Post by Trickstick on Apr 9, 2014 20:27:24 GMT -5
I have been reading the IG news thread on Dakka, where we have been quizzing someone with the codex. Has been very interesting.
www.dakkadakka.com/dakkaforum/posts/list/5340/583532.page#6709440
All praise goes to Inquisitor Jexx on dakka. IGMB was my first ever forum, so I thought I would share the love. A copy/paste dump for you lovely people!
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1-Hydra got 2 twin-linked Hydra autocannon, (Heavy 2 skyfire) for 70, open-topped.
2-Creed can issue 3 orders/turn, failed orders MUST be re-rolled; he also go 2 hot-shot laspistol, no word on being twin-linked, so gunsligner.base for him; Kell makes a unit take the order's Ld test on his Leadership (which is 8) ONLY when he's with Creed. Kell also got the bodyguard rule (Look out -arghh!) and Sworn protector (got to do a glorious intervention when he can and auto passes the test) 80Creed/75Kell cost
3-Nork got Sworn Protector rule as well, FnP, Hammer of Wrath, look out Arrgh, Stubborn, Very bulky (no is dark in 'ere rules for him or the other 'Gryns as well) Heroic Sacrifice as the old codex (can re-roll to hit/to wound on that as well), can exchange his normal attacks in melee (4) for a single headbutt, giving +3 Str, AP3, concussive. 85 for Nork
4-Basic is 150
Exterminator 130
Vanquis 135
Eradicator 120
Demo 170
Punisher 140
Execu 155.
Also, you can do Sarge, any sarges, a gunsligner; he can take any itemS (notice the S) from the ranged Weapons list (Vet is melee AND ranged) the only basic gear that specifically states he is replacing is his CCW. for a power weapon (Vet got no specification)
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125
TPs are 40 pts, 0-3 (like priests and Primaris, commissars are 1 per CCS or PCS) They can give Power of the Machine Spirit for a turn to a vehicle at 12 inch (instead of shooting). Servitors are 10 pts a pop, HB 10, plasma cannon 15, one unti of servitor per TP, starts with 1, up to 5 max.
1-yup.
2-55pts for 4+sgt, 11 for each extra..never used them, so you tell me.
3-Nope. Only special char are Kell, Creed, Straken, Yarrick, Nork
Platoon
1-Yup
2- same as before; 3 models form a squad, 5 squads per platoon.
3-Up to 3 per platoon, 30pts base cost, BUT..they got frags now.
Also, short of Sgts, no one got CCW, as (per BRB) if it's not lsited, they got a CCW.
Also, there's no author name in this one, only testers; so who knows who wrote that one..a committee I'd reckon..
1-Yup, 170 for 6 man carry
2-Madicores +10, Deathstrike the same.
3-All out, except Creed, Kell, Straken, Nork, Yarrick and Pask
4-no picture of rough rider
5-since a tank commander counts as a HQ choice, and you can have 2 HQ per FoC..yes. Thoguth you Must have have at least 2 tanks: one if the Commander, the second is part of his squad (max 2, for a 3 tank squad as HQ)
6-Well, 15 actually (3 HS slot of 3 tanks, + 2 HQ of 3 tanks)
Send in the next wave is gone.
Yes, Heavy weapons now have a flat price, for HWT to IS to Vets to PCS and CCS. All from the same list.
Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)
Gone like the wind (hur hur)
thanks for the quote post btw, but I saw it as I was finished.
Oh those doctrines, my bad!
Grenadiers: gains carapace, 15
forward sentries: snare mines+camo gear 10
Demolitions: melta bomb+1 demo charge 30
StormEagle rockets are the same as before.12-120 range
Sorry I got no camera here, and no, I got no cellphone, you just got to believe me on that.
Yes, for free
EDIT: PCS are 30 pts actually, and they can (still) take 4 special weapons
Infantry squads are 50 pts.
