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Post by The Envoy (AWOL) on Oct 7, 2010 12:32:15 GMT -5
And maybe a spleen or two.
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Post by Laughing Man on Oct 7, 2010 13:38:04 GMT -5
Lilith Hesprax is horrid, 4 attacks at weapon skill 9 then additional attacks for each point her weapon skill is higher than her opponents.
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Post by The Envoy (AWOL) on Oct 7, 2010 14:07:34 GMT -5
Not to mention even her hair is a weapon now. And if i remember correctly, all those are power weapon attacks as well.
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Post by Laughing Man on Oct 7, 2010 14:15:30 GMT -5
Yep she ignores armour saves.
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Post by Dedrier on Oct 7, 2010 14:20:34 GMT -5
And thats why the IG has a Punisher. To shoot the nuts out of our lightly armored foes!
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Post by RedsandRoyals on Oct 7, 2010 15:03:03 GMT -5
I'm actually more interested in the less fail variants of the Leman Russ, particularly the Exterminator against infantry and the Eradicator against all these AV 10 skimmers and T3 troops. Hydras should be a good time too...
From what I'm hearing, the new codex is like the old codex, only moreso. Very fast, very much about the first strike, and will get it's face smashed in if it loses momentum.
Also, an interesting note; Vect is supposed to seize the iniative on a 4+. That implies that DE no longer go first every time...
I've also heard rumblings that it has very little in the way of psyker defence. There's probably some wargear that does extra damage to Psykers, but I haven't heard anything about Psychic Hoods and the like.
Reds
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Post by Dedrier on Oct 7, 2010 15:22:51 GMT -5
I don't think that it will matter with the Punisher not having a good AP, I think the DE will be far too lightly armored to be able to survive the amount of shots it can put out. So hopefully, we will see more of them on the field. We can only wait and see when the codex comes out.
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Post by The Envoy (AWOL) on Oct 7, 2010 16:30:14 GMT -5
I've also heard rumblings that it has very little in the way of psyker defence. There's probably some wargear that does extra damage to Psykers, but I haven't heard anything about Psychic Hoods and the like. Reds There's an SC immune to psychic powers, and grants that ability to the unit she joins, but that's all I can think of.
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Post by F.K.M on Oct 7, 2010 21:33:43 GMT -5
As reds said the punisher isn't that good and i agree but personally i'm not into any of the tanks except the leman russ, demolisher, and the executioner anyway. I suppose the vanquisher could be ok but it's only ap 2 and BS 3 and even if you use pask to make it better you're making a really expensive tank. You'd be better off using medusas instead of vanquishers each and every time.
You're expecting your tanks to be fine when you'll face mass lances and rumored melta-lances at that. Best to just horde up on the armor 12 like against eldar but have plenty of guardsmen and hellhounds or banewolfs around to kill light infantry. Spamming autocannons will be key. If dark eldar have anything retarded like the skimmers of the tau and eldar then i'm guessing they'll be hard to kill regardless. If it's anything like the old codex incubi with the dark eldar leader are extremely disgusting to face. I'm sorry if i'm not the best expert on dark eldar as almost nobody plays them and i've never really had to face them in a straight out battle before since probably one or two people in my local GW (in a few years) have ever played them.
The full redone range of models are awesome though. The new heroes are easily the best looking ones of course.
As far as the new metal incubi go they're 5 models for $30. Honestly that's really cheap. Just remember they could always be retardedly expensive like they are with ogryns or something really good like wraithguard or obliterators.
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Post by ElegaicRequiem on Oct 7, 2010 22:17:18 GMT -5
As far as the new metal incubi go they're 5 models for $30. Honestly that's really cheap. Another victim of GW indoctrination...
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Post by The Envoy (AWOL) on Oct 7, 2010 22:30:08 GMT -5
That's more than Fantasy models.
You can get 5 models from Fantasy for $25. Granted you need to buy more of those to make an effective unit, but still...
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Post by F.K.M on Oct 7, 2010 23:16:45 GMT -5
As far as the new metal incubi go they're 5 models for $30. Honestly that's really cheap. Another victim of GW indoctrination... Considering what they do that's a cheap price by GW standards. I mean look at how expensive wraithguard, ogryns, and obliterators are. I don't even think i'd use the metal ogryn models just because they're so overpriced. Also if we're talking fantasy then fantasy's always cheaper. Even a lot of the special characters and stuff like grey seer are 15 dollars or so. I haven't checked it but i wouldn't be surprised if queek headtaker was 15 or 17 dollars. Fantasy blisters just seem so much cheaper than 40k. However i'm never gonna buy those metal skaven slaves though as they're way overpriced esp. for 2 pts a model. Better off just proxying them with clanrats that are a different color or something. I can't remember if anybody said this before but does anybody notice that the new archon looks a lot like sauron from lord of the rings?
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Post by Gabriel Lupus on Oct 8, 2010 3:20:29 GMT -5
I can't remember if anybody said this before but does anybody notice that the new archon looks a lot like sauron from lord of the rings? Thankyou - been trying to remember who it reminds me of since I first saw it (it was not, as my brain suggested, one of my old maths teachers) What kind of save are people expecting the DE to have? It's surely going to be at least 5+ on warriors, so the Punisher is still going to be kept in the munitorum sheds, while the exterminator is favoured again. Do we have any idea what happens as the game progresses and the DE cause casualties? GW web and News suggest it makes them better at fighting in some way.
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Post by Helmian (M.I.A) on Oct 8, 2010 3:42:18 GMT -5
I had a look at the codex yesterday ( I can take a look at it today to) and the DE have mostly 5/6+ saves, which makes the exterminator and hydra BRUTAL against these guys. Now there's a special character that has a 2+ save but again, special character Also the DE Talos 3+ save (I think it was that one, I'll check later) but that just gives my veterans something to do...
