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Post by Deleted on Mar 10, 2008 14:37:09 GMT -5
Can anyone past some tactics on special charectors? Mainly Yarrick and the Throne of Judgement, but any will do, gotta love the Special Charector...
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Post by Turtleboy(AWOL) on Mar 14, 2008 4:31:31 GMT -5
alot of IG players don't have much experience with special characters as ours require the opponents permission to use where as the new armies are made so that special characters are the new default HQs most the time - no permission needed. I'd be interested in hearing some nifty tactics if anyone has them as well as most of our opponents would be less nay sayer-ish about us using them, especially if they're using a newer codex.
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Post by Mabus on Mar 15, 2008 13:31:08 GMT -5
I'm sorry but I don't agree with using S.Characters. You will lose alot of your army's character (Pun not intended) unless you are clever about it.
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Post by knight (M.I.A) on Mar 16, 2008 6:33:50 GMT -5
Never thought that this would happen, but I agree with Mabus.
Special characters are for those who can't think about their own fluff. I normally don't allow them, and if I play against armies who may use them, I agree with my opponent not to use them. Well and in fantasy... if my opponent wants to use his special chars, I'll field 5 von Carsteins in a 2000pts match... he can't say I didn't warn him....
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Post by Deleted on Mar 16, 2008 9:34:58 GMT -5
So no-one uses them? Semging great this...
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Post by Mabus on Mar 16, 2008 9:46:02 GMT -5
Oh my God! knight and myself agree on something! Good Lord......
Anywho, why use S. Characters? they are boring, there are very few cool special Characters, even fewer of them being IG.
I like Lord Solar....
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Post by knight (M.I.A) on Mar 16, 2008 11:02:34 GMT -5
There are special chars in 40k that aren't boring? imho there aren't any good ones in 40k at all
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Post by Deleted on Mar 16, 2008 11:41:15 GMT -5
Yarrick and The Throne of Judgement seem good, Yarrick excels in C.C, not tried the Throne yet
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Post by knight (M.I.A) on Mar 16, 2008 13:00:31 GMT -5
First of all the Throne isn't IG. Its a Witchhunter.
The 2nd thing is that a character doesn't lose its status as boring as soon it is powerful. The special characters from GW tie you to a special kind of army (unless you want to create something totally unfluffy, eg. Yarrick in a Cadian army). People should use their brains more often and start thinking about creative backgrounds for their own armies and if they want to use special characters they should field the armies, they commanded fluffwise. That is my oppinion and you may flame me for it now (except Mabus as I know he'll agree with me...)
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Post by telecustom on Mar 16, 2008 19:47:44 GMT -5
I have no use for Special Characters. They are a waist of points and just make a great target. I love to drop Basi shots on them. I take great pride in crushing somebody's favorite (over priced) models.
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Post by lordcastellenjon on Mar 16, 2008 20:31:56 GMT -5
LOL I use a gaunt modle as a standerd commisar with tradmark item power sword and bolt pistol but other wise he just a bog standers commisar screw you ghost this guys a commisar only
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Post by mardaddy on Mar 17, 2008 0:26:13 GMT -5
I've never used a Spec. Char. in any of the games I have played either.
I play SM's, various incarnations of DH (Pure & Radical, w/SM allies, w/IG allies), and am trying to get a Guard force together.
Frankly, I have fluffy armies with my own home-grown leaders all named and with a traceable combat history geared for my fluff.
I do not have room to welcome "Chapter Approved" Spec. Char. for the ride...
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On the other side - - I have never said, "no," to an opponent that has asked if they could play a Spec. Char.
Just because it does not fit in with mine, does not mean I will not let others. I think I would only say no if it is obvious they want to play for-the-throat instead of to have a good time.