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No, infantry squads squads can still take special weapons...you can even get SWS
145
Got a fixed Warlord trait (units in 12 inch of Yarrick don't take morale test for being under 25% casualties), preferred ennemy (Orks), can give 2 orders/turn, can be a warlord, iron will, eternal warrior, his power field gives him 4++, his bale eye no longer count as an additional weapon in melee (counts as a hot shot laspistol)
Harker's in; 55pts to add to a vet squad..gives relentless to the unit, no longer have FnP, his heavy bolter is heavy 3 rending, but T 3.
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no problem and a pleasure; my bad about forgetting the PBS (never was one to use it)
It's now called a Wyrdvane Psykers (not even got an image!)
Act as a Brotherhood of Psykers (Mastery Lvl 1)
Biomancy, Divination, Pyromancy Telekinesis
5 for 60, up to 5 more for 12/psyker
That's it. No overseer, no grenade, only laspistol and flak.
They can take a Chimera or Taurox.
BTW, chimera is still amphibious and mobile command vehicle
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Power Weapon still.
Nope; everything's at 3 short of the Sentinels which are at 2.
HQ Tank commander MUST be at least 2 tanks (1 being the commander, the other being a 'generic' BS3 tank) and it can be maximum 3 tanks (1 Commander, 2 'generic' tanks)
Vehicles can also buy an Augur array for 25 pts; every friendly units (read: even allies it seems) hat deep strike within 6 inches don't scatter.
Support specialist also went up
Atropath 25
MoO 20
Officer of the Flleet 20
They all have a flak armour, 'nages and a DDW; can exchange CCw for a laspistol for free. All are WS3 BS4 Ld7 still.
Astropath's just a telepath
MoO got his bombardment (2d6 scatter, 3d6 is there's an arrow, if LoS, can lower the scatter by the MoO's BS)
OotF makes a Ld test every turn (not round) before reserve rolls; if passed can add+1 to your reserve rolls or -1 to your opponent's
Obviously the standard "don't always believe rumours" policy should apply, but I am in a trusting mood today and see no reason to be overly sceptical. That is up to page 182 btw.
www.dakkadakka.com/dakkaforum/posts/list/5340/583532.page#6709440
All praise goes to Inquisitor Jexx on dakka. IGMB was my first ever forum, so I thought I would share the love. A copy/paste dump for you lovely people!
So I went and got my box of scions a week late..AND I got the Codex! And I do mean Codex: not the French translation or whatever, no, the real English codex!
Some clearing:
chimeras are 65 pts, but they DO come with searchlights and smoke launchers. 2 models can fire from the hatch (Heavy weapons count as a bulky model) and 6 models can fire the lasguns on the side, called lasgun array (one on each side) They can fire at a different target as the chimera's other weapons, but all 3 on one side must fire at a single target..AND it ALWAYS fire at the chimera's BS value..so bummer for Vets, but short of having a crew stunned/shaken, you're firing BS3 instead of BS1.
Marbo is gone. Lest we forget.
Commissar rules about the execution is real: 1-2 opponent choose, 3+ you pick.
Fire on my Target now grants ignore cover instead of re-rolling successful cover saves. Bring it down gives monster/tank hunter instead of twin-linked.
Officer order range is 12inch for both senior and junior. Senoirs get 2 orders/turn instead of 1.
Creed gets 2 Warlord trait, that you can roll in 2 different warlord chart if you want.
Straken gets automcatically the one granted relentless; Harcker lost feel no pain (T3 blargh) but is also relentless (and no word that only he's got it, so you get a squad of relentless vet for +55pts)
Heavy flamer is 10pts; and (har har!) if vets don't take it, they can still sport 3 Special Weapons instead of 2.
Power fist/weapon are still 25/15 pts.
Ratlings can now shoot and run in the same shooting phase.
Heavy Weapons team are 45 pts, but since you MUST take 3 heavy weapons, the cheapest being mortars at 5 pts, there's no price change. Scout Sentinels are still 35 pts.
CCS are 60pts.
