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Post by WestRider on Apr 15, 2009 0:20:43 GMT -5
Just checked it again. No mention of Voxes ignoring Range in any section I can find. It's just a Re-Roll.
Also, note that only basic Infantry Squads can mob together into an Uber Unit. Heavy/Special Weapons Squads, Conscripts, and the Platoon Command Squad may not join up like this.
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Post by John_Galt (M.I.A) on Apr 15, 2009 0:40:50 GMT -5
Ah that makes more sense.
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Post by scythexv8 on Apr 15, 2009 4:48:03 GMT -5
Games Workshop : If there's a way of nerfing something, we'll find it! If there's a good idea somewhere, we'll make it crap!! If you found something good in there... we just missed it!
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Post by ssgtdude (M.I.A) on Apr 15, 2009 9:11:37 GMT -5
All I want to know is if we are able to pay the points for a Commissar for our conscripts and if you have Chekov and a commissar is attached does he/she also return if the squad is taken off as a casualty and brought back on?
Which, btw I think I found a nice one shot pony for this. Tie a Uber large unit up with the scripts, move in hellhounds, devildogs, Banewolves remove the scripts, and let loose with the templates and barrages since that unit will be nice and bunched up. <evil grin> Next round bring back the scripts rinse and repeat.
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Deleted
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Post by Deleted on Apr 15, 2009 12:57:20 GMT -5
Thoughts a horribly thoughtless and completely psychotic idea with no regard for your own troops!!!
I like it MUHAHAHA
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Post by commissargaunt on Apr 15, 2009 13:02:35 GMT -5
Yeusss and while we're at it we can virus bomb a heavily populated area because we think genestealers are there indeed ;D
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Post by Willem on Apr 16, 2009 19:07:50 GMT -5
conscripets arent troops they are expenadabel troops just like gaunts with without number but be carful in anilation games
but i dont think it will count as a kill point for the enamey if the conscripets arent kild the enamey shoudent get a kill point right?
and even games work shop isent that lame..... hay ges watt i can give light signals with my flash light gun that go farther than my big back pack radieo.......... i herd that 38000 years ago humans could contact eachother from one side of a batel feald to the other with somthing half the size of a lasgun power pack and evrey person on the planet had one.
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Post by Julian Sharps on Apr 16, 2009 19:33:44 GMT -5
And you're not even talking about signal flares! Those things can be seen for miles.
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Post by Willem on Apr 16, 2009 19:45:51 GMT -5
smoke signels and carier conscripets
you tie a meshage around there neack and tell them that you will let them go home if they deliver the mesage
they riley move wen they hear go home they are known to out run valks and vendats
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Post by Julian Sharps on Apr 16, 2009 20:31:49 GMT -5
Seriously, any radio worth its circuits can easily broadcast 100 feet. Military-grade radios with ECCM are going to be useful beyond 50 feet (assuming Creed's orders range).
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Post by aeonian on Apr 16, 2009 22:12:00 GMT -5
The vox-caster has unlimited range, guys, what are you talking about here?
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Deleted
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Post by Deleted on Apr 16, 2009 22:59:04 GMT -5
ok unless im totally missing it somewhere in the codex this is all it says about the vox.... "A vox caster is a sophisticated and reliable communications array that is connected to the Tactical command via tight beam transmitters and a series of signal decoders. If an officer is attempting to issue an order to a friendly unit and both the officer's command squad and the chosen unit contain a model with a vox caster, the leadership test to see if the order has been understood can be rerolled if failed" I've flipped through the rules of the codex several times and I haven't found anything about the range for orders being unlimited with the use of a vox. The only I can find is that commanders have a range of 12" and platoon leaders have a range of 6".
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Post by Julian Sharps on Apr 16, 2009 23:37:39 GMT -5
Maybe the officers issue orders using shadow puppets...
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Post by John_Galt (M.I.A) on Apr 17, 2009 0:00:41 GMT -5
I thought I read somewhere that standard practice was to issue orders using interpretive dance.
Yeah, Aeon, according to the PDF all it does now is allow re-rolls of failed order tests. Officer still has to be within order range.
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Post by ElegaicRequiem on Apr 17, 2009 2:09:55 GMT -5
Squad Sgt.: Creed's dancing around like the 3rd base coach again... Comms: I think he wants us to fire on his mark, sir. Squad Sgt.: You think?! Comms: Can't be to sure, sir. We are 11 inches away... Squad Sgt.: Gimme that thing!
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GuardsmanPatch
Captain
They took away my Bolter, and gave me a flashlight!
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Post by GuardsmanPatch on Apr 17, 2009 2:52:32 GMT -5
I think the message we should be all getting is "Stay together, gang". Thankfully, I think our scouting Penal squads don't take orders. Shame about our Stormtroopers and Vets being dropped from their Valk, miles away behind enemy lines...
Mind, fighting Orks is going to be wonderful with that one - the horde surging towards our lines, when a specialised team drops from their aircraft to take out their shokkattack guns... Now THATS what I call a cinematic moment.
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Post by Julian Sharps on Apr 17, 2009 11:25:24 GMT -5
There's nothing in the PDF that says that Penal Legion squads can't take orders. Right now, I'm envisioning a Penal squad with Gunslingers using the rapid fire order... 9 Assault 3 lasguns... or better still, using Creed's special order on a knife fighters squad... 3+ rending close combat attacks per trooper combined with Furious Charge and Fearless...
Penal Legionnaires are looking to be awesome.
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Post by John_Galt (M.I.A) on Apr 17, 2009 12:01:01 GMT -5
Except gunslingers has to be randomly determined, and it's a 1/3 chance. That kind of unpredictability turns me off from them, screws with my battleplans too much.
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Post by commissargaunt on Apr 17, 2009 12:09:45 GMT -5
OMG give a psyker choir a fire on my mark order. a str 9 ap D6 large blast that ignores cover ;D anyone that thinks that's fair deserves a slap ;D
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Post by dragoon6 on Apr 17, 2009 21:06:10 GMT -5
Quick notes, lookign at an actually codex to collobarate what I se here: 1 Vox SOLE USE to re-roll Ld. for orders. you still need to be in range 2. any Friendly unit can be ordered. Can anyone think of some Inquisitorial units that might benefit from this rule?
Dragoon 6
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Post by Willem on Apr 17, 2009 22:37:57 GMT -5
what do psycanons and incenarators do agane can gray nights or sisters take devastator squads
im thinking lascanon rain thats like 9 lasgun shots that rea role to hit that could bring down a benblade
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Post by ElegaicRequiem on Apr 17, 2009 22:50:53 GMT -5
Psycannon - Bolt weapons are ap4, no inv. saves (armor saves can still be made).
Don't recall incinerator's rules.
Grey Knights have terminators or regular power armor as, like, every foc... And SoB have Retributor squads, which are more or less equivalent to the Dev squads.
And commissargaunt, slap me. Slap me hard. That's totally fair, when you consider the thunderfire cannon's crazy ammo.
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Post by commissargaunt on Apr 18, 2009 4:37:05 GMT -5
*slap* The incinerator is basically a heavy flamer that is assault and ignores invulnerable saves BTW
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Post by ElegaicRequiem on Apr 18, 2009 13:30:09 GMT -5
Thank you! I feel better now. All HFlamers are assault, so... I thought it improved its ability vs a specific type of unit. I don't have an entry for them, so I could easily be wrong. It just seems that simply ignoring inv saves isn't much of a boon, compared to other things.
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Post by Willem on Apr 18, 2009 17:04:51 GMT -5
when you are fighting deamons it is evrey one of them has an invol save
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