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Post by Adkenpachi on May 10, 2013 3:47:59 GMT -5
This is what i hoped dawn of war would become
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Post by Wraelis on May 10, 2013 3:51:27 GMT -5
Damn. With so many resounding reviews I just might have to get this... I haven't had an awesome strategy game to play in awhile
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Post by Adkenpachi on May 10, 2013 6:04:29 GMT -5
It seems, to be efficient you need macro skills like company of heroes... It really is a must have
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Post by treadiculous on May 10, 2013 7:06:25 GMT -5
Man.. AI really really hates helicopters... like, really really really hates them.
Unfortunately this flaw makes it easy to draw their aircraft onto my AA.
What is surprising is that units sometimes survive crash landing in burning helicopters.
Aircraft take a lot of attention - the tutorials on the ALB forum are really good though - and its great fun just to follow one in zoomed mode as it flys across the map.
Its interesting that only HQ can capture.. took me a while to work that one out!
So far my only issue is that I win before I have really made my attack... must alter victory conditions.
Damn this game is cool!.. Thanks for pointing me in its direction!
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Post by Soap on May 10, 2013 7:15:24 GMT -5
This is what i hoped dawn of war would become This. Looking forward to a game tonight! Question about taking a position: What would you typically use to take a zone, notably at the start. As in how much infantry etc. I am having trouble desiding what to deploy first for an attack wave (that doesn't get smashed instantly).
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Post by RedsandRoyals on May 10, 2013 8:38:37 GMT -5
I can't find how to limit the selection to certain types for the extra points though, wanted a pre 1970, army :-( It's in the same place you select your nation, click the "Select bonus" button option under where you name your deck when you create one. Soap, it takes practice and micromanaging, and even then there's no promise of success. Build a group of 3 squads of 3-4 APCs or IFVs with basic infantry, 1-2 recon vehicles and a squad or two of 2-3 fairly cheap or mid-range tanks. Move the tanks up to just out of RPG range from the infantry in the town with the recce, and pound the infantry with fire support while you fast move your APC/IFV teams into the city and unload you're infantry right into the same zones the enemy has occupied. Remember, arty can lay down smoke rounds on occupied building zones too to cover your advance. Sometimes though, napalm is the best answer as NATO, or the Buritano followed by BMPTs as Russia. Also, anyone who gets this game, PLEASE check the ALB forums to read the beginner guides there, and have them open while playing your first game (Skirmish with an AI teammate against another AI is recommended) so you can alt tab and check on stuff you don't remember. Reds
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Post by Soap on May 10, 2013 9:33:48 GMT -5
I have been meaning to read that, but its easier to make you suffer at trying to teach me Quick question, is they a way to make your selection of units move in formation? So if I want my Tanks upfront with APC in the rear while moving. Or is it just a case of keeping your eye on everything and deal with them on the fly? Thanks for you help Reds / Everyone
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Post by Adkenpachi on May 10, 2013 10:31:37 GMT -5
First off the helicopter survival thing... 3 out of the 20 men in mine survive a crash...seems possible.
Taking positions at the start i send in my marines in lynx' occupy buildings till my tanks and command humvees make it.
Hopefully they'll add formations like in total war, its annoying trying to lay them out even with holding the right mouse button and dragging.
Also sorry reds for asking questions but i only needed the very basics and didn't want to look for and read loads to do it :-)
I missed the option when creating my deck, but its a good mix anyway.
OH!!! Don't alter win conditions to total destruction vs ai, toward the end they hide and don't move atall... After 2 hours i just quit.
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Post by Boobs McGee, Esquire on May 10, 2013 10:57:33 GMT -5
i generally roll 2 super chinooks with 2 deltas in chinooks for each to take the intial zones and then roll up with aa and at teams and really catle upon a position and then go straight for the throat
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Post by RedsandRoyals on May 10, 2013 12:08:13 GMT -5
Ah, I misread Soap's question. I thought he meant when it had been secured by the enemy, like a town.
Helos are okay for a quick grab, but follow them up with fast IFVs or APCs like BMP 2s, Warriors, or Vabs. Bring 2-3 platoons of 30 infantry, a section of 2-3 AA infantry, and some cheap, fast tanks (Scorpions for the brits, for example), then lastly a bit of AA like a pair of Tracked Rapiers. spread out and dig in, and reinforce from there.