Tank commander are 30, +40 for Pask
Creed is 80, Straken is 130, gains monster hunter, smash, but 6 inch counter-charge/furious charge bubble
Platoon didn't change in price. Vets are 60.
Yes, Executiooner gains Gets Hot for main weapon..
Deathstrike can't fire first round, blast is apocalyptic blast
I skimmed the fluffly part, they seems to talk about Cadian/Catachan, the other regiments got that blurb that was in WD.
Any question ask away!
EDIT: added Creed/Straken/Harker info
Some clearing:
chimeras are 65 pts, but they DO come with searchlights and smoke launchers. 2 models can fire from the hatch (Heavy weapons count as a bulky model) and 6 models can fire the lasguns on the side, called lasgun array (one on each side) They can fire at a different target as the chimera's other weapons, but all 3 on one side must fire at a single target..AND it ALWAYS fire at the chimera's BS value..so bummer for Vets, but short of having a crew stunned/shaken, you're firing BS3 instead of BS1.
Marbo is gone. Lest we forget.
Commissar rules about the execution is real: 1-2 opponent choose, 3+ you pick.
Fire on my Target now grants ignore cover instead of re-rolling successful cover saves. Bring it down gives monster/tank hunter instead of twin-linked.
Officer order range is 12inch for both senior and junior. Senoirs get 2 orders/turn instead of 1.
Creed gets 2 Warlord trait, that you can roll in 2 different warlord chart if you want.
Straken gets automcatically the one granted relentless; Harcker lost feel no pain (T3 blargh) but is also relentless (and no word that only he's got it, so you get a squad of relentless vet for +55pts)
Heavy flamer is 10pts; and (har har!) if vets don't take it, they can still sport 3 Special Weapons instead of 2.
Power fist/weapon are still 25/15 pts.
Ratlings can now shoot and run in the same shooting phase.
Heavy Weapons team are 45 pts, but since you MUST take 3 heavy weapons, the cheapest being mortars at 5 pts, there's no price change. Scout Sentinels are still 35 pts.
CCS are 60pts.
Tank commander are 30, +40 for Pask
Creed is 80, Straken is 130, gains monster hunter, smash, but 6 inch counter-charge/furious charge bubble
Platoon didn't change in price. Vets are 60.
Yes, Executiooner gains Gets Hot for main weapon..
Deathstrike can't fire first round, blast is apocalyptic blast
I skimmed the fluffly part, they seems to talk about Cadian/Catachan, the other regiments got that blurb that was in WD.
Any question ask away!
EDIT: added Creed/Straken/Harker info
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Mr.Omega wrote:
Okay, rules queries:
1) Does the Hydra have ignores jink in the Hydra autocannon profile, or anything to distinguish it from the Stalker that's 5 points more and atm looking basically a complete upgrade
2) What does Creed and Kell give you now? Kell's cost?
3) Is Nork Deddog decent?
4) Leman Russ costs?
Okay, rules queries:
1) Does the Hydra have ignores jink in the Hydra autocannon profile, or anything to distinguish it from the Stalker that's 5 points more and atm looking basically a complete upgrade
2) What does Creed and Kell give you now? Kell's cost?
3) Is Nork Deddog decent?
4) Leman Russ costs?
1-Hydra got 2 twin-linked Hydra autocannon, (Heavy 2 skyfire) for 70, open-topped.
2-Creed can issue 3 orders/turn, failed orders MUST be re-rolled; he also go 2 hot-shot laspistol, no word on being twin-linked, so gunsligner.base for him; Kell makes a unit take the order's Ld test on his Leadership (which is 8) ONLY when he's with Creed. Kell also got the bodyguard rule (Look out -arghh!) and Sworn protector (got to do a glorious intervention when he can and auto passes the test) 80Creed/75Kell cost
3-Nork got Sworn Protector rule as well, FnP, Hammer of Wrath, look out Arrgh, Stubborn, Very bulky (no is dark in 'ere rules for him or the other 'Gryns as well) Heroic Sacrifice as the old codex (can re-roll to hit/to wound on that as well), can exchange his normal attacks in melee (4) for a single headbutt, giving +3 Str, AP3, concussive. 85 for Nork
4-Basic is 150
Exterminator 130
Vanquis 135
Eradicator 120
Demo 170
Punisher 140
Execu 155.
