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Post by Adkenpachi on Jul 28, 2013 11:59:58 GMT -5
I thought we talk about it so much on the today thread we may as well have our own thread for it.
My achievement last night (see today thread for pics) was getting to the surface of the mun in under 5 hours in-game time. My mission for tonight is either landing a large rocket on the mun or making a space station :/
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Post by BG. Foster on Jul 28, 2013 12:22:03 GMT -5
I got hold of a copy of this but didn't get chance to play. Might install it on my pc and have a proper go.
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Post by Adkenpachi on Jul 28, 2013 13:27:59 GMT -5
You must! Trooper is proof that you must not delay
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Post by Boobs McGee, Esquire on Jul 28, 2013 15:06:39 GMT -5
im not very good despite having something like 20 hours playtime but i have a 1 piece space station in orbit aswell as a atmosphere probe on a course for the sun
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Post by Adkenpachi on Jul 28, 2013 18:57:00 GMT -5
I built a rescue rocket which ran out of fuel on the muns entry I had enough to land but not to take off so I gunned it into the surface (missing the stranded one by 150meters). I must figure a way to get a space station to hold tons of fuel for me :/
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Post by ElegaicRequiem on Jul 28, 2013 21:03:56 GMT -5
I fondly recall using manned rockets as ICBMs in the beta. I also put a crew around the sun, since it wouldn't let me impact the sun.
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Post by RedsandRoyals on Jul 29, 2013 19:59:44 GMT -5
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Post by Trooper One-Nine-Seven-Four on Jul 29, 2013 20:52:38 GMT -5
Yes, I posted in the Today thread, and then noticed this one. The only sleep I've gotten in about 48 hours was when I dozed off for an hour or so while the full version of Kerbal finished downloading. Last night and today's near-constant Kerbal-iffery on my part has achieved: Refined Boosted AeroDerpy-1 in the hangar: Super AeroDerpy-1 in flight (the boosters had been dumped by this point). Essentially it's AeroDerpy-1 but with bigger wings, extra reinforcement, and MOAR parachutes. It flies pretty stably, and executed a successful parachute landing right outside the space plane hangar and remained intact. I actually taxied around the apron for a bit, and probably could have gotten airborne again: Oh, I also launched the Z-MAP probe into orbit around the sun.
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Post by RedsandRoyals on Jul 29, 2013 23:19:17 GMT -5
A Brief Kerbal Space Program Project Log Mission: PIERCE THE HEAVENS WITH SCIENCE! Seconadry Mission: Orbit moon. Rocket Name: The Tremendous Explosion Launch #1, Tremendous Explosion Mk.I- Theory behind rocket proved workable, minor structural details needed sorting out. Must remember to add parachute to command capsule in Mk.II Launch #2, Tremendous Explosion Mk.II- RCS, SAS modules, parachute working as intended. Not enough thrust though, NEED MORE ROCKETS Launch #3, Tremendous Explosion Mk.III- Need significantly less rockets. Bill Kerman will be missed. Perhaps new arrangement of boosters needed as well. Launch #4, Tremendous Explosion Mk.IV- New booster arrangement severely compromises structural integrity of the rocket. As a result, Tremendous Explosion MkIV very briefly but very successfully imitated a Focke-Wulf Triebflügel before living up to it's name. Scratch two pilots. Launch #5, Tremendous Explosion Mk.V- Forgot to turn on SAS and RCS during launch. Rocket design proved very successful in horizontal flight before colliding with rocket hanger. Explosion extremely impressive, considering using design as ballistic missile. Must remember to buy stock in Kerbal funeral homes. Launch #6, Tremendous Explosion Mk.V- Remembered to activate RCS and SAS this time, but accidentally fired off stage 4 rockets before stage 5 finished. Results quite spectacular, but sadly unhelpful for meeting stated objectives. Crewman survived, splashed down in the ocean. Will recover him later, I'm sure he'll be fine. Launch #7, Tremendous Explosion Mk.V- GREAT SUCCESS! Tremendous Explosion Mk.V successfully escaped atmosphere, though it did not reach moon orbit. Crewman attempted to EVA, but let go of capsule by accident. Both crewman and capsule survived re-entry. Capsule survived impact with ground. Launch #8, Tremendous Explosion Mk.VI- Additional solid fuel boosters added, as well as additional fuel for liquid rocket engines. Rocket fell over on the pad, no fatalities. Perhaps boosters should be added lower down. Launch #9 Tremendous Explosion Mk.VII- SUCCESS ONCE MORE! Rocket escaped Kerbal gravity and successfully reached orbit of the Sun. Granted, moon was the target, but still, a win is a win. Will wait until night time before second attempt. Launch #10, Tremendous Explosion Mk.VII- Apparently misplaced the moon while escaping atmosphere. Very embarrassing. Looking forward to crewman's reports regarding contents of deep space. Launch #11, Tremendous Explosion Mk.VIII- Minor tweaks to design of rocket, added satellite probe. Accidentally fired every single engine simultaneously on the launch pad due to mishap with control panel. Still have faith in new design though. Launch #12, Tremendous Explosion Mk.VIII- A STUNNING VICTORY FOR SCIENCE! Command capsule successfully orbiting moon, along with satellite. Will work on problem of crew recovery once celebration is over. Reds
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Post by Adkenpachi on Jul 30, 2013 3:53:05 GMT -5
Nice, very nice. I wasn't aware rcs was needed on space planes, I only played with them briefly. And reds from experience rcs in atmosphere makes control harder at times, I save it for the landing phase on the mun. You also only need a couple of the tiny fuel tanks then, 4 omni directional thrusters is enough too... it's all about weight Rescue missions will be hard, the craft I made had a space travel section, take off section, Lander section, travel section, escape velocity section and take off section.. by the end of it the initial take off section consisted of 24 sfb's in 3 stages, 12 to achieve lift off and a speed of around 150kmph then two seconds of 6 to carry this on upto something like 250kmph and 11,000ft then my escape section could turn 45° and get my orbit half way to the mun... problem was the next second fuel tank was tiny and my landers even smaller so I had used all my Lander fuel to land (it shared fuel with the second take off stage). It was a good Lander design. It has three small radial booster things and a huge deactivated one under the legs, then a change of activation and separation into a small fuel efficient rocket to take them home. The rescue seats were those chairs which go on the outside of the rocket, I want to see if they survive reentry out in the elements
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Post by RedsandRoyals on Jul 30, 2013 8:26:26 GMT -5
I had thrusters for the RCS, and since I didn't care particularly about the results, I just switched it on at the start. Also, not planning rescue missions. I can't be bothered. Reds
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Post by Julian Sharps on Jul 30, 2013 13:06:33 GMT -5
Well, my attempt to rescue Jeb Kerman by flying the space station over to him didn't exactly go as planned. The space station's now in a higher orbit than before, and I'm still trying to figure out a way to get a fuel tank up to it so I can try again.
However, my new heavy lift rocket has potential. 2 stages with 5 Mainsails each, with 12 of the tall solid boosters attached to the sides. Now, I just need to keep half the boosters from falling off and exploding on the launch pad...
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Post by Adkenpachi on Jul 30, 2013 14:10:09 GMT -5
Uh.... use the clamps?
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Post by Trooper One-Nine-Seven-Four on Jul 30, 2013 16:40:52 GMT -5
The Derpy-series space planes all have RCS, as I've found that conventional control surfaces alone don't work all that well in the higher reaches of the atmosphere. They also help considerably with flight stability and maneuverability in the lower atmosphere too when I'm just flying around for fun. I'm going to mess with suborbital ops for a considerable time and see if I can fly around Kerbin and tour the terrain formations.
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Post by Adkenpachi on Jul 30, 2013 19:16:54 GMT -5
Here's a challenge, VTOL space plane! Bet that would be fun
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Post by RedsandRoyals on Jul 30, 2013 20:04:15 GMT -5
Had a Kerbalnaut safely touch down next to the landing pad after an... incident with some solid fuel boosters forced the capsule to eject. He jumped out of the capsule, took five steps toward the hanger, tripped and killed himself.
Clearly, these are heroes of our time.
Reds
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Post by Empirespy on Jul 31, 2013 1:46:27 GMT -5
I love this game! the funniest thing I have had happen is my Kerbalnaut was walking down the ladder to get on the moon, and an malfunction cause the fuel under the pod to explode, sending him flying off into space. Later, I am building a space station, and I come across him, who is in a stable orbit around kerbal...
