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Post by majorjav on Oct 8, 2007 13:36:56 GMT -5
I agree with Roll, the cost would only include the mounts and there are not the regular options for RR. I like the idea of the spotter! I think that all haevy weapons and special weapons squads should have the vet option and an other enablig them to by a voxcaster bearer(it would be a 7man team though)
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Post by Commissar on Oct 8, 2007 14:17:21 GMT -5
Yeah I guess your right. What if vets could take bolters? I think that would be pretty darn cool.
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Post by Rolling Thunder on Oct 9, 2007 9:47:37 GMT -5
Hell yes, you could explain that they nicked them from the armoury/cold dead corpse of some beaky infantry man. Remember, war is only worth it is you get to keep their boots.
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Post by Commissar on Oct 9, 2007 16:18:20 GMT -5
Yeah I know eh, or like, the guard equivalent of a bolter, like a boltrifle? Like, and AK version of the bolter!!!
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Post by Rolling Thunder on Oct 10, 2007 11:12:53 GMT -5
I'm not sure I follow but okay.... De Brain has come up with somw new kit.
Carapace armour on ogryns. Hardened fighters on rough riders. A tunnelling mod for chimera that allow them to deepstrike. Minefields and fortifiactions as unit entries. The Leman Russ Dragon. (Bahmut, Dragon and Mischeif Maker) Support sents and drop sents as an option. Infantry stubbers- function the same way as the deathwatch heavy bolter with suspensors. Bring back the LREXT and the griffon. Bring back VDR, or die.
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Post by Commissar on Oct 10, 2007 16:09:53 GMT -5
Cant ogryns take it anyways? The infantry should be able to take a stubber!! VDR? Very dry rap?
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Post by Rolling Thunder on Oct 11, 2007 11:53:49 GMT -5
Aha aha aha aha...... ( sarcastic laughter)
No they cannot sadly, for tis a shame. they would be nigh-on invulnerable if they could.
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Post by Commissar on Oct 11, 2007 21:55:00 GMT -5
Damn it. Well we need imperial terminators!
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Post by knight (M.I.A) on Oct 12, 2007 3:04:54 GMT -5
If the IG gets access to Terminator armour I'll quit playing IG. The IG should only have weak troops that are needed in larger quantities. If I want elite troops in heeavy armour I'll play Marines...
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Post by DesslokUnfrozen on Oct 12, 2007 7:52:36 GMT -5
I must say, this topic has started me thinking of things I would put in the new IG codex. Bring back the LR Exterminator. Switch the Basilisk with the Griffon Mortar Carrier. (Fluff wise, I have a hard time deploying a field gun of that size with my force. The minimum range overshadows most of the battlefield, shouldn’t it be off-board?). Specify that Officers are not Independent Characters unless their staff has become casualties. Retain the Doctrine System, but no longer require spending a point to buy back Psychers, Priests and Enginseers. (It is frustrating to spend a doctrine point just to buy back one fellow.) Let Rough Riders buy Frag grenades. Ogryns: make them cheaper OR make them T5 OR let Boneheads buy power weapons OR have a way to transport more than 6 at a time. Give Chimeras a side armour of 11. Pick one of the following: 1) Make available an ‘Anti-Tank’ Tank. The new ‘center hole’ rule has made the battlecannon a poor AT choice. (Last night, my two LRs and my opponent’s two looted LRs stopped firing at one another because we were unable to score a ‘center hole’ hit after three turns.) Twin linked lascannons in the turret? Or an AT ordinance round with S9 AP2, nonblast (being ord it gets to roll 2 dice and pick the high for damage to armour) 2) My personal favorite = StuG. A cheap tank without a turret, with a hull mounted battlecannon and 13/11/10 armour. 3) An IG version of the Dreadnought. Much the same stats, but open topped. With a non-dead crewman inside. 4) Four Heavy Slots. It is all about the tanks after all! Good Luck to my fellow Guardsman!
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Post by Rolling Thunder on Oct 12, 2007 12:11:31 GMT -5
An excellent set of ideas.