Also, you can do Sarge, any sarges, a gunsligner; he can take any itemS (notice the S) from the ranged Weapons list (Vet is melee AND ranged) the only basic gear that specifically states he is replacing is his CCW. for a power weapon (Vet got no specification)
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Arty is only the Wyvern and the Earthshaker/Mandicore (+10 pts) and Deathstrike (no change)
Heavy Flamer is not in the special weapons lists, it is an added line in the unit's gear choice (as only CCS, PCS and vets can take it) but still count as a special weapons; hence why Vets can take 3 specials if they forgo the Heavy Flamer
Hellounds and variants are back
Hell: 125
Dog 135
Wolf: 130
Multi-melta is 10 pts
DOCTRINES..are a lie. The only thing bearing the doctrines name is in the Tempestus army book, and it's only a fancy name given to the Tempestus orders (for flavour really)
Vet Sgts, can't issue orders.
Heavy Weapons costs are the same...Missile launcher is still 15 pts, +10 for flakk missiles...conscripts are like the old codex; no special weapons, 3 pts a pop, still part of a platoon. SWS starts at 30.
Sgts can't take lasGUNS; only bolt pistol/gun and plasma pistols.
As for competitive..not much changed..the orders are actually better in my opinion (got to try it first of course) the Warlords Traits are nice, short of one (CCS gains relentless..'wow') the fact that even junior officer can turn a IS with spit fire, precision shot and shoot+run is nice. base 12 inch range for everyone will mean the PCS will actually be used for more than a turn 5 objective cleaner..OH!
The old Grav chute insertion; it now happens when the Val/Ven moves MORE THAN 6 inches instead of flat out...
Heavy Flamer is not in the special weapons lists, it is an added line in the unit's gear choice (as only CCS, PCS and vets can take it) but still count as a special weapons; hence why Vets can take 3 specials if they forgo the Heavy Flamer
Hellounds and variants are back
Hell: 125
Dog 135
Wolf: 130
Multi-melta is 10 pts
DOCTRINES..are a lie. The only thing bearing the doctrines name is in the Tempestus army book, and it's only a fancy name given to the Tempestus orders (for flavour really)
Vet Sgts, can't issue orders.
Heavy Weapons costs are the same...Missile launcher is still 15 pts, +10 for flakk missiles...conscripts are like the old codex; no special weapons, 3 pts a pop, still part of a platoon. SWS starts at 30.
Sgts can't take lasGUNS; only bolt pistol/gun and plasma pistols.
As for competitive..not much changed..the orders are actually better in my opinion (got to try it first of course) the Warlords Traits are nice, short of one (CCS gains relentless..'wow') the fact that even junior officer can turn a IS with spit fire, precision shot and shoot+run is nice. base 12 inch range for everyone will mean the PCS will actually be used for more than a turn 5 objective cleaner..OH!
The old Grav chute insertion; it now happens when the Val/Ven moves MORE THAN 6 inches instead of flat out...
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Mr.Omega wrote:
A few more:
1) Cost of a Basilisk?
2) Techpriest?
A few more:
1) Cost of a Basilisk?
2) Techpriest?
125
TPs are 40 pts, 0-3 (like priests and Primaris, commissars are 1 per CCS or PCS) They can give Power of the Machine Spirit for a turn to a vehicle at 12 inch (instead of shooting). Servitors are 10 pts a pop, HB 10, plasma cannon 15, one unti of servitor per TP, starts with 1, up to 5 max.
Anpu42 wrote:
Rough Rider:
>I take it Rough Riders still get the Lance as standard Wargear.
>Do they still Cost the same?
>Is Gangus still an Option.
