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Post by inquisitor0sylver on Apr 10, 2009 9:24:40 GMT -5
Ok, 3 games with the new codex and I can say that the unit I'm most impressed with is the humble Chimera. With the revised rules you can fire up to 5 weapons from the passenger compartment, and that is ANY weapon, without making the vehicle open topped. With 2 squads of quad plasma Veteran Grenadiers in Chimeras (225 points with a storm bolter and vox) I was able to erase entire squads of marines in single turns.
For only 55 points the Chimera is insanely awesome now as you never really have to get out. Just beware it when it explodes.
Thats all I needed to say, steel legion players rejoice.
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Post by scythexv8 on Apr 10, 2009 11:11:34 GMT -5
Sounds very promising!
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Post by commissargaunt on Apr 10, 2009 11:27:29 GMT -5
yeah sounds awesome, im sure we'll see some interesting tactics emerge from this!
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Post by ElegaicRequiem on Apr 10, 2009 13:57:07 GMT -5
How do the lasgun turrets on the side work now? Can you fire those in addition to the 5 guns out of the top hatch? Or should i just use some of my clear polyester and turn them into observation windows...
But, yeah... chimeras are now potentially the best transport, a group with melta vets inside could take on a land raider. Not that there aren't wiser choices that one could make...
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Post by commissargaunt on Apr 10, 2009 14:00:02 GMT -5
not a good idea, a chimera is still armour 12 at best and a lascannon is still str 9
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Post by Julian Sharps on Apr 10, 2009 15:11:29 GMT -5
Quick question: I know that vehicles can't hold objectives, but can a Troops unit in a chimera hold one? This has always puzzled me, and I bring it up now because of the upgrade Chimeras get.
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Post by RedCuffs on Apr 10, 2009 16:05:21 GMT -5
Yes they can. They're still there on the Objective so it counts.
One thing I really thought was unfair with the old codex was that I couldn't put my two Special Weapons Support Squads in the same Chimera. They're from the same FOC Choice so why not?
But the new Codex seems to have an even better solution.
I like it !!!
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Post by commissargaunt on Apr 10, 2009 16:37:06 GMT -5
Yeah. That brings up an interesting question in 5th ed where anyone can use a transport can you put 2 or more squads into the same vehicle IF they don't exceed the max transport capacity.
Eg: a chimera with a 6 man SW team in it AND a command squad (of 5 men) if they get in in-game because this is lower than the vehicle's transport cap. of 12
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Post by dragoon6 on Apr 10, 2009 17:23:06 GMT -5
No. emphaticly no. I forget what page it's on, but you definately may not place two different squads in a chimera at the same time. Here are a few things that you CAN do. Transports may carry any unit they have the capacity to hold, not just the squad they were bought for. You can even pick up a new squad the same turn that you drop another one off, providiing that all resrictions are met ( such as proximity to acces hatches.) For Space MArines, you may use one Drop Pod for a single squad that you intend to combat squad into two, but I don't think they do that with rhino, razorback, or Land Raider.
Dragoon 6
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Post by Willem on Apr 10, 2009 18:52:26 GMT -5
i want to mount a lascanon hevy wepon squad in one
thats the bigest problem with hevy wepons teams troops always get in the way and lascanons cant hold off broods of spine gaunts and they cand be shot at . moast troop wepons wount be a thret str 4-5 isent much of a thret to armor 10
and if we could onley have multi melta hevy wepon squads
and wat was that about cimearas exploding. other than roling a 6 on a penatrating hit. are they more prone to kerploding
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Post by WestRider on Apr 10, 2009 21:47:07 GMT -5
Quick question: I know that vehicles can't hold objectives, but can a Troops unit in a chimera hold one? This has always puzzled me, and I bring it up now because of the upgrade Chimeras get. I know someone got this, but I want to toss out the citation and one more point. The last sentence under the heading Scoring Units on Pg. 90 of the main Rulebook covers this. The Unit may claim any Objective within range of any point on the hull of the Vehicle. It's pretty cool.
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Deleted
Deleted Member
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Post by Deleted on Apr 11, 2009 9:21:47 GMT -5
Can you fire Heavy weapons carried by troops from the chimera?
