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Psykers
May 4, 2007 18:24:03 GMT -5
Post by Deleted on May 4, 2007 18:24:03 GMT -5
OK, well I am thinking about buying a few of these guys, but i am still a little confused about how to use them can anyone explain a few thigns to me better than the codex?
1. With th powers chart, is that rolled for everytime you use a power, or like, once at the begining of the game and that spacific power is waht he can do the whole game?
2. How many can be in my commnad squad? And if only one what do I do with the other 4 i could possibly have?
3. These guys will be my first guys in my whole experience of Warhammer that are psykers, can someone explain the "Perils of the Warp" test?
4. Lastly I wanted to know if anyone else here uses them, and if so are they helpful at all?
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Psykers
May 4, 2007 18:33:48 GMT -5
Post by thefishki345 on May 4, 2007 18:33:48 GMT -5
well, i dont use them and im not to sure myself but i can answer a few of your questions
2) i think you can only put 1 in youur command squad and thats propably all you would want, the order that the rest and the psyker in your command squad goes is this: main hq infantry platoon hq infantry, grenadiers (i think) and armoured fist squads
i hope that helps.
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Post by Deleted on May 5, 2007 6:23:19 GMT -5
i dont use them...i think they are a waste of points and i dont think they would alter the course of a battle by using their psychic abilities...srry bout being strate to the point hehe...i just dun use them...but lol i can also answer a few questions, peril of the warp is when u role a double 6 during ure psychic past, creating a powerful portal from the immanitarium where it is assumed that a daemon attacks ure psker, causing a wound to him. If there is a comissar in ure comman hq then the comissar automatically shoots him for fear of permanent posession and is removed as a casualty....correct me anyone if im wrong =D
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Post by thefishki345 on May 5, 2007 6:31:41 GMT -5
lol, you have pretty much summed it up
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Post by knight (M.I.A) on May 5, 2007 8:23:55 GMT -5
1. Once for every psyker before the game starts
2. You can have up to five. The first psyker is assigned to the command HQ and after that the others will be assigned to platoon HQs. If you should still have some left after assigning them to platoon HQs you can assign them to any squad you want. (Same for Commissars and Preachers)
3. Every time you roll a 2 or 12 when you want to cast a psychic power the psyker gets an automatic hit from warp creatures, refer to the rulebook for further infos. If you have a commissar in the same squad, the psyker won't get the attack but will be instantly executed by the Commissar
4. Psykers are great, but I don't use them very much. Take some psykers, give one of them the Honorificia Imperialis and a Force Weapon and watch the fun ;D
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Psykers
May 5, 2007 17:34:20 GMT -5
Post by thefishki345 on May 5, 2007 17:34:20 GMT -5
lol, cool, i haven tried psykers out but i may sometime in the future.
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Psykers
May 5, 2007 23:54:32 GMT -5
Post by Deleted on May 5, 2007 23:54:32 GMT -5
woah sweet i didnt know u could give them an Honorificia Imperialis!? nice
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Post by thefishki345 on May 6, 2007 3:33:08 GMT -5
lol, im not sure you can.
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Post by Warmaster Stabwhiskers on May 6, 2007 5:13:59 GMT -5
U can
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Psykers
May 6, 2007 11:51:51 GMT -5
Post by Deleted on May 6, 2007 11:51:51 GMT -5
Any squad with a psyker in it can be a scary thing! Force weapons are not to be scoffed at. I pity the massive demon prince who pits off against a "weak" squad of IG with a hidden force weapon in their midst.
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Psykers
May 6, 2007 16:17:09 GMT -5
Post by knight (M.I.A) on May 6, 2007 16:17:09 GMT -5
There is no reason why you shouldn't be able to give a Honorificia to a psyker. He has access to the armoury and that is everything that counts. A psyker with forceweapon, plasmapistol, carapace and honorifica costs 77pts is a really nasty thing, especially with a nasty command HQ with HSO and commissar as backup. Give them Close Order Drill and your opponents will never try to get close to your HQ again
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Psykers
May 7, 2007 17:25:47 GMT -5
Post by 9th Company on May 7, 2007 17:25:47 GMT -5
You can give it to them its just called something different
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Psykers
May 13, 2007 5:39:28 GMT -5
Post by Deleted on May 13, 2007 5:39:28 GMT -5
what is it called then?
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Psykers
May 13, 2007 8:47:55 GMT -5
Post by Deleted on May 13, 2007 8:47:55 GMT -5
I'm pretty sure it's just the Honorific thing
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Psykers
May 13, 2007 8:55:52 GMT -5
Post by Colonel Grammissar Azalar on May 13, 2007 8:55:52 GMT -5
The Honourific Imperials. Given to those who have served the guard far over the line of Duty, It gives the Person with it the Stat line of a HSO but it is limited to One Per Army.