Platoons:
>Do they still use the same structure?
>How many Models and Heavy Weapons can Heavy Weapons Squads take?
>Special Weapons Squads???
Rough Rider:
>I take it Rough Riders still get the Lance as standard Wargear.
>Do they still Cost the same?
>Is Gangus still an Option.
Platoons:
>Do they still use the same structure?
>How many Models and Heavy Weapons can Heavy Weapons Squads take?
>Special Weapons Squads???
1-yup.
2-55pts for 4+sgt, 11 for each extra..never used them, so you tell me.
3-Nope. Only special char are Kell, Creed, Straken, Yarrick, Nork
Platoon
1-Yup
2- same as before; 3 models form a squad, 5 squads per platoon.
3-Up to 3 per platoon, 30pts base cost, BUT..they got frags now.
Also, short of Sgts, no one got CCW, as (per BRB) if it's not lsited, they got a CCW.
Also, there's no author name in this one, only testers; so who knows who wrote that one..a committee I'd reckon..
TheKbob wrote:
Are the Priests the Sisters Priests?
Vendettas 6 man deep for 170 pts?
Any pts changes for Manticores or Deathstrikes?
What special characters are in/out?
Any new models in the pictures to show off something like Rough Riders?
Can a list have two tank commanders?
Can I spam 18 Leman Russes and be all cool about it?
Are the Priests the Sisters Priests?
Vendettas 6 man deep for 170 pts?
Any pts changes for Manticores or Deathstrikes?
What special characters are in/out?
Any new models in the pictures to show off something like Rough Riders?
Can a list have two tank commanders?
Can I spam 18 Leman Russes and be all cool about it?
1-Yup, 170 for 6 man carry
2-Madicores +10, Deathstrike the same.
3-All out, except Creed, Kell, Straken, Nork, Yarrick and Pask
4-no picture of rough rider
5-since a tank commander counts as a HQ choice, and you can have 2 HQ per FoC..yes. Thoguth you Must have have at least 2 tanks: one if the Commander, the second is part of his squad (max 2, for a 3 tank squad as HQ)
6-Well, 15 actually (3 HS slot of 3 tanks, + 2 HQ of 3 tanks)
Smitty wrote:
How about Send in the Next Wave? Is it in?
How about Send in the Next Wave? Is it in?
Send in the next wave is gone.
Sir Bubbles wrote:
Are you talking about the cost in a Heavy Weapon Team in an Infantry Squad, or the cost in a Heavy Weapons Squad? Because in the current codex the prices for heavy weapons are different between an Infantry Squad and a HWS.
Are you talking about the cost in a Heavy Weapon Team in an Infantry Squad, or the cost in a Heavy Weapons Squad? Because in the current codex the prices for heavy weapons are different between an Infantry Squad and a HWS.
Yes, Heavy weapons now have a flat price, for HWT to IS to Vets to PCS and CCS. All from the same list.
Trickstick wrote:
Any info you can give on the psykers, or access to divination?
Any info you can give on the psykers, or access to divination?
Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)
BunkerBob wrote:
What about Chenkov and Al'Rahem?
What about Chenkov and Al'Rahem?
Gone like the wind (hur hur)
thanks for the quote post btw, but I saw it as I was finished.
NuggzTheNinja wrote:
Jex, it sounds like a Foot Veterans list would actually be pretty badass.
What are the three options for Veterans upgrades and what do they do? Thanks in advance.
How about the Manticore, is its weapon's stats still the same?
Jex, it sounds like a Foot Veterans list would actually be pretty badass.
What are the three options for Veterans upgrades and what do they do? Thanks in advance.
How about the Manticore, is its weapon's stats still the same?
Oh those doctrines, my bad!
Grenadiers: gains carapace, 15
forward sentries: snare mines+camo gear 10
Demolitions: melta bomb+1 demo charge 30
StormEagle rockets are the same as before.12-120 range
mr_bruno wrote:
Not to be a bother, but could you possibly post a photo of the new book just to alleviate my fear of having my leg pulled?
