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Post by Rolling Thunder on Aug 24, 2009 16:40:00 GMT -5
Actually, I just need an excuse to order you around beyond 'because I'll edit your posts to do as I say anyway'.
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Post by Kaikelx on Aug 24, 2009 17:22:02 GMT -5
Screen Name: KaikelX! Character Name: Rik Isan Rank OR Position: Guardsman. Specialty: Communications. Homeworld: Kai-Tan IV Short Description of character (optional): His facial features are obscured by a full face helmet that he wears all the time. Like most Kai-Tan soldiers, he is quiet, and often doesn't talk to others who aren't Kai-Tan. Assigned to Delta Team, he, like most Kai-Tan liasons, serves as a communications expert. He enlisted into the Guard when he was 16, and 4 years later, was accepted into the 4th company of the 482nd Hell's Bane. Although he rarely talks outside of his comms, he seems to care a lot about others, and seems to have a friendly "feel". Gear: 1x Lasgun. 4x Power packs. 1x Dot sight 1x Las Pistol 2x Las Pistol power packs. 4x Frag grenades 2x Krack grenades 1x Knife 1x Enough supplies to live for three days by himself, time extends indefinitely if he can live off the land. 1x Imperial Infantryman's Uplifting Primer!!! CAS Suit: Isan will refer to his armor as a CAS suit, which is a Carapace Armor Suit, which has some basic electronic functions built in, plus a helmet comm link. Advanced Comms: Kai-Tan regiments usually maintain excellent communications, and Isan is an expert with his vox caster. He knows how to fix it up if it is broken, and he can even listen in to enemy communications if he knows what frequency to listen to. The caster, unlike many other models, doesn't transmit on its own. Instead, it boosts the power of Isan's helmet comms, enabling him to boost the range and power of his helmet comms.
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Post by Cadian 117 on Aug 24, 2009 20:26:01 GMT -5
If you really want me to, I'll take the stubber, or whatever weapon you want RT. I'd rather do that anyway.
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Post by Srgt. Master on Aug 24, 2009 20:58:55 GMT -5
Screen Name: Srgt. Master Character: Jack Tyrok Rank: Corporal Specialty: Plasma(/Xeno*) Weapondry Homeworld: Unknown (possibly rouge Outcast clone)
Gear: targeting bionics in left eye cybernetic arm (left, good quality)
-Custom Plasma gun: +enlongated casing +replacable cooling coils +dual plasma cell ports +heat indicator upgrade (warns when overheat temp is aproaching) -laspistol [custom, high-powered, scoped, 2X zoom] Armoured gauntlets (MVI heat-resistant gauntlets)
Carapace armour no helmet, but has vox-caster's headphone/speaker system
Large carrying case (attached under standard-issue backpack) +24 standard plasma gun cells +4 OP^1 cells +5 las powerpacks Light-duty vox caster (half effective use of normal issue caster)
Standard-Issue Backpack +Imperial Guard Infantryman's Uplifting Primer 3 krak grenades 2 frag grenades 6 Cooling Coils [custom] cooling coil addaption kit Amulet of unknown origin (as a necklace/holy icon)
survival kit pack +Rations (2 weeks) +respirator mask +water canteen
+Adeptus-Mechanicus tool kit
Also has memory upgrades, along with internal cybernetic replacements given upon initiation into the Adeptus Mechanicus.
Profile: Although his origins are unknown, It is to be noted that Jack was found in Cadia, after a successful defence from a chaos invasion. At the time he was found, the local apothicaries were unsure of his survival, but eventually he healed and joined any suicide runs the High command would give him. It is also to be noted that he has discipline that would befit a commissar, but has unusual knowledge of Xeno weapons and systems*. He is one of the few soldiers who has mastered plasma weapondry, and has a sharp mind that can analyse nearly any situation and take initiative within his order's parameters. He also became an apprentice to a tech-priest, but was expelled for reasons the tech-priests would not reveal.
Eyes: hazle-brown Skin: slightly tanned Hair: dark brown Details of note: Very quiet and unsocial,dispises smoking, tatoo of unknown origin on right wrist, unusually fast healing, hates chaos and distrusts psykers. Does not know his origins himself! Height: 5' 11"
^1 Over-powered plasma cell, effective use:1 shot per 2 cells,has energy equivilant of melta discharge, but gun cannot be fired afterwards, and cooling coil must then be replaced *not known except to previously-stated tech-priest, who is known to be mentally unstable, and as such, is ignored.