Reds
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Post by RedsandRoyals on May 10, 2013 18:59:49 GMT -5
Double post, but whatever. Here's a screenshot of Melissia's Canadian air force engaging 4-5 Russian ground attack planes. Graphics are on low or medium, can't recall, and since that whole dogfight is moving around, it's a little blurry, but you get the idea. steamcommunity.com/sharedfiles/filedetails/?id=144046642Reds
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Post by Soap on May 11, 2013 1:34:33 GMT -5
Quality. I think half the battle is knowing what enemy units specialise at. Like knowing what aircraft specialise it ground attack or air attack for example. Sorry a bailed last before could get a game in, but I was knackered. On the plus side I got my first victory
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Post by RedsandRoyals on May 11, 2013 2:27:05 GMT -5
Just played against two hard AIs with Mel. I was US, she was Canada. Our front lines got crushed, but through constant, desperate CAS, some clever micro, and timely reinforcements, this was the end result. At the height of the action, I was making bombing runs that were putting out almost 13,000lbs worth of explosives on a single target area. Reds
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Post by Soap on May 11, 2013 5:22:12 GMT -5
At the height of the action, I was making bombing runs that were putting out almost 13,000lbs worth of explosives on a single target area. Reds Need evidence of that! Hoping to get a couple of games tonight. My new and improved Brit deck needs testing!
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Post by Adkenpachi on May 11, 2013 5:55:43 GMT -5
Soap, i had 96 lynxs in a small group destroying everything :-)
I did lose alot of points mind, gonna try and shove my infantry in Jeeps instead
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Post by treadiculous on May 11, 2013 9:41:42 GMT -5
Starting formation:
A twin set of the following (so I can get 2 objectives):
Mobile AA with Heavy Tanks and an HQ to grab the objective as soon as I get to it. Subtle like a brick.
I play Brits so its a couple Falcons, a Challenger, and a Sultan (I think that's what its called).
Once the HQ is scoring the extra points I reinforce with quick light stuff.
Doubt this will work once I play humans.. but against AI its doing very well!
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Post by RedsandRoyals on May 11, 2013 10:15:45 GMT -5
At the height of the action, I was making bombing runs that were putting out almost 13,000lbs worth of explosives on a single target area. Reds Need evidence of that! Hoping to get a couple of games tonight. My new and improved Brit deck needs testing! That's how much explosives three F-111Ds drop in one run, Soap. Those guys did more to save our butts than anything else. They, and my F-117 Nighthawk, racked up a total of about 100 kills or more between them. Reds
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Post by Boobs McGee, Esquire on May 12, 2013 4:34:04 GMT -5
do any of the armys have napalm other than the buritano?
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Post by Adkenpachi on May 12, 2013 6:15:21 GMT -5
How do you tell it to use a specific weapon like napalm? Turn the other weapons off and don't forget you did it? Heh
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Post by Boobs McGee, Esquire on May 12, 2013 10:31:47 GMT -5
Played a game earlier and I spammed 60 tanks supported by chopters go america
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Post by RedsandRoyals on May 12, 2013 10:56:59 GMT -5
How do you tell it to use a specific weapon like napalm? Turn the other weapons off and don't forget you did it? Heh Yup. Boobs McGee, Esquire : Most countries have combat engineers with flamethrowers. The Poles and US both have naplam aircraft too, and most Pact nations have flamethrower tanks (the US does too). Napalm artillery is just USSR, though, and the Buritano isn't even technically a napalm weapon. Reds
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Post by Adkenpachi on May 12, 2013 11:37:49 GMT -5
Man i need to go against my nature and use a different army... Britain sucks in this game
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Post by Adkenpachi on May 12, 2013 12:33:52 GMT -5
is it worth plucking for veterans? It doesn't look it from the out set as you only get half the units
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Post by RedsandRoyals on May 12, 2013 14:16:30 GMT -5
I like using Hardened infantry myself, but Veteran is a bit too restrictive for my tastes. Depends on what you're using the unit for, really. Since most units will die sooner or later, and there's no one "super unit" that will always survive, I find it best to have more good units, as opposed to a few great ones.
Also, try mixing in units from other nations into your UK deck.
Reds
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Post by Adkenpachi on May 12, 2013 14:53:31 GMT -5
I have a mixed deck...i also read today apparently its way better to have a mixed race deck ;-) the bonus'ain't enough apparently
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