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Post by Deleted on Mar 17, 2008 2:18:27 GMT -5
I'm sorry but I don't agree with using S.Characters. You will lose alot of your army's character (Pun not intended) unless you are clever about it. Yeh i agree with mabus, theyr not worth it i think
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Post by Deleted on Mar 25, 2008 11:33:16 GMT -5
Certain special characters are worth it: Nork Deddog: am I the only one getting this guy? As an add on to a CC command squad he's a must. Plus I don't think he needs permission. At only 55pts, check out his stats at: uk.games-workshop.com/imperialguard/special-characters/3/ Shaeffer's Last Chancers: gotta be worth a spin, tougher than a band of vets and carrying more heat than a truckload of pressure cookers. Gaunts Ghosts: why take just the commisar when you can take the whole cast - with much better options and tag on abilities... Plus I think GW are well off track with the whole "special character admission" approach. Eldar, SMurfs and Chaos SMurfs can field real monster special characters with ridiculous abilities. When Eldrad turns up for a 750pt scrap - you know they're fluff is scraping the barrel. To turn this on it's head - everyone's whinging about "anti fluffy" SC's, so does anyone have any suggestions for homemade SC's that broaden and strengthen their fluff? Any career officers made it through too many battles, what about super storm trooper sergeant etc? Just a thought...
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Post by Ymmot (M.I.A) on Mar 26, 2008 17:29:17 GMT -5
I'm all down for useing special character models as 'normal' units for example I use a dark angels librarian ezekiel for my standard librarian because his force sword was just perfect fluff-wise for my chapter the Golden Swords.
and damned if I am not tempted to get me that Gaunt model for a younger looking commissar.
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Post by Deleted on Mar 30, 2008 16:06:13 GMT -5
I use Commissar Yarrick in larger games. I usually attach him to my command platoon and equip them for close combat. Yarrick has no invulnerable save but his forcefield is priceless. The field can protect the platoon while you advance. Most weapons will either be nullified or reduced so low that they would wound on 6's. Hes great in cc as long as there are few power weapons. For 146 points hes well worth it and hes a commissar so for fluff reasons he will go anywhere the munitorium assigns him.
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Post by mccaptain on Apr 9, 2008 21:04:49 GMT -5
I still think Lord Solar is under rated. For his points (not much over 100) you get a pretty decent HQ officer AND are assured of first turn. To be able to bank on getting first salvo with all those wonderful Russes..... IG dream come true. Again though, they are kinda the great antifluff...
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Post by Deleted on Apr 9, 2008 22:00:48 GMT -5
I'd like to try out Creed sometime as I play Cadians, and don't accuse me of not being creative enough to make my own fluff! I just love the Cadian fluff.
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Post by Count Elakor on Apr 20, 2008 11:02:36 GMT -5
i use SC, but i change theyr name/story to mach my fluff, i dont think SC destroy the fluff of an army if you can have a proper theme for them. then also sending gaunt to valhala(somthing) or creed to cathan is realy ruining everything about them. the nice with SC are that if you use theyr rules/cost then most oponents wil alow changes in names/story/background.
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Post by Deleted on Apr 23, 2008 4:32:23 GMT -5
Jargon check: what's SC, I'm not psychic...
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Post by mardaddy on Apr 23, 2008 14:56:53 GMT -5
SC = Special Character
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Post by Deleted on Apr 24, 2008 17:57:50 GMT -5
Aha - obvious really.
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Post by cathedralsquares on Apr 26, 2008 18:29:10 GMT -5
Colour Sergeant Marlene is my special character. On Kivat Colour Sergeant equates to 'Sergeant Major of the regiment. Like you said, she's a sergeant whose survived way too many battles. She's been folded into 52 regiments. Yes, 52. If I could be allowed to make my own special character she'd be... If you want the fluff behind her you must ask for eet! > Pts: 150 WS: 5 BS: 4 S: 3(4) T: 3 W: 3 I: 4 A:3(4) Ld: 10 S: 4+ Wargear:Bolt pistol, Honorifica Imperialis, Medallion Crimson, Carapace armour, Sword of Victoria Special Rules Sword of Victoria: The Sword of Victoria is a gift to Marlene from the Remains, the rejects of Kivian cities. A legendary weapon, it was said to be forged from the bones of Lady Victoria, the first Kivian female to fight for her home, the tradition that every soldier of Kivat now follows before joining the Imperial Guard. The Sword was given to Marlene after defending a camp of Remains from the Marcouts, a sinister race of sentinent, primitive creatures that infest the surfaces of Kivat. Sword of Victoria strikes at Strength 4, as represented in the profile above. This weapon counts as a trademark item and the one regimental banner allowed in the army. Battle Experience: Marlene is a grizzled veteran, serving on more worlds than most regiments see in their existance. She's a skilled combatant in melee and ranged combat as a result of her combat expertise and has +1 attack. Inspirational Presence: Marlene's past is reknowned through the regiments on Kivat and other worlds. Around her, squads feel more secure in their ability to win. She confers a +1 leadership to all friendly units within 12'' excluding Marlene herself. Extensive Bodywork: Marlene is the recipient of multiple Medallion Crimsons, and has the scars and missing limbs to show for it. Her extensive biotic work gives her a 5+ invulnerable save. Priviledge of Rank: Marlene's rank demands the respect of officers and soldiers and she is often asked to for advice. She is an independant character, and has all the priviledges of an officer, including the command special rule.