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Post by commissargaunt on Apr 11, 2009 9:26:53 GMT -5
Yes you can, but i still don't know if they can only fire if the Chimera stays still. One of the most odd tactics i saw with a previous dex' mechanized army was infantry squads with mortars in chimeras. the chimmies would stay still and launch like 10 small blasts per turn. Soon all to be memories
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Post by dragoon6 on Apr 11, 2009 9:56:35 GMT -5
That IS an odd tactic. I wouldn't want be that squads though. imagine if somone accidently nudge the tube as you fired. hit the roof and BOOM. One dead squad.....
Dragoon 6
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Post by Willem on Apr 11, 2009 10:23:45 GMT -5
morters are to weak to take out a whole squad
hevy wepons squads cant fire when they move because they have to set up there wepon tri pod and put the gun back to gether
but in a cimeara its gona be fun no seting up wepons just set them up on top of the cimeara 5 lascanons....... and 1 bear cooler and a barbequ gives them the fire drunkenley spechal rool witch multaplys the amount of shots they get by d3 each turn and gives them feal no pain
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Post by commissargaunt on Apr 11, 2009 10:40:26 GMT -5
I can hardly even read that! but it sounds good
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Post by John_Galt (M.I.A) on Apr 11, 2009 11:49:58 GMT -5
He is truely the Picaso of the english language.
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Post by Willem on Apr 11, 2009 17:44:07 GMT -5
im also thinkin hevy bolters this could be a great anti infentry wepon
or atocanons thats 10 shots plus 2 if you have a turet ato canon so 6 shots will hit and that will wipe out some Nid wariors
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Post by commissargaunt on Apr 11, 2009 17:46:25 GMT -5
sorry willem, its confirmed no turret autocannons for the chmera. I know it sucks but it does make them a little overpowered, but if you want to convert some feel free to use the FW rules ;D
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Post by aeonian on Apr 11, 2009 18:07:09 GMT -5
...and a ballistic skill of 2 with all weapons counting as Gets Hot! because they're so drunk that they can accidentally shoot themselves. Though I'm wondering how you can get 5 lascannons in the chimera... Also, about the mortar taking out a whole squad: you're damned stupid if you think that a single mortar blast that strikes the ceiling of the chimera won't take out 10 men in flak armour all bunched up It would definatly fillette them all. Shrapnel in quantities enough to slaughter dozens.
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Post by Helmian (M.I.A) on Apr 11, 2009 18:10:10 GMT -5
you shub the lascannones trough the lasgun holes
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Post by John_Galt (M.I.A) on Apr 12, 2009 0:48:00 GMT -5
Nevermind the shrapnel, the concussion alone would turn their organs into liquid nuts.
Edit: Although nuts can sometimes be found amongst it, in this context "nuts" was not the substitution I would have chosen.
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Post by scythexv8 on Apr 12, 2009 4:46:57 GMT -5
Not to mention all the mortar ammo in the compartment! It'll blow sky high! Seriously though, I think that you can't fire heavy weapons if the vehicle moves. It would be much too overpowering; Just put a heavy bolter support squad in a chimera with heavy bolters and move 6" per turn in support of infantry with 4 heavy bolters firing per turn... Orcs? What Orc... ooh, you mean that green-red mist..?
It sounds like a valid tactic putting support squads in Chimeras with the current rules, as they always become the center of attention. This gives them the ability to easily relocate and negates the opponents ability to inflict casualties upon them, plus extra firepower. Plus, with the two man bases being the rule and the drop of the rumor that heavy weapons teams were to become ten man strong(or have they? I'm not sure but no one has commented on this), multi-wound model rules mean that we lose our heavy weapons much quicker. Before it was possible to remove the three extras before any heavy weapon, but now you'll have to go team to team, which sucks... But using this tactic you'll have to be very careful in your deployment and deep striking/infiltrating/outflanking troops.
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Post by commissargaunt on Apr 12, 2009 4:48:02 GMT -5
actually that's a great idea, 5 guns out of a chimera per turn you say, tee hee 3 mortars in a support team and 2 lasguns PLUS the firepower of the chimera. Enemy: where are those lil' blasts coming from? ? you: taps nose.
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Post by WestRider on Apr 12, 2009 6:18:21 GMT -5
I like it. I'm planning on doing something similar with my Company Command Squad, to protect them, and I think it'll be a nice trick for Heavy Weapons Teams (particularly Mortars) as well, even though they can't fire Heavy Weapons on Turns when the Tank Moved. (Pg. 66, Main Rulebook, under the heading Fire Points)
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