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Post by Turtleboy(AWOL) on Oct 13, 2007 3:03:59 GMT -5
I must say, this topic has started me thinking of things I would put in the new IG codex. Bring back the LR Exterminator. Switch the Basilisk with the Griffon Mortar Carrier. (Fluff wise, I have a hard time deploying a field gun of that size with my force. The minimum range overshadows most of the battlefield, shouldn’t it be off-board?). I hate to say it, but AMEN! the griffon is the fluffy choice. the basilisk has a place in apocolypse sized battles but not really in normal IG games except for scenarios that support a deep incursion into enemy lines or a post-breakthru type campaign battle. I love all this stuff. 'no doubt, I agree' is my only response to it. there's a forgeworld tank that is basically like the StuG I think - it's the laser destroyer or somesuch. I think the sentinel will stand as the IG 'dreadnought.' I can't see them scrapping it in favor of something else when the sent is already done. I'd rather see them put the 'new model work' in on something else that's totally different for us rather than redoing something we basically already have. that being said, it'd be neat to see some plastic kits for some of the odd tanks like the laser destroyer (see your comment on the StuG) and stuff that has so far only available thru forgeworld. This is a pretty huge advantage. 4 leman russ demolishers bearing down on an opponent would be insane, though seriously, IG has a tendency to completely flop when it comes to our shooting phase, so why not, right?
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Post by Rolling Thunder on Oct 13, 2007 4:40:46 GMT -5
quoth:3) An IG version of the Dreadnought. Much the same stats, but open topped. With a non-dead crewman inside. I think if they made the sentinal powerlifter a dreadnaught close combat weapon and non-forgeworld it could do very well.
Quoth:2) My personal favorite = StuG. A cheap tank without a turret, with a hull mounted battlecannon and 13/11/10 armour. Its called the thunderer, its forgeworld and is basicly a singulear demolisher cannonhull mounted onto a LR chassis.
1) Make available an ‘Anti-Tank’ Tank. The new ‘center hole’ rule has made the battlecannon a poor AT choice. (Last night, my two LRs and my opponent’s two looted LRs stopped firing at one another because we were unable to score a ‘center hole’ hit after three turns.) Twin linked lascannons in the turret? Or an AT ordinance round with S9 AP2, nonblast (being ord it gets to roll 2 dice and pick the high for damage to armour): Tis called the vanquisher and the Laser destroyer. Again, tis all forgeworld.
Ogryns with powerweapons? That is evil. I like it.
Everyone has so much to say, they talk-talk-talk their lives away. Don't even hesitate.
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Post by Turtleboy(AWOL) on Oct 13, 2007 6:57:55 GMT -5
I'm glad this thread is up, and I'm willing to bet GW has seen it and will be checking back on it so please keep up the good (and feasable) ideas
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Post by Rolling Thunder on Oct 13, 2007 7:35:58 GMT -5
That was the general idea of it (light bulb appears above head) A new idea.
Gliders. When a IG infantry unit uses the drop troops doctrine, they may take aglider for 20pts.
Gliders may land in dangerous or difficult terrain without destroying the onboard infantry, though this will kill the pilot.(do not place the glider terrain piece if this occurs)
If the glider will land in an enemy unit, the enemy unit gets out of the way.
If a glider lands in open terrain, place the glider as an additional piece of terrain. (height 2, cover save 5+). If it lands in open terrain, the pilot escapes unharmed and joins the infantry squad in glider as and independant charecter. If the pilot survies the battle then the gliders counts as surviving for VP purposes. If the pilot dies then the glider counts as destroyed.
A glider may be armoured for a cost of an additional 10 points. An armoured glider functioins exactly the same except the pilot is automaticly killed (or at least unconcisous) but the glider terrain piece gives a 4+ save.
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Post by Mabus on Oct 13, 2007 11:51:47 GMT -5
Why make up so many crappy rules for one guy, who will no doubt get killed the following turn.
1) I would love to see the Exterminator make a comeback, with a plastic kit.
2) There should be a doctrine to theme your army to give it a Adeptus Mechanicus feel. I know there are the Skittari? (I can't remember the name of the regiment).
Should this doctrine come into existence I would like to see Techpriests become advisors, as well as elite choices. The 0-1 limit would go out of the window. Techpriests would be allowed a larger retinue, and there would be no limit on the points with which to spend on wargear. This way Servitors could have some decent guns.
