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Post by Kaikelx on Jul 29, 2009 18:36:12 GMT -5
I'm sorry, but answer's no on the Las Pistol and CCW. Power gamers would have a field day with that, and we can't risk it......
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Post by Melissia on Jul 29, 2009 20:04:19 GMT -5
Also, what do ya feel about combining mutant levies with conscript squads?
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Post by Willem on Jul 29, 2009 21:22:11 GMT -5
i think we should be abel to do a blade storm type deal with lasguns and
give them a strenth 6 shot
that has the gets hot spechal rule
and is whating for there lasgun to coll off so they cant shoot the next turn
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Post by RedsandRoyals on Jul 29, 2009 21:23:46 GMT -5
I do like the idea of giving some kind of "Super Shot" to lasguns for certain units, but that would be a 2.0 idea, not 1.5. We'll get to it in time. Reds
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Post by Kaikelx on Jul 29, 2009 23:14:07 GMT -5
Also, what do ya feel about combining mutant levies with conscript squads? What Red's said. Okay, everything that you CANNOT explain as a mod to an existing Imperial Guard unit will be included in 2.0 The reason Snipers are being discussed, is because we already have snipers. However, if no one objects, on Saturday, I will add Snipers, using Requiem's rules, as a 0-2 choice for platoons.
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Post by Makarova (M.I.A) on Jul 30, 2009 13:25:54 GMT -5
I'm sorry, but answer's no on the Las Pistol and CCW. Power gamers would have a field day with that, and we can't risk it...... How could veterans with ccw + laspistols make a powergamers day? I've never seen them fielded like that in the previous 'dex.
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Post by Kaikelx on Jul 30, 2009 13:31:26 GMT -5
Apparently, Yarrick + vets w/ CCW + Laspistols = Uber win......(Ask Reds, not me)
Same reason why we didn't do CCW and Laspistol for Infantry squads and Conscripts.
Yarrick + Conscripts or 50 man combined squad with CCW and Laspistol = *cry*
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Post by Rolling Thunder on Jul 30, 2009 16:56:44 GMT -5
But combined squad+Straken (or Creed for that matter)= Purest win, as well. It also happens to cost a bundle. In fact, the Creed buildout is better, because it also gives you Scouts, however, the Straken buildout enables you to use Knife Fighters Penal Legion with Initiatve and Strength 4, in essence turning them into Genestealers!
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Post by Makarova (M.I.A) on Jul 30, 2009 17:01:19 GMT -5
Point taken.
It's fun how a screaming warband of barbarians (infantry with ccw+pistol) led by a tribal warlord (Straken) is more effective than many regiments with rifles.
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Post by Kaikelx on Jul 30, 2009 20:40:40 GMT -5
Barbarians are magic.
Enough said.
That being, yes, I'm letting this thread die, so I can resurrect it after I get back....
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Post by Kaikelx on Jul 31, 2009 12:04:59 GMT -5
P.S
I need volunteers to see if the playtest the rules, although they should be fine....
P.P.S Adding in the snipers now, as I haven't had any objections.
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Post by Rolling Thunder on Jul 31, 2009 12:54:32 GMT -5
Okay, I'll playtest them.
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Post by Kaikelx on Jul 31, 2009 12:55:04 GMT -5
Yay!
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Grom
Lieutenant
Live forever? Well i would rather die.
Posts: 133
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Post by Grom on Aug 7, 2009 19:36:41 GMT -5
at least if vets cant have WS 4, can you at least let the sarge have it? makes it much better for CC and makes a PW worth it i guess.
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Post by CaptainHindenburg on Aug 18, 2009 0:08:20 GMT -5
I think that you guys should give heavy weapon teams eternal warrior and vulnerable to blasts/templates, representing that when one guy is annihilated by a lascannon the other guy will continue shooting. However when hit by a flamer or battlecannon shell both will die.
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Post by Kaikelx on Aug 18, 2009 19:57:27 GMT -5
That would be better represented simply by a different special rule, with templates able to cause instant death.
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Post by Kaikelx on Jul 30, 2010 19:16:35 GMT -5
Updated after almost a year, and again, everything and anything's now welcome. Credit will be given where credit's due. Anything unmarked is credit to Reds, as he's the one who knows what all those stats and numbers mean.
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Post by Mycroft on Jul 31, 2010 14:40:29 GMT -5
This is some wonderful work guys, this is shaping up to look astounding. I wish I could really contribute, but alas I am far to inexperienced to do any good. However perhaps I could suggest a few things on my wish list.
I'd love to see the techpriest made just a bit more viable. What I really want here is a squad of engineers/repairmen, but that is what proxies are for after all. I've long wanted to paint up a group of them using catachan throwing in some wrenches and toolkits.
Either an actual squad of triage medics or somehow make them viable to have one in each squad. Having only one medic in an army much less most not taking him just seems ridiculous to me. Furthermore some sort of medevac valkyrie would be amazing.
I do believe attack dogs were mentioned. I don't have much to add to the suggestion except that I would really love to see them should I be able to find some good dog models.
Last but not least, suicide bombers. I was actually told that imperial guard used to have them, but they were removed for obvious reasons.
My elite slot is currently desperately empty so these units suggested would certainly be a wonderful way to fill them up should you guys ever have the time to discuss them.
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Post by Kaikelx on Jul 31, 2010 14:55:50 GMT -5
Attack dogs were mentioned, but I just can't seem to find that post anywhere......