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Post by F.K.M on Oct 8, 2010 4:26:29 GMT -5
Why does it make the exterminator and hydra brutal against them if they have +5 and +6 armor saves? Shouldn't that make the punisher good against them? Of course i'd probably just use guardsmen and hellhounds or banewolfs like always. I would use mass autocannons on the vehicles without a doubt though. I feel bad i've gone for the tanks instead of massing armor 12 vehicles. Any word on melta-lances from what we heard about in the rumors?
I'm mostly wondering if these guys have stupid special abilities with their vehicles like how eldar have spirit stones and energy fields and other bullnuts. Sure they don't have psychic powers but even though you say they don't have much in the way of psychic defense i somehow don't think you're right about that. Dark eldar are known for taking souls of psykers or doing similar things so they should have some nasty 'shadow in the warp' or similar power that ruins psychic tests.
Lelith hesperax sounds awesome though. I'd like to see how she handles a squad of marines. She could probably whip their asses by herself. That's just sick though. I'd be claiming overpowered but when you think about it that's only because i have guard special characters which aren't that insane for the most part. She's pretty much in the same league as the marine and chaos marine special heroes. Dunno if i'd compare her to abaddon though.
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Post by Laughing Man on Oct 8, 2010 7:05:18 GMT -5
I'll just wait until they're release and buy them from a local store at 20% discount.
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Post by RedsandRoyals on Oct 8, 2010 9:29:01 GMT -5
I had a look at the codex yesterday ( I can take a look at it today to) and the DE have mostly 5/6+ saves, which makes the exterminator and hydra BRUTAL against these guys. Now there's a special character that has a 2+ save but again, special character Also the DE Talos 3+ save (I think it was that one, I'll check later) but that just gives my veterans something to do... Interesting. Are they armour or Inv saves, though? If they're Inv saves, the Punisher may work, but if it's armour, Exterminators, HHs, and Hydras are the way to go it seems. I'd rather give them no armour save at all for less points then some armour save for more points. I do feel like I'm missing something here. Hydras seem like they would just utterly slaughter DE skimmers. Yes, the DE have Dark Lances (and the rumor is that they can go full flat and fire them too), but that relies on them getting first turn, the Hydras not being in cover, and the DE not having Rubber Lances. I'd also like to examine Lilith's special rules when I get to see the codex. If she's still T 3 and isn't immune to instant death... I know it may seem like I'm being down on DE, but I'm just confused. For the most part, every new codex has been packed full of crazy win, but eveything I'm hearing about DE is sounding like they forgot to play test it against the IG Codex. Thats why I think I'm missing something here. Sharps, if you get a chance, could you see if DE still automatically get the first turn? Reds
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Post by Ymmot (M.I.A) on Oct 8, 2010 10:17:53 GMT -5
Currently Dark Eldar do not always get first turn.
They have a piece of wargear that can force the opponent to re-roll for deployment.
In scenarios where there is an attacker and a defender, DE are always the attackers, but that does not mean that they automatically go first.
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Post by Rolling Thunder on Oct 8, 2010 11:24:18 GMT -5
Dark Eldar?
Pah! I have frenzied Celts.
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Post by Helmian (M.I.A) on Oct 8, 2010 11:59:00 GMT -5
Reds: They are armour saves, but I believe that the at least some of the H.Q & Elite choices have an inv. save in addition. Also, the piece of gear that gives a 2+ inv. still exists.
All splinter weapons are poison 4+
As far as I know there isn't any melta lances, but I'll double check. There is a lance pistol though...
If anybody have questions and don't have access to the codex PM me and I'll post up the answers here Monday or Tuesday.
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Post by Ymmot (M.I.A) on Oct 8, 2010 12:06:59 GMT -5
Hooray Shadow Field!
Now all I need to do is figure out where I'm going to get a big claw hand for the new archon...
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Post by The Envoy (AWOL) on Oct 8, 2010 12:58:54 GMT -5
Isn't the best claw hand the one that comes from the heart
...of one's enemies?
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Post by Julian Sharps on Oct 8, 2010 13:28:34 GMT -5
The best source I have found on the new Dark Eldar codex summarized a lot of the new rules, units and stuff in this article: dark-eldar.blogspot.com/2010/10/new-dark-eldar-ultimate-rules-summary.htmlI'm liking the fact that Incubi are now Elites and better than ever. It seems that some members of the Black Jackal's court are going to fall out of favor in the near future... (I might start taking more jetbikes, and possibly start experimenting with Haemonculae snipers)
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Post by F.K.M on Oct 8, 2010 21:05:52 GMT -5
Wow i read that and it's totally sexy. Apparently their are melta-lances now which are called heat lances and they have a 18" range but i don't know if they're worth it. They're ap 1 sure but they're only str 6. Kind of takes away the point of them being melta lance if a melta can do much better. Only difference is the heat lance has increased range but honestly if you had multi-meltas on a vehicle it'd be much better. I suppose if you half range it then the heat lance is worth it but you'd better hope you roll well. I figure it's still something you'd mostly use against stronger vehicles.
As for everything else it's looking incredibly sexy if that list is pretty accurate. Right now i'm on overload looking at everything so i don't know what i'd do with it all esp. since i've never played with DE before. Wyches are sounding kind of cool and anti-light infantry. There's a lot of good new stuff in this codex that's for sure.
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Post by ElegaicRequiem on Oct 8, 2010 22:49:12 GMT -5
I see that while I was in Commorragh, the DE tried to copy my holographic device. "Clone field..." copycats! [/double pun]
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