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Post by mccaptain on May 29, 2017 21:53:11 GMT -5
And a bath towel around the waist.
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Post by Trickstick on May 30, 2017 3:55:11 GMT -5
Found this little titbit on the ol' interwebs:
Sounds promising. As long as we get to keep blob squads, should make infantry pretty nice. I guess vulnerability to snipers is something that will have to be dealt with. Probably through artillery being introduced to said snipers.
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Post by Melissia on May 30, 2017 10:58:00 GMT -5
Whelp, GW continues to fail to make acts of faith scale with larger games.
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Post by RedsandRoyals on May 30, 2017 13:02:54 GMT -5
Whelp, GW continues to fail to make acts of faith scale with larger games. I still think you should wait and see how it all plays out together. There's some nice stuff they get too from what you were telling me over Steam. BA rules got leaked. I am a happy son of Sanguinius.
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Post by emptyhat on May 30, 2017 18:21:29 GMT -5
Whelp, GW continues to fail to make acts of faith scale with larger games. Does GW ever bother scaling stuff on purpose? I feel like those time when it happens are just by accident.
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Post by Trickstick on May 30, 2017 18:26:40 GMT -5
Don't you scale faith by buying icons or something? Not done much more than glance at Sisters rules.
Something that caught my eye: Rough riders. 10 pts, can charge from outflank. Lances are str5 ap-2 d3 dmg. May actually use my cold one riders at last!
Also, orders:
Names are probably translated, so not accurate.
Also, shotguns are the same except get +1str at half range. I like shotguns.
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Post by Trickstick on May 30, 2017 18:58:07 GMT -5
Just going to post leaks I find interesting, as collecting it all together is a massive task that plenty of other people are doing anyway.
One I just saw: techpriests can heal d3 wounds on vehicles once per turn.
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Post by Melissia on May 30, 2017 21:15:19 GMT -5
Don't you scale faith by buying icons or something? As I've mentioned elsewhere (but I don't think on this forum yet)... An imagifier is a 40 point expenditure to get a 50% chance of getting an act of faith which can be given to a unit within 6" of the imagifier, if the imagifier lives. So for the cost of more than four battle sisters and half the cost of a full squad with meltaguns, you can maybe sometimes get an additional act of faith if you're lucky and your opponent hasn't killed your imagifier, who is a T3 character and thus cannot join other squads and can be sniped. OH BUT DON'T WORRY! If you want them to survive (because shooting the imagifier and getting a mortal wound on a character is much easier than taking out a battle sister squad), you can always stick them near a more expensive Celestian squad and have THEM take hits instead! That way you're spending even MORE points on it! Yeah, I can see people using it for Sisters gunlines... it's just, Sisters don't really have much to gunline with-- their best firepower is short-ranged. And furthermore, the imagifier cannot keep up with Seraphim or Dominions to let them use Acts of Faith effectively (for Dominions, if you wanted to use their Vanguard feature, it would be turn 3 before they'd ever be able to use the imagifier you shoved in their immolator), and there's no point of trying to let one keep up with Celestine, who grants an automatic one, and therefor doesn't need one. A battle sisters squad with two meltaguns is 79 points. For 40 points more (half hte cost) you can, 50% of the time, get a second shooting phase. Or you can just get another 79 point squad with more meltaguns instead, and not only get more shooting, but more wounds and tactical flexibility, too-- and it's far harder to snipe a squad of sisters than a single toughness 3 character that cannot attach itself to a squad. The other good Act of Faith for gunline Sisters can be replicated more efficiently and effectively with Hospitallers, who are 30 points cheaper and apply their bonus to multiple squads every turn. Both Hospitallers and Imagifiers use their effect on a 4+, and ostensibly it's the same effect (restore one model to a squad that's taken casualties); but the difference is, Hospitallers apply their effect to all squads within 3" at the end of the Hospitaller's movement in the movement phase, where the Imagifier only applies it to a single squad in 6". The hospitaller can potentially restore two or three models a turn, the Imagifier can only restore at most one, and is 10 points more expensive besides. It's not very good. I can see people using it. But then I look at what other factions have got, and I just shrug and don't see the point. There's better options at every turn than imagifiers.
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Post by Trickstick on May 31, 2017 1:59:31 GMT -5
40 points? Ouch. That does sound a bit steep. Some Leman Russ rules.Some more.Plasma cannons are instant death if you overcharge and roll a 1. No one is ever going to to do that... Edit: Special rule means it is 6 mortal wounds. Not so bad, if you can use the "reroll 1s" order.
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Post by Walk on May 31, 2017 2:47:40 GMT -5
I will have the box in hand either tomorrow or Thursday (I'm in charge of painting the store copy). If you guys want up close shots of anything, let me know.
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Post by RedCuffs on May 31, 2017 4:27:14 GMT -5
I will have the box in hand either tomorrow or Thursday (I'm in charge of painting the store copy). If you guys want up close shots of anything, let me know. Cheers Mate, I read on here somewhere that the Marines are snap fit kits. I would like to know how "posable" the Marine figures are. Y'know ... twisting at the waist, differing arm positions at the shoulder joint, even heads. Also, the shoulder pads and heads are meant to be the same size as he bog standard Marine. OK. But what about the hands ? So I'm wondering how easy (or convincing) would hand swaps be ? Like I was considering turning those big plasma blokes into a Sternguard squad, bolt guns and Meltas.
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Post by Trickstick on May 31, 2017 4:33:19 GMT -5
I am not certain, but I think that combined squads were removed.