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Post by Leopard on Jul 31, 2010 15:17:22 GMT -5
Assault Platoon, Conventional infantry platoon, PCS 2-5 infantry squads, can take Special Weapon Squads but cannot take Heavy Weapon Squads or Conscripts.
"Normal" Guardsmen exchange lasgun for las pistol & chainsword.
May take Chimera dedicated transports for the usual cost, or may take Jump Packs for "x" pts per model (if taken entire platoon must be so equipped)
Represents units used for assault missions where marines are not available, minor equipment adjustments only. Note there is no option not to swap the las guns and still take the jump packs.
Wish I still had my old metal assault squads
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Post by Kaikelx on Jul 31, 2010 15:29:14 GMT -5
I recall something about 40k Epic have Guard with Jump packs.....
As for your suggestion, how about equipment change; Guardsmen may exchange lasgun for las pistol and CCW? I don't want to give them Chain swords, as then'd you'd basically have a swarm of mini-Assault Marines.
I don't think there should be a seperate platoon for just that purpose, as one could conceivably throw in a heavy weapons squad or two for covering fire while the troops advance, and conscripts could simply be assault troops in training, meat shields for ranged fire, etc.
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Post by Kaikelx on Aug 1, 2010 13:08:34 GMT -5
This is some wonderful work guys, this is shaping up to look astounding. I wish I could really contribute, but alas I am far to inexperienced to do any good. However perhaps I could suggest a few things on my wish list. I'd love to see the techpriest made just a bit more viable. What I really want here is a squad of engineers/repairmen, but that is what proxies are for after all. I've long wanted to paint up a group of them using catachan throwing in some wrenches and toolkits. Either an actual squad of triage medics or somehow make them viable to have one in each squad. Having only one medic in an army much less most not taking him just seems ridiculous to me. Furthermore some sort of medevac valkyrie would be amazing. I do believe attack dogs were mentioned. I don't have much to add to the suggestion except that I would really love to see them should I be able to find some good dog models. Last but not least, suicide bombers. I was actually told that imperial guard used to have them, but they were removed for obvious reasons. My elite slot is currently desperately empty so these units suggested would certainly be a wonderful way to fill them up should you guys ever have the time to discuss them. Those are all pretty good ideas, and I've decided to split off the project, with the Mod having acheived it's goal, and now going into the whole "Everyone pitch in all your house rules/units!" mode now, via the Codex: Add-Ons. 1.Medics - I'm going to do that right now, I think I have a pretty decent implementation. 2. Engineers - You mean like a squad of tech priests? 3. Attack Dogs - If you find the post that mentioned Attack Dogs, I will give you a box of cookies, and you will have a Vindicare Assassin who owes you a really big favor. 4. Suicide Bombers - Yeah, I remember that too. I'll think about making a unique version. 5. Elite Choices - Strangely enough, I actually think all of the above would go under Troops, not Elites....It's kinda hard thinking of Elites when you already have a unit that can do most everything you normally picture Elites doing....
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Post by Leopard on Aug 1, 2010 15:24:52 GMT -5
I recall something about 40k Epic have Guard with Jump packs..... As for your suggestion, how about equipment change; Guardsmen may exchange lasgun for las pistol and CCW? I don't want to give them Chain swords, as then'd you'd basically have a swarm of mini-Assault Marines. I don't think there should be a seperate platoon for just that purpose, as one could conceivably throw in a heavy weapons squad or two for covering fire while the troops advance, and conscripts could simply be assault troops in training, meat shields for ranged fire, etc. Didn't think the chain sword offered any advantage over any other CCW, hence picking it, could be any other CCW as well though the effect is the same (I think). The concept of needing a specific platoon was to essentially put a slight limit on these guys from becoming a whole army, its not overly required as such though, more of a fluff thing to keep everyone able to move & fire, while ruling out untrained conscripts. Epic defiantly had assault guardsmen, rubbish but it had them, but there were 40k metal models as well, I had a couple of squads which I wish I still had. They were pants as well of course, but the way CC works now the extra attack and mobility would make a difference. Also, not thinking of allowing deep strike, they are not marines after all.
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Post by Mycroft on Aug 1, 2010 18:05:19 GMT -5
With the engineers I actually meant just making the techpriest more viable, and I'd just simply model him and the servitors as catchan repairmen. My reasoning is that I try to leave out the more super high tech and psychic units. However your idea of a squad of techpriest concept would be even better rules wise.
You mentioned attack dogs in your last post in the first page. Wouldn't these be elites as opposed to troops? Seems odd that they would be able to fill your compulsory troop choices as well as being a scoring unit. I would expect the engineers to be crap at fighting so they seemed odd as troops to me in addition to a troop choice that sacrifices itself ala suicide bombers. I don't exactly know what constitutes what an elite is, so your judgment is far better than my own.
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Post by Kaikelx on Aug 1, 2010 20:49:25 GMT -5
Okay added in the Medics. As for attack dogs, it depends. If we're going with something like dogs and Handlers, they could plausibly be an elite group, specializing in swift close combat, but if it's just basically dog mobs, then it'd probably be either fast attack or troops. Engineers will probably go in Codex: Add-ons, but I might also put in here too like I did with the Snipers and Medics. Leopard: For Assault Platoons....I'll think of something, but I'm going to put them in Codex: Add-Ons.
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