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Post by sspear on Apr 8, 2013 22:31:31 GMT -5
Do orcs die of old age or do they just get bigger and in the case of a mekboy smarter?
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Sgt. Rock
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Post by Sgt. Rock on Apr 8, 2013 23:16:04 GMT -5
The latter. Their physiology is such that they are constantly growing and regenerating wounds and physical damage, so there's no age-related degeneration. In the fluff I've read (can't quite remember where, though...) it's implied that Ghazghkull is several centuries old.
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Post by sspear on Apr 9, 2013 14:02:30 GMT -5
Sweetness! So my idea for a smart mekboss whos served under all the major warbosses could happen.
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Post by RedsandRoyals on Apr 9, 2013 14:40:19 GMT -5
If that's what you're after, the main concern would be surviving all the other meks and nobs and minor warbosses who served under each of the famous Ork leaders, and managing to part company with said leaders without their former employer krumpin' 'em good on da 'ead for trying to leave. If the mek is good, the warboss would want them hanging around to supply goodies for their WAAAGH. Just something to keep in mind when writing fluff. It would take a kunnin' ork indeed to get away with that. Reds
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Post by sspear on Apr 9, 2013 15:12:00 GMT -5
I was gonna have him be the one who like heped build stuff for em snikrots night vision goggles. Badrukks gun. Gazghulls power klaw and zagstrucks rocket pack have him learn a little from each boss and build his own tribe. Were doin a campaign at the local shop and everyone made up like a super long title and story for their army/leader
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Post by emptyhat on Apr 9, 2013 18:31:14 GMT -5
He might escape by virtue of gadgets and rokkit packs.
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Post by sspear on Apr 9, 2013 22:59:39 GMT -5
Hes Boy. Mek Boy. XD *james bond music*
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Post by treadiculous on Apr 10, 2013 12:21:18 GMT -5
Mek Boyz can be leaders in their own right, easy to see why when they're sitting in the cockpit of a Stompa...
He may have been around a few of the 'Famous' Orks and rubbing shoulders (an' smashin' faces) with greatness can lead to unexpected benefits.. I guess the mek has the advantage over a warboss who's asking for stuff - since a mek can booby trap kit...
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Post by sspear on Apr 10, 2013 15:37:31 GMT -5
Just like in the fluff with snikrot even though hes crazy he has ghazghulls protection
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Sgt. Rock
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Post by Sgt. Rock on Apr 10, 2013 15:39:04 GMT -5
I think you're thinking of Grotsnik being the crazy one under Ghazzy's guard. Snikrot isn't any crazier than any other ork, and he certainly doesn't *need* anyone's protection, either.
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Post by treadiculous on Apr 10, 2013 17:10:11 GMT -5
since orks grow with fighting, and breed on the basis of the amount of space for growing fungus there is, it means they usually get the chance to have a good fight in most places.
not sure how many orks you need before one becomes a mek, nor how long it takes a mek to work out something useful rather than fatally hazardous (which can in turn be useful for the other orks).
however - if an ork is proper dead cunnin and real sneaky - like, he'll avoid fightin' and just use devious creations to do his dirty work, there by remaining a small and feeble specimen with added mighty brain-gubbins.
so size isn't everything.
.. until the sneaky cunnin git is cornered, then the massive fist full of spikes will pound the gork outta him.
I wonder how long an ork could survive the warp for.. they have a habit of inhabiting asteroids and hulks with no means of navigational control... so must float around for ages before finally encountering something that isn't another Ork. I think some orks are lucky and have Meks that figure out how to put kustom force fields over the asteroid to keep some air in (how they get the air there in the first place is the real mystery.. teleporta?).
I'm wondering if there was a rok (ork asteroid) that was only big enough to grow fungus for one ork (and the handful of grots that would cultivate it) - the ork would have no natuarl predator and proabably live fer ages.
then it'd crash down onto a planet and either burn up on entry or go splat on impact... dead old, dead flat. dead.
hur hur hur
achem....I digress.
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Post by emptyhat on Apr 10, 2013 18:45:08 GMT -5
since orks grow with fighting, and breed on the basis of the amount of space for growing fungus there is, it means they usually get the chance to have a good fight in most places. not sure how many orks you need before one becomes a mek, nor how long it takes a mek to work out something useful rather than fatally hazardous (which can in turn be useful for the other orks). however - if an ork is proper dead cunnin and real sneaky - like, he'll avoid fightin' and just use devious creations to do his dirty work, there by remaining a small and feeble specimen with added mighty brain-gubbins. so size isn't everything. .. until the sneaky cunnin git is cornered, then the massive fist full of spikes will pound the gork outta him. I wonder how long an ork could survive the warp for.. they have a habit of inhabiting asteroids and hulks with no means of navigational control... so must float around for ages before finally encountering something that isn't another Ork. I think some orks are lucky and have Meks that figure out how to put kustom force fields over the asteroid to keep some air in (how they get the air there in the first place is the real mystery.. teleporta?). I'm wondering if there was a rok (ork asteroid) that was only big enough to grow fungus for one ork (and the handful of grots that would cultivate it) - the ork would have no natuarl predator and proabably live fer ages. then it'd crash down onto a planet and either burn up on entry or go splat on impact... dead old, dead flat. dead. hur hur hur achem....I digress. hehhehheh
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Post by Trooper One-Nine-Seven-Four on Apr 10, 2013 18:59:57 GMT -5
The latter. Their physiology is such that they are constantly growing and regenerating wounds and physical damage, so there's no age-related degeneration. In the fluff I've read (can't quite remember where, though...) it's implied that Ghazghkull is several centuries old. I can back this up. I also distinctly recall reading that Ghazzie is a couple of hundred years old. It has been speculated that Orks are essentially immortal, it's just that most of them don't actualize it because they tend to get killed while fighting, doing stupid stunts to impress "da rest uv da boyz", etc.