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Post by Paimon on May 31, 2017 5:57:25 GMT -5
St. Celestine also gives an extra, auto successful, act of faith to a unit close to her, including herself. And now that all things can be wounded by all other things, extra shooting phases for large squads of Battle Sisters, or Retibutors full up with Heavy Bolters or Multi melta, midfield Imagifiers will probably be pretty significant.
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Post by Trickstick on May 31, 2017 6:18:34 GMT -5
Does that make Celestine a unit that every sisters player is going to take? I am never really a fan of characters that turn up in every single battle. Oh well.
So I have been looking at all the new stuff. Using the new points table is a bit annoying, as you have to remember all of the guns that a unit has and add up the points. Probably works well with an app but I am an old man with my paper and pen.
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Post by RedCuffs on May 31, 2017 7:12:57 GMT -5
I am not certain, but I think that combined squads were removed.
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Post by Trickstick on May 31, 2017 7:23:05 GMT -5
Lol. Don't worry, just give them all demotions! 20-50 man conscript squads are still in. I don't know how I want my infantry to go now. I may try to make a brigade or something. I'm not feeling inspired yet.
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Post by RedCuffs on May 31, 2017 8:01:37 GMT -5
Bust my lot down to Conscripts ? They'll all be bound to turn traitor. Mutiny on me and string me up by my eyelids.
On a serious-ish note. I've noticed that the new Hellblaster squads are a heavy FOC choice. But does anyone know what the Interceptor squads are ? Fast Attack I'd guess, but maybe Elites. And the Intercessors ... I can only guess but is here anyone here who actually knows ?
Yes ... I'm list building already ...
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Post by Trickstick on May 31, 2017 8:35:17 GMT -5
Intercessors are troops, Interceptors are fast attack and Hellblasters are heavy.
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Post by RedCuffs on May 31, 2017 9:07:50 GMT -5
Cheers Tricks, That's pretty much exactly what I was hoping for. Now can you please tell me which FOC slot this new Redemptor Dreadnought will be in.
Say Elites .... please say Elites ...
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Post by Trickstick on May 31, 2017 9:15:39 GMT -5
Cheers Tricks, That's pretty much exactly what I was hoping for. Now can you please tell me which FOC slot this new Redemptor Dreadnought will be in. Say Elites .... please say Elites ... It's weird, I can't seem to find it. Either I'm missing pages or it is getting rules in the box... It isn't in the points list though. Edit: www.reddit.com/r/Warhammer40k/comments/6edukc/full_rules_leak/ (-:
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Post by Melissia on May 31, 2017 11:15:31 GMT -5
Does that make Celestine a unit that every sisters player is going to take? I am never really a fan of characters that turn up in every single battle. Oh well. So I have been looking at all the new stuff. Using the new points table is a bit annoying, as you have to remember all of the guns that a unit has and add up the points. Probably works well with an app but I am an old man with my paper and pen. If they want to utilize acts of faith, yeah. Normally there's a 5/6 chance to get an act of faith. With her, you guarantee an act of faith, and then also get a 5/6 chance for an additional one, basically making taking her a no-brainer unless you're building your entire army off of ignoring acts of faith. However, celestine is a bit of an oddball now, too. She cannot deep strike with seraphim any more.
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Post by RedsandRoyals on May 31, 2017 11:58:32 GMT -5
Some things of note, at least to me.
Marines
- Special ammo might be gone from Sternguards, but those new Special Issue Boltguns are niiiiice. - Every chapter has apparently misplaced their artificer armor (Or the Blood Ravens stole it all), so they have to use Gravis armor instead... - Holy Heck, the Terminus Ultra is actually in the regular codex? I remember in 5th it was apocalypse only. - I can't wait to glue all my servo skulls to one of my Rhinos to make it a Primaris. - New Drop Pod Assault seems fun. - I like the new version of the AA rules and shooting at flyers. Seems like a nice balance to keep flyers alive while making AA not completely useless against ground targets. - Oh my God, those Hurricane Bolters. I need more dice. - I like that they tossed in Tyrannic War Vets and the Imperial Space Marine. - I don't see chapter tactics anywhere? That's a big letdown. I might offload my Imperial Fists. What would be the point of having them and my regular marines AND my ultramarines?
Various flavors of space elves - Lelith Hesperax looks horrifying - Raiders look immensely fun now.
Orks - Ard Boyz don't appear to be a thing anymore. Damn. - At least I can console myself with a screaming horde of 20 Orks that gets 80 attacks on the charge. I REALLY need more dice. - Seriously? They chuck in the Imperial Space Marine but don't include Looted Wagons for the Orks? - Traktor Cannons now look like an auto-take. Not sure about the other Mek Guns.... - Woo! Tankbustas don't have Glory Hog anymore! - I swear, GW is trying to tempt me into Flash Gitz. That special rule is hilarious. - Stompa has an eye-popping 40 wounds!
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Post by Trickstick on May 31, 2017 12:11:31 GMT -5
Chapter tactics could well be in the codex, as these rules are pretty bare bones across the board. You know that Marines is going to be one of the first books to drop as well.
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Post by Trickstick on May 31, 2017 12:13:01 GMT -5
Also, it seems that the Valkyrie is one of the only transports in the game that can disembark troops _after_ it has moved. This lets the squad act full after having already moved. I'm thinking shotgun flamer vets could with a priest and a commissar could be a very nice assault unit now.
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Post by RedsandRoyals on May 31, 2017 12:55:45 GMT -5
Chapter tactics could well be in the codex, as these rules are pretty bare bones across the board. You know that Marines is going to be one of the first books to drop as well. Hush you, I'm trying to think of excuses to slim down my collection. You're probably right though. The rumor mill said SM & CSM for the tail end of this year, then xenos next year.
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