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Post by Commissar on Nov 7, 2007 17:11:44 GMT -5
Just to give it that little glimmer of hope. Close order drill, carapace, jesus man, you gotta give em some upgrades and know how to use em. Know when to use em specially. Heavy stubbers would be great, specially for a modernized army! Sweetness. Spotters too, wonderful.
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Post by 9th Company on Nov 9, 2007 19:56:44 GMT -5
Spotters that's silly really it is we already have them it's called the vox network and really i don't want my bassies reliey on some guardsmen out in the field of combat but eh I think its quite good. I doubt the vox operators in the infantry squads would be trained to call in artillery.
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Post by Rolling Thunder on Nov 10, 2007 4:04:41 GMT -5
They are in the real world......
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Post by Commissar on Nov 13, 2007 19:41:22 GMT -5
yeah thats true. But perhaps the spotters would have a direct link to the bassies instead of calling through the command center? Maybe>?
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Post by twerd on Nov 14, 2007 4:59:33 GMT -5
well if the spotters rule was in combnation with normal indirect and the vox casters wcould then call in artillery on targets in los and this counts as the vielce being able to see it then sure i'd use it
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Post by 9th Company on Nov 14, 2007 7:16:30 GMT -5
My thoughts on this rule was that the Basilisk would still be able to fire at anything that was in its line of sight on its own. The role of the spotters would be to report back to the basilisk on enemy locations and give them co ordinates so they would be able to fire upon them. I just find the indirect fire rule a bit silly because it doesn`t explain how the Basilisk crew can tell there is enemy there.
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Post by The Refined Gentleman (M.I.A) on Nov 14, 2007 7:50:14 GMT -5
i'd like to have medics in inf platoon squads
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Post by Colonel Grammissar Azalar on Nov 14, 2007 10:13:20 GMT -5
1) Bring back the Autogun and Auto Pistol, they were some cool weaponry
2) Bring back Combi Weaponry, I liked the idea of a Bolter-Grenade Launcher on my HSO
3) Allow the holy Relic to be given to Commissar's again
4) Give us back the Scanner and Targeter
5) Allow the Refractor field to be taken by Commissars again
6) Give us back the "Crew Escape Mechanism" and crew models
7) The return of the Leman Russ Vanquisher, Leman Russ Exterminator and the Griffon, also placing the Leman Russ Executioner and Conqoruers in the Codex
8) Lord Command Solar Macharius [Need I say more?]
9) Let us have back the Battle Honours, and Veteran Tank Crews
10) Allow us to take a "Comm-link" aka Vox-caster in Heavy Weapons teams attached to the HQ
11) Let us take "Armoured Fist Platoons" As a standard troop choice, but making it 1 AFP to 2 Standard Troop Platoons An AFP is a Command Squad in a Chimera and then 2 - 5 Armoured Fist Squads
12) Nork Dreddog [Need I say more?]
13) Give us the option to retake the original Last chancers
14) Make special weapons squads veterans as standard, as they have been training for a lot of thier lives, or are good at what they do
15) A Scout opition, and not bloody sentinels, meaning specially trained scouters, like the Tanith
16) Heavy Flamers, Multi-lasers and Heavy Stubbers as a Heavy Weapon options.
17) Remove the stupid thing about "Buying back" restricted troops, its stupid.
18) The option to upgrade your commissar to a ranked commissar, such as Captain-Commissar to General-Commissar, ranging from +50 points to +100 points, and this means he can lead your army
19) make some of the doctorines apply to a whole army for a set ammount of points, in example, Camoline, and make it say + 200 points to the whole army
20) Better BS and WS for standard guardsmen
21) Mine Fields, or Bombardment
22) The option to take Conscripts as a SIP [Standard Infantray Platoon] Meaning you could have 6 Conscript Platoons if you wanted
23) Medics in Infantry Squads
24) Spotters from the Basilisk and the Griffon
25) Tank Aces, meaning a better BS For the Tank, and maybe better armour
26) Better Veteran Upgrades
27) Intensive Training Opitions, meaning you can by a point in WS or BS skill for basic guardsmen at a cost of, say, +10 Points per Squad
These are just my views, I will edit them as I find more and more =]
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Deleted
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Post by Deleted on Nov 14, 2007 12:30:53 GMT -5
There are many good points there. except for a few in my opinion.
I find that having to buy back restricted troops makes for good variations between different guard armies. The BS and WS for guard seem to acurately portray the basic unaugemented human in the 40k universe, and as such should stay how it is. What the guard lack in toughness and strength they make up in numbers and powerfull tanks.
Other than that, I agree with everything your saying.
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Post by Colonel Grammissar Azalar on Nov 14, 2007 12:51:07 GMT -5
Hmmm PadPaw, I see now.
