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Post by ElegaicRequiem on May 13, 2009 18:42:39 GMT -5
This is a thread for BA specifically. Post wisely, lest you anger Dante -- he gets preferred enemy: you.
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Post by Kaikelx on May 13, 2009 18:59:48 GMT -5
Blood Angels just isn't my style. I just don't like their fluff.....
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Post by Ymmot (M.I.A) on May 13, 2009 19:03:30 GMT -5
Ok so yeah...
Mephiston is the coolest Librarian ever...
you win this round Blood Angels!
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Post by The Envoy (AWOL) on May 13, 2009 19:09:40 GMT -5
The idea of an entire jump pack equipped army makes me think of nasty things to do to my opponents...if only it wasn't so expensive both monetarily and points wise, I would probably have a small army for kicks.
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Post by ElegaicRequiem on May 13, 2009 20:13:17 GMT -5
Blood Angels just isn't my style. I just don't like their fluff..... Hey. I thought I said not to upset Dante... Let's keep the posts here pro-Blood Angels, after all... Take the anti-BA stuff over to an Ultramarine section. Envoy, when 5 guys in a squad costs around 200 points, why do you need to buy lots of them?
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Post by Deleted on May 13, 2009 22:56:53 GMT -5
Monetarily, its not too bad. Assault marines might be expensive but for most armies you already have at least 10 already. The best part of BA, is that its a charge first army. There is no reason to stand back and hope to kill them at range. When the Blood of Sanguinius is pumping through your space marine's veins its charge, charge and charge. In the newest edition of the BA rules you actually do not have to roll to find out if you charge, but there best tool is either using the units that have the best chance to do some damage.
DEATH COMPANY
Tazmanian devils in Black Power armour with RENDING! I know... Rending in the new rules... well blows. But, its still rending and 3 attacks per little devil. And this guys are free for taking squads like Tactical, Devastators, Assault, Veterans, Honour Guard; Units you would take in a normal army. When you link them with a chaplain, who re-rolls attacks to wound. Your enemy will not know what is going.
Lock your children in the basement: The Death Company are here.
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Post by ElegaicRequiem on May 13, 2009 22:59:38 GMT -5
You'd lock your children in the basement anyway... and post a list. Or more than one.
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Post by blackarmchair on May 14, 2009 0:22:26 GMT -5
- Dante, Lord of the Blood Angels (200)
- Brother Corbulo (100)
- Death Company (190): 9 men, Rhino Transport
- Furioso Death Company Dreadnought (175):Heavy Flamer, Drop Pod Transport
- Furioso Death Company Dreadnought (175):Heavy Flamer, Drop Pod Transport
- Veteran Assault Squad - 8 men (270): 3 Power Weapons
- Assault Squad - 10 men (265): Power Weapon, Marine w/ Plasma Pistol
- Assault Squad - 10 men (265): Power Weapon, Marine w/ Plasma Pistol
- Space Marine Tactical Squad (230): Rhino Transport
- Baal Predator (125): Heavy Bolter Sponsons
Total: 1995
The strategy would be to drop the Dreadies up as close to the enemy as possible and a) scare them b) block line of sight or at least grant cover to other things c) close combat turn 2.
The rest would advance with Corbulo inside the Rhino with the Death Company, and everyone else trying to stay behind the vehicles outside LoS.
Dante would stay on his own and help out when needed, everything else just jumps, shoots and then assaults.
Easy, breezy, beautiful (covergirl).
Yes, you may hate me for using that idiom.
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Post by The Envoy (AWOL) on May 14, 2009 8:37:59 GMT -5
It's not that so much as I've got about three armies in the works now, another would only make it worse. Especially being jobless and all.
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Post by Deleted on May 14, 2009 11:40:19 GMT -5
I have been playing Blood Angels for about 6 years now and I have found that an overall shooty army with one or two hard hitting CC units really confuses my opponents and most of the time they just don't know what to do! “A blood angel army that’s not completely racing towards me….what the %$*& ” It really works wonders because my army relies on mobility (through tanks, not jump packs) instead of all out rush. Although I will admit its kinda scary when you see 10 vehicles in a 2000pt space marine army (not to mention the two attack bikes sporting multi-meltas) ;D
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Post by ElegaicRequiem on May 14, 2009 12:48:02 GMT -5
An interesting point, Brothertim. Especially considering how freakin' expensive the assault marines are... I'll post my own list in a bit.
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Post by The Envoy (AWOL) on May 14, 2009 12:50:26 GMT -5
Friend of mine did a stint with Blood Angels a while ago, and also played a very effective static list. They are pretty scary, especially because of BA's martial effectiveness when you do get close to their line.
