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Post by Deleted on Apr 4, 2007 10:02:25 GMT -5
Hello I am kinda new to 40k so this may be a stupid question but here it goes. Whats the point of taking an inf sqd, besides the need for 2 troops? what are they good for cannon fodder? whats a relatistic goal from a sqd in a game? Thanks a lot.
Nich
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Post by fatuous on Apr 4, 2007 10:22:13 GMT -5
Infantry squads can perform a wide variety of tasks. You need 1 to take an Iron fist squd (10 guys in a tank) and conscript squad (which make better meat shields).
Remember that every squad in your platoon (from 2 to 5 10 man squads) can take 1 special weapon AND a heavy weapon. Things like heavy bolters are ratehr cheap for an infantry platoon, and your opponent has to kill 10 guys (or get a squad to assult it) before that heavy weapon stops firing. Even with out special and heavy weapons, 1 squad can be pretty awesome when in rapid fire range. 20 dice of lasgun fire does have an effect, even on a unit with decent armour saves, and 10 IG are very cheap in comparison.
So to answer your question, an infantry squad, or rather platoon, can be what ever you want it to be. Want heavy weapons, no problem, tkae 1 per squad and that sucker ain't gonna stop firing till all the squad are dead. Want a meat shield, well, these work well for that too, and they shoot lots. Want to assult? Well, upgrade to a vet sargent, give him a plasma pistol, and add a few doctrines like hardened fighters, die hards, close order drill....... Want to infiltrate and screw up the enemys advance? Take light infantry, and add a sniper rifle.
The options for infantry are almost endless, choose what you want yours to do, and odds are you'll find ways to make em do it. remember that IG are not specialists tho, and generally will not be as good as there opposite in a different army, this is where shear wieght of numbers comes in. in 2 troop choices, you can take over 100 men.
To answer your other question, what is a reasonable goal for an infantry squad. I use mine for a few different roles. Partly as a shield for my heavy weapon teams. Having a mobile screen to keep people from getting too close to my missile launchers and auto cannons. In fact that is one role I use them for a lot, to reduce the amount of fire and damage done to my other units like vets, rattlings, etc..... I also use them as lures to be assulted, have 1 squad assulted and either fall back for another turn of shooting, or have a good counter assult unit standing by, Ogryns, rough riders, or even a command squad with a preist and commisaar can be pretty destructive, once the infantry squad has taken the brunt of the assult. Finally, as actual units they are pretty good too, give em a flamer and send em forward to start shooting things up, it's often worth giving them a heavy weapon too, as they can still fire lasguns if they move, and the hw is cheap(ish) and useful when they find some where to hold up.
Don't under estimate the number of guys you will needs if you play IG.
Hope some of that helps.
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Post by Deleted on Apr 5, 2007 16:15:49 GMT -5
Thanks a lot for the pointers!
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Post by Woz on Apr 5, 2007 20:19:15 GMT -5
The Infantry IS the imperial guard.
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Post by majorjav on Apr 6, 2007 11:51:13 GMT -5
Variety is the key and number!! The more squads you have, the best survivability you have for your troops...the more target for your opponent, the best for you!
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Post by Commissar on Apr 7, 2007 13:36:32 GMT -5
Haha, thats true! Also there are heavy weapon squads.
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Post by Deleted on Apr 9, 2007 8:26:34 GMT -5
They provide a hell lot of lasgun fire a hell lot of men and at only XXpnts per squad
(dont post stats or points costs - Woz)
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Post by Deleted on Apr 14, 2007 0:53:17 GMT -5
they are numerous and versitile. you have lots of fire then the enemy hits rapid fire range, then you have lots and lots of fire. then comes CC you can pile in the troops. this will eventually lead to victory.
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Post by Commissar on Apr 14, 2007 2:12:30 GMT -5
Nah, no CC man! Thats why you take ogryns backed by some officers and a 50 man conscript platoon!
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Post by The Refined Gentleman (M.I.A) on Apr 15, 2007 12:36:06 GMT -5
infantry r also good 4 holding the line until your elites and heavy support arrives!
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Post by Deleted on Apr 16, 2007 9:21:16 GMT -5
support ure inf squads with rough riders....bayonet charge the traitors of the emperor and counter attack witha good old fashioned cavalry charge
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Post by thefishki345 on Apr 16, 2007 21:16:18 GMT -5
Infantry squads can perform a wide variety of tasks. You need 1 to take an Iron fist squd (10 guys in a tank) THATS ARMOURED FIST! lol just pointing it out 4 u sorry!
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Post by Deleted on Apr 17, 2007 5:44:54 GMT -5
?
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Post by fatuous on Apr 18, 2007 4:27:33 GMT -5
Oh yeah, no idea why I keep calling em Iron fist lol. Having a blond moment .
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Post by thefishki345 on Apr 18, 2007 4:47:09 GMT -5
lol
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Post by Warmaster Stabwhiskers on Apr 18, 2007 5:11:56 GMT -5
Presenting! THE IRON FIST SQUAD.....sounds kinda wrong
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Post by The Refined Gentleman (M.I.A) on Apr 25, 2007 8:07:48 GMT -5
they can also overwelm the enemy with numbers & tonnes of weapon options.
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Post by twerd on May 27, 2007 18:34:09 GMT -5
Oh yeah, no idea why I keep calling em Iron fist lol. Having a blond moment . dont worry about that i keep calling my basillik a balistic
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Post by Deleted on May 27, 2007 20:01:50 GMT -5
It's also not a tank. Although it carries the unit type "tank" in the game, a professionall would call a Chimera an Infantry Fighting Vehicle (IFV), essentially an Armored Personell Carrier (APC, like the Rhino) with a more extensive weapons-fit for support of the embarked troops.
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Post by Deleted on May 28, 2007 6:31:40 GMT -5
having a bonde moment... HEY, I resemble that!
I think that Fatuous did a pretty good job at explaining this point.You can't beat the guardsmen for their points to what they can potentially do IMO.
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Post by Warmaster Stabwhiskers on May 28, 2007 8:34:31 GMT -5
"we may be small! but we have big hearts!......and numbers....YEAH! NUMBERS!"
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Post by Turtleboy(AWOL) on May 28, 2007 10:24:38 GMT -5
standard issue guard infantry = hold the line, defend the 'home turf' on the battlefield.
carapace armored guard (grenadiers, stormtroopers) = offensive infantry, "go take that" troops.
tanks = keep the infantry from being shot up (diversionary).
overall, guard holds their own turf, takes the objective, and soaks all the damage with the armor so the infantry claims the objective without being annihilated
sound about right?
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