Post by ssgtdude (M.I.A) on May 30, 2008 9:59:47 GMT -5
OK, I been snooping around and found some solid information on what we can expect from GW on our new codex.
The following is taken from another board as posted by a guy named Dosadi. My remarks are in Italics.
Army wide special rule: I think it’s called Platoon Drill or something like that. Basically, units from the same platoon may ignore intervening squads when shooting. So enemy units targeted in this way do not receive the 4+ save. Apparently this only works if the Platoon command squad is alive and within 12” of the rest of the platoon. I’ve been told that this is just one of the abilities guard Platoons may get, but only as long as the chain of command is intact (whatever that means). So loosing your HQ Command Squad may be a really bad thing.
This is going to be a wonderful addition, and a good reason to keep your HQ away from a board edge considering Snik Rot's ability to HQ snipe when he "Appears" in the game. Expect that there will be others out there who are going to HQ snipe with the reserves coming in from the short board edge as well. We can only hope that this will also be transfered to units using the Master Vox system as well.
Doctrines are for sure gone (I think we all knew this), but have been replaced by more mutable platoons. Instead of Armoured fist squads you can buy Chimeras for a whole platoon. Or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. Veteran squads become upgrades to platoons (i.e. they are not elites anymore).
With the rumor of troops only being able to hold objectives, GW seems to have taken this into consideration and have not left the beloved guard flapping in the wind with out something to wipe their backsides with. Take this with the fact that transports can carry other units instead of just the unit they were bought for and this is going to mean that the guard WILL be the army to play.
Apparently infantry platoons let you attach certain types of support vehicles to them(kinda like back in second edition). Things like sentinels, hellhounds and demolishers can be attached to platoons. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule.
This is looking nice, but I am not sure if I would bother to attach a vehicle such as this to a unit. With the new deployment rules I do not see the benifit of doing this, with the exception of reserve rolls.
The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. They can not be attached to platoons however.
I am not happy with this. Reason for my unhappiness is the fact that 1. all vehicles will have to fire at the same target.
2. immobilized vehicles in a squadron are abandoned by the squad and removed as if they were destroyed (it seems the crew just blows it up).
3. Opens up for huge abuse (9 Leman Russ on the field)
I would be more happy with this if they have a special rule which allows for us to shoot at seperate targets. Hate the vehicle squads in Apoc for the same reason that after destroying the target with the first shot two other tanks sit on their thumbs.
Sniper Squads can now infiltrate, get stealth, range finders and all models in the squad have sniper rifles (and BS 4!).
BS4? Why? This is so freaking weak. I like the old sniper weapon. Hit on two's wound on 4. Now we are going to have to hit on 3 and wound based off the weapon strength. Snipers took a huge Nerfing here.
Like the Land Raider, a new plastic sprue for the Leman Russ has been made that will allow plastic demolishers and a 3rd variant (my money is on the Exterminator).
about time. Nuff said
The Baneblade in NOT in the new codex. It just doesn’t work (i.e. overpowered)in games that are not Apocalypse in size.
expected. Nothing to add here
However Stormtrooper squads can now take Valkyries as transports. Both will be getting a plastic kit. Valkyries follow the rules for skimmers I’ve been told. Again, they want to keep flyers and super heavies out of “normal games” but give people the ability to use them with all the special rules in Apocalypse and Planet-strike (if the ever get around to that.)
Woot! More models for us to add to our arsenal. I am going to love having a few Valkyries. Drop troop love across the board.
This last one makes me wonder what’s they are doing, but apparently there is a new HQ in the book; Inquisitor and Retinue much like the elites from the current Daemon Hunters/Witch Hunters books.
About freaking time we got another HQ. Just not happy that we have to go with an =I= HQ choice instead of one of our own, but it does open up the assassins to us much easier.
Well that is it. Anyone else have anything to add please bring what you got to the discussion.
The following is taken from another board as posted by a guy named Dosadi. My remarks are in Italics.
Army wide special rule: I think it’s called Platoon Drill or something like that. Basically, units from the same platoon may ignore intervening squads when shooting. So enemy units targeted in this way do not receive the 4+ save. Apparently this only works if the Platoon command squad is alive and within 12” of the rest of the platoon. I’ve been told that this is just one of the abilities guard Platoons may get, but only as long as the chain of command is intact (whatever that means). So loosing your HQ Command Squad may be a really bad thing.
This is going to be a wonderful addition, and a good reason to keep your HQ away from a board edge considering Snik Rot's ability to HQ snipe when he "Appears" in the game. Expect that there will be others out there who are going to HQ snipe with the reserves coming in from the short board edge as well. We can only hope that this will also be transfered to units using the Master Vox system as well.
Doctrines are for sure gone (I think we all knew this), but have been replaced by more mutable platoons. Instead of Armoured fist squads you can buy Chimeras for a whole platoon. Or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. Veteran squads become upgrades to platoons (i.e. they are not elites anymore).
With the rumor of troops only being able to hold objectives, GW seems to have taken this into consideration and have not left the beloved guard flapping in the wind with out something to wipe their backsides with. Take this with the fact that transports can carry other units instead of just the unit they were bought for and this is going to mean that the guard WILL be the army to play.
Apparently infantry platoons let you attach certain types of support vehicles to them(kinda like back in second edition). Things like sentinels, hellhounds and demolishers can be attached to platoons. They still take up a FOC spot, but become part of the platoon and so will benefit from the Platoon Drill rule.
This is looking nice, but I am not sure if I would bother to attach a vehicle such as this to a unit. With the new deployment rules I do not see the benifit of doing this, with the exception of reserve rolls.
The Leman Russ can be bought as a squadron so you can get 3 for a single FOC. They can not be attached to platoons however.
I am not happy with this. Reason for my unhappiness is the fact that 1. all vehicles will have to fire at the same target.
2. immobilized vehicles in a squadron are abandoned by the squad and removed as if they were destroyed (it seems the crew just blows it up).
3. Opens up for huge abuse (9 Leman Russ on the field)
I would be more happy with this if they have a special rule which allows for us to shoot at seperate targets. Hate the vehicle squads in Apoc for the same reason that after destroying the target with the first shot two other tanks sit on their thumbs.
Sniper Squads can now infiltrate, get stealth, range finders and all models in the squad have sniper rifles (and BS 4!).
BS4? Why? This is so freaking weak. I like the old sniper weapon. Hit on two's wound on 4. Now we are going to have to hit on 3 and wound based off the weapon strength. Snipers took a huge Nerfing here.
Like the Land Raider, a new plastic sprue for the Leman Russ has been made that will allow plastic demolishers and a 3rd variant (my money is on the Exterminator).
about time. Nuff said
The Baneblade in NOT in the new codex. It just doesn’t work (i.e. overpowered)in games that are not Apocalypse in size.
expected. Nothing to add here
However Stormtrooper squads can now take Valkyries as transports. Both will be getting a plastic kit. Valkyries follow the rules for skimmers I’ve been told. Again, they want to keep flyers and super heavies out of “normal games” but give people the ability to use them with all the special rules in Apocalypse and Planet-strike (if the ever get around to that.)
Woot! More models for us to add to our arsenal. I am going to love having a few Valkyries. Drop troop love across the board.
This last one makes me wonder what’s they are doing, but apparently there is a new HQ in the book; Inquisitor and Retinue much like the elites from the current Daemon Hunters/Witch Hunters books.
About freaking time we got another HQ. Just not happy that we have to go with an =I= HQ choice instead of one of our own, but it does open up the assassins to us much easier.
Well that is it. Anyone else have anything to add please bring what you got to the discussion.