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Post by Melissia on Aug 24, 2009 21:18:26 GMT -5
Considering my char is carrying a meltagun+ammo, lots of grenades, and ~30 pounds of explosives equipment (~6 kg explosives, ~2 kg det cord and other equipment), plus armora nd other gear, I don't think you want to give her a heavy stubber and the ammo for it She is already loaded down quite a bit (meltaguns are not entirelly light weight weapons-- the meltagun itself is probably around 45 pounds/9kg, with each cannister weighing ~4.5 pounds).
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Post by The Envoy (AWOL) on Aug 24, 2009 21:23:15 GMT -5
I'm also wondering why we're planning on taking what amounts to a stationary machinegun emplacement with an assault unit. With the way the dynamic is leaning, we have a pretty decent mix of middle/long and middle/short ranged soldiers.
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Post by Melissia on Aug 24, 2009 21:29:10 GMT -5
All things considered, a storm bolter would be ample firepower while still keeping the ability to stay mobile.
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Post by The Envoy (AWOL) on Aug 24, 2009 21:34:22 GMT -5
Mhmm, hell, even a regular Bolter would provide the same general role. But, as a Stormbolter has a higher rate of fire, it does better as a support weapon without having to carry nearly as many rounds as a Stubber.
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Post by Melissia on Aug 24, 2009 21:39:36 GMT -5
Technicly it would have to carry twice as many rounds. A storm bolter is basicly just an advanced twin-linked bolter.
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Post by The Envoy (AWOL) on Aug 24, 2009 21:42:06 GMT -5
Sorry, meant to compare the Stubber and the Storm Bolter.
I'll fix that.
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Post by Melissia on Aug 24, 2009 23:07:43 GMT -5
Well yeah. The storm bolter is basicly like an LMG, to the Heavy Stubber's HMG.
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Post by shugotenshi47 on Aug 24, 2009 23:53:44 GMT -5
THis sounds cool I'm in!
Screen Name: Shugotenshi47
Character Name: John Saito
Rank: Lance-Corporal
Specialty: Navigation, Grenadier, and medic
Homeworld: Sylmar
Short Description: Staff Sergeant Saito is a veteran of the 1st Sylmar Partisan Rangers regiment having participated in numerous operations as a member of an elite infantry unit. Though small of stature standing only 168 cm and being of a slim build he may not look like like a furious fighter but he is. Saito's ethnic origins are different from the typical Sylmarian who tend to have either pale skin or a dark brown, he is a true testament to the mix of peoples that Sylmar has. Saito is an expert navigator having grown traveling the backwoods of the wild Sylmarian wilderness and can orient a map in any condition with and without navigational aids. He is also a crack shot with his under slung grenade launcher. Despite his ability as a navigator Saito's military training has created an expert combat medic who has saved the lives of numerous comrades on the battlefield. As an individual Saito is a firm believer in the mission of the IG to defend the Imperium and will fight to the death for it.
Gear: M41 Telescoping stock Lascarbine with red dot scope and grenade launcher Geck 18c Autopistol (selective fire pistol capable of semi-auto or automatic fire) 2 Tactical Tomahawks (can be thrown, used in hand to hand, or door breaching) Sylmarian issue combat knife Sylmarian issue flak armor with integrate ammunition and utility pouches 13 50 round lasgun magazines 2 30 round magazines for the Geck 4 17 round magaziens for the Geck 4 fragmentation grenades 2 krak grenades Medic kit 8 fragmentation grenades for launcher 4 pelt grenades for launcher 2 krak grenades for launcher Compass Map vox-bead field medic kit 44 meters of nylon rope (7 meters is carried on each of the tomahawks wrapped around the handles as a multipurpose grip) Emergency survival pack with fire starters, spare compass, and mirror NVG
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Post by Laughing Man on Aug 25, 2009 2:40:07 GMT -5
my character also wouldn't be suited to carrying the stubber, as a sweeper he's more likely to need covering fire than be able to provide it.
