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Post by control on Jan 10, 2010 15:17:38 GMT -5
Yup, new marine codex on the horizon. Looks like gw really can't just stop making new marines
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Post by Ymmot (M.I.A) on Jan 10, 2010 15:24:45 GMT -5
Because it's so easy!
I'm not really surprised... I wonder if it'll be Dark Angels or Black Templars next.(It will be Dark Angels.)
hmm...
and maybe some other races tossed in there...Tau or Necrons. Necrons need it the most.
Oh and Dark Eldar...but I'm not holding my breath until I see an actual announcement.
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Post by Makarova (M.I.A) on Jan 10, 2010 15:38:21 GMT -5
They made a new bloody Blood Angels codex only a year or two ago! And the Dark Angels certainly don't need an update. Hell, they don't even need a codex for their largely insignificant differences to the new SM codex. I wouldn't mind a Templar codex at some point, they're quite different and the one they have is getting outdated.
But having every other 40K release be some sort of SM codex...? Jeez.
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Post by ElegaicRequiem on Jan 10, 2010 16:01:33 GMT -5
Blood Angels didn't get a new codex. They got a half-finished .pdf. Which has a lot of cool things, but... it's nowhere near competitive in 5th ed.
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Post by nicholasakira on Jan 10, 2010 18:34:14 GMT -5
I didn't like that teaser. Not only was it for yet anohter space marines codex, but it didn't give any pictures of miniatures. If they're going to release a teaser, I want more than just a flowered piece of art.
I wonder if they're going to revive any of the Bloodquest characters in the new models? Just a thought.
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Post by Rolling Thunder on Jan 13, 2010 11:32:04 GMT -5
Sod 'competetive', if that's the merit of an army these days then hell truly had frozen over. Besides, I distinctly recall losing at least once to a Blood Angels player, and drawing against him twice. There's nothing 'uncompetetive' about Death Company.
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Post by ssgtdude (M.I.A) on Jan 13, 2010 18:53:24 GMT -5
I'm with RT on this one. BA are too a competitive army. Under large numbers of Guard they don't stand much of a chance, but there is a huge numbers difference at the high end games.
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Post by ElegaicRequiem on Jan 16, 2010 20:19:25 GMT -5
I'm not saying they can't win. I'm saying that the BA stuff is overpriced, and somewhat fragile under most circumstances. The DC drop like flies when you deny FNP. Everything else costs way too much for 5th ed except the Baal Pred.
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Post by Rolling Thunder on Jan 16, 2010 21:35:06 GMT -5
Well, of course it costs more that, say, Ultramanoobs, IT GRANTS YOU F***ING DEATH COMPANY.
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Post by ElegaicRequiem on Jan 16, 2010 21:49:38 GMT -5
True. But it doesn't balance out quite right.
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Post by Rolling Thunder on Jan 17, 2010 7:31:28 GMT -5
Um....
Yes, yes it does. It balances out at an average of 20 points extra, per unit. Considering this is at least the value of a single Death Company, that's perfectly fair.
Sorry Req, but the main thing about BA is that they can't be played like regular marines. They are meant to be, well, a different army.
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Post by Gabriel Lupus on Jan 17, 2010 8:22:02 GMT -5
I'm getting to the point where I don't have that much of an issue with the large amount of Space Marine variant codexes that are out/been made. My reasoning: * Space Marines have always and will always be an iconic image of the 40k universe, they are a big part of what makes 40k what it is - so I can understand why GW wants to concentrate alot on them. * Codexes (for the majority of races) seem to be coming out quite regularly, and I'm sure that GW will continue this trend ensuring that all the races get updates before too long. * There is very little we can actually do to affect what GW sees fit to release, so we should be thankful for the arguably great work they produce and release for us. * Time was (when I first got into the hobby) all you had was the main rules book and a single expansion of (pretty much) psyker concentrated rules. There weren't as many codexes as there are now, there weren't as many races as now, and updates were few and far between. So if the only cross I have to bear is that we have a load of extra Space Marine codexes in exchange for all the extra 40k expansions, terrain sets, races, models and so on, then I'm perfectly happy with that state of affairs In a perfect world, yes, I'd probably say something along the lines of "Why can't they get all the races done prior to releasing more Space Marines?" - but I'm happy to accept the bounty that is currently provided and accept that Space Marines are a big money maker - money that can then be spent on other things aswell
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Post by Rolling Thunder on Jan 18, 2010 6:57:39 GMT -5
Actually, with all the new codexes, models and so forth, Space Marines become less profitable on a per unit basis. Yes, they are a massive revenue stream (why is beyond me, they're so bloody boring) and thus, they provide good profit, but the irony is that if GW leaves them alone for a little while, they start becoming more profitable on a unit-by-unit basis due to the lowered fixed costs per unit. Of course, this might not be made up by the potential loss in sales due to Space Marine players feeling unloved....