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Post by Adkenpachi on Jul 31, 2013 4:11:29 GMT -5
I love this game! the funniest thing I have had happen is my Kerbalnaut was walking down the ladder to get on the moon, and an malfunction cause the fuel under the pod to explode, sending him flying off into space. Later, I am building a space station, and I come across him, who is in a stable orbit around kerbal... Hahaha, that's brilliant! Imagine if he was in orbit around the sun and you found him in a couple of months It's a shame there's no need to save them yet, at least you can choose your crew now which is nice
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Post by Boobs McGee, Esquire on Jul 31, 2013 5:51:55 GMT -5
I did it i did it! i crashed my rocket into the moon... killing all its crew but whatever right i reached it atleast
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Post by Trooper One-Nine-Seven-Four on Jul 31, 2013 10:51:18 GMT -5
Stayed up all night playing. Discovered how to open the cockpit and send the pilot EVA. I may or may not have spent a significant amount of time causing them to jump out of ships in flight at varying altitudes. Also, realized that my pilot who successfully landed the prototype AeroDerpy with parachutes died in the cockpit while sitting on the apron because I didn't know that I had to let him out and walk him back to the building.
<.< >.>
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Post by Julian Sharps on Jul 31, 2013 13:04:38 GMT -5
I'm beginning to think that my heavy lift rocket might be too big; I fixed the booster problem, but now the stack decouplers keep wobbling, throwing my rocket into horizontal flight. I'd experiment with an aerodynamic fairing, but I have a feeling that it'll only complicate matters further.
Now, I'm beginning to see why designing the Saturn V was such a pain.
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Post by Trooper One-Nine-Seven-Four on Jul 31, 2013 18:33:27 GMT -5
Realizing that I had many landed or crashed spacecraft littering the grounds, and pilots standing about--whom I tried to rescue, but couldn't figure out if I could control their walking about after their mission was over. I got frustrated so I decided to waste 'em! Hence the development of the behemoth rover: LandDerpy-1! This is the prototype at work destroying and killing: I love the maniacal grin on the pilot's face. He did it every time he ran someone down or destroyed a ship. I think he's a keeper. I'm beginning to think that my heavy lift rocket might be too big; I fixed the booster problem, but now the stack decouplers keep wobbling, throwing my rocket into horizontal flight. I'd experiment with an aerodynamic fairing, but I have a feeling that it'll only complicate matters further. Now, I'm beginning to see why designing the Saturn V was such a pain. You need to run struts through the relevant booster sections and to their neighbors to tie things down.
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Post by Adkenpachi on Aug 1, 2013 2:50:52 GMT -5
It's a bit fiddly but you can control them by clicking or right clicking them... a glitch I noticed which may or may not be fixed from the last update, I landed a guy on the mun and quit with him standing next to my flag, logged back in and he was still there but I couldn't control him.. only the ship which couldn't be controlled. I did something similar on kerbal and can still control them.
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Post by Julian Sharps on Aug 1, 2013 14:01:58 GMT -5
You need to run struts through the relevant booster sections and to their neighbors to tie things down. I did. The torque from the wobbling keeps breaking them on the launch pad. Then again, the design does have more than 400 parts... That said, I spent my sick day yesterday brushing up on Kerbal Space Program tutorial videos, and I'm beginning to realize that the heavy lift design is probably twice as big as it needs to be. Back to the drawing board...
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Post by Trooper One-Nine-Seven-Four on Aug 1, 2013 14:06:48 GMT -5
It's a bit fiddly but you can control them by clicking or right clicking them... a glitch I noticed which may or may not be fixed from the last update, I landed a guy on the mun and quit with him standing next to my flag, logged back in and he was still there but I couldn't control him.. only the ship which couldn't be controlled. I did something similar on kerbal and can still control them. Yeah, I tried clicking on one of the pilots that was standing around, but couldn't make him move. Perhaps I didn't try hard enough? More experimentation is required... I tried arming LandDerpy-1 last night, using small SRBs as missiles. Unfortunately, they weren't very accurate. My attempts to kit it with a flame thrower were marginally more successful--however it seems that blasts from small jet engines won't kill someone wearing a spacesuit... You need to run struts through the relevant booster sections and to their neighbors to tie things down. I did. The torque from the wobbling keeps breaking them on the launch pad. Then again, the design does have more than 400 parts... That said, I spent my sick day yesterday brushing up on Kerbal Space Program tutorial videos, and I'm beginning to realize that the heavy lift design is probably twice as big as it needs to be. Back to the drawing board... Have you employed launch stabilizer scaffolding?
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