Deleted
Deleted Member
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Post by Deleted on Jan 27, 2010 18:42:21 GMT -5
Clearly if I have two Masters of Ordinance, I can fire twice because each of them can shoot one pie plate.
But, if I have two Fleet Officers, can I delay my opponent's reserves by two instead of one? Obviously, I cannot make him re-roll his table edge if he outflanks more than one time, but does the other benefit stack?
I guess the answer to this would also apply to Astropaths. Can I bump up my own reserve rolls by 2 if I have 2 of them? Thanks.
Going against the Tau on Friday. My secret is I'm not bringing a single tank, that ought to throw him for a loop.
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Post by The Envoy (AWOL) on Jan 27, 2010 18:52:41 GMT -5
No sadly.
Instead it just means if one dies, you still get the benefits from the other.
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Post by nilkimas on Jan 28, 2010 5:58:31 GMT -5
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Post by fatuous on Jan 28, 2010 8:10:23 GMT -5
Yup, one thing to bare in mind is that several of the tacticas, etc. and advice written that references them stacking in pre FAQ, so should now be ignored.
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Post by Gabriel Lupus on Jan 31, 2010 15:32:01 GMT -5
Other than for a fluffly perspective (that is not necessarily required in forces, but can be fun) I can't see either the benefit nor the justification (points wise) in advisers. I'm not saying they're no good, just that, in my eyes, they're not worth taking.
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Post by ElegaicRequiem on Jan 31, 2010 21:10:14 GMT -5
You don't have a lot of outflankers in your local metagame?
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Post by Gabriel Lupus on Feb 1, 2010 11:38:50 GMT -5
There are some, but I just find being prepared for them when you know they exist (deployment) and using the points saved on other things is generally a much sounder tactic than the advisor.
I may be completely wrong, but they really do strike me as 30points of "one trick pony"...
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Post by ElegaicRequiem on Feb 1, 2010 11:53:18 GMT -5
Two tricks! Once the reserves have been properly affected, it's a spare wound. And I find that getting such a bonus to reserves is amazing when you really needed it, and still good when you don't. And messing with the enemy reserves is just plain fun. I'll agree that the MoF should cost less, but the astropath is the man.
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Post by Gabriel Lupus on Feb 1, 2010 12:28:44 GMT -5
two tricks, three tricks... I'd still rather give heavy bolter sponsons to my demolisher and a power sword to my company commander (or other equally pointed options ) messing with the opponent in any way is fun though - you're right about that! psychological warfare (in the medium of good natured criticism) is also fun
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Post by ElegaicRequiem on Feb 1, 2010 13:57:08 GMT -5
Fair enough. The real way to mess with your opponent is to concede first turn before setup. That will get them to scratch their heads!
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Post by Gabriel Lupus on Feb 2, 2010 5:07:42 GMT -5
I take it thats after claiming all your models are in reserve so you don't even have to set up Just out of interest, being as I haven't really given advisors a chance previously, is there a combination that works well that I should try? Just out of the interest of being fair (on my half).
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Post by ssgtdude (M.I.A) on Feb 2, 2010 8:59:38 GMT -5
n my eperience the Asopath, Officer of the fleet works really well. Combined with two body guards and a medic. After all reserves are in they are extra guns and wounds with FnP.
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Post by Gabriel Lupus on Feb 2, 2010 13:22:59 GMT -5
I always like the sound of extra bodies/guns available... but two advisors... thats the same price as a basic Infantry squad... or 6 ratlings... I'd prefer the rats ... but I'll put my money where my mouth is and give it a try...
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Post by ElegaicRequiem on Feb 2, 2010 15:26:28 GMT -5
Astropath plus El'Rahemo for best platoon outflank results.
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Post by ssgtdude (M.I.A) on Feb 5, 2010 8:51:23 GMT -5
I always like the sound of extra bodies/guns available... but two advisors... thats the same price as a basic Infantry squad... or 6 ratlings... I'd prefer the rats ... but I'll put my money where my mouth is and give it a try... Good point, but the basic infantry and the 6 rats don't get FnP.
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Post by wutangsouljah on Feb 9, 2010 19:16:14 GMT -5
I only use Master of Ordance
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Post by Gabriel Lupus on Feb 12, 2010 4:27:07 GMT -5
Good point, but the basic infantry and the 6 rats don't get FnP. ah but the 60pnts of Infantry squad can't be killed by two bolter shots whereas the 60pnts of advisors could be - though I suppose they do have the ablative bodies of the rest of the command squad... that starts to get to complicated for me though
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Post by Deathkorpsman on Feb 22, 2010 12:47:36 GMT -5
But they can also benefit from FnP so the advisers become much tougher. As far as the reserve rolls, they've never won a game for me, but they have turned a lost game into a decent match and made a doubtful win into a surer thing. They are certainly worth their points in any but the smallest games. The astropath especially has good synergy with Al'Rahem if you are using that tactic. It has worked quite well every time i've tried it. Also makes a vendetta rush much more reliable.
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deton8r
Guardsman
Bending rules and asking dumb questions
Posts: 72
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Post by deton8r on Mar 8, 2010 4:27:48 GMT -5
I normally use a lot of deep striking/outflanking units (marbo, harker and two small storm squads) and i find an astropath indispensible in this list.
On a side note bumping up a cc command squad with the two bodyguards dramatically increases its survivability, straken dont leave home without em!!
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Post by littlemac on Mar 8, 2010 21:04:03 GMT -5
Riddle me this:
Say I've got a CCS with 3 MoO in them and .... a mortar. Due to the Barrage rule and all these models being in the same unit, could I fire the mortar first and barrage the large blasts in after?
What about if I don't have a mortar? Would the 3 blasts still cluster?
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Post by Ymmot (M.I.A) on Mar 8, 2010 21:07:33 GMT -5
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Post by Macfeegle on Mar 9, 2010 5:19:28 GMT -5
How do you end up with three MoO in one squad when it states "One Master of Ordnance" in the HQ entry? I can see how you could have 2 in a standard FOC, but not two in one squad.
Mac
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Post by ssgtdude (M.I.A) on Mar 9, 2010 14:46:24 GMT -5
Good point, but the basic infantry and the 6 rats don't get FnP. ah but the 60pnts of Infantry squad can't be killed by two bolter shots whereas the 60pnts of advisors could be - though I suppose they do have the ablative bodies of the rest of the command squad... that starts to get to complicated for me though Actually if you upgrade to pace armor they get it as well. Remember they become members of the squad and you buy that for the squad. Not buy it for basic squad and to flip with anyone else that joins.
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Post by littlemac on Mar 10, 2010 0:17:40 GMT -5
Whoops my bad. when i read the OP I misunderstood, and thought for some reason you could have more of one type of advisor in the same squad. Reading the codex a little more carefully cleared that up tho. Thanks for the response.
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