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Post by Melissia on May 31, 2017 13:49:47 GMT -5
Yep. And Sisters... well, never. As usual.
(I am the rain awaiting your parade~)
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Post by Walk on May 31, 2017 13:53:56 GMT -5
I will have the box in hand either tomorrow or Thursday (I'm in charge of painting the store copy). If you guys want up close shots of anything, let me know. Cheers Mate, I read on here somewhere that the Marines are snap fit kits. I would like to know how "posable" the Marine figures are. Y'know ... twisting at the waist, differing arm positions at the shoulder joint, even heads. Also, the shoulder pads and heads are meant to be the same size as he bog standard Marine. OK. But what about the hands ? So I'm wondering how easy (or convincing) would hand swaps be ? Like I was considering turning those big plasma blokes into a Sternguard squad, bolt guns and Meltas. The two jump marines I've built came in 9 pieces; the body (torso down to the knees) came in two pieces split in half vertically, two legs from the knee down, two parts for the jump pack, two arms at the shoulder (gun and shoulder piece were attached) and a head. The heady could be swiveled into any position but the arms were slotted in. That being said, tI reposition the way the arms point is a simple as cutting off the little connection point.
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Post by Melissia on May 31, 2017 13:55:57 GMT -5
Jump marines look really damn good this edition. I think Blood Angels have the best rules so far for them? Could be wrong and could have missed something. Also, it's very possible to have only terminators as an army, and have htem not suck.
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Post by RedsandRoyals on May 31, 2017 14:01:52 GMT -5
Yep. And Sisters... well, never. As usual. (I am the rain awaiting your parade~) The screen door to out submarines. Anyway, rain on the Ork Parade all you want, it won't stop them (if anything, it'll make them grow more). They look frickin' amazing. And yes, all the jump troops forever! I stand vindicated in my decision to hand out jump packs like candy to my blood angels!
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Post by RedCuffs on May 31, 2017 14:39:30 GMT -5
So I had myself a short afternoon nap today ... because I deserve it. Had a crazy dream that Guard don't get Vendettas any more. Woke up in a cold sweat. Relaxed after I remembered that there are 8th ed rules for all the models that GW still sell. But ... GW don't sell Vendettas ... do they.
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Post by RedsandRoyals on May 31, 2017 15:33:16 GMT -5
I'd like to call everyone's attention to what may now be one of the best units out there: The Vindicare.
- He's a character, so cannot be targeted unless he's the closet model. - He has 72in range, so he's not likely to be the closest model. - With a Str 5 AP -3 rifle that does d3 (or d6 wounds on a 6), he has a good chance of wounding and possibly one-shotting most Marines - He inflicts a -2 to BS for those shooting at him while he's in cover (I don't think this stacks with the cover save, more like it combines the cover save and the stealth suit save) - He can snipe characters.
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Post by Melissia on May 31, 2017 15:38:48 GMT -5
Yeah, he's really going to be good. Speaking of snipers, Ratlings are also decent enough for their price, and I wonder if Eldar players are going to finally start taking Rangers again?
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Post by RedCuffs on May 31, 2017 15:41:05 GMT -5
I'd like to call everyone's attention to what may now be one of the best units out there: The Vindicare. - He's a character, so cannot be targeted unless he's the closet model. - He has 72in range, so he's not likely to be the closest model. - With a Str 5 AP -3 rifle that does d3 (or d6 wounds on a 6), he has a good chance of wounding and possibly one-shotting most Marines - He inflicts a -2 to BS for those shooting at him while he's in cover (I don't think this stacks with the cover save, more like it combines the cover save and the stealth suit save) - He can snipe characters. Good. I need an excuse to buy 3 more Basilisks.
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Post by RedsandRoyals on May 31, 2017 16:36:36 GMT -5
I'd like to call everyone's attention to what may now be one of the best units out there: The Vindicare. - He's a character, so cannot be targeted unless he's the closet model. - He has 72in range, so he's not likely to be the closest model. - With a Str 5 AP -3 rifle that does d3 (or d6 wounds on a 6), he has a good chance of wounding and possibly one-shotting most Marines - He inflicts a -2 to BS for those shooting at him while he's in cover (I don't think this stacks with the cover save, more like it combines the cover save and the stealth suit save) - He can snipe characters. Good. I need an excuse to buy 3 more Basilisks. Why? They still can't target him unless he's basically got his head stuck down the cannon.