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Post by nicholasakira on Jan 18, 2010 11:13:02 GMT -5
I just wonder why they've not recently done any codexes for the chaos legions. If they wanted to do a close-combat heavy army, why not do the World Eaters?
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Post by Gabriel Lupus on Jan 18, 2010 12:03:12 GMT -5
Well, historically, there have never been any legion specific codexes - it's always been one Chaos book, and a series of Space Marine ones representing two or three chapters. It's only really been since 3rd ed of 40k that we've started seeing the other chapters we know today get fleshed out.
That's not to say that this trend won't change though - It'd be quite interesting to have the Chaos Space Marine book being the equivalent of the Space Marine one, and then seeing maybe some legion specific ones. Problem is, I'd suspect that maybe these legion specific ones would be more along the lines of just reducing what you could take if you just went "vanilla" Chaos Marines
I'm pretty sure that if they really thought about it, GW probably could make some really interesting "Greater God" alligned Chaos lists - i.e. World Eaters, Emperors Children, Thousand Sons and Deathguard - but it just seems that these are more or less possible currently.
Either way, I'm just happy to see what comes along...
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Post by nicholasakira on Jan 18, 2010 12:21:09 GMT -5
Problem is, I'd suspect that maybe these legion specific ones would be more along the lines of just reducing what you could take if you just went "vanilla" Chaos Marines Close combat dreadnoughts, bezerker heroes, khornate daemons, bezerkers with jump-packs or on bikes, maybe they could revive the blood slaughterer? I find it so strange that the space marines are so heavily fleshed out and their equally interesting chaos counterparts aren't. The main difficulty I have with this release is, didn't they just do Space Wolves? Why do we need another space marine codex?
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Post by Ymmot (M.I.A) on Jan 18, 2010 12:41:13 GMT -5
You can make CC dreads in the chaos book...and all of those other units you listed can take an icon or mark of khorne.
add CC defilers for your daemon engines and you got World Eaters.
It's actually very easy to make fluffy lists using the vanilla CSMurfs book...people just seem to want to make it more complicated and restrictive because it is just as easy to ignore the fluff and take what ever the heck you want.
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Post by ElegaicRequiem on Jan 18, 2010 13:02:10 GMT -5
Um.... Yes, yes it does. It balances out at an average of 20 points extra, per unit. Considering this is at least the value of a single Death Company, that's perfectly fair. Sorry Req, but the main thing about BA is that they can't be played like regular marines. They are meant to be, well, a different army. I'm talking about the current codex as a whole. Forget the DC. They're mostly good the way they are - I mean, if they got any better they'd probably be the best cc unit in the game. I'm talking about the VAS and the other stuff that's really cool, but sits on the shelf because I don't want a 1K list made up of 16 guys with no vehicles. Yes BA are more elite than their blue armored cousins, but there needs to be a way to represent this without crippling them. As they stand now, it's hard to make a list that can stand against a balanced army that outnumbers them by any significant margin. A good codex provides at least two good ways of dealing with any army type, and right now, the BA don't have that.
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Post by Rolling Thunder on Jan 18, 2010 13:22:11 GMT -5
Because BA Tactics always consist of launching themselves headlong across the battlefield in a screaming frenzy. That's how they do it, and they do it damn well. Yes, they're harder to use than regular marines, but that's how it is.
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Post by Gabriel Lupus on Jan 24, 2010 15:42:35 GMT -5
Anything that makes a Space Marine army harder to use, but more rewarding (on a number of levels) must be a good thing surely? It'll reduce the number of childerbeasts playing said army and make Marines more interesting as a whole.
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Post by seed on Jan 24, 2010 15:51:27 GMT -5
The most interesting thing about marines is how the person playing them looks when you battle cannon them.
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Post by commissargaunt on Jan 24, 2010 18:43:16 GMT -5
Seconded.
Also the look on his/her face when they say: "Your meltagun armed guardsman just did WHAT to my Chapter Master!?!?!?"
;D ah good times, good times...
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Post by control on Jan 25, 2010 0:13:01 GMT -5
Yes, done that to Vulkan boooyah!
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Taisac
Guardsman
Prepare for Glory!
Posts: 63
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Post by Taisac on Jan 25, 2010 13:40:59 GMT -5
The most interesting thing about marines is how the person playing them looks when you battle cannon them. xD funny thought, couldnt agree more
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Post by seed on Jan 25, 2010 18:44:18 GMT -5
I just read on blos that blood angels are getting some kind of mini space ship type thing. Can't wait to buy the bits of a bit retailer to use on my guard.
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