Still, you're a damned saint for all this info.
Not to be a bother, but could you possibly post a photo of the new book just to alleviate my fear of having my leg pulled?
Still, you're a damned saint for all this info.
Sorry I got no camera here, and no, I got no cellphone, you just got to believe me on that.
MrFlutterPie wrote:
Do Vets still have access to shotguns?
Thanks for posting all of this
Do Vets still have access to shotguns?
Thanks for posting all of this
Yes, for free
EDIT: PCS are 30 pts actually, and they can (still) take 4 special weapons
Infantry squads are 50 pts.
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I forgot about the Priests: not sure if they are the same as the sister's but they can only take 2 wargear now
plasmagun at 15 and...an autogun for free!
Autogun which is listed in the BRB, not in the weapon list at the end. It also doesn't replace any weapons, so you basically can always take it and be useful at 12-24 (but don't get to use the FRFSRF)
nope,. they are heavy vehicles, so forget sponsons for LRBT and demolishers...
Lascanon in the hull is 10 pts, so at least it's cheaper...
10 HF sponson
20 HB
20 MM
30 plasma canons
plasmagun at 15 and...an autogun for free!
Autogun which is listed in the BRB, not in the weapon list at the end. It also doesn't replace any weapons, so you basically can always take it and be useful at 12-24 (but don't get to use the FRFSRF)
Smitty wrote:
Do Leman Russes have something to the effect of "Lumbering Behemoth"?
Inquisitor Jex wrote:
Do Leman Russes have something to the effect of "Lumbering Behemoth"?
nope,. they are heavy vehicles, so forget sponsons for LRBT and demolishers...
Lascanon in the hull is 10 pts, so at least it's cheaper...
10 HF sponson
20 HB
20 MM
30 plasma canons
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Puscifer wrote:
Thanks Jex.
Is it true that the Platoon Squads can't take Special Weapons?
As in the only specials are in Command Squads and Special Weapon Squads?
Thanks Jex.
Is it true that the Platoon Squads can't take Special Weapons?
As in the only specials are in Command Squads and Special Weapon Squads?
No, infantry squads squads can still take special weapons...you can even get SWS
Zengu wrote:
Inquisitor Jex our hero!! Thanks so much its finally all out... btw how much is Yarrick this time?
Inquisitor Jex our hero!! Thanks so much its finally all out... btw how much is Yarrick this time?
145
Got a fixed Warlord trait (units in 12 inch of Yarrick don't take morale test for being under 25% casualties), preferred ennemy (Orks), can give 2 orders/turn, can be a warlord, iron will, eternal warrior, his power field gives him 4++, his bale eye no longer count as an additional weapon in melee (counts as a hot shot laspistol)
NuggzTheNinja wrote:
Jex thanks a lot.
What about Harker?
I could have sworn somebody was talking about Harker in this codex...
Jex thanks a lot.
What about Harker?
I could have sworn somebody was talking about Harker in this codex...
Harker's in; 55pts to add to a vet squad..gives relentless to the unit, no longer have FnP, his heavy bolter is heavy 3 rending, but T 3.
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Trickstick wrote:
At last, I'll be able to use some psykers in the way I thought they should be used! A mastery 2 divination psyker sounds like fun. although probably not as good as inquisitors. I have to get that metal primaris painted up now.
How about the psyker battle squads? I heard they lost their overseer, can they have 10 models now? What do they do?
Thanks for this, you are making a lot of people happy. We can get a bit ravenous when it comes to information days before a codex release.
Inquisitor Jex wrote:
Trickstick wrote:
Any info you can give on the psykers, or access to divination?
Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)
Trickstick wrote:
Any info you can give on the psykers, or access to divination?
Astropath got Telepathy, Primaris got Biomancy, Divination, Pyromancy Telekinesis (+25 pts for Mastery rank 2, 50pts base)
At last, I'll be able to use some psykers in the way I thought they should be used! A mastery 2 divination psyker sounds like fun. although probably not as good as inquisitors. I have to get that metal primaris painted up now.