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Post by RedCuffs on May 31, 2017 16:42:24 GMT -5
Well I'll rig them up as underslung loads from my Valkyries and drop them on the irritating little sod.
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Post by RedsandRoyals on May 31, 2017 16:42:54 GMT -5
Now THAT plan I like!
And let's be honest, does anyone really need an excuse for more artillery?
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Post by Paimon on May 31, 2017 17:37:58 GMT -5
So I haven't looked at other units with Jump Packs, but Seraphim at least can charge things that are flying, or at least, Valkyries.
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Post by emptyhat on May 31, 2017 18:48:15 GMT -5
Some things of note, at least to me. Orks- Ard Boyz don't appear to be a thing anymore. Damn. - At least I can console myself with a screaming horde of 20 Orks that gets 80 attacks on the charge. I REALLY need more dice. - Seriously? They chuck in the Imperial Space Marine but don't include Looted Wagons for the Orks? - Traktor Cannons now look like an auto-take. Not sure about the other Mek Guns.... - Woo! Tankbustas don't have Glory Hog anymore! - I swear, GW is trying to tempt me into Flash Gitz. That special rule is hilarious. - Stompa has an eye-popping 40 wounds! You hated that Tank Busters could double score on First Blood if the first blood was somehow a tank they killed? 20 Orks have been 2 attacks + 1 ccw +1 for charging since at least 5th. You just never really get 20 Orks to the enemy squad unless they drop the ball. (It is fun when it happens though) So I haven't looked at other units with Jump Packs, but Seraphim at least can charge things that are flying, or at least, Valkyries. Seraphim are my favourite Sisters model, one of my favourite for 40k. I own more than 30 <3
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Post by Melissia on May 31, 2017 18:57:10 GMT -5
Any unit that can fly, which includes jump pack units of all kinds, can assault fliers.
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Post by RedsandRoyals on May 31, 2017 19:29:46 GMT -5
@empty: But the +1 for charging isn't a thing now for other units, unless I missed something somewhere. That's the difference. Also I was more concerned about being forced to attack stuff I decidedly did NOT want to attack thanks to Glory Hog. Or was that an older version of the rule?
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Post by glutebite on May 31, 2017 19:30:59 GMT -5
Anybody have an insight as to the cost of the new books:
Main Rule Book - $xx? Codexes- $xx for each book (5 of them)
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Post by RedsandRoyals on May 31, 2017 19:32:25 GMT -5
Main rule book is $60, each faction book is $25.
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Post by glutebite on May 31, 2017 19:35:16 GMT -5
Any unit that can fly, which includes jump pack units of all kinds, can assault fliers. Interesting -- I play Grey Knights also... hmmmmm Jump Dreadknight going after flyers sounds fun. May be the way to go after some of those pesky flying nids...
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Post by emptyhat on May 31, 2017 20:14:57 GMT -5
@empty: But the +1 for charging isn't a thing now for other units, unless I missed something somewhere. That's the difference. Also I was more concerned about being forced to attack stuff I decidedly did NOT want to attack thanks to Glory Hog. Or was that an older version of the rule? Older version... which is gladly gone. And I suppose maintaining the current level of attacks is nice, Boyz do have enough problems after their initial +1 attack, +1 strength thing as it is. Sad that 'ardboyz are going, I didn't use them much but it was a nice option.
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Post by thecomedian on Jun 1, 2017 1:48:45 GMT -5
Hi guys,
I'm new to the forum, but following you guys since the start of the thread. So what do you think? What are positive changes and what are negative ones for AM (full rules leaked on reddit)?
I think that autopassing orders is just great. I also like the possibility of creating some veteran BBQ squad with 4 flamers. Also we have a comeback of snipers like ratlings. Also the LR looks better than before.
