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Post by Deleted on Jun 13, 2007 11:05:54 GMT -5
I love the idea of Ogryin but I have many problems i want feedback on.
1) Their armor sucks, it looks like bolters drag them down easy 2) with all the S8 weapons out their it just seems like instant death (aka the "foom factor") is just me giving points to my opponent as they will not have to work through the wounds.
So given all the big guns, SM Powerfists, and basicly a non exsistant armor save anyway are they really worth it or am I just giving point to my opponent? I mean they really cant even pop most vehicle armor save for transports or (if they survive) you get that rare chance to assault the back end.
RATLINGS only being allowed one squad of them I am on the fence. Ogryin its uphill right now but I am open minded. Ratlings on the other hand I am 50/50 and want to hear everyone elses points of view on the topic of hobbits on the battle field good and bad.
Cheers all
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Post by Turtleboy(AWOL) on Jun 13, 2007 13:23:48 GMT -5
everyone I've heard talking about ratlings love them. they say they're good to pin enemies or if the enemy is super high Ld/fearless then they just use them to down monsterous creatures - either way it's a win win and their ratlings do alot of good by what they report (they always seem really happy with them and speak highly of the lil guys). ogryns can be scary for an opponent if used correct, but yes, vs marines with a powerfist, you can kiss your ogryns goodbye and that sucks. keeping them from being shot at all is a good thing, but is sometimes unavoidable - 3 wounds is nice, from what I understand they have regular guardsman level toughness? if so that would suck. and not much for armor also hurts. but they can destroy other guard units in melee, so hey.. I'd still rather have conscripts for my counterassault - conscripts always do good for me
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Post by Deleted on Jun 13, 2007 16:41:57 GMT -5
Don't know much about Ogryns, never use em and i wasn't planning on using them.
But as for the rattlings i think they are a great thing to get. I always try to fit in even the smallest squad of rattlings in my army, they are insane for slowing and anoying the enemy, while staying safe in there "low to the ground" cover, most of the time giving them a save as good as power armor, and if you find a "fortified bunker" being put on the feild, a save as good a terminaters! So, yes, rattlings are good, if you can spare a doctrine point, and you have the points, get them.
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Post by fatuous on Jun 14, 2007 5:44:34 GMT -5
I still haven't tried out ogryns, but I hear they can be good. I guess anything can be good tho. They aren't as tough as they look, as the T isn't that high, and their lack of armour save. Having said that, they can and do kill stuff in CC, and have a great St. They will be bullet magnets, which will give points away, ybut if it distracts from other units, possibly worth it.
HOBBIT ARE AWESOME END OF STORY. I almost always take them. You can only take 1 squad which is a bit annoying, and I haven't tried using more than 5 in a squad, but my 5 lil guys always make back their points, and tend to draw alot of fire b4 getting killed (if they all die, which tbh is quire rare). Great for pinning, great for taking on monsterous creatures (I often struggle against wraithlords with out them), and tbh are good for killing peeps generally, as u'll be forcing about 3 armour saves per turn.
Just watch out for flamers.
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Post by Deleted on Jun 17, 2007 7:18:44 GMT -5
Ogryns are great for supporting roles...unless u prefer to spearhead them into something...a full squad of them is SCARY for ure oponents seeing like 30 wounds in one squad...their strength is good...ripper guns are OK...wounds is xcellent...armour save isnt...and toughness is that of a space marine which is good....add an independant commissar with like a powerfist and that would be one hardcore assauly unit....
as for ratlings....u gotta love em....when not taking on the pinning role....they are great agenst carnifexes, chaos daemons and other high toughness models
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Post by Deleted on Jun 17, 2007 9:46:35 GMT -5
oh and people hate ratlings I've found. so some people go out of their way to kill them. (my mate charged 5 striking scorps at a lone ratling, only for his scorps to be shot down next go by various lasguns and heavy wepons)
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Post by Deleted on Jun 19, 2007 6:23:58 GMT -5
Go hobbits all the way!
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Post by Commissar on Jun 22, 2007 14:03:39 GMT -5
Hobbits is awesome, they are worth their points all the way!
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Post by Deleted on Jun 23, 2007 10:27:28 GMT -5
if ya birng one hobbit...u gotta bring the rest of em, in this case thats 10 ratlings. Which in my case is a real bargain fer wut points theyre worth
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Post by Deleted on Jul 9, 2007 7:53:14 GMT -5
Yep hobbits are superior to Ogryns. IG's strengh is firepower and Ogryns are in distant class of there own.
