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Post by Melissia on Nov 26, 2009 19:25:15 GMT -5
HQ: 225 Pts
Warboss -- PK, BP, Shoota, 'Eavy Armor, Attack Squig
Big Mek -- Pk, KFF, 'Eavy Armor
Elites: 660 Pts
Kommandoz -- 14 Boyz, 2x Burnaz -- Nob w/PK, BP
Kommandoz -- 14 Boyz, 2x Burnaz -- Nob w/PK, BP
Kommandoz -- 14 Boyz, 2x Burnaz -- Nob w/PK, BP
Troops: 485 Pts
Shoota Boyz -- 19 Boyz, 1 Big Shoota -- Nob w/Shoota, BP
Shoota Boyz -- 19 Boyz, 1 Big Shoota -- Nob w/Shoota, BP
'Ard Boyz -- 17 Boyz w/Choppaz -- Nob w/PK, BP
Heavy Support: 380 Pts
Battlewagon -- 2x Big Shootaz, Kannon -- Grot Rigger, Red Paint, Reinforced Ram
Battlewagon -- 2x Big Shootaz, Kannon -- Grot Rigger, Red Paint, Reinforced Ram
Battlewagon -- 2x Big Shootaz, Kannon -- Grot Rigger, Red Paint, Reinforced Ram, Stikkbomb Chukka
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Post by Melissia on Nov 26, 2009 19:26:46 GMT -5
The warboss and big mek ride in a central battlewagon with the 'ard boyz. The other two battlewagons have the shoota boyz. And the Kommandoz, of course, just do their thing.
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Post by Ymmot (M.I.A) on Nov 26, 2009 20:07:20 GMT -5
I'd go PKs all around on the Nobz but maybe that's just me those Shoota boyz are likely gunna get stuck in the thick of it eventually and a PK in every squad gives them a good chance of taking apart anybody.
I'd drop some kannons to make some extra points...I've never had any luck with kannons and those wagons wanna be moving anyway...and then maybe some riggers, red paint, or rams to get those claws in there.
Anyway, I'm glad you've gone Blood Axez, I'd have done it myself if I hadn't painted half my Orks black and red(which just so happens to be the old 1st ed color scheme for Goffs) before I learned anything about the klanz.
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Post by Melissia on Nov 27, 2009 9:38:21 GMT -5
The point of the Kannonz is to be able to fire both a big shoota and the kannon at the same time-- the Kannon counts as a defensive weapon when you fire its frag round.
All the battlewagons already have riggers, red paint, and rams.
I don't think shootaboy nobz can even have power klaws.
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Post by Ymmot (M.I.A) on Nov 27, 2009 10:26:34 GMT -5
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Post by Makarova (M.I.A) on Nov 28, 2009 12:39:57 GMT -5
What are you making the Wagons out of?
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Post by Melissia on Nov 28, 2009 17:43:27 GMT -5
Dunno yet, I just built the list for list building purposes.
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Post by Makarova (M.I.A) on Nov 28, 2009 17:51:51 GMT -5
Blood Axez needs looted/purchased Imperial vehicles, or they cry. If you ever get around to it.
The list is a bit monotonous for my taste and you'd probably agree if you were making the models, but the minimalism should be effective.
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Post by Melissia on Nov 29, 2009 0:19:04 GMT -5
If I wanted to add more variety to the list, I'd bump it up to 2000 and add some deep striking stormboyz.
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Post by RedsandRoyals on Nov 29, 2009 0:42:46 GMT -5
If I wanted to add more variety to the list, I'd bump it up to 2000 and add some deep striking stormboyz. Having seen Stormboyz in action, I've not been impressed. I know they fit the list, but I would avoid taking them if you can. Not sure what else would fit though. The models are pretty awesome though. Reds
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Post by The Envoy (AWOL) on Nov 29, 2009 0:50:36 GMT -5
Stormboyz make for great distractions, but they're not really a unit you want to base your entire battleplan around.
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Post by RedsandRoyals on Nov 29, 2009 1:28:35 GMT -5
My problem with them is they really need cover, since their save is 6+, but they can't DS into it or land in it or they take wounds. This means they have to either sit out in the open when they arrive, or hop from cover to cover and hope a Hellhound or something doesn't come along.
That said, the kit is great, and worth getting just to build, even if you don't use them.
Reds
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Post by The Envoy (AWOL) on Nov 29, 2009 1:37:01 GMT -5
Yeah, Stormboyz with Zagstrukk are generally the best way to go if you want to land in the open with DS. Too bad you need to land within 6" of your target in order to get the charge, but if it works, they're a great delaying unit.
The other problem is they get pretty expensive when that happens.
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Post by WestRider on Nov 29, 2009 3:06:51 GMT -5
StormBoyz are even better when you don't Deep Strike them. They're one of the fastest Units in the Game. 12+2d6" total Movement if they don't Assault, 18+d6" if they do.
There are a couple of Players around here who use them regularly, very effectively, and I've never seen them Deep Strike once. Even coming on from Reserves, they can often still hit a Unit in your Opponent's backfield the Turn after moving on the Board.
15 Stormboyz with a PK/BP Nob is pretty much the first thing on my To-Do List next time I swing back around to my Orks.
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