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Post by sspear on Apr 11, 2013 17:56:29 GMT -5
How many of the named warbosses fought alongside ghaz?!
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Post by Trooper One-Nine-Seven-Four on Apr 12, 2013 11:41:43 GMT -5
Well, Nazdregg (spelling?) for one--or they at least collaborated on weapons development.
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Sgt. Rock
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Post by Sgt. Rock on Apr 13, 2013 0:52:01 GMT -5
Nazdreg allied with Ghazzy, bartering his tellyporta for a permanent alliance. Snikrot never explicitly did anything with him, but he did all his nasty damage on Armageddon anyway, so he could be considered one of Ghazzy's assets? I guess. Wazzdakka is halfway across the galaxy with his own madcap scheme to go through.
Trouble is, a lot of the fluff relating to orks is rather limited... there aren't a dozen novels dealing with one ork hero, there aren't multiple varieties of ork codex, and while they're one of the more popular 40k armies, they kind of get shuffled into the box of "mindless savages with no personalities." I mean, hell, even the Necrons got more love on that regard than da boyz. I know there were one or two novels where orks were the prime antagonist, and there was a short series of comics about "Deff Skwadron" (a fantastic read, by the way) but the only real ork fluff out there is in the codices.
*Ahem* Stop ranting, Rock. Anyway, yeah, Nazdreg worked with Ghazzy, but I don't know of any other actual named warbosses besides those two and Wazdakka. And Wazdakka's technically a big mek, but he's running his own Waaagh!
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Post by sspear on Apr 13, 2013 20:31:56 GMT -5
I wish we got a diff codex for like each tribe. I lime to play a shooty ork army and with orks suckin at ballistics i gotta bring aloooooooot of shoota boys and lootas haha
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Sgt. Rock
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Post by Sgt. Rock on Apr 13, 2013 22:58:21 GMT -5
Something I've always wondered about orky shootin'... why are they such lousy shots? Is it an inherent physiological deficiency? Is it because of their inferior technology? Or is it because as a society, they hold little worth for marksmanship, so there's no incentive to ever learn?
The things that beer makes me think of, y'know?
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Post by emptyhat on Apr 13, 2013 23:12:45 GMT -5
They get excited and want to run forwards into melee so they don't concentrate on shooting. Also some of them just carry guns because they like the sounds.
As for technology there have been cases where Imperial forces have finished off an Ork and captured its weapon only to find that it was just a gun shaped piece of metal.
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Post by RedsandRoyals on Apr 13, 2013 23:27:33 GMT -5
There's also the fact that all their weapons are smoothbore, not rifled. Somewhere it mentions that no one is sure if the concept of rifling hasn't occurred to the orks, or if they simply can't be bothered to do it.
Reds
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Post by ElegaicRequiem on Apr 13, 2013 23:40:03 GMT -5
And yet every ork in Space Marine is accurate as all hell.
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Sgt. Rock
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Post by Sgt. Rock on Apr 14, 2013 0:43:18 GMT -5
So it seems to be consensus that it's more a failing of their technology and the fact that they just don't care, rather than any inherent deficiency. So theoretically, if an oddboy had the attention span for it, he could conceivably become a very competent marksman. Marksork? Morksman?
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Post by sspear on Apr 14, 2013 0:48:34 GMT -5
Haha and gretchin only shoot better because they have no big muscles? That every other race makes em urine their pants? Haha no dissin on gretchin i love em and even use em in battles but they truly suck
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Sgt. Rock
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Post by Sgt. Rock on Apr 14, 2013 0:55:49 GMT -5
Well, for gretchin, their only real equalizer on the field of battle is a gun, so it would stand to reason that they'd want to learn to use it. Also, grots are described as having very keen eyesight, so even if they don't practice much and use utter crap guns, they may have a natural edge over orks there. Still, I suspect that if an ork actually *cared* enough to practice (and ignored the jeers of his comrades) he might be able to raise his marksmanship to the level of the average Guardsman. But, as we've established, orky kultur considers the purpose of guns to be sturdy and to make a great deal of noise and flash, and actually hitting the target is a pretty distant second on the totem pole. Incidentally, I recall in 3rd ed, when lootas could actually use looted Imperial weapons, orks with Space Marine sniper rifles would hit their targets on a 4+, rather than the 2+ the marines got. Still, an improvement!
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Post by christopher300 on Apr 14, 2013 1:33:28 GMT -5
Are there female orks? Maybe off topic but do you have ork children?
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