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Post by ElegaicRequiem on May 14, 2009 16:25:49 GMT -5
Alright. Dante HG w/ jump packs, power weapon x 2, chapter banner Chaplain w/ jump pack, melta bombs Death Co. w/ jump packs DC Furioso Drop Pod Dreadnought w/ ML VAS w/ plasma gun x 2, storm bolter x 3, melta bombs Tac w/ 5 more guys, plasma pistol, melta gun, lascannon, melta bombs Rhino Tac w/ flamer Tac w/ melta gun 1750 on the button (because 'on the dot' is tm'ed )
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Post by Deleted on May 14, 2009 17:36:11 GMT -5
HQ-Chaplain-
T- 5 tactical troops- - 5 More troops - - Flamer - - Heavy Bolter - - Rhino - -Pint Storm Bolter- - Hunter Killer - + 1 DC
T- 5 tactical troops- - 5 More troops - - Flamer - - Missile Launch - - Rhino - -Pint Storm Bolter- - Hunter Killer - + 1 DC
T- 5 tactical troops- - 5 More troops - - Plasmagun - - LasCannon - - Rhino - -Pint Storm Bolter- - Hunter Killer - + 1 DC
HS- Land Raider Crusader- - Pint Storm Bolter -
HS- Predator - - Lascannon - - Heavy Bolters - - Pin Storm Bolt -
HS- Predator - - Lascannon - - Heavy Bolters - - Pin Storm Bolt -
Elite - Death Company - 2 More-
Chaplain + 5 Death company marines in Crusader
1500 pts.
6 Vehicles, no troops on the field.
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Post by ElegaicRequiem on May 14, 2009 17:45:53 GMT -5
And the vanquishers and medusas and devil dogs say: boned.
I like it, though.
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Post by Deleted on May 14, 2009 19:20:52 GMT -5
I like the two lists with 2 dreads, but I feel like they would draw some major fire power against them... Blackarmchair your idea to drop pod them in would make sure they get into close combat. The only part I do not like about your list is the idea of corbulo in an army. For a jump pack friendly army, he got the shaft. And I would rather give the DC a chaplain to get that re-roll to wound in the initial charge.
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Post by blackarmchair on May 14, 2009 21:56:54 GMT -5
Well the idea of Corbulo was really to abuse his Furious Charge. Dante is a beast already but Furious Charge makes him a god and the Jump Marines really benefit too...
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Post by Kaikelx on May 16, 2009 15:07:05 GMT -5
Out of curiosity, how expensive are assault marines for the Blood Angels?
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Post by blackarmchair on May 16, 2009 17:44:29 GMT -5
It's not a good idea to post exact point cost but I will say it's very close to the cost listed in the SM codex; obviously Veteran Assault Marines are more expensive.
Plus they're troop choices, that's what makes them really good.
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Post by Deleted on May 22, 2009 17:33:55 GMT -5
Assault marines are nice as troop choices in BA codex, but the real strength is the ability to take an honour guard per individual character. These squads are veteran troops that do not take up an elite choice, and are plain dirty when you can attach a sanguinary priest and company champion.
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Post by ElegaicRequiem on May 22, 2009 20:06:36 GMT -5
I fairly certain that posting BA point costs is okay, considering GW has no monetary stake in that information. You can dl the codex for free from their website.
And assault marines are much more expensive for BA than vanilla. The trade-off is having them be troops and getting a dc marine.
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Post by blackarmchair on May 24, 2009 19:11:37 GMT -5
Good point sir, good point.
I'm also leaning toward the Chaplain now that you mention it Angels, not sure how I'd outfit him though the termie armor is tempting.
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Post by ElegaicRequiem on May 25, 2009 14:33:08 GMT -5
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Post by Deleted on May 27, 2009 14:20:29 GMT -5
Termie would be good, but it would slow them down a bit, rather take lemartes ( gain his death mask) he comes with a jumpie pack, and then slap some jump packs on the Tasmanian devils too... Because unless they are in close combat the death company is a big black bullseye in a bright red army.
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Post by Deleted on May 29, 2009 14:07:08 GMT -5
Also rhino rushing is every nice tac, to use makes them more survive able. Becuase we get free rhino for assaults sq. So useing that with the baal perd moveing up next to them, and useing our attack bikes w/mm for tanks. It really is a nice sight when we drop down all those rhinos and and a few baal, and speed to ur op jump out and smack with with a pf. One tac i found use full is puting Corbulo in a LRC with term and have him stay there all game, rember his red grail R is boosted becuase u mesagur from the LRC, so he stays put and the term jump out and rip things apart. Also if ur going with a rhino rush list the boosted R can reach ur rhino and other marines who can get the bost. Another thing about parking him in there is that u can keep the DC hidden behind the LRC untill there ready to be let lloues. Becuse there with in 6 of him than let them go, fly over top lrc and hit something while ur term hit some thing els. Also if ur screen ur LRC or another vic and u fail the cover save for vic his medic thing allows that fail save to be saved. I will post more tact later on ( one day we will get a dex thats is fair)
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