|
Post by snipping dome on Aug 11, 2004 9:52:38 GMT -5
what do you think bout veteren sergents? are they worth the points? what should they be armed with?
|
|
|
Post by Modissar Siegler on Aug 11, 2004 14:26:23 GMT -5
I like veteran sergeants; they provide squads with LD8 without centralizing your leadership on command squads. I usually arm them with bolters or lasguns if it's a shooty squad or las/bolt pistol and CCW if it's a squad thats going to be getting close to the enemy
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 27, 2004 14:02:23 GMT -5
i like veteran sergeants because they give a LD of 8 and they can give the squad if in combat 4 attacks if the charge cause they get 2 standard and 1 for having two close combat weapons and 1 for charging!!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 2, 2004 15:41:40 GMT -5
I also think that veteran sergeants are good because they just seem like really cool guys, experienced, hardened soldiers leading squads into battle, they all remind me of the really horrible sergeants in films who turn out to be really good in the end.
ah well, here ends my rant.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 26, 2004 14:11:45 GMT -5
|
|
|
Post by Woz on Nov 27, 2004 20:39:54 GMT -5
I only use one vet serg and he's in my vet's squad. It seems un fluffy to have serg's as vets.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 2, 2004 12:23:41 GMT -5
The first squad of all my platoons has a veteran sergent, he's the first sergenat and second in command after the lieutenat, I like the idea of them as those drilling sergents.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 6, 2005 5:38:46 GMT -5
I love ´em, the NCO´s and vets of my Company. And I was gladly surprised when I found out they have gone down from 10p to 6p..! ;D Most of mine have lasguns but I plan to upgrade them to bolters, both so it´s easier to see who´s the veteran sergeant in the squad (I have painted a rank insignia on the back of their helmets, but no one seems to see that! ) and to add a small ammount of extra hitty firepower, and bolters looks cool! The Ld 8 is great, as I find myself out of the Command Sections Leadership now and then...
|
|
|
Post by ColGravis on Feb 6, 2005 7:52:51 GMT -5
I favour Veteran Sergeants over Vox Networks for leadership, though where I'm running an Infantry firebase I'll use niether prefering to take advantage of the Officers. Where I do use em I tend to keep their kit vary basic, usually just the standard kit of the squad (most commonly Lasguns then!)
|
|
|
Post by Picklenose on Mar 6, 2005 14:32:00 GMT -5
You must have Veteran sergeants!
|
|
|
Post by Woz on Mar 6, 2005 20:04:07 GMT -5
You must have Veteran sergeants! Why
|
|
|
Post by Picklenose on Mar 7, 2005 2:13:12 GMT -5
You don't need it but its very usefull.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 10, 2005 13:49:21 GMT -5
I now use them in every squad i can, the ld8 is just too helpful (saved the squads time and again, where the 1 pt made the diff), plus the ccw&extra attack help even out the close combats (if there is such a possibility with guard).
|
|
|
Post by Turtleboy(AWOL) on Jul 2, 2005 2:12:16 GMT -5
i agree vet sgts are well worth their 6pts +wargear costs.
bolt pistol/chainsword plasma pistol/chainsword boltgun shotgun storm bolter for those move/shoot squads
lots of armament kits you can choose from
my fav is the vet sgt with nothing though. nice and cheap and boosts that leadership. I use these guys for my platoons that have forward patrol squads (as i like to call 'em)..that is, squads that are equipped to push forward and take ground or establish a forward firebase to support some kasrkins who intend on claiming an objective.
my sharpshooter squads get spade decals on the top of their helmets, my iron discipline officers get diamond decals and my vet sgts get club decals on the top of their helmets..makes for some easy reminders about my special rules and is nice on the eyes at the same time, enhancing how 'fluffy' my army feels/looks.
plus, officers are dead meat nowadays vs any experienced player..being prepared with backup officer leadership is key to keeping your men in the fight.