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Post by Deleted on Apr 27, 2008 3:41:53 GMT -5
Shed be one mean female dog on the battlefield
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Post by Deleted on Apr 28, 2008 19:24:44 GMT -5
All right, since we're giving our special characters/leaders, here's mine.
(Name Unknown, as I haven't given him one yet.) Pts: 240
WS 4 BS 5 S 3 T 3 Init 4 Att 3(4) Wo 3 Ld 10 Sv 4+ Equipment: Inquisitorial Storm Bolter, CCW, Frag/Krak Grenades, Carapace Armor, Trademark Item, Company Standard
Special Rules:
Inquisitorial Storm Bolter: The commander has used his storm bolter for quite some time. He has made some modifications, making it lighter, increasing the rate of fire, and upgrading the ammo to armor piercing. His storm bolter can be used with a CCW as if the commander had the True Grit rule. The number of attacks has been modified above.
Storm Bolter: S 4 AP 3 Assault 3 24"
Veteran Retinue: The commander heads a regiment made up of various and sundry companies that were regurgitated from the Warp around his planet. His retinue comprises of the four greatest warriors from each regiment: Cadian, Tallarn, Catachan, and Vostroyan. You may change the planet origin and background of your regiment's men, but his retinue will always have the following profile. The cost of his men are included in his profile.
WS BS S T Init Att Wo Ld Sv 3 4 3 3 3 2 1 8 4+
Equipment: Storm Bolter, Frag/Krak Grenades, Carapace Armor.
Ancient Dogma: The commander comes from the system Golgotha, a place known to hang its greatest heroes on wooden crosses out of some ancient religious doctrine, long forgotten since the dawn of the Imperium. You may model one dead Guardsman, hung on a cross and glued to a separate small round base. This counts as both the Company Standard and the commander's Trademark Item. Should the commander be killed in battle, the cross moves to one of his retinue, but it loses its Trademark Item aspect.
Captain-Commissar R'chee: A commissar who has been with the commander since the beginning of their regiment. They are brothers-in-arms who have faced many horrors together. Captain Commissar R'chee has long shucked the rigorous training of the Schola Progenum, allowing the commander more freedom than is normal. He has the following stats and carries the following equipment, included in the cost of the commander.
WS 5 BS 4 S 3 T 3 Init 4 Att 4(5) Wo 3 Ld 10 Sv 4+
Equipment: Power Fist, Plasma Pistol, Medallion Crimson, Bionics, Carapace Armor.
Terrible Secret: The commander was once an Inquisitorial Stormtrooper. During a mission, he had the misfortune to read the memoirs of an unknown Primarch, detailing the Emperor's distaste for religion in all its forms, most especially for the Cult surrounding him, at the time the roots of the present Ecclesiarchy. Captain-Commissar R'chee does not operate like a regular Commissar. Should the commander fail a morale roll, roll a D6. The commander has told this great secret to R'chee in a moment of weakness, as well as revealed his hatred for the Ecclesiarchy. On a roll of 1, R'chee shoots his friend in cold blood for heresy and assumes command. Remove the commander as a casualty, no matter how many wounds he has left. His retinue is assumed to have passed the morale roll the commander previously failed and will continue normally, with R'chee as its leader. On any other roll, R'chee sees the corruption of the Ecclesiarchy for what it is. The squad continues normally, breaking off from combat per the Fall Back rules.
Blunting the Green Tide: The commander, his retinue, and R'chee are all adepts at fighting the local Ork infestation, headed by a particularly powerful warboss, a fan of Meks and shooty stuff called Drok. The entire squad has the Preferred Enemy rule against Orks.
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