I would like to see a new Adepus Mech. HQ too. I don't know, some kind of very high ranking tech priest.
3) I would also like to see a doctrine allowing infantry squads the option of swapping a heavy weapon for a special weapn or a special weapon for a heavy weapon. The marines have a similar trait, I don't know what it's called but I know the Salamanders have it. You would be able to specialise IG infantry squads so much easier with this trait.
4) I would also like to see a doctrine for Trench fighting Guard. I wanted an army like this and so I started a DKK FW army. It's expensive. Many people aren't willing to spend this much money on they're army. If they could use GW models and the imperial guard codex I am sure they would be happier.
5) I would also like to see rules for IG armoured companies in the codex. It's a pain in the a$$ having to download the rules all the time.
6) I would like to see rules for either a Macharius or Malcador. The imperial guard need a heavy tank to deal with enemy heavy tanks. Land raiders spring to mind.
7) I would like to see some new rules for Rough riders. I'd like to be able to upgrade them for about 5 pts to give them bikes instead of counting as cavalry. New models would be great too, ideally plastic ones.
8) I'd love to see new rules for valkyries (I can't spell, I know.) in the codex. GW would need to tone them down quite a bit though. Making them fast skimmers instead of flyers mabey.
9) Griffons would be fun too. If you wanted basalisks or Medusa artillery tanks you would have to upgrade the Griffon for 50 pts mabey.
10) Being able to select which squads could have carapace armour would be nice too, instead of forcing every unit in the army to have if for 20 pts. (Well, every unit that can have it)
11) The option of having infantry squads with shotguns as well as CC weapons and las pistols when the Warior weapons doctrine was taken would be nice.
12) Rules for auto rifles would be cools too.
13) More rules for ab-humans would be great.
What do you guys think?
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Post by Rolling Thunder on Oct 13, 2007 13:46:20 GMT -5
The idea is that the glider rules allow guard deepstrike to become more daring and exciting so the game improves in style. if they could do it in WW2 I don't see why we can't do it.
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Post by 9th Company on Oct 13, 2007 19:44:23 GMT -5
I would like to see a doctrine that would allow squads to have Corporals as well as sergeants. The only advantage would be that the squad could be broken down into 2 groups of 5 acting independently from each other. I`m sure that there were rules in Codex cityfighting that allowed this.
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Post by Mabus on Oct 14, 2007 5:06:57 GMT -5
Cool, that does sound cool from a fluffy point of view. it wouldn't be much good from a gaming point of view because a 5 man squad of Guard wouldn't be able to do a great deal, unless they had some special or heavy weapons. But still, I like it.
(I am going to edit my post to add a few more points because I was rudely interupted whilst typing them all out, hence the short and sweet ending.)
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Post by Rolling Thunder on Oct 15, 2007 10:26:03 GMT -5
Cool idea that. Dunno how effective it would be, but Its pretty fluffy and all...
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Post by Commissar on Oct 17, 2007 16:38:00 GMT -5
I would like to see more specialised guardsmen. Like, combat engineers, commandos(not like stormies but a little bit like them), tank crews would be fun, when a tank splodes they each take an armour save.
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Post by Colonel Grammissar Azalar on Oct 17, 2007 17:23:55 GMT -5
Combat Engineers - Cities of Death Commandos - Try tooling up some Veterans Tank Crews - 3rd Edition, dropped becuase it was fiddly.
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Post by Commissar on Oct 17, 2007 19:59:14 GMT -5
Fiddly? What do you mean?
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Post by Cadian 117 on Oct 17, 2007 23:08:21 GMT -5
YA! Tau get them escape pod thingies........I want tankers! With lascarbines......I am gonna go make rules for them ussing a different system.....
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Post by twerd on Oct 18, 2007 2:48:36 GMT -5
okay
more speacial equipment doctrines
Aromoured company rules Damm it this is the imperial guard if we want to have 10 tanks then let us we might win
not change anything with lasguns or normal infantry thats how it is guys were not super human
also more tanks and also some more options for troops (soucting parties perhaps)
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