|
Post by Inquisitor Lord Graenis on Jan 31, 2009 17:43:10 GMT -5
I was informed by my local manager that we're most likely going to see different body sets with head sets.... (he goes up to head office alot and said he saw something along those lines) (ie greatcoats and stuffs like that)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 1, 2009 1:33:29 GMT -5
You know, maybe Guardsmen will be just so darn cheap, there won't be any real need for conscripts. The rumor is 50 points for Guards, and that includes basic weps like a flamer (Dead handy for assault) and a H.B. You could happily thow a couple of those babies at the enemy, and the flamer means they might be able to do something. Alternatively, you gotta remember that conscripts worked with the current codex. It's gonna be all change, they may well simply not be needed. How's this for a thought; we may get some decent CC units that can actually cut it in hand-to-hand combat! Better than sending in floods of conscripts, no? After all, we're not Tyranids!
Just to send this thread spiralling off in a different direction, do we know who's writing the new 'dex? I'm wondering if that may give us an idea of the flavor of the next set of rules. The designer's notes for the present 'dex suggest the writer had some great ideas, even if, in practice, there were several under-powered units.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 1, 2009 2:00:39 GMT -5
The writer of the new 'dex is meant to be a new games developer called Robin Cruddace. This is from the white dwarf in July. hopefully he gets some help from the other Games Dev guys though. And he did mention something about there being more tanks, a lot more tanks. And something about us crushing the enemies of mankind beneath our steel treads. Sounds good to me!
|
|
|
Post by Rolling Thunder on Feb 1, 2009 3:53:12 GMT -5
So....
4 points per Guardsmen. (this will mean a world of pain for anyone getting too close to an IG gunline....MASSED ASSAULT!). I'm also praying we can take two special weapons per squad (instead of a heavy weapon and a special, a la Tanith first and Only)
Nothing on the stormies, which in essence means they are going to be as they are (crap when compared to the Sisters). Though I'm holding out for at least one more special weapon.
Veterans to be incorporated into platoons (saddens me to think they will no longer be the tank-hunting, termie-bashing, crisis-suit fragging bane of all elite troops, but at least they'll be able to take objectives)
New Commander varients.
New tanks (which means GW does love us....a little)
|
|
|
Post by The Refined Gentleman (M.I.A) on Feb 1, 2009 10:48:00 GMT -5
I'm holding out for one multi-part plastic kit with parts for battle cannon, demolisher and exterminator/ vanquisher/ destroyer varients.
I'm with RT on the 2 special weapons per squad.
I'd like a reduction in cameleoline+Light inf. I also demand human sniper squads for my monians. I'd like veterans the way they are.
Anyway, i digress, i want 4 pt guardsmen but i still want options for an elite guard army.
|
|
|
Post by inquisitorpravious on Feb 1, 2009 16:57:34 GMT -5
The rumours I can confirm (well be 95% certain of) are that basic guards will be 4pts and that there are 22 vehicles in the book. Also if you look at the forgeworld website and download the IA2 errata you will see that Chimeras are now 55 points (including multi-laser and heavy bolter).
New command boxsets are said to look cool and the new Ratlings look like Victorian Game hunters, no sign of plastic Stormtroopers though.
|
|
|
Post by Helmian (M.I.A) on Feb 1, 2009 17:08:22 GMT -5
4pts. . . next army theme. . . The giant flood of guardsmen! 200 men for 800pts! put on some HQs and stuff for 200pts and you can field ca. 210-220 men in a 1000pts game LOL!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 1, 2009 17:27:41 GMT -5
Maybe GW wants us fielding that 'upwards of 100 men in a standard game.' I know its possible now but maybe they want to see it a bit more.
|
|
|
Post by RedsandRoyals on Feb 1, 2009 22:15:33 GMT -5
Maybe GW wants us fielding that 'upwards of 100 men in a standard game.' Especially if they repackage the basic box sets so it's 10-12 guys for $22.00..... Also, if the Vanquisher is in the new 'dex, then I'm going to be VERY happy. Reds
|
|
|
Post by Count Elakor on Feb 2, 2009 6:44:00 GMT -5
now we dont need to mourn the coscripts anymore, earlier they was at 4 pts, now guardsmen with 3 stats is, instead of a 50 tarpit of ws/bs2 cons, we now get a tar pit of 50guards with ws/bs3 and posibly 2 spes weapons and platoon HQ wopey. then the news of 21 tanks just dont seem so big anymore. OVER 200 PEOPLE IN A STANDARD GAME, now we can finely outnumber everything.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 2, 2009 8:40:50 GMT -5
These point reduction rumors suggest we will be THE horde army! Although, of couse, it sounds like we'll be able to take a ridiculous amount of armour instead if we wish. Good, the sign of a good army should be flexibility, the ability to have a couple of different styles of army, all of which are viable and effective.
