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Post by treadiculous on May 22, 2013 16:11:54 GMT -5
Just created and played with mechanised brit deck - took lots of planes and now feel I have got the hang of airbourne... trouble is that mechanised makes it impossible to take recon.
Might sway back to my original deck and up the planes if I can... spam or no spam - ham is not an option.
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Post by RedsandRoyals on May 22, 2013 16:19:44 GMT -5
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Post by Adkenpachi on May 22, 2013 16:36:39 GMT -5
I've played two games vs human and won both but I've only played 6 games total. .. Need more free time
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Post by RedsandRoyals on May 23, 2013 0:56:46 GMT -5
Okay, holy nuts. A recent patch added more decks for the AI to use, and I did a 2v1 with Very Hard AIs. One was Commonwealth, the other was US, and holy crap, did I get slathered in aircraft. I ended up shooting down 26 of them (Falcons, Hornets, both Tornado types, Harriers, and A-10s), but there was at least one Tornado IDS that I never accounted for. They also charged me with about 20 M1 variants at once, and I had to yield 2/3rds of my flank before I finally stopped them thanks to my own M1IPs and A-10 support. That was, by far, the bloodiest game I've played. And Edit. This is why you bring recce. Otherwise things snipe you from the flanks without being seen. Reds
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Post by Soap on May 26, 2013 2:42:13 GMT -5
So i played another game vs easy last night. A bigger game than normal (more starting points and higher victory target). I felt that my innitial push forward was very successful. I managed to take and hold three positions with CVs, and push forward and hold two more. The computer held one for about half the game before my tanks with Lynx support destroyed them, thus giving me control of the full map. I wanted to push into the enemy starting area, however i found this imposable. one resion was the victory conditions where met, but my main problem is still with enemy helicopters. My front line consisted of armour and infantry bunkered down. Rarden proved to be quite effective vs helicopters, but in no mans land between my front line and their start point, their helicopters ruled. If I tried to deal with them with land units, the computer would send out a rush of armour. And if I scrambled jets to take them out, then about 4 enemy jets for every one of mine would attack them, and their helicopters where in protection of their AAA.
I was in the process of moving my own AAA forward (I had AAA all over the map), so it would confine the enemy fast air, and sort out the choppers. But like I said, game ended.
I think I want to have one more game vs enemy on easy. Just fine tune my initial set up and advance, and find a way of dealing with the computers helicopter spam!
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Post by Adkenpachi on May 26, 2013 2:47:35 GMT -5
There's almost no difference between normal and hard so don't be afraid of upping the difficulty.
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Post by Rolling Thunder on May 26, 2013 7:02:14 GMT -5
Just won six MP victories in a row.
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Post by Soap on May 27, 2013 2:05:01 GMT -5
Important lesion last night. If your going to take every single position on a map, make sure you set a time limit for a game. Playing against medium difficulty this time, destroyed nearly every single enemy unit. Couldn't find the last one/few. However, most of my challenger tanks rocked up about twenty kills plus.
For some reason, the computer used no air power at all, and they was one main battle in the middle of the map that started almost straight away that lasted for about 40 mins. It was epic!
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Post by Adkenpachi on May 27, 2013 3:17:47 GMT -5
Never do total destruction. I'm sure I said that before. They hide so you need to keep some recce helos spare
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Post by Soap on May 27, 2013 11:46:09 GMT -5
It wasn't total destruction. It was a point game but I destroyed all the enemy CVs.
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Post by RedsandRoyals on May 27, 2013 14:56:05 GMT -5
I don't want to get everyone's hopes up, but they seemed to have removed all references to command stars in the game. If I had to guess, I'd say they've done away with the unit unlock system.
Reds
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Post by Adkenpachi on May 27, 2013 15:33:16 GMT -5
Good! I hate games that penalise casual players!! That's why I love halo and hate cod, halo had true skill whereas cod was the more you play the higher your rank so 12 year olds were always really high ranked even though they suck
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Post by Boobs McGee, Esquire on May 28, 2013 6:11:03 GMT -5
they have added tutorials though but they are pretty useless unless youve never played an rts before
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Post by Soap on May 28, 2013 8:33:21 GMT -5
Reds is the only tutorial you need!
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Post by RedsandRoyals on May 28, 2013 11:03:24 GMT -5
Just shot down a MiG 31 with an A-10. That's why you don't try to have your interceptors dogfight.
Reds
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Post by treadiculous on May 29, 2013 1:00:52 GMT -5
Had a couple of games vs 2 AI.... double deck is cool!!!
Loving all the new maps too.