BUT some thinks really bug me like, chimera. No more firing any 2 weapons out of the hatch? That's sad. Also no more combined Infantry Squads and getting rid of the platoon structure with platoon command squad, IS, HWS and so on.. GW promised that they would make Veterans more durable on the field, that didn't happened either or am I missing the option to take +4 save? HWS are also still squishy.
So what's your oponion? A win/lose for AM or is it too early to say? A moment of silence for the Vendetta.
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Post by RedCuffs on Jun 1, 2017 3:25:22 GMT -5
I'm just quietly sobbing as I consider pinging off the lascannons from my four Vendettas. Seriously, it feels like having to decide wether to turn off a life support machine, or let a loved one sit on a shelf for the rest of their days, doing nothing like a vegetable.
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Post by RedCuffs on Jun 1, 2017 3:25:32 GMT -5
Ah man up Red !!! OK, I'm over it.
Yes, I'll miss my Chimera drive by blatts, gangsta stylee... My whole Mech Inf game plan revolved around that. Along with launching blob squads on turn 4 with Movex3 onto objectives.
Yes, too early to say but I think it's clear, certainly for me, that I'll have to change some beloved lists. And change the way I play
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Post by Trickstick on Jun 1, 2017 5:00:49 GMT -5
I'm just quietly sobbing as I consider pinging off the lascannons from my four Vendettas. Guardsman, you are hereby informed that an investigation has been opened into your guilt of the following crimes against the Depatrmento Munitorum: Art. 4773/63y - Ill-treatment or neglect of accoutrements Art. 8433/32p - Modifying weapons or equipment such that it cannot perform its primary function Art. 6833/77j - Selling or otherwise profiting from the transfer of title of weapons or equipment Art. 2385/34d - Damaging weapons or equipment deliberately Art. 8533/26q - Failing to honour the glorious offices of the Departmento Munitorum Art. 6533/38v - Requisitioning of weapons and/or equipment by means other than the Departmento Munitorum without permission Whilst our investigation is ongoing, you are henceforth ordered to attend Workshop 666x: The Proper and Complete Guide to the Correct and True Methods of the Departmento Munitorum and its manyfold forms. Here you will learn about properly submitting Departmento Munitorum Supply/Equipment Request Form A95-R-776. Included is a copy of Form 4759/BTVMT9, A guide to the requisition of new kit. If you do not follow proper requisitioning procedure, then your guilt on the previously listed crimes will be evident and sentence will be carried out. - Offices of the Departmento Munitorum ###For those who seek perfection, there can be no rest this side of the grave. - Canto Aexactus### Form 4759/BTVMT9(Don't worry about the lascannons, the rules will 99.3% be out by the end of the month. I doubt they will scrap such a successful product, they are just moving it over to FW. We have had this happen before. Don't forget, the medusa, griffon and bombard all used to be in the codex and were moved to forgeworld. Also, I heard that the punishments for the crimes listed were mostly "being shot", so there is that...)
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Post by emptyhat on Jun 1, 2017 10:33:17 GMT -5
So, I'm going to hold most of my judgement to when I can see all the rules working together on the tabletop but what I'm reading is making me very unsure of how OR=rks, Sisters, IGuard and Chaos are going to play. On the other hand I guess the Primaris Marines sound pretty strong...
I am thinking of pre-ordering a box copy of 8th and picking it up on the 17th. Does anyone want to come down to Brighton store for the 17th and grab a pint/coffee (the GW is literally surrounded by various cafes and pubs) and open it up and give it a good look?
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Post by RedsandRoyals on Jun 1, 2017 11:07:33 GMT -5
I would, but there's an ocean in the way.
For Orks, I think blobs of boyz are going to be back, now that templates are gone and they do get a (modest) armor save against small arms fire. There's certainly a "go big or go home" aspect, given how Mob Rule will work and how Orks usually hemorrhage casualties. Again, though, we'll see. I think the big upshot is that massive damage output, and the ability to absorb damage without it breaking your army, is going to be key.
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