But as far as the 'millions of guardsmen' theory goes, isn't there surely an upper limit to how many individuals you can have on the field? I mean, if the field is always gonna be flooded with men, everyone's just gonna take ordinance whenever they know they're facing an infantry heavy I.G. force, and they won't be able to miss, 'cos scatters will be bound to hit something!
And then there's the fact it'd take forever to strategise and move that many individuals in each game! I don't mean to sound like a nay sayer though. Hopefully, every unit in the new codex will be so damn good, we'll begrudge taking simple guardsmen at all when we could be using Valkyrie mounted stormies, plasma-cannon toting Sentinels, any one of twenty-one different flavours of tank, psycho-psychics, phased fourty-watt plasma rifles, super-sonic electronic ball-breakers, we got knives, sharp sticks...the list goes on.
|
|
|
Post by The Refined Gentleman (M.I.A) on Feb 2, 2009 10:47:15 GMT -5
What about elite "commando" armies?
|
|
|
Post by aeonian on Feb 2, 2009 12:01:42 GMT -5
As for the scatter problem, I'm just gonna keep as many guys as possible in cover with heavy weapons, and move the rest up to swamp my foe. I can't wait anymore! Release the damn codex! release the damn codex! release the freakin' damn codex!
*starts chanting*
|
|
|
Post by John_Galt (M.I.A) on Feb 2, 2009 12:09:55 GMT -5
Maybe GW wants us fielding that 'upwards of 100 men in a standard game.' Especially if they repackage the basic box sets so it's 10-12 guys for $22.00..... Reds Shhh! Don't let them know you discovered their master plan! They'll come for you!
|
|
|
Post by Helmian (M.I.A) on Feb 2, 2009 12:11:39 GMT -5
*joins chanting*
|
|
|
Post by chwinn on Feb 2, 2009 13:15:47 GMT -5
3 more freakin' months to wait!
|
|
mrman
Lieutenant
Posts: 105
|
Post by mrman on Feb 2, 2009 18:07:34 GMT -5
Mind-less-chant! Mind-less-chant! Because we're Guard, that's what we do.
|
|
|
Post by verminard on Feb 2, 2009 22:06:30 GMT -5
I hope that they will release some plastic trooper options besides Cathacan and Cadian infantry models if they design the game to house huge amounts of guardsmen. I love my Steel Legion and I want to keep it uniform but If I need to drop $35 bucks and a special order to get 10 guys to bring my army from 180 men up to 300 men I may start looking at other options (mechanized was a money sink that I'm still trying to pull out of years later).
I would also love to see some more variety in the IG force. I don't blame people at all for basing an army around the plastic models, but I wish that there was plastic models for more forces, so we could see more Val-halin, Kreig or Talarin armies taking the field in the name of the Emperor.
|
|
|
Post by The Refined Gentleman (M.I.A) on Feb 2, 2009 23:58:31 GMT -5
Elite armies!
|
|
|
Post by Rolling Thunder on Feb 3, 2009 3:33:11 GMT -5
Nothing wrong with elite armies. Funnily enough, humans managed to be elite for millennia before the invention of power armour and man-portable 30 milimetre cannons.
|
|
|
Post by Basaliskian on Feb 3, 2009 3:35:24 GMT -5
I'm affraid mordians and valhallens are'nt going to be made into plastic, a store manager somewhere told my mate, might not be true though.
|
|
|
Post by Count Elakor on Feb 4, 2009 5:23:48 GMT -5
thats sad. but if most of the things here are rigth its probably gona be like this standard guardsman: 4pts plaoonts/squads get upgrades(hardned figthers for +2pts per model or somthing) then we gona get the avrage imp on 6-8pts with a LOT of upgrades.
I can already hear the Smurf players complain. "WOOOT? ig can actualy hurt us now?" "hey, over 50% of those lasguns hit, thats not fear" "nuts, if they start hiting things with over 500 whacking/shoting tinyes, im outa here"
thats not gona be all well and good, shure funn in the start, but if Marines start runing f they see more than 50 imps in the same spot, its gona get a bit boring after som time, imagine: WE NOW CAN WHOOP SMs, if we can catch them that is.
|
|
|
Post by Rolling Thunder on Feb 4, 2009 6:52:09 GMT -5
You cannot outrun a Basilisk shell.
|
|
|
Post by Inquisitor Lord Graenis on Feb 4, 2009 7:29:38 GMT -5
you can with a big enough head start
|
|
|
Post by Rolling Thunder on Feb 4, 2009 9:50:35 GMT -5
A thirty-mile headstart.
|
|