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Post by RedsandRoyals on May 29, 2013 4:03:40 GMT -5
So,
- Campaign will unlock in roughly 8 hours on Steam, maybe sooner. The game supposedly releases at 6pm Paris time, but Steam seems to be an hour later than that for some reason.
- Command stars are removed, that's confirmed. You'll still have access to every unit when the game launches properly
- Campaign is only 1v1 when it comes to players, as opposed to the co-op that was initially talked about. It seems Eugen dropped the co-op idea some time before the beta, but didn't remember to update their press materials. This was revealed some time ago, I'd just thought I'd mention it here.
- Levels will not be set aside from ranked (not that any of us play it)
- Aside from possibly one last balance patch before release, what you have now is what you get in terms of unit and their costs, prices, availability, load outs, etc.
- Canada is useless, and will continue to be useless for the foreseeable future.
Reds
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Post by Adkenpachi on May 29, 2013 5:54:19 GMT -5
I think their troops are ok... or are they the ones I picked by mistake.
Shame about no co-op
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Post by RedsandRoyals on May 30, 2013 10:37:03 GMT -5
So, the campaign.
The short ones are boring and tedious. All the missions are "Reach x point value or kill the enemy CVs before the time limit runs out". Problem is, the AI usually doesn't attack enough to get you to the larger point limits within the time, and if you can't meet either of those goals, the match is automatically a draw. Doesn't matter if you've got 1-2k more points than the AI, doesn't matter if all they have left is a CV hiding somewhere. It's a draw, and you have to fight again next turn, but with deployment points at the start and a higher kill point goal, making it even harder to win.
The two longer campaigns are much better. I'm playing the NATO one on the hardest difficulty, and this must be the way they intended for it to be played, because holy nuts, it's a whole different ballgame now. The AI is MUCH more aggressive in terms of the actual battles, so it's easier to get points, and it pushes you harder on the campaign map too. I had to fend of a three pronged assault on Denmark that ended in disaster for the Pact forces when they landed a paratrooper regiment on top of a Swedish armored brigade. The whole offensive cost them 3 regiments and crippled one of mine so badly it's only fit for rear echelon guard duty now. Further north, I've been forced to withdraw to a defensive line north of Stockholm, but not before a unit of Norwegian reservists savaged a Guards Armored formation so badly it still hasn't recovered a week later. Right now I'm trying to encircle three enemy regiments with a joint amphibious/airborne assault.
I have stumbled upon the biggest flaw in the campaign, though. If an enemy attacks you in force (i.e. more than one unit hits you), you have to fight the first one, then the second, then the third, instead of all at once. While this gives the defender an advantage, it means you end up playing the same map three times in a row in one turn, which is massively tedious. I gave up my first defensive line partly because I was so sick of fighting on the same map over and over again. Also, it's a disadvantage when you attack, because you can't concentrate your forces properly, and instead have to play with one battle group's deck, then another, then the third, instead of just merging all three decks for the assault.
Reds
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Post by Adkenpachi on May 30, 2013 14:16:10 GMT -5
Do you know if they intend to fix this? I imagine it's ok to fight two or three times but any more and yeah.. that would suck
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Post by Rolling Thunder on May 31, 2013 8:38:29 GMT -5
Pff, back in t'old days, 3:1 odds were the only way to fight the AI.
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Post by Adkenpachi on May 31, 2013 8:43:16 GMT -5
Nothing better in Rome total war than using a handful of well trained Spartans and beating a good sized army!
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Post by RedsandRoyals on May 31, 2013 9:07:07 GMT -5
Pff, back in t'old days, 3:1 odds were the only way to fight the AI. And that's how I usually play on skirmish. Problem is it's not 3:1. It's 1:1. Then 1:1. Then 1:1 again, just in case you weren't sick of it. Then you get to do it again next turn. As for fixing it, Eugen intends for you not to be able to win a territory in the first meeting engagement usually, which is fine. Normally, a battle over any one area will last several days in real conflict, and that's what Eugen is aiming for. That said, the way they implement the system is flawed, though, since it doesn't reflect the results of the actual battles being fought, just whether or not you exterminate their headquarters detachment or if you've met an arbitrary points limit. There is a very vocal and well thought out discussion about the issues with the campaign going on in the ALB forums though, and Eugen is usually very good about listening to it's player base. Reds
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Post by Rolling Thunder on Jun 1, 2013 7:18:14 GMT -5
Just won the second campaign by Day 1.
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Post by RedsandRoyals on Jun 2, 2013 1:19:03 GMT -5
I just want to say how truly, truly awesome A-10s are. Melissia can attest to this. Also, My little A-7 Corsair II managed to shoot down an SU-27k today.
Reds
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