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Post by Cadian 117 on Aug 25, 2009 6:40:36 GMT -5
Haha I already said if we wanted a stubber, Ill take it. My weapons are small as they are, an autocarbine and a shotgun.
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Post by The Refined Gentleman (M.I.A) on Aug 25, 2009 8:26:40 GMT -5
I'm the teams recon and scout.
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Post by Melissia on Aug 25, 2009 9:08:43 GMT -5
So we have...
Assault (The Envoy, RollingThunder) Commissar (Ymmot) Communications (KaikelX) Demolitions (Melissia) Driver (cadian117) Medic (shugotenshi47) Plasma wielder? (srgtmaster) Scout (The Gentleman Soldier) Sweeper (laughingman)
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Post by The Envoy (AWOL) on Aug 25, 2009 9:47:06 GMT -5
And a lot of the individuals also have overlapping roles.
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Post by Rolling Thunder on Aug 25, 2009 10:31:48 GMT -5
Actually, the Heavy Stubber is the LMG of the Guard. I hereby quote: Clearly a man-portable weapon. So, the following are filled: Command: Rolling Thunder. Commissar: Ymmot. Demolitions/Special Weapons: Melissia. Engineering: Laughingman. Assault: Envoy Heavy Weapons: Cadian 177 Special Weapons (Plasma Gunner): Srgt Master Medic: Shutgeonshi. By the way, Cadian, since you are carrying a fairly heavy weapon, you no longer have the autocarbine (it being a bit redundant) and the shotgun is reduced to a sawn-off civilian model.
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Post by The Envoy (AWOL) on Aug 25, 2009 10:54:05 GMT -5
Actually, the Heavy Stubber is the LMG of the Guard. I hereby quote: Clearly a man-portable weapon. And I lead you to this. wh40k.lexicanum.com/wiki/Heavy_StubberIt explicitly states it's a heavy machine gun in the first sentence. And of course it's man portable, that's the only way to move it from place to place. But just because it's movable doesn't mean you want to be constantly lugging it around or can fire it from the hip. Not to mention all the ammunition would weigh you down. Edit: Sorry to those of you who are just trying to enjoy yourselves.
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Post by Ymmot (M.I.A) on Aug 25, 2009 11:06:50 GMT -5
well...it is a heck of a lot lighter than any other guard heavy weapon, seeing as only one man is required to use it.
and heck, who wouldn't want a machine gun emplacement to help us out in a tight spot?
(especially if we work in fireteams Cities of Death style.)
Granted a stormbolter might work just as well...but it has a slower rate of fire and does not look as cool.
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Post by Rolling Thunder on Aug 25, 2009 11:16:59 GMT -5
Hate to break it to you Envoy, but Lexicanum talks absolute garbage. The weapon above is clearly modelled on a Bren Gun, and indeed, most of the heavy stubber models are taken from light machine guns such as that and the MG42. And I've edited the Lexicanum page. www.forgeworld.co.uk/Chaos/Renegades/renstub3.jpg [/IMG] Note the distinct points - all are clearly man-portable, mobile weapons. Simply because the most recent iteration bears a passing resemblance to the .50 does not make it in any way a heavy machine gun. Plus, I intend that other troopers also carry the ammunition. Envoy, you just volunteered. The HMG of the Guard is clearly, both in the fluff and modeling, the Heavy Bolter, which functions as this
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Post by Ymmot (M.I.A) on Aug 25, 2009 11:19:38 GMT -5
Ah...the necromunda heavy stubber is much better at getting the point across...
and like all autoguns and stubbers, I'm sure the caliber varies.
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Post by The Envoy (AWOL) on Aug 25, 2009 11:23:39 GMT -5
Plus, I intend that other troopers also carry the ammunition. Envoy, you just volunteered. Okay.
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Post by Melissia on Aug 25, 2009 12:35:41 GMT -5
Okay Rolling Thunder, I present to you something far more important.
Storm bolters are cooler.
I win you lose.
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Post by Ymmot (M.I.A) on Aug 25, 2009 12:46:03 GMT -5
That is a matter of opinion...
stubbers are more greasy and visceral, with lots of stamped metal moving parts.
stormbolters are boxy and look best in the hands of terminators.
but like I said it is all a matter of opinion.
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