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Post by Deleted on Aug 1, 2008 5:44:44 GMT -5
5th rules:attacks against tanks usually hit on 4+, i mean even skimmers.unless said tank doesn't want to ever shoot.these "easy-hitting"(for IG) attacks are resolved against THE REAR. Run.people assault tanks easilly.
10 guardsmen.veteran sergeant with meltabombs.meltagun.kraks.cost:101 pts.
effect: 1 melta shot(ranged) vs normal armour. 1 melta shot vs REAR. 9 x str 6(woot!!!!) shots .vs REAR(ultra-woot!!!!)
total effect in the army:suddenly, the IG guardsmen squad found a purpose(2 melta shots, as well as 9x str 6 shots vs rear?101 pts?come on!)EVERYTHING changes.
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Post by Deleted on Aug 1, 2008 6:53:02 GMT -5
yup. Thats pretty much the same as it was in 4th, except the rear thing. I see this as more of a hindrance to the guard because our tanks are thin on the back.
You forgot to get your Vets to Flank in the scenario.
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Post by Woz on Aug 1, 2008 8:14:19 GMT -5
Sucks if you come up against Landraiders
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Post by Count Elakor on Aug 1, 2008 9:05:37 GMT -5
not all players play marine(only almost) and not all of them have the LR
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Post by zumbaz on Aug 1, 2008 10:22:25 GMT -5
What about melta bomb-armed rough riders?
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Post by Jake777 on Aug 1, 2008 11:07:03 GMT -5
I equiped my bone'ead with melta bombs.
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Post by Deleted on Aug 1, 2008 12:10:31 GMT -5
It'll be great for Deepstrikers Come on Storm Troopers
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Post by ssgtdude (M.I.A) on Aug 1, 2008 15:40:08 GMT -5
I equiped my bone'ead with melta bombs. I'll probably go that route as well. Esp since mine has a plasma pistol as well.
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Post by The Refined Gentleman (M.I.A) on Aug 2, 2008 6:49:00 GMT -5
I agree with Jjeb. Tool out deepstriking stormies. With the reduced risk of deepstriking this tactic might just work. Thats what i do.
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Post by zumbaz on Aug 2, 2008 13:40:14 GMT -5
Maybe it'll work but remember you can't DS and charge as well. Which means that you'll have to stay alive for one turn at least. That also means you can say goodbye to a cheap 5-man squad!
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Post by Deleted on Aug 3, 2008 6:24:49 GMT -5
The reason i meant for the infantry squads to get that was that IG infantry squads are a very, very poor choice.they are the ones needing the biggest boost.and this, they get with that strategy. sudenly, all these useless squads become a force to be reckoned with-as i say before, they can even take down a land raider-4+hit 2d6(need 7 total, 50% in each successful hit) to penetrate,with 2 shots total of 37.5% chance that the lowly IG squad ACTUALLY PENETRATES the landraider!!!and 4+ destroy(+1 dam)!!!
at addictive woz:sucks against landraiders?2 melta shots.by each infantry squad that touches a land raider.that's even better chance to penetrate a land raider than 3 lascannons!!!!
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Post by Woz on Aug 5, 2008 5:23:11 GMT -5
at addictive woz:sucks against landraiders?2 melta shots.by each infantry squad that touches a land raider.that's even better chance to penetrate a land raider than 3 lascannons!!!! Meltaguns have always been my weapon of choice against armour. What I meant about "sucks against landraiders" is that the rear armour is the same as the front so "attacks are resolved against THE REAR" doesn't make a difference. Once smurf players cotton onto this then we'll be seeing more landraiders.
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Post by Rolling Thunder on Aug 5, 2008 12:00:52 GMT -5
And they'll be seing more meltaguns.
14 Armour isn't so great when I get 2D6 to knock a hole in you scaly ass.
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Post by Deleted on Aug 5, 2008 14:08:07 GMT -5
You can't deep strike and charge? I thought they knocked that rule out in this edition? Or is that only with drop pods...
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Post by ssgtdude (M.I.A) on Aug 5, 2008 15:35:05 GMT -5
joeman that is only for certain troops, equipment and codex upgrades as far as I can tell. Normal troops without a special rule, or updated codex do not get to charge after deepstrike, but they can run...
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Post by Mabus on Aug 9, 2008 8:49:19 GMT -5
You can equip an Anti-tank squad with whatever the hell you please. Melta guns, Melta bombs, Power fists etc. If the enemy has more than one brain cell he'll soot the bejusus out of it. The only way a squad like this is gonna get some tank kills is by deep striking. Even if you use an Ogryn squad to deliver your melta bombs or powerfist, it'll die fast unless you hug cover or get close in some other underhand way. I still feel the best and safest way of dealing with enemy armur is to nail the enemy tanks fro behind cover with Lascannons ad missile launchers. I would advise Autocannons too but they have become less effective in 5th Ed
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Post by Mabus on Aug 9, 2008 8:49:38 GMT -5
I forgot to mention that another easy way of dealing with enemy armour is to simply concentrate Demolisher and battle cannon fire on the enemy tanks.
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Post by control on Sept 17, 2008 13:54:55 GMT -5
Rough riders for me, they're too cool.
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Post by SirAndrewD on Sept 17, 2008 14:45:51 GMT -5
I forgot to mention that another easy way of dealing with enemy armour is to simply concentrate Demolisher and battle cannon fire on the enemy tanks. I concur. I find our armor tends to be pretty darned effective at eliminating enemy armor. Demolisher cannons crack open anything.
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Post by knight (M.I.A) on Sept 17, 2008 15:49:13 GMT -5
Tooling up deepstriking units is actually the worst idea ever with the 5th edition... Sure they land more accurately. But did someone think about that the tanks now subtract their BS from the scatter roll?
And Meltaguns have a big disadvantage.. You have to get really close to get the 2nd D6 for the damage roll. And getting closer to the tank means more time for getting shot. Get used to getting shot down most of your meltagunner s before they reach a good position...
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Post by Woz on Sept 17, 2008 16:46:33 GMT -5
I always take 5 DS Stormies with two melta guns a a vet serg with a plasma pistol.
They Always kill a tank and make their points back.
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Post by rinkerjass on Sept 18, 2008 7:16:55 GMT -5
actually rough riders are now more efficient since when assaulting a tank you always hit rear armor, rough riders with meltabombs rule, especially since they assault 12" and have fleet.
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Post by Deleted on Sept 18, 2008 15:27:01 GMT -5
Phhttt not like every marine tank in the next codex wont have rear 14...and the ability to fly.
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Post by Deleted on Sept 18, 2008 18:20:59 GMT -5
that is so true...*grumble* stupid GW bastards, always favoring their stupid "marines"
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Post by Deleted on Oct 7, 2008 7:56:22 GMT -5
The thing i found effective as an AT squad is a hardened vet squad with 3 melta-guns, especially on apocalypse.
You flank march them guys right next to your opponents rear arty or tank units and *BOOM*
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