But I still think that buying back troops is stupid, the armies will still be divirse as not everyones gonna be like "Well, now I dont need to pay for one, im gonna have a Techpriest"
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Post by Deleted on Nov 14, 2007 16:51:17 GMT -5
The option to either raise your veterans BS or WS would be good, and the ability to have a vet squad take a demo charge and an officer... actually just bring back the Veteran elite listing from the codex before last, also the Veterans should have the choice of some better abilities
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Post by 9th Company on Nov 14, 2007 17:31:34 GMT -5
Maybe, the option to purchase upgrades for basic profiles would be cool. Like you could have +1 WS at a certain amount of points for everyone in a squad. This could represent additional intensive training that squad had previously recieved.
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Post by Rolling Thunder on Nov 15, 2007 12:21:50 GMT -5
I have thought of an insane rule for the autogun rules.
'Firefight'. When a unit armed with autoguns fires, they may opt to empty their entire clip into the enemy, the result being that they fire double the amout of shots they would normally but may not shoot in the next round. Thus a unit shooting at long range would fire twice, and a unit at close range would fire four times.
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Post by Commissar on Nov 17, 2007 17:47:28 GMT -5
Underslung grenade launchers would kick ass. To have them on regular infantry men, maybe even just for vets and stormies ya know. I think that would be cool. I think we could also get like, more covert/special ops. units.
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Post by Rolling Thunder on Nov 26, 2007 8:01:34 GMT -5
An upgrade for veteran squads so that they can appear on the battlefield like Lictors. And maybe fortifications as a codex entry, and ALL the Leman Russ varients from forgeworld. I know it'll cut their profit margins, but really their only stealing other peoples ideas with those tanks (most of them were originally VDR tanks before GW axed VDR) and I'm of the opinion they need to come up with their own damned ideas.
Besides, GW stuff is so expensive that we need a break.
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Post by Commissar on Nov 27, 2007 21:55:37 GMT -5
UNDERSLUNG NADE LAUNCHAS! WE NEED EM...For our vets and kasrkin!
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Post by Rolling Thunder on Nov 28, 2007 5:06:44 GMT -5
I would like Sentinal powerlifters to become a codex choice, and the powerlifter to count as a dreadnaught close combat weapon. Its entirely fluffy and only fair that we get some kind of assault walker...
And if we could have heavy weapons teams with plasma cannons and multi meltas.That would be a significant improvement.
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Post by Commissar on Nov 29, 2007 0:16:27 GMT -5
LoL, I would like to see IG Dreadnaughts. Like, a dreadnaught...with like...1...maybe 2 guys inside commanding it. It would be like a regular dread...just IG.!
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Post by twerd on Nov 29, 2007 22:37:06 GMT -5
more special weapon choces would be good
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Post by Commissar on Dec 2, 2007 13:15:09 GMT -5
Yeah, that too... Underslug grenade launchers for our las rifles!
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Post by Mabus on Dec 2, 2007 14:45:21 GMT -5
Tau already have under slung grenade launchers, they ain't all that.
Powerlifters in the front lines go against the fluff, they're meant to be the 41 Millenium's answer to fork-lift truks.
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Post by Commissar on Dec 2, 2007 15:20:09 GMT -5
Yeah, but...it would work like a smaller version of the regular nade launcher, kinda just for fluff and coolness.
Powerlifters wouldnt work too well, lol..maybe a strictly close combat sentinel? Bristling with badass close combat weapons of all sorts!
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Post by Rolling Thunder on Dec 3, 2007 11:20:20 GMT -5
I have just had a thought:
Alternate Army Orgainsations:
Renegades: Renegades gain access to the rogue psyker and mutants special units. However, Renegade armies may not have the following doctrines:
Close order drill Grenadiers Iron Discipline Independant Commissars.
New Doctrines
Shock Troops. Cost: 15pts per unit Shock troops are infantry trained and used exclusively for offensive purposes: to break enemy lines and cause confusion amongst the enemies of the Emporer. Shock troopers gain the furious charge special rules and may take an additional assault weapon instead of a heavy weapon. May not be combined with: Light Infantry Mechanised Cameoline.
Terror Tactics cost 10pts a unit. Certain regiments are trained in the art of inflicting confusion and panic in the ranks of their enemies. Any unit with the Terror tactics doctrine reduces all enemies within 18" morale by -1. Also, all their shooting attacks cause pinning .
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Post by Mabus on Dec 3, 2007 14:30:42 GMT -5
It's been done before, "The siege of Vraks".
It would be good to see more renegade armies though Rolling Thunder.
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Post by Rolling Thunder on Dec 8, 2007 11:04:57 GMT -5
I also think that the death-cult and offico assasonarium assasins becomeseperate allied entries: that is to say, you don't need to use an inquisitor to use them. It would make the IG a lot more flexible.
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