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Post by Turtleboy(AWOL) on Aug 22, 2007 17:23:03 GMT -5
*takes a hit from his Chem Inhaler* More than basic Stormtroopers. hehe nice one. I'm gonna be going against a shooty mech eldar (probably) today and I'm going to be going with sharpshooter/carapace armor/cameleoline infantry (tres expensive!) - I'll let you know how it goes. I lost a battle a little while back to a guard player who was just dug in in some urban ruins with cameleoline - it's supernasty! I guess that doesn't help much with the vostroyan question seeing as vostroyans don't get cameleoline, but as far as the 'is the expensive infantry worth it?' question, I'll post again tonight before bed and tell you my impression of it vs. a non-horde army.
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Post by Turtleboy(AWOL) on Aug 23, 2007 15:40:41 GMT -5
well I fought against a mechanized SHOOTY eldar that my friend was expierimenting with and I did well - I won with 10pt infantry! I guess it can work, but I would have been crushed had he used his typical melee oriented mechanized eldar.
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Post by Deleted on Aug 28, 2007 19:59:34 GMT -5
Carapace and cameleoline is kind of a waste IMO. Quit being liberal with your points and make up your mind! The points could be used elsewhere for extra stuff, like another few squads.
Two full platoons is 120 men and if they both have both doctrines thats 1080 points just there without even the officers. Dump one doctrine and it saves 120 points or 240 definately enough for another platoon.
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Post by Turtleboy(AWOL) on Aug 29, 2007 0:02:09 GMT -5
I actually like it - cameleoline doesn't help you in melee and it doesn't help you if you find yourself needing to move offensively outside of cover, or when a skimmer or somesuch flanks your squad really quick and hits you from an angle that doesn't give you a cover save. not all cover is un-defeatable in the ways that area terrain are. I hear what you're saying though, and if I had to choose, for non-mission based games, I'd definately say that cameleoline was the absolute way to go because alot of the armor saves you throw are cover saves during a battle where you're static and dumping rounds downrange. it's also cheaper
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Post by Mabus on Aug 29, 2007 9:50:53 GMT -5
What do you do on a desert board though? Carapace wins my vote, it saved me a few times earlier when I had a game against a friend's Vahallen infantry army. That's all he did through out the battle was sit and hide behind some huge bolders and shoot away with one squad at a time. He was quite clever at only exposing one squad at a time and popping at me with heavy weapons. He would have benefited from Cameoline though. Either way Vostroyan are not worth the points!
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Post by Deleted on Sept 12, 2007 18:32:07 GMT -5
Are these inquisitional stormtroopers that can have chem-inhalers? I was under the impression that even as grenadiers stormtroopers cant touch doctrines
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Post by knight (M.I.A) on Sept 13, 2007 7:31:37 GMT -5
Inquistorial Stormtroopers can't get chem-inhalers, while Stormtroopers and Grenadiers can get them. The difference is that Grenadiers/Stormtroopers are Imperial Guard and are affected by the Codex: Imperial Guard while Inquisitorial Stormtroopers are part of another Codex (Deamonhunters/Witchhunters)
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Post by Deleted on Sept 13, 2007 8:18:39 GMT -5
Fair enough. Since stormtroopers are not "guard infantry" I thought they couldn't take doctrines but on closer inspection it doesn't limit who can have chem-inhalers. So if thats the case and your whole army takes chem-inhalers then does ogryn, ratlings, rough riders etc. all have to take it? No restriction makes me think all models take it.
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Post by knight (M.I.A) on Sept 13, 2007 8:31:26 GMT -5
Yup. chem-inhalers have no restriction on what troop they're used. So everyone has to take them. Even it might look a bit silly on an Ogryn...
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