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Post by Deleted on Apr 16, 2008 8:28:10 GMT -5
Well... not much of one anyway. I swear these guys just want to die on behalf of the Emperor... as is the right of every sentient being in the Galaxy. And a couple shots with the Inquistor/Rogue Trader that runs this dog and pony show... I'd like to think of a good use for the bigger beasties, but except for Vet Sgts I'm not sure what it would be. These are to be part of my Loyal Guard army and so will count as just guardsmen. I really missed the fact that you could get Beastmen in Guard armies in Rogue Trader... like I said, everyone should have a chance to die for the Emperor. I have a whole backstory of fluff in my mind, if it ever makes into writing, I'll share that too! I'm getting better with the camera on Macro mode, but my lighting still kinda sucks. Some of these minis are closer to completion than others. In particular the two with some static grass on the base are almost ready for dullcoat. I hope you enjoy the pics though and feel free to leave comments or criticisms. LSM
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Post by knight (M.I.A) on Apr 16, 2008 8:42:46 GMT -5
Nah. The beastmen which don't have horns and hooves are loyal. The ones with horns and hooves are always Chaos One of the first mutations among Chaos worshippers are horns (guess why nearly every CSM has horns on their armour. they either grow out of the marine or the armour). The next one are hooves. Many CSM have hooves instead of feet, and also many deamons have hooves. You should have read the metahuman doctrine in one of the White Dwarves
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Post by Ymmot (M.I.A) on Apr 16, 2008 10:09:46 GMT -5
A letter of condemnation from the inquisition is already in the mail.
hah, that said those beastmen look awesome!
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Post by fatuous on Apr 16, 2008 10:33:12 GMT -5
They look fricking awesome mate!!!!!!!
If you are using them as loyal guard best fluff option is that is it a heretical Inquisitors personal army, which can be done either as Inq with inducted guard, or a guard army with an Inq add on.
Big doods, not sure what u could use them for really if your are using the standard IG codex list, apart from some knid of ogryn sub, ot like u say vets. Unless u could some how pass them off as rough rider type infantry. But they could be added to ur Inq squad as henchmen.
Really like the look of them tho. Maybe check out the eye of terror codex downloadable from the GW site and check out heretical guard, see the options 'from the other side'.
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Post by Rolling Thunder on Apr 16, 2008 10:47:46 GMT -5
Ah, good. Another renegade commander joins the forum. That must be..... How many?
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Post by knight (M.I.A) on Apr 16, 2008 11:10:44 GMT -5
Traitor Guard FTW! Btw, I forgot to say that in my first, they look really nice, but just not loyal. Too many horns that remind me of my "Angel's of Bliss" Slaanesh CSM
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Post by Mabus on Apr 16, 2008 11:48:53 GMT -5
One of the sweetest paint jobs I've ever seen on the board! I really take my hat off to you! Well done.
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Post by Turtleboy(AWOL) on Apr 16, 2008 13:36:32 GMT -5
awesome models I love the conversion on the big dude in the command squad.
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Post by rarves on Apr 16, 2008 15:14:32 GMT -5
Really nice models, but it sickens me to see xenos in the Emporer's hammer. But a very nice paint job indeed.
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Post by Deleted on Apr 17, 2008 17:47:23 GMT -5
They look really good! The conversions are great,the two plastic kits seem to go together rather naturally. I'll admit,i'm quite tempted to make some of my own!
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Post by Cadian 117 on Apr 17, 2008 18:17:16 GMT -5
I like them alot. well done man.
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Post by Commissar on Apr 17, 2008 20:46:35 GMT -5
*scribbles down lsm in the black book of the KGB(commissariat) * Nice goat-people!
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Post by mardaddy on Apr 17, 2008 23:41:43 GMT -5
Commissar, your book has GOT to be filled up by now...
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Post by Deleted on Apr 18, 2008 6:02:03 GMT -5
Great paint job ... they look fabulous. Using RAW you could adopt the catachan codex, as every guard has WS4 (better to represent your feral force) and have special abilities in forests (deffo fits). You can use Orgyrns rules (just bigger fluffier versions) which are in the codex. The codex doesn't have tanks etc, but would represent a light inquisitorial force well. Plus I imagine you can pick up some tanks via the inquisitor anyway... See: uk.games-workshop.com/imperialguard/catachan-rules/1/I don't see any problem with having a loyal inquisitor using beastmen. If they can take deamonhosts, why not... I'm thinking this fellas out on the edge of things, fighting the good fight using whats at hand, the corrupted beastarmy. Could be fun - you could fight Chaos and Imperium with equal frequency...
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Post by Deleted on Apr 20, 2008 13:18:56 GMT -5
Thanks to everyone for stopping by and taking a look. I appreciate your comments and even your declarations of my heresy!