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Post by Rolling Thunder on Sept 22, 2007 13:37:22 GMT -5
Ratlings are an excellent unit for annoying High toughness units *cough* wraithlord *cough*. But for me....... Renegade Ogryn bezerkers!!! SM player: What're those? Moi: Ogryns (grins) (1 close combat phase later. Sound of muffled weeping and evil laughter echoing off the rafters)
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Post by ssgtdude (M.I.A) on Sept 22, 2007 23:23:56 GMT -5
I love my Ogryn. As been stated. great str in HtH, marine toughness, multiple woulds and attacks.Most people feel serious pain when they are the the recieving end of my Ogryn squad. They usually make up the points in the end.
to date. I have taken out marine bike squads, Howling Banshee squads, and even a grey knight squad. I swear by my ladies in pink.
Ratilings don't stand well against flame templates.
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Post by Deleted on Oct 4, 2007 10:24:05 GMT -5
You cant really clasify Ogryins 2 ratling but Ogryins and ratlings do have a nice tactic. you put them in a Chimera and defend it with ratlings at an advanced position using Infultrators. then your "al mighty" Ogryins might get one or two squads killed.
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Post by Rolling Thunder on Oct 4, 2007 13:10:32 GMT -5
Not a bad tactic.
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Post by Deleted on Oct 10, 2007 10:16:18 GMT -5
I hate the price of Ogryns. I mean $25 bucks? for what they are not worth it.
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Post by Rolling Thunder on Oct 12, 2007 9:09:08 GMT -5
Damn right! Might as well buy FW ones for that kinda price.
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Post by Deleted on Oct 14, 2007 9:55:56 GMT -5
my squad of 5 ratlings destroyed a Fire Prism yesterday, not bad
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Post by Deleted on Oct 15, 2007 6:13:30 GMT -5
Fire prismn eh!? my squad of ratlings punched through a basilisk , rolled a five on glancing , since it was open topped, well you know the rest.....Hive five minus! haha
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Post by The Refined Gentleman (M.I.A) on Oct 15, 2007 7:06:34 GMT -5
orgryns are the best!!!! 3 wounds each, st-5, t-4, +1 strength (orgryn proof special rule). who could turn away from that!
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Post by Deleted on Dec 7, 2007 19:43:29 GMT -5
My buddies Ogryns faired well against my DeathCult assasins, but overall dident seem really worth it. but his Rattlings which he deployed before my Infiltrators, annoyed me no end. If placed in the right spot they can distroy an entire battle plan, plus wack a few SM, or INQ dudes. I hated fightin them. in the end it took 1 landraider, 1 preditor, 1 Dreadnought, and a squad of SM to kill 9 of them and still 1 got away. As for the Ogryns that game my Deathcult did lots of damage and tied them up for 3 turns, but by the time they finally delt with my Deathcult they had to deal with SM with powerfist.... need i say more? overall Ratling rock Ogryns not so sure
SSG all c o c k
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Post by Deleted on Dec 8, 2007 7:08:17 GMT -5
Ogryns are vulnerable to high strength weapons...lascannons, missile launchers....the lot....this vulnerability is increased by the fact that they are big targets and are exposed especially when out in the field and opponents often want to see them go down....
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Post by Deleted on Dec 10, 2007 12:25:02 GMT -5
My buddies Ogryns faired well against my DeathCult assasins, but overall dident seem really worth it. but his Rattlings which he deployed before my Infiltrators, annoyed me no end. If placed in the right spot they can distroy an entire battle plan, plus wack a few SM, or INQ dudes. I hated fightin them. in the end it took 1 landraider, 1 preditor, 1 Dreadnought, and a squad of SM to kill 9 of them and still 1 got away. As for the Ogryns that game my Deathcult did lots of damage and tied them up for 3 turns, but by the time they finally delt with my Deathcult they had to deal with SM with powerfist.... need i say more? overall Ratling rock Ogryns not so sure SSG all c o c k Ahh ... good ol' Sgt. Smitty ... sole survivor .. never knew why you didn't enter the building and flush him out. As for the Ogryns, yeah, it was frustrating them not doing any better in the H2H .. but I didn't mind because it kept the Assassins tied up for 3 turns! lol ... odd how perspective gives differing opinions. I was ready to let the Ogryns be stalled rather than have those two chicks running rampant.
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Post by Deleted on Dec 11, 2007 18:29:50 GMT -5
Ogryns = expensive Ratlings= cheap
need i say more?
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Post by ssgtdude (M.I.A) on Dec 13, 2007 23:45:17 GMT -5
58 octopus do what I did and buy the ogre bulls. conversions look better anyhow.
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Post by Deleted on Dec 14, 2007 6:28:13 GMT -5
I have to confess that I haven't got any ratlings yet so I can't say anything usefull about them except for that they look great to me.
I do have a squad of Ogryns. In my opinion Ogryns are very underestimated because most players walk around in power armour and Ogryns have no power weapons. When fielded against any army without 3+ save Ogryns are able to slaughter multiple squads. So if you create a list vs a specific army they're worth taking but if you have to make an allround list you better leave them at home and bring some ap 3 weapons instead.
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