|
|
Raven
Guardsman
Posts: 53
|
Post by Raven on Jul 20, 2005 1:39:14 GMT -5
Las pistol and ccw nothing else is needed
|
|
|
Post by Turtleboy(AWOL) on Jul 20, 2005 1:48:50 GMT -5
agreed..keep it cheap unless it's not gonna evaporate under basic rifle fire (like carapaced infantry)
|
|
|
Post by Turtleboy(AWOL) on Jul 23, 2005 3:27:42 GMT -5
if you've got a heroic senior officer, I would actually recommend a vox network over veteran sergeants with the master vox unit in the command hq providing LD9 to all your squads, wherever they might be so long as they have a regular vox unit.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 29, 2005 17:36:06 GMT -5
I've added meltabombs to my vet sgts, they dont push up the price far and a a lot cheaper than krak (more effective too), as a result of finding squads pinned in CC with walkers (see the thread on this) and stood next to vehicles with no chance of damaging them, it gives that little extra punch to a squad. I took down a landraider at the close of a game with htis, charging in the remenants of a platoon of infantry and slapping MBs' all over it, it was worth it for that!
|
|
|
Post by Turtleboy(AWOL) on Jul 30, 2005 14:17:17 GMT -5
hey, I'm glad that's worked out for you! personally I see walkers a small enough amount of the time that I dont really worry about it, especially as most walkers I see are of the firesupport variety.
I cant really justify moving a squad to attack a vehicle knowing I'll only get 1 die to try to pop it, but I suppose if you had a few squads then that could become worthwhile. still that's alot of firepower you're throwing away by moving to attack a vehicle. I'd be more tempted to go with a special weapon squad with 2x meltaguns, a democharge, and meltabombs on em all!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 1, 2005 15:40:43 GMT -5
I don't think I've played a game yet without walkers being involved, granted they are often fire support, but I've had sentinels charging across at me. I dunno what it is about the local shop, but all the walkers are used aggressivly! The landraider event was in the closing stages of a megabattle, I'd lost a lot of trrops to fire, including most of my AT units, the platoon squads were all understrength, and the landraider had just opened fire on a mission crictical unit. It didn't actually work out at a lot of firepower in that particular situation, but I'd only do this as a last resort. The meltabomb attack is more defencive. I'd play the spec weap sqd if I could fit it in (although most opponents will see it as a tank hunter team and prevent me getting close )
|
|
|
Post by Turtleboy(AWOL) on Aug 1, 2005 16:06:08 GMT -5
yeah that's true, a special weapon squad is alot easier to see and take down whereas a vet sgt toting a meltabomb is supersneaky!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 3, 2005 17:34:42 GMT -5
Ok, last nights deathwing re-match didn't go so well.. However, I did take a dread in close combat with a single infantry squad (one of those moments where you find you've no AT firepower to spare and the heavy flamer is just looking a bit too threatening) And again my demolishers failed miserably to come up with the goods (lost one to the first shot of the game AGAIN!!!!), managing to down 4 termies all game (1 plasma cannon shot and 1 demo cannon round, the only one fired all game!). My guardsmen fared better! I got the first one with a lasrifle! back to the point... I spent about 25 points dishing out meltabombs, I nailed a 110pt (ish) dread with 1 squad (shame they broke in combat with the second dread ) So point for point, I'm still in the positive!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 10, 2005 15:46:55 GMT -5
sounds good. i always had trouble with deathwing. but that was back in my early guard days when i didnt quite have army building down yet.
|
|
|
Post by Turtleboy(AWOL) on Sept 19, 2006 22:25:08 GMT -5
plasma makes deathwing cry tears of anguish. back to veteran sergeants, that meltabomb trick seems to really be paying off! since getting back into 40k I had 2 squads of guardsmen who managed to drag down some sisters of battle who went kamikaze on me get tank shocked by their rhino and subsequently routed off the field I coulda used meltabombs there to be sure! unfortunately, it hasnt been something that occurs with enough frequency to warrant upgrading to vet. sgts. w/ meltabombs to prevent. I upgraded to a ld9 vox network instead of taking the veteran sgt. route, and am pretty happy with it BUT if you were going to be satisfied with a ld8 army I would definately see the advantage in doing it via veteran sgts and having the advantages of nice death or glory from hell with a meltabomb in your face type moves.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 26, 2006 3:08:29 GMT -5
Personally although I like the Vets, my men seem to completely avoid CC, and it seems like i'm wasting points on a vet when I can get a Vox for cheaper with my lascannon toting bunker dwelling command squad. Although the storm bolter vet has done me a lot of good. I'll weigh it up when I get my codex back!
|
|