LSM
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Post by Commissar on Apr 21, 2008 0:07:27 GMT -5
Commissar, your book has GOT to be filled up by now... Oh...theres room... *scribbles down mardaddys name*
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Post by knight (M.I.A) on May 1, 2008 17:53:31 GMT -5
Great paint job ... they look fabulous. Using RAW you could adopt the catachan codex, as every guard has WS4 (better to represent your feral force) and have special abilities in forests (deffo fits). You can use Orgyrns rules (just bigger fluffier versions) which are in the codex. The codex doesn't have tanks etc, but would represent a light inquisitorial force well. Plus I imagine you can pick up some tanks via the inquisitor anyway... See: uk.games-workshop.com/imperialguard/catachan-rules/1/I don't see any problem with having a loyal inquisitor using beastmen. If they can take deamonhosts, why not... I'm thinking this fellas out on the edge of things, fighting the good fight using whats at hand, the corrupted beastarmy. Could be fun - you could fight Chaos and Imperium with equal frequency... Wohoho. Not so fast. There is a difference between Beastmen and Beastmen in 40k. First you have the Beastmen fighting for the Imperium (represented with a metahuman doctrines from a WD. yes they have their own doctrine) and the beastmen fighting for the Chaos. The difference between those are that the ones for Chaos have horns and hooves, while the ones from the Imperium look nearly like human, just with slightly more animalistic touches. Deamonhosts are the tool of radical/heretic inquisitors. They think they are on the good side, but actually they're not. Ever wondered why an army with a demonhost can't include any Grey Knights? Inquistorial Stormtroopers would follow an Inquisitor everywhere, but GKs actually think and notice when an Inquisitor has changed. Also radical Inquisitors are getting hunted down when they start using demonhosts...
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Post by Deleted on May 1, 2008 18:36:58 GMT -5
Stop being so anal about it. If midgets and giant stupid ogres are given a gun and told to fight, i cant see the problem with recruiting beastmen, they cant be nearlly as stupid as ogryns, and they dont need baby sitting like ratlings. They have been put on the same level as guardsmen, so they must have had some training and be reasonably intelligent. Just my two cents. Oh and commissar, you can write me down if you want, but just thought id let you know my guard force is 100% human, no rat people, no ogryns, no beastmen.... haha
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Post by Commissar on May 1, 2008 22:34:59 GMT -5
Haha, Im kidding around. *scribbles down tridman in the booklet* But yeah, its all good...
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Post by Deleted on May 2, 2008 1:42:21 GMT -5
Yeah i know... so am I... Reaching for the phone... to call an inquisitor who owes me a favour... and is currently in Canada... Yes... Yes... It will be all good.... soon....
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Post by Deleted on May 2, 2008 4:26:11 GMT -5
Hmmm ... thanks for the backup tridman. Err Knight... Eisenhorn has a deamonhost through most of the novels and prances around saving the Imperium... The WHOLE point of the relationship between Inquisitors and Chaos is that it is ambiguous and a dangerously "subjective" arena. If you have a scan of the Inquisitor rulebook, it gives you fantastic and detailed fluff about the different subgroups, allegiances and cliques that fester within the heart of this monumental power structure...
It's all based around "power corrupt, but absolute power corrupts absolutely" mixed in with "Stare into the abyss, but beware that the abyss stares back into you" ideas that have been around for donkeys years.
GK and Deamonhosts can't appear in the same army, but that's just because the Inquisitor leaves his deamonhost chained up docile at home whenever the psyker SMurfs come to play. It par of the course that ANY psychic inquisitor will eventually fall to chaos and corruption and the means are limitless and the ends are remarkably high stake - does this make them corrupt??
Dan Abnett handles all this stuff brilliantly with Eisenhorn (which I think is actually better than Gaunt's Ghosts) and mixes a ripping story in with this "battle for the soul".
So in conclusion, don't be so prosaic, there is no black and white definition between what an inquisitor would and wouldn't use - stick to RAW so it's fair - but whether the beastie booties are cloven, or whether the horns swing in or out is pedantry in the extreme. It doesn't really matter what the models are as long as they're pretty (which these are), the fluff is strong (and this is better than cadia's) and the rules are RAW - ie balanced, fair and unquestionable.
YOU AIN'T NO HERETIC!!!
Just a little down and dirty!
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Post by knight (M.I.A) on May 2, 2008 6:27:03 GMT -5
The only thing is just that CSM's first mutations are horns and hooves... Or did you never wonder why nearly all CSM have horns on their helmets? Those things aren't just for show. They grow out of the armor and sometimes are even attached to the marine inside the amour. Doesn't let those 'loyal' beastmen and their inquisitor look really good and I'd say all who aren't under his command will happily shoot him in his back and receive some awards from another inquisitor for killing those heretic scum and his chaos beasts... I'd say horns are the first indicator for being corrupted by chaos. If you want to use beastmen for your army I'd use Catachans mixed with Ungor heads (since they don't have horns and that was the advice for the beastmen doctrine as well).