How about the psyker battle squads? I heard they lost their overseer, can they have 10 models now? What do they do?
Thanks for this, you are making a lot of people happy. We can get a bit ravenous when it comes to information days before a codex release.
no problem and a pleasure; my bad about forgetting the PBS (never was one to use it)
It's now called a Wyrdvane Psykers (not even got an image!)
Act as a Brotherhood of Psykers (Mastery Lvl 1)
Biomancy, Divination, Pyromancy Telekinesis
5 for 60, up to 5 more for 12/psyker
That's it. No overseer, no grenade, only laspistol and flak.
They can take a Chimera or Taurox.
BTW, chimera is still amphibious and mobile command vehicle
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sorry, for the lack of quote, gonna take a shower; been a it for longer than thought!
Commissars got Ld 9, Lord got a 10. Both got the Summary Execution rule. The thing is, you roll once; you fail, you do any re-roll (like with a standard) and then you can opt (which means for me that it's not mandatory) to have to commissar shoot a poor sap to auto-pass the test.
Picking the model means you can have a guardsman take the bolt and pass the test..of course roll a 1-2, and it might be that autocannon, plasma gunner or officer that gets the bolt (and no, commissars can't replace the officer; need the 'voice of command' rule to give orders, which commissars lack)
The Wyrdvane Psykers got Ld 8
Also, blob is in the book. only IS can do it.
Creed, Kell, Straken are upgrades; Yarrick is an independant character, Nork is added to a CCS
Commissars got Ld 9, Lord got a 10. Both got the Summary Execution rule. The thing is, you roll once; you fail, you do any re-roll (like with a standard) and then you can opt (which means for me that it's not mandatory) to have to commissar shoot a poor sap to auto-pass the test.
Picking the model means you can have a guardsman take the bolt and pass the test..of course roll a 1-2, and it might be that autocannon, plasma gunner or officer that gets the bolt (and no, commissars can't replace the officer; need the 'voice of command' rule to give orders, which commissars lack)
The Wyrdvane Psykers got Ld 8
Also, blob is in the book. only IS can do it.
Creed, Kell, Straken are upgrades; Yarrick is an independant character, Nork is added to a CCS
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Eyjio wrote:
Oh good, the blob is back. I really enjoyed those endless challenge abuses, honest...
What are the power weapon options for squads now? Is it still "power weapon" or is it now power sword? Can special weapon squads take demo charges still, and at what cost?
Oh good, the blob is back. I really enjoyed those endless challenge abuses, honest...
What are the power weapon options for squads now? Is it still "power weapon" or is it now power sword? Can special weapon squads take demo charges still, and at what cost?
Power Weapon still.
Vaktathi wrote:
As a quick random question, any HP changes in anything?
As a quick random question, any HP changes in anything?
Nope; everything's at 3 short of the Sentinels which are at 2.
HQ Tank commander MUST be at least 2 tanks (1 being the commander, the other being a 'generic' BS3 tank) and it can be maximum 3 tanks (1 Commander, 2 'generic' tanks)
Vehicles can also buy an Augur array for 25 pts; every friendly units (read: even allies it seems) hat deep strike within 6 inches don't scatter.
Support specialist also went up
Atropath 25
MoO 20
Officer of the Flleet 20
They all have a flak armour, 'nages and a DDW; can exchange CCw for a laspistol for free. All are WS3 BS4 Ld7 still.
Astropath's just a telepath
MoO got his bombardment (2d6 scatter, 3d6 is there's an arrow, if LoS, can lower the scatter by the MoO's BS)
OotF makes a Ld test every turn (not round) before reserve rolls; if passed can add+1 to your reserve rolls or -1 to your opponent's
Obviously the standard "don't always believe rumours" policy should apply, but I am in a trusting mood today and see no reason to be overly sceptical. That is up to page 182 btw.