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Psykers
May 14, 2007 10:55:42 GMT -5
Post by dethklok on May 14, 2007 10:55:42 GMT -5
I tooled my Psyker up withe the Horificia Imperialis, Force Weapon and Carparace. this may seem like a points sink but it works realy well. To date he has downed 1 Hive Tyrant, 2 Carnifex, 3 Warboss, 2 Chaplins, 8 marines, 2 Demon Princes.
Cheers Dethklok
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Psykers
May 15, 2007 6:00:34 GMT -5
Post by fatuous on May 15, 2007 6:00:34 GMT -5
I didn't think u could afford all that war gear unless u take carapace as specialised equipment doctrine, as u can only have 50 pts war gear. but yeah, they can be really good. Have taken out an ork warboss with one by sucking out his soul lol. .
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Psykers
May 21, 2007 8:19:04 GMT -5
Post by Deleted on May 21, 2007 8:19:04 GMT -5
.Give them Close Order Drill and your opponents will never try to get close to your HQ again[/quote]
I didn't think your HQ could have COD since it says guard infantry and conscripts.
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Psykers
May 26, 2007 22:31:33 GMT -5
Post by Deleted on May 26, 2007 22:31:33 GMT -5
Honerifica Imperialas is only available to Junior Officers, Tech priests and Rough Rider Vet Srgts. Like powerfists not all units that have access to the Imperial Guard Armoury can take it as a wargear option.
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Psykers
May 27, 2007 9:11:50 GMT -5
Post by Deleted on May 27, 2007 9:11:50 GMT -5
actually Karskin it is available to any one with access to the wargear list if they are not guardsmen per se.If it is given to one that is not normally in the guard ( tech priests,priests...) it is called the Honorifica Imperialis Mundanus.
There are a few ways to use it that i have found VERY effective.One is with a Psycher( i got it out of a WD issue some time ago).Give him a force weapon( master crafted if you can) and let him go.
the second is if you want to shave points buy a J.O. for your command and give him the H.I.You get a HSO for 15 points less.
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Psykers
May 29, 2007 3:20:57 GMT -5
Post by Deleted on May 29, 2007 3:20:57 GMT -5
Sorry Colonel, i stand corrected. What does a force weapon do again?
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Psykers
May 29, 2007 6:00:50 GMT -5
Post by Turtleboy(AWOL) on May 29, 2007 6:00:50 GMT -5
It owns a foo in one hit regardless of how many wounds they have most often. that's a pretty decent way to say it without quoting the rules out of the book and infringing on GWs legal stuffs.
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Psykers
Sept 24, 2007 13:05:55 GMT -5
Post by Rolling Thunder on Sept 24, 2007 13:05:55 GMT -5
Yup, psykers are a beautiful thing. If you make a wound on a multi-wound model, you can take a psychic test, and, if you pass, the mo-fo dies like the filthy heretic/xenos dog he is!
(Darkside: I'm sorry about this knight, but you brought this on yourself with your comment. Precisely why should'nt psykers be allowed to take honorifica imperialis? Is it because you dislike the idea of IG being actually killing you in cc? I find it pretty rich to be critiscised by an army which allows its units to move up to 24" in a single turn. Please don't make silly suggestions like this again, as GW may actuall take heed and put more silly wargear restrictions on charecters, and we'll get caned.)
I'm terribly sorry about that knight, but it was either be rude or break down and cry. Once again sirrah, my humblest apologies.
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Psykers
Sept 24, 2007 13:41:04 GMT -5
Post by Colonel Grammissar Azalar on Sept 24, 2007 13:41:04 GMT -5
Then I log in Rolling Thunder.
Yes, A Psyker has the option to take an Honorific Imperials, but that is due to what I belive to be a technicality.
Commissar, Pyskers, Kaskrin, Ogryns, Ratlings and Tech Priest Enginseers all belong to seprate Organisations and are just attached to a Guard Army. Therefor, As the Honorific Imperialis is for a Guard Army, none of these should have the option to take the Honorific Imperialis, but some of them do.
If you wish to argue the point, please message me or take it to the underhive.
Otherwise, Back on topic, .found! didnt make this topic for you lot to argue if a Pysker should or shouldnt have the honorific Imperials and who dosnt want a Pysker to beat them in close combat
And for the record, My Pysker would beat down all your pyskers in close combat, Master Crafted Force Weapon, in a squad with 19 attacks on the charge I know yours has more Knight , But still.
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Psykers
Sept 25, 2007 12:43:57 GMT -5
Post by Rolling Thunder on Sept 25, 2007 12:43:57 GMT -5
Actually, the topic is about psykers and anything associated with them. At least thats the way I read it.(if I'm wrong, correct me in a civil fashion please)
And actually, with Kasrkin being grenanideers, they are actually IG. Although the codex specifically states if given to a techpreist etc, it is an Honourifica imperialis mundanus. it states it is awarded for bravery and also implies by specificly mentioning techpreists. So basicly, I am genuniely sorry to point this out and I'm sorry if I may have been a tad rude, but your wrong Azalar.
(Darkside: Nice avatar Azalar. Seriously)
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