Inquisitors who use deamonhosts are often hunted down as well by their 'colleagues'. Of course they think they're doing just their work in the name of the emperor, and perhaps they can control them. That doesn't make them 'black' just grey, but unfortunately the inquisition doesn't like any colours beside 'white' and even really bright 'white' (puritan inquisitors) aren't liked that much....
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Post by Deleted on May 2, 2008 6:46:51 GMT -5
Actually, the inquisition comes in all colours. The ony reason the head of the inquisition hunts down Eisenhorn is because they heard he had a really powerful deamonhost and they wanted it. This is copied from the Wikipedia breakdown of Inquisitorial Philospophy - mainly taken from the "Inquisition" gamebook and Dan Abnetts Eisenhorn: Philosophy
The Inquisition is broadly broken down into two schools of thought; that of the Radical and that of the Puritan. To the Radical 'the ends justifies the means' in every instance, whether through the employ of Exterminatus, daemonhosts, or alien weaponry. By contrast, the Puritans adhere strictly to Imperial doctrine and typically persecute their more unorthodox brethren.
The main tenets of the Inquisition, beyond the Radical/Puritan divide, can be defined below:
Puritans
Thorianism - These members of the Inquisition believe that the Emperor will some day be reincarnated. This is the most 'radical' of the Puritan ideologies due to the possible upheaval that could result should the Thorians actually be able to summon the Emperor into a new form, as Believers and Non-Believers turned upon each other. Named after Sebastian Thor.
Monodominance - This philosophy holds that man can only survive in the Galaxy at the death of every other creature, be it alien or mutant. They are arguably the most extreme of the Puritans.
Amalathianism - The establishmentarianist philosophy of Puritanism. It advocates unity between Imperial organisations and lack of tumultuous change. Amalathian inquisitors oppose the Inquisition's division into factions. Ironically, their idealisms mark them as their own faction in the Inquisition. It was at the birth of this philosophy, on Gathalamor, at Mount Amalath, that Lord Solar Macharius was spurred on to his grand conquest of nearly a thousand worlds.
Radicals
Xanthism - The most obviously Radical grouping within the Inquisition, it advocates the use of warp-based weaponry, such as daemon possessed swords, daemonhosts, and generally turning the power of Chaos against itself. Named after Inquisitor-Master Zaranchek Xanthus, executed as a heretic in the 32nd millennium. Note that, unlike other inquisitors, Xanthite Inquisitors will be denied Grey Knights if they requisition them.
Horusians - A sub-sect of the Xanthites, this sect wishes to create a new leader for humanity, much like the puritan Thorians. Both factions strive for a powerful, god-like figurehead to lead the Imperium into a new golden age. But the Horusians view the might of Horus as a wasted opportunity; believing that should the limitless power of Chaos be harnessed and bound into a great leader of men, Humanity could once more become united and crush all before it. Needless to say, even open-minded members of the Inquisition view the Horusians as dangerous in the extreme.
Recongregationism - The Imperium, after millennia, has become decadent and corrupt according to this philosophy. To remedy this, Recongregators consider that the Imperium should be rebuilt, lest it stagnate further and collapse under the pressure of countless threats from both without and within.
Istvaanism - To this ideology, conflict is desirable to further progress through strife. It holds that mankind has made its greatest achievements after periods of conflict, such as the Horus Heresy, or Age of Apostasy. It is the place of the Istvaanians to strengthen mankind through adversity, and so follow a 'survival of the fittest' doctrine. The philosophy is named after the Istvaan III virus-bombings that initiated the Horus Heresy. See: en.wikipedia.org/wiki/Inquisition_(Warhammer_40,000) for even more details...
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Post by Deleted on May 2, 2008 6:53:30 GMT -5
Part of the reason why Abnett wrote the Eisenhorn novels was that he was really attracted to the ambiguity and self-doubt/corruption inherrent in a opaque (ie:not transparent) organisation with infinite power and very little overview (except for colleague overview, which is inherrently corrupted by jealousy, cliques and power struggles).
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Post by knight (M.I.A) on May 2, 2008 14:56:56 GMT -5
Ok, the simple problem is: He needs beastmen for that. The ones in the Imperium are all without horns and hooves, because they get killed instantly because they see horns and hooves as mutations of the chaos. You should have read the article about metahumans in the imperium. The horns and hooves are mutations caused by contact with the chaos. This mainly happens in the Eye of Terror and that storm where the Red Corsairs are hiding. I see that an inquistor can hide some deamonhosts, but it will be difficult to hide an army of heavily mutated beastmen...
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