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Post by Commissar on Jun 23, 2007 11:26:30 GMT -5
Is it possible? To have a commissar with your stormies when they deep strike?
Anyways, heres my idea, a commissar with carapace armour and a storm bolter. Would this work?
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Post by syphon on Jun 23, 2007 13:46:37 GMT -5
Not completely sure, I must admit. I think that the troopers lose the DS when there's a commissar attached. Commissar would work with carapace armour, but the bolter isn't a possibility, as far as I know.
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Post by BobaHat on Jun 23, 2007 14:36:27 GMT -5
You know, I can't find anything in the rules that says you can't deep strike a unit of Stormies with an attached commissar. When he is attached he is a part of the unit so I don't see why not.
As for the weaponry, both carapace armour and a storm bolter are legal.
I say go for it!
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Post by lordcastellenjon on Jun 23, 2007 15:44:21 GMT -5
hell yeah that one sounds great m8
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Post by Commissar on Jun 23, 2007 18:58:54 GMT -5
Great,because I was thinking if I use one with my kasrkin will it work? I guess I'll ask the manager at the local GW...
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Post by thefishki345 on Jun 23, 2007 20:34:36 GMT -5
yeah,great idea.
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Post by Deleted on Jun 24, 2007 3:06:58 GMT -5
wow...thats a sweet idea, how u gna convert it?
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Post by knight (M.I.A) on Jun 24, 2007 5:07:14 GMT -5
As long the Commissar is still an advisor and not independent it's possible
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Post by BobaHat on Jun 24, 2007 7:09:45 GMT -5
Yes. He must be an advisor. Also, remember that all your command squads need a commissar before you can add one to your Stormies.
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Post by Commissar on Jun 24, 2007 13:21:43 GMT -5
Yeah, I'm aware of the rules, but yeah I am gonna convert it if I can find some cash and time.
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Post by Deleted on Jun 25, 2007 1:11:44 GMT -5
u can take independant commissars as a doctrine and attach them to a unit...but then i think it would be a waste and it costs more too
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Post by BobaHat on Jun 25, 2007 2:02:08 GMT -5
Yes but then you cannot deep strike him.
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Post by syphon on Jun 25, 2007 3:42:02 GMT -5
How would you do a DSing Commissar? I can see the extra armour, but wouldn't his hat and coat kind of flubber everywhere when he's being shot from whatever Imperial Navy ship?
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Post by thefishki345 on Jun 25, 2007 4:23:16 GMT -5
what you _could_ do is buy the cadian with respirator helmets from forgeworld (they look just like the kaskin helmets) and chop the commissars head, replace it with that then model him with maybe a kaskin backpack or something to represent him deepstriking.
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Post by fatuous on Jun 25, 2007 4:50:54 GMT -5
All doctrines effect attached advisers too, but I honestly have no idea about DPing STs, as u pay for this ability per model. So I would prob double check b4 spending time and effort on it, altho it'll look bad azz any way.
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Post by BobaHat on Jun 25, 2007 6:00:19 GMT -5
Check out this link: www.forgeworld.co.uk/cadresp.htm. There are lots of nice bits to make conversions. You can use the head with a peaked cap and respirator for your commissar.
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Post by thefishki345 on Jun 25, 2007 6:34:57 GMT -5
yep, thats the set i meant, man that set looks cool, i think i wanna get that just for the pistol drawing guy and the lasgun slung arm.
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Post by syphon on Jun 25, 2007 6:42:17 GMT -5
what you _could_ do is buy the cadian with respirator helmets from forgeworld (they look just like the kaskin helmets) and chop the commissars head, replace it with that then model him with maybe a kaskin backpack or something to represent him deepstriking. As far as I can tell, Kasrkin helmets and Cadian helmets are the same. They ARE from the same planet, after all. [/fluffmaster]
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Post by thefishki345 on Jun 25, 2007 7:19:20 GMT -5
lol, well kaskin helmets have the respirators.
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Post by syphon on Jun 25, 2007 7:37:14 GMT -5
They do. Goes with the helmet quite well Mark 3 tridome helmet
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Post by Deleted on Jun 25, 2007 13:26:04 GMT -5
the respirator heads from forge world come with one that has an officers hat, just like the commisars.
If you are going to use the commissar in a ST squad then i would make him an attatched advisor,that way you are paying less for the points for carapace armour than having ind. commissars.Although, the majority save would be on the carapace armour from the ST's so you wouldn't have to worry much about it till a bunch of them are dead.
Having a commissar in with a bunch of stormies would be ok but to me it would be a bit of a waste.You drop in with the stormies,they shoot...the storm bolter is a cool idea but plasma would probably be better to me...then the next turn they get shot up and assaulted.To me it is kind of a waste, just my opinion.
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Post by Deleted on Jun 28, 2007 7:17:44 GMT -5
Actually there are many different ways of carrying out the rule for deepstriking so fluff could be paratroopers, teleporters, tunneling up from the ground, drop pods, etc.
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Post by Deleted on Jul 2, 2007 8:04:55 GMT -5
thats not the point....by even doing all those things it all comes down to what col. hengeist had said....get shot up...then assaulted to pieces
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Post by Deleted on Jul 2, 2007 18:38:29 GMT -5
My point was that wearing a coat isn't necessarily preventative of him being a drop trooper, not his cost effectiveness in the unit. You'll find I rarely talk about tactics, mostly fluff.
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Post by Turtleboy(AWOL) on Jul 8, 2007 3:31:21 GMT -5
I like the idea of it - afterall most commissars come from the stormtrooper squads. yes that's right, alot of the stormtroopers/kasrkins are schola progenium (or however it's spelled) kids and are cadet-commissars in the making (if they survive long enough to claim that rank).
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