of conscrips or even a standard squad to hold them up as the rest of your army forms a large circle around this assualt and waits for the termies to win. Once the assualt breaks, try to mimic the noise of 50-some lasgun bolts being pulled back as you scoop up dice.
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Post by The Refined Gentleman (M.I.A) on Feb 13, 2008 22:55:44 GMT -5
thanks for the advice, i've been naving nightmares about it ever since i started playing him. seriously, you must see it to see how scary it is. the termie librarian has fury of the ancients and storm of the emporers wrath.
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Post by fatuous on Feb 14, 2008 5:35:20 GMT -5
Remember that termies are expensive. Chaplains are expensive, and librarians are expensive, especially if they are souped up with lots of gear and special abilities. This can work wonders in your favour, as killing them isn't always needed. Rerolling hits and wounds against IG is v over kill as well, as they will be hitting and killing them on a 3+ anyway, so it is only the 2s that can be rerolled, making the units a massive cash cow, should you kill it, or a massive waste of points if you can get it tied up in combat. More info on how they are used would be helpful, on foot or DS, or the dreaded raider (which I assume is most likely). You still basically have 2 choices, tie them up with a cheaper unit like conscripts (adding an independent commissar will certainly help them not run away) or max out on fire power to take them down. Plasma, demo charges, demolisher cannons, melta guns, these are your friends. Alternatively go on the offensive with some hunting lance tipped rough riders. 10 of those will make a serious mess of them and get to hit first with high strength power weapons
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Post by sammy1979 on Feb 14, 2008 7:47:36 GMT -5
i've faced similar situations and your best bet as described is abandon the portion of your army thats in assualt range move all your forces back as far as possible, try to get them into the open, by moving doomed units into a postion that they are open once they are destroyed Bring the rain, with everything that can shoot, if theyeve point sunk everything into a super termie squad, though i find a squad of 10 ogryns held in reserve then unleashed on any survivors once CC has become inevetable some times works!
But i must say i feel your pain as my regular oponent does the same thing and delivers them in a raider crusader. and quite often there is sod all you can do about it, once they start the lightening claw wolverine thing, its often to late to do anything other then get in there 1st with everything from bayonets to frying pans, and duke it out and hope the gods of dice through you loads of 6's
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Post by The Refined Gentleman (M.I.A) on Feb 14, 2008 15:13:51 GMT -5
also i've recently noticed that i bunch my squads together, which the termies take advantage of in consolidation. theres also his mate who playes chaos, his khorne lord has slaughtered many brave guardsmen (before hillariously killing himself with his deamon weapon. i don't know a single game where he has fallen to enemy fire). i want to get rough riders and orgryns in future, i also wanna get a demolisher as soon as i have enough money. not even termies can walk through 2 plasma cannons, a demolisher cannon, a lascannon and a heavy stubber unscathed. another problem i have is when i do manage to inflict wounds with mass lasgun fire he always has an apothacary nearby to ignore a wound. i usually only inflict 1 wound and its saved by that anoying....
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Post by Mabus on Feb 15, 2008 10:36:32 GMT -5
You could always invest in a special weapon squad. Not many SM players would concider going near a squad with three meltas in their midst!
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Post by Deleted on Feb 18, 2008 8:38:45 GMT -5
they'd probably shoot the special weapon squad in my opinion hehehe
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Post by sammy1979 on Feb 18, 2008 10:33:43 GMT -5
yeh special weapons squads work up untill the point that they get wolverined, much to my chargrin those are great till the crusader drops them termies on your lap and they get all choppy slashy on you, then its commisars power weapons and ogryns that help and if the chance presents itself ten hunting lances delivered right up the backsides are the safest way to go, as ive found now that my one trick pony rough riders get more of a run out then before is one of the few ways to stop them, As them termies dont like it up them!
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Post by Deleted on Feb 18, 2008 11:51:51 GMT -5
This is how I kill them ... plasmas and meltas in my HQ squads. It seems simple, but I had a group TP right on top of my Thudd Gun; crew killed obviously. I moved in my hq, and gave support with a squad that had an AC. In two turns, the 6 term squad was reduced to two! That's big kidos for my IG and a morale defeat for him!
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Post by Deleted on Feb 18, 2008 11:54:38 GMT -5
In my experience, assaulting Terminators is a bad idea. Heck, assaulting any SM is questionable. The best advice I have is to shoot the snot out of them. The more armour saves your opponent has to roll, the more chances he will fail some. If you must assault, use conscripts or a single line squad to tie them up until you get enough firepower to deal with them. As has been said before, a Demolisher or Leman Russ can work wonders as well. Just some thoughts... ~fearlessgod~
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Post by The Refined Gentleman (M.I.A) on Feb 19, 2008 5:19:48 GMT -5
thats i bit of a problem, i am infamous for my s**t die rolls.
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Post by mccaptain on Feb 20, 2008 16:17:25 GMT -5
buy new dice
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Post by Deleted on Feb 20, 2008 19:40:29 GMT -5
the only thing i can think of.....
heavy weapon squads?
or tanks just dont let em get close haha
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Post by The Refined Gentleman (M.I.A) on Feb 22, 2008 14:03:11 GMT -5
meaning to get a demolisher, those 2+ svs are going to be REALY helpfull against a demolisher cannon, two plasma cannons, a lascannon and a heavy stubber! look on his face will be absolutely priceless!
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Post by lordcastellenjon on Feb 24, 2008 4:41:41 GMT -5
yup becouse termies only get there invun saves aginst the demol cannon so then you point and laugh hard at them
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Post by The Refined Gentleman (M.I.A) on Feb 24, 2008 6:00:40 GMT -5
call that "the emporers finest"?! ha! i laugh at and desecrate the bodies of those overpowered idiots!!!!
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Post by lordcastellenjon on Feb 24, 2008 6:03:13 GMT -5
*agrees with pvtpuffy* AMEN to the emperor there I love it when the IG steam rols a termie ^^ it so satisfying plasma + demols + maybe meltas then you got all the anti termie stompers you need ^^
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